TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • HeppsH Offline
      Hepps Moderators @ubernaut
      last edited by

      @ubernaut Remember... the negative support mechnism is being used as a way to circumvent some of the engine limitations... as soon as you allow Subs to defend when paired with fleets... their defensive rolls become "first strike" shots... giving the defender a huge advantage in the grand scheme of things when you mass Subs with a major fleet.

      "A joyous heart sours with the burden of expectation"
      Hepster

      ubernautU 1 Reply Last reply Reply Quote 0
      • ubernautU Offline
        ubernaut Moderators @Hepps
        last edited by

        @Hepps maybe i don't fully understand DC rules, don't DC hits circumvent normal first strike rules?

        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @ubernaut
          last edited by

          @ubernaut No. Sub First strike shots take presidence over other AA type shots... but that really isn't what I am referring to.

          "A joyous heart sours with the burden of expectation"
          Hepster

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @Hepps
            last edited by

            @Hepps here's a thought (sorry if it's already been considered) instead of the negative defense bonus what if mixed fleet just negates sneak attack?

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @ubernaut
              last edited by

              @ubernaut Would be awesome.

              "A joyous heart sours with the burden of expectation"
              Hepster

              ubernautU 1 Reply Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Moderators @Hepps
                last edited by

                @Hepps just to be more specific meaning only on defense the way the current penalty works. 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @ubernaut
                  last edited by

                  @ubernaut As I had said... much of the design is done to work within some of the current limitations of the engine. There are some plans to eventually change some of the "is Sub" properties... but currently the solutions are not all that easy.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  ubernautU redrumR 2 Replies Last reply Reply Quote 1
                  • ubernautU Offline
                    ubernaut Moderators @Hepps
                    last edited by

                    @Hepps gotcha, been a bit out of the loop recently. 😛

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by redrum

                      @Hepps Well you can have all subs not be first strike on defense all the time by setting the property Defending Subs Sneak Attack to false.

                      Also just to point this out, its fairly rare that a sub only stack is going to choose to not just submerge as they have pretty minimal defense and are almost always better off submerging and then counter-attacking. Honestly, you could give subs a flat 0 defense and remove the negative support attachment and wouldn't make much difference. I think the only edge cases here are you have just a few capital ships (BBs or carriers) with a large number of subs so that most of the subs wouldn't get their defense canceled out and you'd use them to defend those ships.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @redrum
                        last edited by

                        @redrum Oh I had not realized that the sub first strike could be set independently for defense. Guess it has been a while since I have gone through the properties list. Thanks for pointing that out.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Hepps
                          last edited by

                          @Hepps Yeah, the sub properties are pretty confusing. Here is the thread I did some research and tried to outline everything we have today: https://forums.triplea-game.org/topic/355/sub-xml-properties

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 1
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            v3.0.0.3 is now live. The first post is updated and here is a list of the changes:

                            • Bug fixes:
                              • Fix chinese fighters are land units instead of air units bug when disabling neutral players
                              • Fix USA start notification
                              • Allow marine production in Morrocco, Tunisia, West Africa, Nigeria, Gold Coast
                              • Allow alpine production in Nigeria
                              • Fix bug where liberating russian or chinese L&L territories you can't reinforce them in ncm as they turn russian/chinese immediately instead of being the territory of the nation on turn
                              • Fix bug where L&L UK truck not being removed from Soviet Far East
                            • Starting unit updates:
                              • Naval Fighter moved from Florida to Eastern U.S.
                              • British Sub moved from SZ 7 to SZ 10 with the main Scapa Flow fleet.
                              • British Naval Fighter moved from SZ 148 onto Java
                              • British A.A. Gun added to Sumatra
                              • British A.A. Gun added to Papua
                            • Sub/destroyer updates
                              • Update ImprovedDestroyer tech from DepthCharge 2 (+1) to 3 (+2)
                              • Update HeavyDestroyer unit from DepthCharge 3 to 4
                              • Update ImprovedStratBomber tech from DepthCharge 2 (+1) to 3 (+2)
                              • Update HeavyStratBomber unit from DepthCharge 3 to 4
                              • Update Sub unit attack from 4 to 3 (3/1/2)
                              • Update ImprovedSub tech from +1 attack (5/1/2) to +1 attack/defense (4/2/2)
                              • Update AdvancedSub unit from 6/3/2 to 6/4/2
                            • Add Toulon Exiled Allies fleet save actions for if Vichy's capital falls before North Africa Protectorate

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            wirkeyW 1 Reply Last reply Reply Quote 3
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by

                              is it safe to open a 3002 saved game with 3003?

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              redrumR 1 Reply Last reply Reply Quote 0
                              • redrumR Offline
                                redrum Admin @ubernaut
                                last edited by

                                @ubernaut Yes but it'll not include all the v3.0.0.3 changes.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @redrum
                                  last edited by

                                  @redrum gotcha thanks

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    i updated but the select map is still showing version 3002. 😕

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut That would be because I forgot to update the version number to 3003 🙂 I'll do that later today.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      ubernautU 1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @redrum
                                        last edited by

                                        @redrum thought that was what happened just wanted to be sure 😛

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators @redrum
                                          last edited by

                                          @redrum said in Total World War: December 1941 3.0.0.3:

                                          @wirkey @Hepps AA support is included in the latest pre-release and will be in the next stable.

                                          My plan was that naval fighters have a DC@0 but gives DC+1 for maybe two (or three?) destroyers. That way they can't hunt subs on their own but increase the chances for destroyers (https://en.wikipedia.org/wiki/Hunter-killer_Group).

                                          1 Reply Last reply Reply Quote 1
                                          • wirkeyW Offline
                                            wirkey Moderators @redrum
                                            last edited by

                                            @redrum said in Total World War: December 1941 3.0.0.3:

                                            v3.0.0.3 is now live. The first post is updated and here is a list of the changes:

                                            • Bug fixes:
                                              • Fix chinese fighters are land units instead of air units bug when disabling neutral players
                                              • Fix USA start notification
                                              • Allow marine production in Morrocco, Tunisia, West Africa, Nigeria, Gold Coast
                                              • Allow alpine production in Nigeria
                                              • Fix bug where liberating russian or chinese L&L territories you can't reinforce them in ncm as they turn russian/chinese immediately instead of being the territory of the nation on turn
                                              • Fix bug where L&L UK truck not being removed from Soviet Far East
                                            • Starting unit updates:
                                              • Naval Fighter moved from Florida to Eastern U.S.
                                              • British Sub moved from SZ 7 to SZ 10 with the main Scapa Flow fleet.
                                              • British Naval Fighter moved from SZ 148 onto Java
                                              • British A.A. Gun added to Sumatra
                                              • British A.A. Gun added to Papua
                                            • Sub/destroyer updates
                                              • Update ImprovedDestroyer tech from DepthCharge 2 (+1) to 3 (+2)
                                              • Update HeavyDestroyer unit from DepthCharge 3 to 4
                                              • Update ImprovedStratBomber tech from DepthCharge 2 (+1) to 3 (+2)
                                              • Update HeavyStratBomber unit from DepthCharge 3 to 4
                                              • Update Sub unit attack from 4 to 3 (3/1/2)
                                              • Update ImprovedSub tech from +1 attack (5/1/2) to +1 attack/defense (4/2/2)
                                              • Update AdvancedSub unit from 6/3/2 to 6/4/2
                                            • Add Toulon Exiled Allies fleet save actions for if Vichy's capital falls before North Africa Protectorate

                                            sounds good.
                                            I have an issue going on for years and I think I've addressed it several times. In my latest game (round 20 atm) it might become a huge problem. If the capital(s) of one nation is occupied and territories are liberated by allied nations, those territories revert to the original owner after one round, making it impossible to build any infrastructure. That is really bad in China and Far East Russia

                                            redrumR 1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 6
                                            • 33
                                            • 34
                                            • 4 / 34
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums