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    Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Undead round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.3

      Game History

      Round: 6
      
          Combat Move - Undead
              1 Lgt-Infantry moved from Millshire to Avalonia
                    Undead take Avalonia from Lionia
              2 Zombiess moved from Bridge of No Return to Spectoria
                    Undead take Spectoria from Dwarves
              1 Zombies moved from Zool Twins to Runedelf
                    Undead take Runedelf from Kobolds
              1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies moved from Plagued Fields to The Hinderlands
              1 Giant-Bat moved from Necroloft to Sea Zone 46
              1 Hvy-Infantry moved from Haunted Moorland to Sea Zone 49
              1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 52
              1 Auxiliaries moved from Deadrock to Sea Zone 52
              1 Auxiliaries, 1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 52 to Sea Zone 53
              1 Auxiliaries and 1 Hvy-Infantry moved from Sea Zone 53 to Farhaven
              1 Auxiliaries moved from Bluebeard Island to Sea Zone 47
              1 Auxiliaries and 1 Small-Ship moved from Sea Zone 47 to Sea Zone 46
              1 Auxiliaries moved from Sea Zone 46 to Wilderpoint
              1 Small-Ship moved from Sea Zone 49 to Sea Zone 46
              1 Large-Ship moved from Sea Zone 59 to Sea Zone 52
              1 Zombie-Plague moved from Plagued Fields to Sinfjord
      
          Combat - Undead
              Undead creates battle in territory Sinfjord
              Battle in Farhaven
                  Undead attack with 1 Auxiliaries and 1 Hvy-Infantry
                  Lionia defend with 1 Hvy-Cavalry and 1 Mine
                      Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 2 : 0/2 hits, 0.75 expected hits
                      Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 2 : 0/1 hits, 0.38 expected hits
                      Undead roll dice for 1 Auxiliaries and 1 Hvy-Infantry in Farhaven, round 3 : 1/2 hits, 0.75 expected hits
                      Lionia roll dice for 1 Hvy-Cavalry in Farhaven, round 3 : 0/1 hits, 0.38 expected hits
                  1 Hvy-Cavalry owned by the Lionia lost in Farhaven
                  Undead win, taking Farhaven from Lionia with 1 Auxiliaries and 1 Hvy-Infantry remaining. Battle score for attacker is 10
                  Casualties for Lionia: 1 Hvy-Cavalry
              Battle in Sea Zone 46
                  Undead attack with 1 Giant-Bat and 2 Small-Ships
                  Lionia defend with 1 Small-Ship
                      Undead roll dice for 1 Giant-Bat and 2 Small-Ships in Sea Zone 46, round 2 : 1/3 hits, 1.13 expected hits
                      Lionia roll dice for 1 Small-Ship in Sea Zone 46, round 2 : 0/1 hits, 0.38 expected hits
                  1 Small-Ship owned by the Lionia lost in Sea Zone 46
                  Undead win, taking Sea Zone 46 from Lionia with 1 Giant-Bat and 2 Small-Ships remaining. Battle score for attacker is 9
                  Casualties for Lionia: 1 Small-Ship
              Battle in Wilderpoint
              Battle in The Hinderlands
                  Undead attack with 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies
                  Ogres defend with 2 Ogres
                      Undead roll dice for 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Zombies in The Hinderlands, round 2 : 3/4 hits, 2.13 expected hits
                      Ogres roll dice for 2 Ogres in The Hinderlands, round 2 : 1/2 hits, 1.00 expected hits
                      2 Ogres owned by the Ogres and 1 Zombies owned by the Undead lost in The Hinderlands
                  Undead win, taking Wilderpoint from Lionia, taking The Hinderlands from Ogres with 1 General, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 99
                  Casualties for Undead: 1 Zombies
                  Casualties for Ogres: 2 Ogres
      
          Non Combat Move - Undead
              1 Giant-Bat moved from Sea Zone 46 to Sea Zone 45
      
          Purchase Units - Undead
              Undead buy 1 Knights and 2 Large-Ships; Remaining resources: 0 PUs; 2 Food; 0 Wood; 13 Metal; 
      
          Place Units - Undead
              1 Knights placed in Necroloft
              2 Large-Ships placed in Sea Zone 49
      
          Turn Complete - Undead
              Undead collect 52 PUs; end with 52 PUs
              Units generate 9 Food; Undead end with 11 Food
              Units generate 6 Wood; Undead end with 6 Wood
              Units generate 15 Metal; Undead end with 28 Metal
              Units generate -15 PUs; Undead end with 37 PUs
              Undead creates 1 Zombies in Sinfjord
      

      Combat Hit Differential Summary :

      Ogres : 0.00
      Undead : 0.25
      Lionia : -1.13
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin @Black_Elk
        last edited by

        @Black_Elk Well played with the dragons. I didn't realize they'd have as good as odds against Ironhorn and you got good rolls as well. Guess we'll see if they can survive any counter attacks.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Total desparation strike hehe. I wasn't quite sure how it works, if they remain under red control with no other units accompanying, or if its up to that lone gnome to keep them for the team lol

          redrumR 1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Dwarves round 6

            TripleA Turn Summary for game: Dragon War, version: 1.2.3

            Game History

            Round: 6
            
                Combat Move - Dwarves
                    1 Halflings moved from Halfling Meadows to Ironhorn
                          Dwarves take Ironhorn from Crowton
                    1 Hvy-Cavalry moved from Dol Ulum to Misty Forest
                          Dwarves take Misty Forest from Ogres
                    1 Gnomes moved from Westerfoss to Dathic North
                          Dwarves take Dathic North from Murlocs
                    1 Gnomes moved from Dol Ulum to Mount Thoril
                    1 Lgt-Infantry moved from Mount Thoril to Adamant Mines
                    1 Gnomes and 1 Halflings moved from Gnomen Lowland to Halfling Meadows
                    1 Halflings moved from Faranwall to Kumbadur Hills
                    1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
                    1 Auxiliaries moved from Faranwall to Kumbadur Hills
            
                Combat - Dwarves
                    Battle in Kumbadur Hills
                        Dwarves attack with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry
                        Crowton defend with 1 Spearmen and 1 Windmill
                            Dwarves roll dice for 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry in Kumbadur Hills, round 2 : 1/3 hits, 1.00 expected hits
                            Crowton roll dice for 1 Spearmen in Kumbadur Hills, round 2 : 0/1 hits, 0.38 expected hits
                            1 Spearmen owned by the Crowton lost in Kumbadur Hills
                        Dwarves win, taking Kumbadur Hills from Crowton with 1 Auxiliaries, 1 Halflings and 1 Hvy-Infantry remaining. Battle score for attacker is 9
                        Casualties for Crowton: 1 Spearmen
            
                Non Combat Move - Dwarves
            
                Purchase Units - Dwarves
                    Dwarves buy 1 Ballista and 1 Cannon; Remaining resources: 10 PUs; 3 Food; 0 Wood; 4 Metal; 
            
                Place Units - Dwarves
                    1 Ballista and 1 Cannon placed in Ironhorn
            
                Turn Complete - Dwarves
                    Dwarves collect 35 PUs; end with 45 PUs
                    Units generate 6 Wood; Dwarves end with 6 Wood
                    Units generate -15 PUs; Dwarves end with 30 PUs
                    Units generate 4 Food; Dwarves end with 7 Food
                    Units generate 6 Metal; Dwarves end with 10 Metal
            

            Combat Hit Differential Summary :

            Crowton : -0.38
            Dwarves : 0.00
            

            Savegame

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Crowton round 7

              TripleA Turn Summary for game: Dragon War, version: 1.2.3

              Game History

              Round: 7
              
                  Combat Move - Crowton
                      1 unit repaired.
                      Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19
                      1 Lgt-Infantry moved from East Parnesis Desert to Ironhorn
                      1 Air-Balloon and 1 General moved from Maragorn to Ironhorn
                      1 Marines moved from Maragorn to Sea Zone 26
                      1 Lgt-Infantry moved from Lost Mountains to Sea Zone 21
                      2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 21 to Sea Zone 22
                      1 Auxiliaries moved from Stormwood to Sea Zone 22
                      1 Lgt-Cavalry moved from Oldengard to Sea Zone 22
                      1 Large-Ship and 1 Marines moved from Sea Zone 26 to Sea Zone 22
                      1 Auxiliaries moved from Oldengard to Sea Zone 22
                      2 Auxiliariess, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 22 to Sea Zone 28
                      2 Auxiliariess, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Marines moved from Sea Zone 28 to Ironhorn
                      1 Green-Dragon moved from Sea Zone 22 to Ironhorn
                      1 Marines moved from Glassville to Sea Zone 19
                      1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 28
                            Crowton take Sea Zone 20 from Pirates
                            Crowton take Sea Zone 23 from Pirates
                      1 Marines moved from Sea Zone 28 to Ironhorn
                      1 Auxiliaries and 1 Hvy-Infantry moved from The Outlands to North Durlan Hills
                            Crowton take North Durlan Hills from Elves
                      1 Water-Dragon moved from Sea Zone 21 to Sea Zone 31
              
                  Combat - Crowton
                      Battle in Ironhorn
                          Crowton attack with 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness
                          Dwarves defend with 1 Auxiliaries, 1 Ballista, 1 Cannon, 1 Capital-City, 1 Castle and 1 Halflings; Lionia defend with 1 Brown-Dragon and 1 Red-Dragon
                              Crowton roll dice for 1 Air-Balloon, 2 Auxiliariess, 1 General, 1 Green-Dragon, 1 Lgt-Cavalry, 2 Lgt-Infantrys and 2 Mariness in Ironhorn, round 2 : 6/10 hits, 4.13 expected hits
                              Dwarves roll dice for 1 Auxiliaries, 1 Ballista, 1 Brown-Dragon, 1 Cannon, 1 Castle, 1 Halflings and 1 Red-Dragon in Ironhorn, round 2 : 5/6 hits, 4.63 expected hits
                              2 Auxiliariess owned by the Crowton, 1 Auxiliaries owned by the Dwarves, 2 Mariness owned by the Crowton, 1 Red-Dragon owned by the Lionia, 1 Cannon owned by the Dwarves, 1 Brown-Dragon owned by the Lionia, 1 Halflings owned by the Dwarves, 1 Air-Balloon owned by the Crowton and 1 Ballista owned by the Dwarves lost in Ironhorn
                          Crowton captures one of Dwarves capitals
                          Crowton win, taking Ironhorn from Dwarves with 1 General, 1 Green-Dragon, 1 Lgt-Cavalry and 2 Lgt-Infantrys remaining. Battle score for attacker is 3
                          Casualties for Crowton: 1 Air-Balloon, 2 Auxiliariess and 2 Mariness
                          Casualties for Dwarves: 1 Auxiliaries, 1 Ballista, 1 Cannon and 1 Halflings
                          Casualties for Lionia: 1 Brown-Dragon and 1 Red-Dragon
              
                  Non Combat Move - Crowton
              
                  Purchase Units - Crowton
                      Crowton buy 2 Crossbowmens; Remaining resources: 0 PUs; 5 Food; 5 Wood; 9 Metal; 
              
                  Place Units - Crowton
                      1 Crossbowmen placed in Ironhorn
                      1 Crossbowmen placed in Glassville
              
                  Turn Complete - Crowton
                      Crowton collect 40 PUs; end with 40 PUs
                      Units generate 7 Food; Crowton end with 12 Food
                      Units generate -30 PUs; Crowton end with 10 PUs
                      Units generate 6 Wood; Crowton end with 11 Wood
                      Units generate 6 Metal; Crowton end with 15 Metal
              

              Combat Hit Differential Summary :

              Crowton : 1.88
              Dwarves : 0.38
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin @Black_Elk
                last edited by

                @Black_Elk Yeah, didn't work out too well. Being able to purchase the turn you capture a factory is interesting and at least made it closer.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                1 Reply Last reply Reply Quote 1
                • FrostionF Offline
                  Frostion Admin
                  last edited by

                  R.I.P. Good Dragons 😭

                  A nation holding his own capital costs 15 PUs per turn. Holding two costs 30 PUs. This should favour the underdog a bit, and put strains on the nation strong enough to capture a capital. I am curious to hear if this strain can be felt, and if the capital-less nation feels the PU boost?

                  (I know that it is maybe overshadowed by the strong dragons at the moment.)

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  redrumR 1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin @Frostion
                    last edited by

                    @Frostion It definitely does. Crowton's income took a big hit with that -30PU/turn. It actually almost feels like capturing a capital was a bad move. I thought about it a bit and came to this calculation for Crowton/Dwarve:

                    • Crowton gets the 6PU but -15PU so -9PU total
                    • Dwarve gets - 6PU but +15PU so +9PU total
                    • Dwarve loses free weak unit each turn probably worth ~5PU & 5 other resources so maybe worth ~15PU so -15PU total
                    • Crowton gains and Dwarve loses capital unit production building probably worth a few PUs/turn

                    So that leaves Crowton -9PU, Dwarve -6PU, and swapping ownership of capital unit production so essentially close to a wash depending how you value the free unit and capital production. I can see wanting capital capture to not be complete game over but this feels a bit too harsh on the capturing side. Really going after the free unit generation territories outside of the capital is way better.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 1
                    • Black_ElkB Offline
                      Black_Elk
                      last edited by Black_Elk

                      Yeah I'd say its a done deal. I'd keep it going, but I have to travel for the holidays, so probably easier to call it now. We can start another when I return in a week or so, if you're into it.

                      I hadn't considered the cost of the capital, guess I didn't read the notes very carefully hehe. Figured a revenge kill on some of those enemy dragons would at least show us a nice couple battles for the climax.

                      Fun stuff! Will be interested to see how I hold up in a rematch now that I have a slightly better grasp on what's what.

                      Good game man

                      redrumR 1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Black_Elk
                        last edited by

                        @Black_Elk GG. Yeah, interesting map. Definitely needs a bit of balancing but kind of a unique setting and mechanics. Enjoy your holidays!

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • FrostionF Offline
                          Frostion Admin
                          last edited by

                          Yes @Black_Elk Have a good time! I will see if I can update Dragon War within a couple of days.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                          1 Reply Last reply Reply Quote 1
                          • Black_ElkB Offline
                            Black_Elk
                            last edited by Black_Elk

                            back from my trip if you want to get something going again. Looks like dragon war got an update, so I could be down for a rematch.

                            I'm also keen to hit Iron War again, though still waiting to see if any of those suggestions are taken up. I think there are definitely some marked differences between the PvP and the AI solo for overall-balance, but I think some of that map stuff would be cool for either playstyle with more +5 tiles. The AI does well when it can push new production along several fronts, and I think having more factory capable spots usually adds gameplay interest for both sides in PvP, cause factories are just fun units to build/destroy hehe.

                            I'm also curious how the AI purchasing might differ with a steel tweak x10, like going double digits for the steel costs of the current steel units, and single digits for the all rest of the stuff that doesn't have a cost in steel right now.

                            I think thats the main thing the map needs... upping the total steel such that stuff which currently costs 1 steel would cost 10-19, or 2 steel would be 20-29, 3 steel 30-39 etc, and then using infantry as the base at the low end, with a cost of 1 steel for basic fodder under the new regime. Building it up from there and filling out the gaps. Maybe aircraft cost 8 or 9 steel? AAguns 3 or 4? whatever, but basically finding a way to price things out so that every unit needs at least some steel to enter play. What do you think of the idea?

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @Black_Elk
                              last edited by

                              @Black_Elk Let's give the new Dragon War another shot to test out @Frostion's changes. I think it'll play significantly different due to the AI now having a more reasonable value on its neutral units. Feel free to start one up as figure we can switch sides and evil goes first (all 3 in a row).

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                Right on. I'll bang out a turn when I get back later this evening

                                1 Reply Last reply Reply Quote 0

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