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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
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    • redrumR Offline
      redrum Admin @Hepps
      last edited by

      @Hepps Fair point. Moved discussion here: https://forums.triplea-game.org/topic/1145/expand-isinfra-functionality

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        @CrazyG To come back to the original issue with gas not doing anything at the moment, to make them work with the current engine I think you'd need to make them "isInfra" and remove "isSuicide". That way they survive the 1 round of combat but I think they will die after that battle (some what questionable behavior that might change in the future).

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        HeppsH 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators @redrum
          last edited by

          @redrum I'm not sure that is correct. The "isInfratructure" only creates an outcome after the possession of the territory is determined following the conclusion of a battle.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @Hepps I haven't tested it but it was the best idea I could come up with at the moment. Otherwise you instead could just trigger to remove any gas that are located in enemy territories or captured territories I guess.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • CrazyGC Offline
              CrazyG Moderators
              last edited by CrazyG

              Planned changes-
              Major repositioning in Serbia, Italy and Austria
              Ottomans begin with fewer trains
              UK gets +30 PUs if it controls Suez
              Gas is removed, will be added again later
              A single Recon Plane will support up to 1,000 artillery or barrages (so basically all of them)
              Cruisers get +1/+1
              Move End of Turn Phase to beginning of turn. It changes income and heavy artillery functions more easily

              redrumR HeppsH 2 Replies Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin @CrazyG
                last edited by

                @CrazyG Did you want to continue our game or call it with all the planned changes?

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • HeppsH Offline
                  Hepps Moderators @CrazyG
                  last edited by

                  @CrazyG Like the plans... but what I would say is that you have an opportunity to make better use of some of the peripheries of the map to add some other dimensions....thus giving the Axis a reason to pursue a naval strategy.

                  Suez... +10 Australia & India (to Britain)
                  SZ 93... +5 Caribbean & Colonial West & Central Africa (to Britain)
                  SZ 77... +10 America (to Britain)
                  SZ 78 ... +5 America (to France)
                  SZ 89... +5 America (to France)
                  SZ 66 ... +3 Canada (to Britain)

                  Very general and unscientific suggestions.... just some idea's to give Germany a reason to try some naval maneuvers... since currently the Atlantic has little role in the overall game.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  redrumR 1 Reply Last reply Reply Quote 2
                  • redrumR Offline
                    redrum Admin @Hepps
                    last edited by redrum

                    @Hepps I do agree trying to add more value to peripheries and naval. Though I think there are plans to add in more minor nations joining that could help some with that as well.

                    One other thing I'll mention is I think you need to have a bit more unit strength if you are going to stick with 1 combat round as right now the battles aren't quite decisive enough. Alternatively, you could consider moving to 2 combat rounds.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    CrazyGC 1 Reply Last reply Reply Quote 0
                    • CrazyGC Offline
                      CrazyG Moderators @redrum
                      last edited by

                      @redrum
                      2 combat rounds leads to strafing attacks, which I'm trying to stop.

                      I'm going to try and see if I can get artillery to do enough damage through support from other units. Long term, I might add technology that would increase damage output (to help end the war).

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @CrazyG
                        last edited by Hepps

                        @CrazyG I honestly like the single round of combat for the first time in my life.

                        My only desire is to also see the "attacker" in a contested territory be able to build a trench if they survive the first (current) round of combat.

                        Right now it feels weird that the original territory owner can build a trench in a contested territory... but that an attacker who has been there over a round cannot.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        CrazyGC 1 Reply Last reply Reply Quote 0
                        • CrazyGC Offline
                          CrazyG Moderators @Hepps
                          last edited by

                          @Hepps
                          I'd like to block placing any units in contested territories. If not possible, I agree with your approach.

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @CrazyG
                            last edited by

                            @CrazyG Yes either would seem more balanced... but it feels more WWI-ish if the opposing sides became entrenched in close quarters.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

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                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              @redrum
                              2 combat rounds leads to strafing attacks, which I'm trying to stop. I really like that by having 2 medium sized armies next to each other can stop a big army from attacking either one. It also creates a ton of interesting situations for players who begin the turn with contested territories, and overall just reducing stacking to a big extent.

                              I'm going to try and see if I can get artillery to do enough damage through support from other units to make 1 round of combat enough. Long term, I might add technology that would increase damage output (to help end the war).

                              redrumR 1 Reply Last reply Reply Quote 1
                              • redrumR Offline
                                redrum Admin @CrazyG
                                last edited by

                                @CrazyG Makes sense. I just think you need to ensure there is enough damage to inflict some meaningful casualties when one side does have a significant advantage. Right now if I have say 10 inf attacking 5 inf, it really doesn't do much damage as I kill like 1 more inf than my opponent which doesn't feel very exciting and while with unlimited combat rounds I would kill all 5 and lose say 2-3. I think with 1 combat round limit the strength to HP ratio just needs to be higher or add in targeted attacks or support which is what Civil War tends to do for its 2 combat round limit with things like artillery and generals.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply Reply Quote 2
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  Here is just a conceptual idea of what I was mentioning earlier...

                                  0_1545232138931_CG Interesting Oceans.png

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  CrazyGC 1 Reply Last reply Reply Quote 0
                                  • CrazyGC Offline
                                    CrazyG Moderators @Hepps
                                    last edited by

                                    @Hepps
                                    I'm concerned that Germany won't be able to interact with those sea zones very much with anything other than its starting units. I'm working on a solution to it though.

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @CrazyG
                                      last edited by

                                      @CrazyG Just throwing some food for thought your way.

                                      Not my Christmas pudding... let the chef do the cooking.... I'm just a guy with too much time on his hands. 😃

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

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                                      • C Offline
                                        Cernel Moderators
                                        last edited by

                                        Trying the map atm and have to say that I love the trains movement 6, but it makes me wish there would be artillery shells to move with them.

                                        I see that the planes gives support to the suicide unit. I remember I tested support time ago and it didn't work given to suicide. It would be very cool if, instead, it does (let's see if it is the case).

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                                        • C Offline
                                          Cernel Moderators
                                          last edited by

                                          I'm able to move with British through the Kiel canal despite Denmark 06 being German. I assume this is a bug. Also I suggest rewording the notes, telling exactly what is the territory that you need to own.

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                                          • HeppsH Offline
                                            Hepps Moderators
                                            last edited by

                                            @CrazyG Perhaps this would identify the canal so players have a visual aid to identify it.

                                            0_1545503793018_CG WWI Canal and PU concept.png

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 4

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