CrazyG's Big World War One
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@Hepps Heh heh Express elevator for me : )
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So just in case you are not of the christian faith... here is a non-denominational gift of no seasonal significance...



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@Hepps gill nets on both sides. Tough duty if you're a salmon : )
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@beelee Ottomans didn't want their salmon mixing with the other heathen fish.
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@Hepps rofl
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@CrazyG Here is a PU concept...

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@Hepps
I find that somewhat hard to read.Currently there is an issue of territories being relatively crowded, so I would prefer a PU marker that poppped less. In fact, I would happily take the faded numbers you have in that canal picture.
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@CrazyG Here is some concept work...

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Big Changes pushed today.
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Heavy artillery, entrenchments and battlecruisers removed (temporarily).
These were causing some big balance problems, I want to get the rest of the map in a good position, then I will re-add these units. -
Gas's function has been reworked. It now kills 1 in every 10 infantry/cavalry in a territory.
Speeds up combat. -
Artillery are now isInfrastructure, and die if not protected by infantry or cavalry.
Helps speed up combat -
Recon-Planes reworked.
Give +2 attack or defense to all allied artillery. Speeds up combat
Now air battle before land combat. Makes fighting for air superiority more interesting.
Can intercept bombing airships. They are currently the only anti-air weapon.
Can escort bombing raids. -
Turn order changed to save Italy.
Italy now goes after France, but skips the first turn. -
Serbia starting position changed
Serbia is overall weaker and can't take Bulgaria's factory easily, but has a more interesting turn 1. -
Poland repositioned
Germany now begins closer to the Warsaw factory, so it can be captured more easily. -
Germany has more units overall
I felt that Germany was rather weak. -
Suez canal now gives the UK +30 income for controlling it.
There is now a reason to fight for Egypt. -
Ottoman Empire has fewer trains and units.
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Relief tiles and damaged unit images updated
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@CrazyG In regards to PU markers, I would recommend using small and subtle graphics. Something or the same as in the ancient / BC map maybe? I think it would fit the current territory filling and map style well.
I have not played this map yet, but I think the changes seem to be good calls. I am glad you implemented recon planes as ground support units. Now I hope the normal fighter can get the role of protector and attacker of recon planes, and in battle when that role is mission complete, then the fighters could maybe join in on the normal attack. I think it would be nice if the fighter could be balanced and priced to fill out this role

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@redrum said in CrazyG's Big World War One:
@Hepps I like the last draft of the PU markers though personally would vote to make them just a tad smaller.
I agree... I am but a simple foot soldier... I am here to follow commands.

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I agree with the slightly smaller version for the PU markers
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BTW has anyone tested the download?
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@CrazyG Yep. Downloads and starts up fine. You should probably increment the version in the maps yaml though so folks can just update instead of having to remove and download.
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@redrum
Done -
Any plan to implement upkeep?
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@CrazyG said in CrazyG's Big World War One:
I agree with the slightly smaller version for the PU markers
Ask an yeh shall receive...
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