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    Total World War: December 1941 3.0.0.6

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    • redrumR Offline
      redrum Admin @wirkey
      last edited by

      @wirkey Oh I see. I misunderstood what you were saying. I thought you meant when you liberate an allies capital.

      TWW does appear to use the following setting which makes it so any allied territory is given back to its originalOwner regardless of capital ownership at the end of the politics phase (so this behavior might not happen if you turn politics off):

      givesBackOriginalTerritories			values: "true", "false", or "default". default setting is "default", and "default" means false. If true, at the end of each politics phase, any territories originally belonging to the other player will revert to that players control.
      

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      wirkeyW 1 Reply Last reply Reply Quote 1
      • wirkeyW Offline
        wirkey Moderators @redrum
        last edited by wirkey

        @redrum @Hepps the problem most likely only affects the Allies, as they have the related landmasses:

        • China: an Allied invasion from the coast is almost impossible if both capitals have fallen if the Allies can't build any AFs in original chinese territories
        • Russia: same for Far Eastern Russia
        • UK: not that big problem
        • EA: if EA capital is occupied, problems might occur in Dutch East Indies, North and Central Africa
        • India

        Don't see the problems for Axis

        • Germany: if Berlin has fallen it's game over almost anyway. Italian/original allied territories (Eastern Poland/Lithuania) becoming italian/japanese are only 3 territories away. Switzerland being another possibility.
        • Italy: North Africa might be small problem
        • Japan: most likely game over anyway. Only territories affected Korea, Indo-China (both having possible infrastructure in adjacent territories) and the Islands (highly doubtful Italy and Germany will invade them)

        I get why nobody wants UK/US production facilities in Caucasus or Shanghai.
        A possible solution for the most problematic issue (China/Russia) without needing to change the xml and/or engine would be to make Shanghai and Kamchatka or some surrounding territories capitals. Or at least let them collect some income (maybe reduced percentage) even with capitals occupied. With an L&L territory somewhere on the coast of China you could start liberating China, too.

        Edit: might be a bit confusing, but I guess you got my point.

        HeppsH 1 Reply Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators @wirkey
          last edited by

          @wirkey I like The addition of another L&L territory for china as a solution.

          "A joyous heart sours with the burden of expectation"
          Hepster

          wirkeyW 1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators @Hepps
            last edited by

            @Hepps said in Total World War: December 1941 3.0.0.3:

            @wirkey I like The addition of another L&L territory for china as a solution.

            adding another L&L territory alone won't solve the issue. China will get units, but can't buy anything.

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @wirkey
              last edited by

              @wirkey No I get that... but Shanghai as an alternate 3rd Capital... would certainly be within the realm of reason.

              "A joyous heart sours with the burden of expectation"
              Hepster

              wirkeyW 1 Reply Last reply Reply Quote 0
              • wirkeyW Offline
                wirkey Moderators @Hepps
                last edited by

                @Hepps can you make a capital a L&L territory? If not maybe Shanghai L&L and Beijing capital

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @wirkey
                  last edited by

                  @wirkey Exactly what I was just looking at.

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  wirkeyW 1 Reply Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @Hepps
                    last edited by wirkey

                    @Hepps or just trigger a unit change. All allied heavy units (others than infantry) change ownership

                    i'm in the lobby, if you want to discuss it further

                    redrumR 1 Reply Last reply Reply Quote 1
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      trying to understand why these two units are showing different stats:

                      Screen Shot 2019-03-21 at 11.19.54 AM.png

                      Screen Shot 2019-03-21 at 11.18.58 AM.png

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @ubernaut
                        last edited by

                        @ubernaut nm the Germans got the tech through shared tech previous round but didn't activate i guess until after their next turn even tho the badges were showing.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @wirkey
                          last edited by

                          @wirkey @Hepps I like the idea of adding a third capital to Shanghai or Beijing. Could consider a L&L territory as well but not as important.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @redrum
                            last edited by

                            @redrum & @wirkey The more I think about this the more I like the idea.

                            L&L in Shanghai and a 3rd capital in Peking.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            wirkeyW 1 Reply Last reply Reply Quote 0
                            • wirkeyW Offline
                              wirkey Moderators @Hepps
                              last edited by

                              @Hepps @redrum that might solve most of the problems, at least in China. But the problem remains in Far East Russia and whenever you take a territory which belongs to an allied with occupied capital(s). No idea how that can be solved, though.

                              1 Reply Last reply Reply Quote 0
                              • AidanA Offline
                                Aidan
                                last edited by

                                Hey everyone, I'm new here.

                                I was showing this truly awesome map to some friends of mine and suggesting we start a match of it.

                                There is something, however, that is confusing me: the dice rolls for combat. It seems to me that units do not roll individually as in Axis and Allies but rather add to each other. As an example, it seems having enough infantry to go over the 12 threshold will guarantee a hit and whatever is left over will be rolled for; or attacking with two German subs will give you one roll at six rather than two at three. Can someone clarify this for me? Is this how it's supposed to be?

                                Thanks!

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @Aidan
                                  last edited by Hepps

                                  @Aidan Hi and welcome aboard.

                                  The game is set to default to Low Luck.

                                  If you want to play dice.... open a game... and select Map Options...

                                  Main screen.png

                                  Then in that pop up menu click on the check mark for Low Luck...

                                  Options.png

                                  Anything in that menu can be changed depending on how you prefer to play the game.

                                  Have fun and feel free to ask any questions you want.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  AidanA 1 Reply Last reply Reply Quote 2
                                  • AidanA Offline
                                    Aidan @Hepps
                                    last edited by

                                    @Hepps

                                    Ah, that's what it was. Thanks bunches for the quick clarification!

                                    Might I also ask, is the game designed more for low luck, or for dice?

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @Aidan
                                      last edited by Hepps

                                      @Aidan That's a tougher question. The game was originally designed as a Dice game... but over the course the vast majority of players prefer LL.

                                      I have played both ways and the game seems pretty balanced either way. Obviously with Dice there is way more variance, and since it can be challenging to find opponents to play using Dice it is also a challenge to determine just how balanced the game is playing that way. The biggest part of the equation is how all the "First Strike" units perform in dice since if you get lucky you can change the outcomes of battles pretty dramatically.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      AidanA 1 Reply Last reply Reply Quote 2
                                      • AidanA Offline
                                        Aidan @Hepps
                                        last edited by

                                        @Hepps Thanks for your help.

                                        I'm not sure which one I like better. I'll have to try it both ways.

                                        ubernautU 1 Reply Last reply Reply Quote 1
                                        • HeppsH Offline
                                          Hepps Moderators
                                          last edited by

                                          The only other thing I have considered for the game beyond what has already been discussed is the idea of adding a second Capital to Italy in Northern Italy.

                                          This is mostly because it is historically accurate... as well as the Italians vulnerability to invasion when in truth a game could still be very viable to continue. (Unlike if Tokyo or Berlin were to fall)

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 2
                                          • ubernautU Offline
                                            ubernaut Moderators @Aidan
                                            last edited by

                                            @Aidan even if you prefer dice which i tend to once ive gotten more used to a map at least if im not playing against others, just to add some unpredictability, you should try low luck enough to get used to it because it really teaches the math of this game a lot better than dice does.

                                            i would maybe even suggest playing low luck on a simpler variation of the game before using it on TWW just because this map has a lot of bonus/penalty factors making it even harder to tell what's going on if you don't have all that in your head already.

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            AidanA 1 Reply Last reply Reply Quote 4

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