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    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 122.6k Views 10 Watching
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    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum said in CrazyG's Big World War One:

      @Hepps I like the last draft of the PU markers though personally would vote to make them just a tad smaller.

      I agree... I am but a simple foot soldier... I am here to follow commands. 😃

      "A joyous heart sours with the burden of expectation"
      Hepster

      1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @redrum
        last edited by

        @redrum & @CrazyG Here is slightly smaller for comparison...

        PU design 3.png

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 3
        • CrazyGC Offline
          CrazyG Moderators
          last edited by

          I agree with the slightly smaller version for the PU markers

          HeppsH 1 Reply Last reply Reply Quote 0
          • CrazyGC Offline
            CrazyG Moderators
            last edited by

            BTW has anyone tested the download?

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @CrazyG
              last edited by

              @CrazyG Yep. Downloads and starts up fine. You should probably increment the version in the maps yaml though so folks can just update instead of having to remove and download.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              CrazyGC 1 Reply Last reply Reply Quote 1
              • CrazyGC Offline
                CrazyG Moderators @redrum
                last edited by

                @redrum
                Done

                1 Reply Last reply Reply Quote 2
                • SchulzS Offline
                  Schulz
                  last edited by

                  Any plan to implement upkeep?

                  1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @CrazyG
                    last edited by

                    @CrazyG said in CrazyG's Big World War One:

                    I agree with the slightly smaller version for the PU markers

                    Ask an yeh shall receive...

                    PUs.zip

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • tenchimuyo69T Offline
                      tenchimuyo69
                      last edited by

                      Couldn't get the railroads to function properly. Is there a way to trains moving in the right direction?

                      Please sir, I'd like some more WW1 maps.

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @tenchimuyo69
                        last edited by redrum

                        @tenchimuyo69 In non-combat move, you should be able to just select the train and the units to move then move them for as many moves as the train has.

                        931e4d1f-5b36-4313-b54d-9a004df2fa15-image.png

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • tenchimuyo69T Offline
                          tenchimuyo69
                          last edited by tenchimuyo69

                          It kind of works, but it often wants to take a path where there are no railroads, limiting the trains usefulness as a transport. For example, moving from Germany 32 (Munich?) is not really possible. I had hoped there might have been a function of the game engine to allow me to select the path manually.

                          Please sir, I'd like some more WW1 maps.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @tenchimuyo69
                            last edited by

                            @tenchimuyo69 Oh yeah there is. Just hold down CTRL and click the territories along the path you want. You can see help movement hints in Help > Movement/Selection Help.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            1 Reply Last reply Reply Quote 2
                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              Hello everyone!

                              After a break, I'm continuing development of this. I have a question about territory names. I'm going through and making overdue revisions to it, how would people feel about the following naming systems? I quite like how the current system makes it easy to find a territory and I'm worried that changing to real world locations would lose that.

                              Which idea would you like?

                              1. Paris

                              2. Paris, France

                              3. Paris (Northern France)

                              4. Koenigsburg

                              5. Koenigsburg, Germany

                              6. Koenigsburg (Eastern Germany)

                              7. Izmir

                              8. Izmir, Turkey

                              9. Izmir (Western Turkey)

                              RogerCooperR redrumR 2 Replies Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @CrazyG
                                last edited by

                                @CrazyG I like real city names and I know my European geography well. Wars generally mean learning new geographical names the hard way.

                                1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @CrazyG
                                  last edited by

                                  @CrazyG I don't think there is any reason to include the country or part of country in the territory name. Just Paris, Koenigsburg, and Izmir are fine. You'll probably end up needing to use a combination of cities and province/state/region names given the number of territories that you have.

                                  Might be useful to do say 1 nation and post your recommendations to get feedback.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  1 Reply Last reply Reply Quote 2
                                  • HeppsH Offline
                                    Hepps Moderators
                                    last edited by Hepps

                                    https://www.google.com/search?client=firefox-b-d&q=Let's+go+crazy

                                    Let's go CRAZY!!!

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 2
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by

                                      Alright, this map is being updated in a big way. First and foremost, I'm going to do a TWW style renaming of units and introduce a big new tech tree. There are going to be a lot of options to help you move units around more easily, with or
                                      Minelayers and sea mines are to be temporarily removed, until they start behaving like I tell them to.
                                      Gas is going to be reworked to be an anti-stacking weapon. Kills in one in every 20 units in a territory (the number will be flexible).
                                      I'm working on a new territory name and income system involving regions. If a nation controls all territories within a region, they get bonus income (risk style). Territories will have their region in their name, for example Scotland will be a region, and the territories would have names such as "Edinburg (Scotland)". I hope this naming system will make the regions clear and easy to understand, and I think it will make it much easier to adjust the balance of starting income.

                                      C 1 Reply Last reply Reply Quote 2
                                      • C Offline
                                        Cernel Moderators @CrazyG
                                        last edited by

                                        @CrazyG Things like gas would probably need a new AA system in which you can have each AA hitting all targets and rerolling a number of dice for each target equal to as many AA you have (that at 1 hitpoint equals saying rerolling the dice). For example, with 1 AA on 10 targets you would roll 1/6 per target, while with 3 AA on 10 targets you would roll 3 dice at 1/6 per target. I think this would be a cool feature, that is currently not disposable.

                                        I suppose you, instead, are going for a system in which you can use only 1 gas unit each time? Sort of the reverse of how the basic AA gun of v3 work?

                                        CrazyGC 1 Reply Last reply Reply Quote 0
                                        • CrazyGC Offline
                                          CrazyG Moderators @Cernel
                                          last edited by

                                          @Cernel
                                          Is it not just a straightforward AA attachment? The common AA guns kill 1 in every 6 planes.

                                          It rolls a 20 sided die for 1, able to target 100,000 targets. I might make aa guns low luck by default to reduce the variance on this. It probably should be limited to 1 per territory. It would cost as much as 2.5 infantry, so its only cost effective against stacks of 50 or more units. Paris can get end up with a huge stack on it, and I want to encourage spreading out units a little bit.

                                          You are right about limiting the number per territory. A stack of 10 gas could be gimmicky.

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @CrazyG
                                            last edited by

                                            @CrazyG Yeah, so it is going to be a binary choice, either sending 0 or 1 gas in each battle. This is a bit limited (just like the AA guns are), but currently this is indeed all that TripleA supports for area effects.

                                            Theorically you could also make infrastructures "gas_masks" that are eligible targets for the AA gas units, so they would be able to do nothing else than taking hits from such units. Those could be movement 0 and transport cost 0, to represent that they take virtually no space, but still need to be moved around.

                                            1 Reply Last reply Reply Quote 1

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