CrazyG's Big World War One
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@CrazyG Yes either would seem more balanced... but it feels more WWI-ish if the opposing sides became entrenched in close quarters.
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@redrum
2 combat rounds leads to strafing attacks, which I'm trying to stop. I really like that by having 2 medium sized armies next to each other can stop a big army from attacking either one. It also creates a ton of interesting situations for players who begin the turn with contested territories, and overall just reducing stacking to a big extent.I'm going to try and see if I can get artillery to do enough damage through support from other units to make 1 round of combat enough. Long term, I might add technology that would increase damage output (to help end the war).
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@CrazyG Makes sense. I just think you need to ensure there is enough damage to inflict some meaningful casualties when one side does have a significant advantage. Right now if I have say 10 inf attacking 5 inf, it really doesn't do much damage as I kill like 1 more inf than my opponent which doesn't feel very exciting and while with unlimited combat rounds I would kill all 5 and lose say 2-3. I think with 1 combat round limit the strength to HP ratio just needs to be higher or add in targeted attacks or support which is what Civil War tends to do for its 2 combat round limit with things like artillery and generals.
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Here is just a conceptual idea of what I was mentioning earlier...

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@Hepps
I'm concerned that Germany won't be able to interact with those sea zones very much with anything other than its starting units. I'm working on a solution to it though. -
@CrazyG Just throwing some food for thought your way.
Not my Christmas pudding... let the chef do the cooking.... I'm just a guy with too much time on his hands.

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Trying the map atm and have to say that I love the trains movement 6, but it makes me wish there would be artillery shells to move with them.
I see that the planes gives support to the suicide unit. I remember I tested support time ago and it didn't work given to suicide. It would be very cool if, instead, it does (let's see if it is the case).
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I'm able to move with British through the Kiel canal despite Denmark 06 being German. I assume this is a bug. Also I suggest rewording the notes, telling exactly what is the territory that you need to own.
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@CrazyG Perhaps this would identify the canal so players have a visual aid to identify it.

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Really liking what is going on here.
Want to make a shout out to @Frostion for really awesome looking unit graphics.
Couple suggestions though...
The ammunition for the Heavy Artillery seems really out of place. Not sure how many cannon balls were used during WWI.

Perhaps a stack of shells might create a more authentic feeling.

The other one is the entrenchment... it looks like a stack of bags rather than any kind of defensive construction.
Otherwise, the rest are stunning.
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@Hepps If @CrazyG likes your shells, you should probably make and post a set of them in all the coloured nuances of the players, so that he can easily implement them. I know of a feature in Photoshop that can recolor an image in a color range picked directly from another chosen image. I can't remember the exact feature name or menu location in PS, but you can probably find it.

I am pretty low on free time at the moment. Otherwise I would just do it instead of asking. I am only online on the forum via my phone when to and from work by train

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@Frostion Yup... was just waiting on the go ahead. I can do the recolouring in a moment once the thumbs up is given.
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Those shells look great to me
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Under the current rules, I would rather leave the shells monocolour, as I think it is better not giving colours if they are not needed (typical example, the factory is usually not coloured, as it belongs to the territory owner). However, as I said, with trains and with a map like this I would rather have shells as a unit you produce, move to the frontlines with trains, and somehow use depending on artillery.
Beside of course production logistic, the main function of trains was to supply the units at the frontline, main item being artillery shells. From pre-industrial warfare, the train revolution was more about keeping millions of men resupplied at a static frontline, than moving the armies themselves.
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I'm not sure Jesus would approve of giving ammunition as a Christmas gift... but I'm willing to run the risk since I already have reservations in a warmer climate. Merry Christmas!
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@Hepps Which warmer climate? Mexico with all the nice churches?

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@prastle Warmer. It's more like a Sun Wing Adventure package with no return flight and all meals are served on a pitch fork.

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Also, just because you have been such a good little warmonger this year... Triple A Santa has even put the Kiel Canal decoration in your stocking!

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@Hepps Heh heh Express elevator for me : )
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So just in case you are not of the christian faith... here is a non-denominational gift of no seasonal significance...



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