TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    CrazyG's Big World War One

    Scheduled Pinned Locked Moved Maps & Mods
    164 Posts 11 Posters 122.6k Views 10 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @redrum
      last edited by

      @redrum When I am playing against myself... I am playing against a machine.

      "A joyous heart sours with the burden of expectation"
      Hepster

      prastleP 1 Reply Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @Hepps
        last edited by

        @Hepps ?s the playing against himself? (No I DID not GIVE complete sentences with proper punctuation) 🙂

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @prastle
          last edited by

          @prastle When I play against myself it is the proverbial immovable object vs the unstoppable force.

          "A joyous heart sours with the burden of expectation"
          Hepster

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Hepps
            last edited by

            @Hepps Who said anything about playing against yourself?

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin
              last edited by redrum

              Missing connection sz95 to Morocco 2.
              Incorrect connection between France 6 and Belgium 6.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • redrumR Offline
                redrum Admin
                last edited by redrum

                @CrazyG So there is a pretty big problem. Gas doesn't actually do anything. The reason is that gas is a suicide unit so fires before anything else and then is removed so doesn't provide its negative support since its already dead.

                Also on a separate but related note on suicide units, you probably want to set these properties to true:

                    <!-- if false, (all property default to false), then units killed by suicide units can return fire.  if true, they can not return fire -->
                    <property name="Suicide and Munition Casualties Restricted" value="false" editable="true">
                      <boolean/>
                    </property>
                    <!-- if suicide units act like normal units on defense, except that they can not die to attacks by other suicide units -->
                    <property name="Defending Suicide and Munition Units Do Not Fire" value="false" editable="false">
                      <boolean/>
                    </property>
                

                I believe if you set these properties to true then you'll get better behavior as:

                1. Casualties from artillery barrage won't return fire (seems to make more sense unless you feel from a balance perspective you want them to).
                2. Right now if you attack a stack of artillery barrages with 1 inf then they all die. I believe this property will prevent that.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                CrazyGC 1 Reply Last reply Reply Quote 3
                • CrazyGC Offline
                  CrazyG Moderators @redrum
                  last edited by

                  @redrum said in CrazyG's Big World War One:

                  I believe if you set these properties to true then you'll get better behavior as:

                  Casualties from artillery barrage won't return fire (seems to make more sense unless you feel from a balance perspective you want them to).
                  Right now if you attack a stack of artillery barrages with 1 inf then they all die. I believe this property will prevent that.

                  This problem is in Age of Tribes as well. If you set suicide units to not fire when defending, they can be used as casualties.

                  I'm going to move the end turn phase to the start of your turn. This solves the suicide unit problem pretty cleanly.

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • SchulzS Offline
                    Schulz
                    last edited by

                    why no aaGun?

                    1 Reply Last reply Reply Quote 0
                    • HeppsH Offline
                      Hepps Moderators @CrazyG
                      last edited by Hepps

                      @CrazyG & @redrum Imagine if your ammunition could hide instead of having to die or all be expended in a harmless attack? Oh what a wondrous idea... I wonder if anyone is considering working on it. 😉

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 2
                      • CrazyGC Offline
                        CrazyG Moderators
                        last edited by

                        I really wish there was a way to just make a unit not selectable as a casualty, without making it infrastructure (so it gets captured). This just comes up super often; TWW has player enforced rules about it.

                        redrumR 1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @CrazyG
                          last edited by

                          @CrazyG Well I think you could use triggers like TWW has for air transports to make them non-infra during the player's turn (attack) then infra during all other turns (defense).

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          CrazyGC 1 Reply Last reply Reply Quote 0
                          • CrazyGC Offline
                            CrazyG Moderators @redrum
                            last edited by

                            @redrum
                            Right, but on the attackers turn you still would have the option to select the air transport as a casualty.

                            redrumR 1 Reply Last reply Reply Quote 0
                            • redrumR Offline
                              redrum Admin @CrazyG
                              last edited by redrum

                              @CrazyG Yeah, I think for TWW air transports they really should just be "isInfra" all the time but I think there is some reason that they then don't work right for transporting units or something. As you really want them to never have HP (always be destroyed or captured and they would never attack alone).

                              Missle/munition/etc are a bit different since you want them to have HP when attacking so they can attack by themselves but infra that are capturable or destroyable on defense.

                              My thought is really we need say an 'isMunition' or 'isInfraForDefense' property that makes units act like non-infra during their turn for attacks but act like infra during other players' turns for defense.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 2
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by Hepps

                                @redrum The reason the Air Transports are combat units is that we could not find a way to allow Paratroopers to exclusively receive a bonus while para-dropping into battle without using the Air Transport as a way of "force feeding" the bonus using the Air Transport itself.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                redrumR 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators
                                  last edited by

                                  @CrazyG Missing connection between Turkey 01 <---> SZ 191

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @Hepps
                                    last edited by redrum

                                    @Hepps Ok. I would think you could still make the air transports "isInfra" and have it provide support to paratroopers. Did you try that and it didn't work? I think the one other issue is I'm not sure that AA guns would get to shoot at air transports if we made them "isInfra".

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • CrazyGC Offline
                                      CrazyG Moderators
                                      last edited by

                                      IsInfra can support other units.

                                      IDK if AA guns can shoot at them.

                                      1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum 2 issues... AA become impotent against them.... 2nd if the attack fails the Air Tranny automatically dies.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @Hepps
                                          last edited by

                                          @Hepps What do you mean by the 2nd point? Doesn't it die currently if the attacker fails to win?

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @redrum
                                            last edited by Hepps

                                            @redrum No it can retreat. Unless of course you press the attack without any ground forces. There may be the possibility of it having to be taken as a casualty if you sustain more hits than you have (legitimate) attackers... but technically that is also an illegal play. Doesn't come up much as people rarely try suicide attacks with air trannies. (And by not much I mean it has never been brought up by a player in a match, I have only come across it in my personal exhaustive tests)

                                            But perhaps this is a conversation for a different thread. Hy-jacking @CrazyG thread seems all kinds of dirty and wrong.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            redrumR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 5 / 9
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums