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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU Offline
      ubernaut Moderators @wirkey
      last edited by

      @wirkey maybe i'm missing something, been dabbling with TWW all my game so far i've had politics on and have not seen what you are talking about in 2.7, 2.8 or 3.0. Neutrals are not accumulating PU's or infantry. Have yet to capture or lose a capital yet so cannot speak that in particular.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • redrumR Offline
        redrum Admin @Gully
        last edited by

        @Gully Count me in. We should be releasing v3.0.0.3 soon so if you don't mind waiting a few days, I'd say let's do that then start one up. You'll probably want to review all the changes if you haven't already.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        G 2 Replies Last reply Reply Quote 1
        • G Offline
          Gully @redrum
          last edited by

          @redrum wirkey was faster. You are the final boss again.

          Hm, the sub changes. First look and I think it helps the Allies in the Atlantic (British air superiority, also cant combine Kriegsmarine and subs anymore). And in the Pacific, you have to decide whether you want a fleet that controls large areas or one that can poke and do small trades efficiently. Pacific overall will be more interesting I think.

          redrumR 1 Reply Last reply Reply Quote 0
          • redrumR Offline
            redrum Admin @Gully
            last edited by

            @Gully Ah, that's ok, I enjoy being the final boss! Just need @Hepps to design me a sweet final boss image and yes I realize he'll probably give me a unicorn with a rainbow 🙂

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • ubernautU Offline
              ubernaut Moderators
              last edited by

              is there a limit for making constructions on occupied territories? tried building a trench in french indo china and got a message telling no more constructions are allowed.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin @ubernaut
                last edited by redrum

                @ubernaut Yes. Japan can't build anything in French Indochina since its an occupied Vichy Territory. Its similar to how Britain can't build infrastructure directly on occupied exiled allies territories.

                There are sections in the manual that covers French Indochina and the other british occupied/protectorate territories that highlights most of that. Though I'm not sure why French Indochina isn't actually owned by Vichy France (might be cause they didn't want Vichy France building there either?). @Hepps would have to weigh in on the history there.

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                ubernautU 1 Reply Last reply Reply Quote 1
                • ubernautU Offline
                  ubernaut Moderators @redrum
                  last edited by

                  @redrum must have missed that bit thanks again. 🙂

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @ubernaut
                    last edited by

                    @ubernaut you can only build there if it was taken by Allies and recaptured by Japan.

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @wirkey
                      last edited by

                      @wirkey Do you know why it isn't initially owned by French Indochina?

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      wirkeyW 1 Reply Last reply Reply Quote 0
                      • wirkeyW Offline
                        wirkey Moderators @redrum
                        last edited by

                        @redrum yeah, but can't tell you. Would have to kill you if I told you and I really want to avoid that

                        redrumR 1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey LOL. Geez first you steal my game with @Gully and now you won't even share the deep dark secrets of TWW's past 🙂

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin
                            last edited by redrum

                            So thinking through the best way to adjust destroyers to make countering subs more interesting and balanced, here is my proposal at this point:

                            Option #1 (weaker strength but can hunt and defend against subs)
                            Destroyer: 2A/2D with 2 DepthCharge on A/D/Flyover
                            Improved Destroyer Tech: Increases DepthCharge from 2 to 4
                            Heavy Destroyer: 3A/3D with 6 DepthCharge on A/D/Flyover

                            Option #2 (same strength just hunt subs more effectively)
                            Destroyer: 3A/3D with 2 DepthCharge on A
                            Improved Destroyer Tech: Increases DepthCharge from 2 to 4
                            Heavy Destroyer: 5A/5D with 6 DepthCharge on A

                            Option #3 (weaken subs and just increase destroyer hunting a bit)
                            Sub: 3A/1D
                            Improved Sub: Increases attack from 3 to 4
                            Improved Destroyer Tech: Increases DepthCharge from 1 to 3
                            Heavy Destroyer: 5A/5D with 4 DepthCharge on A

                            Thoughts?

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • ubernautU Offline
                              ubernaut Moderators @redrum
                              last edited by ubernaut

                              @redrum seems pretty good to me, Destroyer DC is def too weak as is. 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                engine sometimes fails to remove lend-lease unit:

                                autosaveBeforeEndTurn.tsvg Screen Shot 2019-03-16 at 12.06.22 PM.png

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @ubernaut
                                  last edited by

                                  @ubernaut Can you clarify? I'm guessing you mean that a UK truck should have been removed from Soviet Far East?

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @redrum
                                    last edited by

                                    @redrum yeah sorry 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut Ok. Is that the only one you've noticed? If so its probably just a missing or incorrect trigger for that specific territory & unit.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @redrum
                                        last edited by

                                        @redrum so far yeah, but ill be paying more attention in the future. 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by

                                          Some good discussion going on here in regards to the new and exciting naval rules...

                                          I like some of what I see but I fear that changing things to completely nullify the Subs advantage is a step in the direction of making them utterly useless once more.

                                          The entire idea around these changes has been to create a more dramatic 🐱 and 🐭 dynamic.

                                          If Destroyers are given the ability to "hunt" Subs while on defense... as well as the "flyover" ability... it is returning Subs to a non-existent role.

                                          Currently when I am seeing Sub spams... they are definitely a threat... and are nearly impossible to destroy outright... but they are generally not a threat to large naval groups as they are increasingly vulnerable to air cover. More over... as per the design... building fleets with large numbers of Subs is also highly detrimental to the fleet as the fleet becomes very vulnerable to attack unless the Subs are offered up purely as fodder (thus eliminating them as a threat since they have to be kept surfaced and used as casualties to salvage the fleet... or they submerge and the fleet gets decimated).

                                          All that being said I do agree the perfect balance has yet to be achieved.

                                          So here is where my designs were/are going...

                                          Destroyer Att 3 / Def 3 / move 2 / Att Depth Charge vs Sub 2
                                          Improved Destroyers (tech) +1 to Depth Charge Att.
                                          Advanced Destroyers (tech) Att 5 / Def 5 / Mvt 2 / Att Depth Charge vs Subs 4

                                          All Depth Charge value changes will be the same for Strat. Bombers.

                                          Submarine Att 3 / Def 1 / Mvt 2 / Surprise First strike / Negative support with surface fleet (-2 Def) 1:1 basis
                                          Improved Subs (tech) +1 support to allied Sub on Att & Def 1:1 basis
                                          Advanced Sub (tech) Att 5 / Def 3 / Mvt 2 / Surprise First Strike / Negative support with surface fleet (-2 Def) 1:1 basis

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          B redrumR 2 Replies Last reply Reply Quote 2
                                          • B Offline
                                            beelee @Hepps
                                            last edited by

                                            @Hepps

                                            even though I do things a little different, I've come to pretty much the same conclusions. Having Air being able to hit them seems to really help balance things out.

                                            They seem most effective raiding convoy zones and whacking solo DDs that were unsuccessful in their sub attacks.

                                            They also make guarding trprts a higher priority since they can't be blocked.

                                            Anyway is cool to see your new subs getting some action : )

                                            1 Reply Last reply Reply Quote 0

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