Dragon War 1.2.3 - redrum (Evil) vs Black_Elk (Good)
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Standard settings. Dice.
Good luck!
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Testing Forum poster
Test summary from TripleA, engine version: 1.9, time: 1:37:33 PM
Savegame -
TripleA Turn Summary: Crowton round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Crowton Note to players Crowton, Dwarves, Elves, Greenskins, Lionia and Undead: Prologue: The dangerous dragons of war have been extinct since the first age. The forces of evil have been dormant for centuries. The free peoples, Elves, Dwarves and the humans of Lionia, h.... Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22 1 Lgt-Cavalry moved from Oldengard to Faraway Crowton take Maningscar from Barbarians Crowton take Faraway from Barbarians 1 Lgt-Infantry moved from Glassville to Iceburn Crowton take Iceburn from Barbarians 1 Hvy-Infantry and 1 Spearmen moved from Stormwood to Sea Zone 22 1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 22 to Sea Zone 29 Crowton take Sea Zone 25 from Pirates Crowton take Sea Zone 27 from Pirates Crowton take Sea Zone 29 from Pirates 1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 29 to Safe Haven Combat - Crowton Battle in Safe Haven Non Combat Move - Crowton Turn Complete - Crowton Crowton collect 18 PUs (3 lost to blockades); end with 18 PUs Units generate 6 Food; Crowton end with 6 Food Units generate 3 Wood; Crowton end with 3 Wood Units generate -15 PUs; Crowton end with 3 PUs Units generate 3 Metal; Crowton end with 3 Metal
Combat Hit Differential Summary :
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@Black_Elk Game up. Figured we can start by PBF and always jump into the lobby for a few rounds if we want.
Good luck!
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@redrum Sounds good. Should be back at home in a couple hours. Will fire off a turn then
best
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TripleA Turn Summary: Elves round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Elves 1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8 1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6 Elves take Sea Zone 7 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Tirith 1 Lgt-Cavalry moved from Durlan Steppes to Durlan Ranges Elves take Durlan Ranges from Murlocs 1 Lgt-Cavalry moved from Durlan Ranges to The Outlands Elves take The Outlands from Murlocs 1 Lgt-Infantry moved from Durlan North Coast to Volodar Point Elves take Volodar Point from Murlocs Combat - Elves Elves has abandoned Sea Zone 51 to Undead Battle in Sea Zone 6 Elves attack with 1 Bireme Pirates defend with 1 Pirate-Boat Elves roll dice for 1 Bireme in Sea Zone 6, round 2 : 1/1 hits, 0.75 expected hits Pirates roll dice for 1 Pirate-Boat in Sea Zone 6, round 2 : 0/1 hits, 0.38 expected hits 1 Pirate-Boat owned by the Pirates lost in Sea Zone 6 Elves win, taking Sea Zone 51 from Pirates, taking Sea Zone 6 from Pirates with 1 Bireme remaining. Battle score for attacker is 45 Casualties for Pirates: 1 Pirate-Boat Battle in Oorsik Tirith Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry Kobolds defend with 1 Kobold, 1 Kobold-Village and 1 Sawmill Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 2 : 0/2 hits, 0.88 expected hits Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 2 : 0/1 hits, 0.38 expected hits Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Tirith, round 3 : 0/2 hits, 0.88 expected hits Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 3 : 1/1 hits, 0.38 expected hits 1 Lgt-Infantry owned by the Elves lost in Oorsik Tirith Elves roll dice for 1 Hvy-Infantry in Oorsik Tirith, round 4 : 1/1 hits, 0.50 expected hits Kobolds roll dice for 1 Kobold in Oorsik Tirith, round 4 : 0/1 hits, 0.38 expected hits 1 Kobold owned by the Kobolds lost in Oorsik Tirith Some non-combat units are destroyed: Elves win, taking Oorsik Tirith from Kobolds with 1 Hvy-Infantry remaining. Battle score for attacker is 36 Casualties for Elves: 1 Lgt-Infantry Casualties for Kobolds: 1 Kobold Non Combat Move - Elves Turn Complete - Elves Elves collect 20 PUs; end with 20 PUs Units generate 3 Metal; Elves end with 3 Metal Units generate 4 Food; Elves end with 4 Food Units generate 6 Wood; Elves end with 6 Wood Units generate -15 PUs; Elves end with 5 PUs
Combat Hit Differential Summary :
Elves : -1.00 Pirates : -0.38 Kobolds : -0.13
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TripleA Turn Summary: Greenskins round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Greenskins 1 Monoreme moved from Sea Zone 72 to Sea Zone 68 Greenskins take Sea Zone 67 from Pirates Greenskins take Sea Zone 68 from Pirates 1 Lgt-Infantry moved from Rackelton to Sea Zone 68 1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass 1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands Greenskins take Bleak Wall from Gnolls Greenskins take Bleak Borderlands from Gnolls 1 Lgt-Infantry moved from Orcengor to Dusty Mountains Greenskins take Dusty Mountains from Gnolls 1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass Combat - Greenskins Battle in East Winterpass Greenskins loses 0 PUs for violating East Winterpasss neutrality. Non Combat Move - Greenskins Turn Complete - Greenskins Greenskins collect 19 PUs; end with 19 PUs Units generate -15 PUs; Greenskins end with 4 PUs Units generate 3 Food; Greenskins end with 3 Food Units generate 3 Metal; Greenskins end with 3 Metal Units generate 3 Wood; Greenskins end with 3 Wood
Combat Hit Differential Summary :
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@Black_Elk That was a pretty aggressive opening. Seems that it worked out well for the Elves though.
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TripleA Turn Summary: Greenskins round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Greenskins 1 Lgt-Cavalry moved from Kargol Keep to Bleak Borderlands Greenskins take Bleak Wall from Gnolls Greenskins take Bleak Borderlands from Gnolls 1 Monoreme moved from Sea Zone 72 to Sea Zone 68 Greenskins take Sea Zone 67 from Pirates Greenskins take Sea Zone 68 from Pirates 1 Lgt-Infantry moved from Rackelton to Sea Zone 68 1 Lgt-Infantry moved from Sea Zone 68 to East Winterpass 1 Lgt-Infantry moved from Orcengor to Dusty Mountains Greenskins take Dusty Mountains from Gnolls 1 Hvy-Infantry and 1 Spearmen moved from Orcengor to Godheim Pass Combat - Greenskins Battle in East Winterpass Greenskins loses 0 PUs for violating East Winterpasss neutrality. Non Combat Move - Greenskins Turn Complete - Greenskins Greenskins collect 19 PUs; end with 19 PUs Units generate -15 PUs; Greenskins end with 4 PUs Units generate 3 Food; Greenskins end with 3 Food Units generate 3 Metal; Greenskins end with 3 Metal Units generate 3 Wood; Greenskins end with 3 Wood
Combat Hit Differential Summary :
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TripleA Turn Summary: Lionia round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Lionia 1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54 Lionia take Sea Zone 54 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven 1 Spearmen moved from Lionport to Lionian Plains 1 Lgt-Infantry moved from Millshire to Seatopian Hills Lionia take Seatopian Hills from Murlocs Combat - Lionia Battle in Farhaven Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 0/1 hits, 0.38 expected hits 1 Barbarian owned by the Barbarians lost in Farhaven Some non-combat units are destroyed: Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 45 Casualties for Barbarians: 1 Barbarian Non Combat Move - Lionia Turn Complete - Lionia Lionia collect 20 PUs; end with 20 PUs Units generate 6 Metal; Lionia end with 6 Metal Units generate 6 Food; Lionia end with 6 Food Units generate -15 PUs; Lionia end with 5 PUs Units generate 3 Wood; Lionia end with 3 Wood
Combat Hit Differential Summary :
Lionia : 0.13 Barbarians : -0.38
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TripleA Move Summary: Lionia round 1
TripleA Move Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Lionia 1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54 Lionia take Sea Zone 54 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven 1 Lgt-Cavalry moved from Freegrass to Lion Heights Lionia take Lion Heights from Barbarians 1 Spearmen moved from Lionport to Lionian Plains 1 Lgt-Infantry moved from Millshire to Seatopian Hills Lionia take Seatopian Hills from Murlocs
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TripleA Turn Summary: Lionia round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Lionia 1 Hvy-Infantry and 1 Lgt-Infantry moved from Lionport to Sea Zone 56 1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 56 to Sea Zone 54 Lionia take Sea Zone 54 from Pirates 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 54 to Farhaven 1 Lgt-Cavalry moved from Freegrass to Lion Heights Lionia take Lion Heights from Barbarians 1 Spearmen moved from Lionport to Lionian Plains 1 Lgt-Infantry moved from Millshire to Seatopian Hills Lionia take Seatopian Hills from Murlocs Combat - Lionia Battle in Farhaven Lionia attack with 1 Hvy-Infantry and 1 Lgt-Infantry Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine Lionia roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Farhaven, round 2 : 1/2 hits, 0.88 expected hits Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits 1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven Some non-combat units are destroyed: Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 36 Casualties for Lionia: 1 Lgt-Infantry Casualties for Barbarians: 1 Barbarian Non Combat Move - Lionia Turn Complete - Lionia Lionia collect 21 PUs; end with 21 PUs Units generate 6 Metal; Lionia end with 6 Metal Units generate 6 Food; Lionia end with 6 Food Units generate -15 PUs; Lionia end with 6 PUs Units generate 3 Wood; Lionia end with 3 Wood
Combat Hit Differential Summary :
Lionia : 0.13 Barbarians : 0.63
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Lost connection to the server in the middle of combat. Wasn't sure if it went through the first time, but looks like it did after all. Either save is fine by me.
Haha yeah I wasn't sure about the Elves taking the the high seas, but I guess it worked out pretty well.
The Undead are up
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@Black_Elk Oh ok. Np. I'll take the first one since that was your original dice and the barbs didn't kill your unit. Unless you really want that unit dead
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TripleA Turn Summary: Undead round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Undead 1 Lgt-Cavalry moved from Forsaken Mountains to Hinderland Zone 9 Undead take Hinderland Zone 9 from Ogres 1 Lgt-Infantry moved from Blackwell to Decaying Soils 1 Zombie-Plague moved from Plagued Fields to Bridge of No Return 1 Lgt-Infantry moved from Necroloft to Forsaken Mountains 1 Hvy-Infantry and 1 Spearmen moved from Necroloft to Sea Zone 51 1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 51 to Sea Zone 48 Undead take Sea Zone 48 from Pirates 1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 48 to Bog of Eternal Stench Combat - Undead Undead creates battle in territory Bridge of No Return Battle in Bog of Eternal Stench Non Combat Move - Undead Turn Complete - Undead Undead collect 17 PUs; end with 17 PUs Units generate 3 Wood; Undead end with 3 Wood Units generate 3 Food; Undead end with 3 Food Units generate 3 Metal; Undead end with 3 Metal Units generate -15 PUs; Undead end with 2 PUs Undead creates 1 Zombies in Bridge of No Return
Combat Hit Differential Summary :
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TripleA Turn Summary: Dwarves round 1
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 1 Combat Move - Dwarves 1 Lgt-Infantry moved from Ironhorn to Sea Zone 31 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36 Dwarves take Sea Zone 32 from Pirates Dwarves take Sea Zone 36 from Pirates 1 Lgt-Infantry moved from Sea Zone 36 to Grimholt 1 Lgt-Cavalry moved from Dol Ulum to Mount Thoril Dwarves take Mount Thoril from Kobolds Combat - Dwarves Battle in Grimholt Non Combat Move - Dwarves Turn Complete - Dwarves Dwarves collect 20 PUs; end with 20 PUs Units generate -15 PUs; Dwarves end with 5 PUs Units generate 4 Food; Dwarves end with 4 Food Units generate 3 Metal; Dwarves end with 3 Metal Units generate 3 Wood; Dwarves end with 3 Wood
Combat Hit Differential Summary :
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TripleA Turn Summary: Crowton round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Crowton Crowton converts Young-Water-Dragon into different units 1 Hvy-Infantry moved from Safe Haven to Winterboar Hills Crowton take Winterboar Hills from Kobolds 1 Spearmen moved from Safe Haven to Sea Zone 29 1 Large-Ship and 1 Spearmen moved from Sea Zone 29 to Sea Zone 33 Crowton take Sea Zone 30 from Pirates Crowton take Sea Zone 33 from Pirates 1 Spearmen moved from Sea Zone 33 to Gillshore 1 Lgt-Cavalry moved from Faraway to Barrenbor Crowton take Barrenbor from Barbarians 1 Lgt-Infantry moved from Iceburn to Maningscar 1 Auxiliaries and 1 Lgt-Infantry moved from Stormwood to Oldengard Combat - Crowton Battle in Gillshore Crowton captures one of Kobolds capitals Some non-combat units are destroyed: Non Combat Move - Crowton Turn Complete - Crowton Crowton collect 25 PUs; end with 28 PUs Units generate 4 Food; Crowton end with 10 Food Units generate 3 Wood; Crowton end with 6 Wood Units generate -15 PUs; Crowton end with 13 PUs Units generate 3 Metal; Crowton end with 6 Metal
Combat Hit Differential Summary :
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TripleA Turn Summary: Elves round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Elves 1 Lgt-Infantry moved from Volodar Point to North Durlan Hills 1 Lgt-Cavalry moved from The Outlands to Doomed Passage Elves take Doomed Bridge from Gnolls Elves take Doomed Passage from Gnolls 1 Hvy-Infantry moved from Oorsik Tirith to Oorsik Hills Elves take Oorsik Hills from Kobolds 1 Bireme moved from Sea Zone 6 to Sea Zone 8 1 Spearmen moved from Athondir to Sea Zone 8 1 Bireme and 1 Spearmen moved from Sea Zone 8 to Sea Zone 7 1 Spearmen moved from Sea Zone 7 to Oorsik Forest Elves take Oorsik Forest from Kobolds 1 Auxiliaries moved from Athondir to Durlan Steppes Combat - Elves Non Combat Move - Elves Turn Complete - Elves Elves collect 27 PUs; end with 32 PUs Units generate 3 Metal; Elves end with 6 Metal Units generate 4 Food; Elves end with 8 Food Units generate 6 Wood; Elves end with 12 Wood Units generate -15 PUs; Elves end with 17 PUs
Combat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Greenskins Greenskins loses 0 PUs for violating Winterpasss neutrality. 1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert Greenskins take Eastern Pontic Desert from Gnolls 1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard Greenskins take Surigard from Barbarians 1 Lgt-Infantry moved from East Winterpass to Winterpass Greenskins take Winterpass from Neutral 1 Hvy-Infantry and 1 Spearmen moved from Godheim Pass to Godheim Greenskins take Godheim from Ogres 1 Lgt-Infantry moved from Dusty Mountains to Dusty Heights Greenskins take Dusty Heights from Gnolls 1 Monoreme moved from Sea Zone 68 to Sea Zone 72 1 Auxiliaries moved from Orcengor to Sea Zone 72 1 Auxiliaries moved from Sea Zone 72 to Slavebridge Greenskins take Slavebridge from Gnolls 1 Rangers moved from Warg Caves to Orcengor Combat - Greenskins Non Combat Move - Greenskins Turn Complete - Greenskins Greenskins collect 31 PUs; end with 35 PUs Units generate 5 Food; Greenskins end with 8 Food Units generate -15 PUs; Greenskins end with 20 PUs Units generate 6 Metal; Greenskins end with 9 Metal Units generate 3 Wood; Greenskins end with 6 Wood
Combat Hit Differential Summary :
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TripleA Turn Summary: Lionia round 2
TripleA Turn Summary for game: Dragon War, version: 1.2.3
Game History
Round: 2 Combat Move - Lionia 1 Lgt-Infantry moved from Seatopian Hills to Gemrock Mines Lionia take Gemrock Mines from Murlocs 1 Hvy-Infantry moved from Farhaven to Wilderpoint Lionia take Wilderpoint from Barbarians 1 Lgt-Cavalry moved from Freegrass to Caves of the Giant Lion Lionia take Caves of the Giant Lion from Barbarians 1 Lgt-Infantry moved from Farhaven to Sea Zone 54 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 54 to Sea Zone 52 Lionia take Sea Zone 53 from Pirates Lionia take Sea Zone 52 from Pirates 1 Lgt-Infantry moved from Sea Zone 52 to Bluebeard Island 1 Spearmen moved from Lionian Plains to Jade Rivers Lionia take Jade Rivers from Barbarians 1 Auxiliaries moved from Lionport to Lionian Plains Combat - Lionia Battle in Bluebeard Island Some non-combat units are destroyed: Non Combat Move - Lionia Turn Complete - Lionia Lionia collect 28 PUs; end with 33 PUs Units generate 6 Metal; Lionia end with 12 Metal Units generate 6 Food; Lionia end with 12 Food Units generate -15 PUs; Lionia end with 18 PUs Units generate 3 Wood; Lionia end with 6 Wood
Combat Hit Differential Summary :