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    Total World War: December 1941 3.0.0.6

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    • HeppsH Offline
      Hepps Moderators
      last edited by Hepps

      The newest installment features...

      Vichy fleets which are interned at Toulon & Dakar. Attempt to scuttle them as the Allies... attempt to capture them as the Axis.

      b69139c3-12ce-4f6f-8655-25dbf2588ebe-image.png

      "A joyous heart sours with the burden of expectation"
      Hepster

      H 1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin
        last edited by Hepps

        High level change list:

        • Revamp sub/destroyer mechanics
        • Add Vichy Dakar Fleet events
        • Add Vichy Toulon Fleet events
        • Add German N.Africa Protectorates
        • Add several automatic unit placements in Western Europe and Africa (Both Vichy & Exiled Allies)
        • Increase PU of a few African territories

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        prastleP H 3 Replies Last reply Reply Quote 3
        • prastleP Offline
          prastle Moderators Admin @redrum
          last edited by prastle

          @redrum @Hepps 300 series of bots updated

          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

          1 Reply Last reply Reply Quote 3
          • L Offline
            LovePlayingAAA
            last edited by

            But this projects seems to live? Or still apparently dead like "global dominance"?

            Best
            LPAAA

            redrumR 1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin @LovePlayingAAA
              last edited by

              @LovePlayingAAA Yes, TWW just released a new version v3.0 with the above updates. GD is still in development at this point.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              prastleP 1 Reply Last reply Reply Quote 1
              • prastleP Offline
                prastle Moderators Admin @redrum
                last edited by

                @redrum 400 series updated

                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                1 Reply Last reply Reply Quote 3
                • prastleP Offline
                  prastle Moderators Admin @redrum
                  last edited by

                  @Hepps 500 and 600 series done now as well.

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                  HeppsH 1 Reply Last reply Reply Quote 3
                  • HeppsH Offline
                    Hepps Moderators @prastle
                    last edited by

                    @prastle Thank you.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    prastleP 1 Reply Last reply Reply Quote 1
                    • prastleP Offline
                      prastle Moderators Admin @Hepps
                      last edited by

                      @Hepps NP bro Thank @LaFayette for fixing my ssh 🙂

                      If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                      1 Reply Last reply Reply Quote 2
                      • L Offline
                        LovePlayingAAA
                        last edited by

                        What is 400 500 600 series?

                        redrumR 1 Reply Last reply Reply Quote 2
                        • redrumR Offline
                          redrum Admin @LovePlayingAAA
                          last edited by

                          @LovePlayingAAA The bots in the online lobby.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 2
                          • Z Offline
                            zlefin Moderators
                            last edited by

                            I didn't see anything in the games' notes section that explains how the new sub system works (or for any other important changelog stuff). did I miss it somewhere?

                            redrumR HeppsH 2 Replies Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @zlefin
                              last edited by redrum

                              @zlefin The notes haven't been updated yet. This post outlines the sub/destroyer changes: https://forums.triplea-game.org/topic/493/total-world-war-december-1941-beta-2-8-0-5/392 (there were a few adjustments to that original vision).

                              Essentially there is no "isDestroyer" attribute to totally cancel sub abilities. The sub targeted attack against destroyers was removed and destroyers/strats now have a targeted attack against subs. Air units can also hit subs now even without a destroyer. Surface ships also give subs negative support on defense so that grouping subs into your surface fleet for defense isn't as effective. Using the in game unit tooltips or unit help should allow you to see the abilities of subs/destroyers/strats.

                              The major results of all of this is that subs are more useful in open water (away from coasts which can be defended with scrambling), more useful throughout the game as no isDestroyer, and not as effective for defending surface fleets.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 2
                              • HeppsH Offline
                                Hepps Moderators @zlefin
                                last edited by

                                @zlefin As Redrum says the game files themselves are lacking ATM. I will be posting the significant changes in detail here as I have the time.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 1
                                • Z Offline
                                  zlefin Moderators
                                  last edited by

                                  hmm, will need to play with them some to assess them. Looking at the math, it seems like subs are very strong right now as a counter to naval units.

                                  redrumR 1 Reply Last reply Reply Quote 1
                                  • S Offline
                                    spartan
                                    last edited by

                                    @Hepps and your elves: Thanks for taking TWW to the next level! I am eager for playing 😄

                                    But: Is the new submarine / destroyer logic really working the way it should? Depth Charge Attack seems possible only for DD and tact bomber so far - is that correct?

                                    Also: When attacking, subs remain weak against scrambling aircrafts, since the aircrafts defend at their usual defense values - was that supposed this way?

                                    1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @zlefin
                                      last edited by

                                      @zlefin I generally feel subs are probably a bit too strong in this initial 3.0 but we want to play a few games to see how it plays before making any adjustments (I also think it made N.Fighters a bit stronger since they can now scramble against subs). Mostly just want to put @Hepps fleets at the bottom of the ocean with my wolf pack a few times to thoroughly convince him but I'll take other volunteers as well 🙂

                                      @spartan Depth Charge is actually only available to DD and strat bomber (not tact). So those are essentially the units that can hunt down subs at the moment.

                                      Yes, allowing air to scramble to defend against subs is intentional. This is to somewhat counter there not being a hard isDestroyer type unit anymore and simulate that defending fleets along coasts was generally much easier than open sea against subs: https://en.wikipedia.org/wiki/Mid-Atlantic_gap

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      S 1 Reply Last reply Reply Quote 1
                                      • K Offline
                                        Krautz
                                        last edited by

                                        There seems to be a bug concerning uk china lend lease. Fighter has not been changed from uk to chinese, instead it has been deleted.

                                        redrumR 2 Replies Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @Krautz
                                          last edited by

                                          @Krautz Ok, I'll take a look at it. I don't think anything should have changed around L&L in 3.0 but I'll double check and see if I can reproduce it.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 2
                                          • redrumR Offline
                                            redrum Admin @Krautz
                                            last edited by

                                            @Krautz I just tested this in 3.0 and seems to work fine. Here is the save game showing it: test.tsvg

                                            If you have a save game to show/reproduce the issue please upload it here so I can take a look.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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