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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
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    • wirkeyW Offline
      wirkey Moderators @Hepps
      last edited by

      @Hepps @redrum that might solve most of the problems, at least in China. But the problem remains in Far East Russia and whenever you take a territory which belongs to an allied with occupied capital(s). No idea how that can be solved, though.

      1 Reply Last reply Reply Quote 0
      • AidanA Offline
        Aidan
        last edited by

        Hey everyone, I'm new here.

        I was showing this truly awesome map to some friends of mine and suggesting we start a match of it.

        There is something, however, that is confusing me: the dice rolls for combat. It seems to me that units do not roll individually as in Axis and Allies but rather add to each other. As an example, it seems having enough infantry to go over the 12 threshold will guarantee a hit and whatever is left over will be rolled for; or attacking with two German subs will give you one roll at six rather than two at three. Can someone clarify this for me? Is this how it's supposed to be?

        Thanks!

        HeppsH 1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Aidan
          last edited by Hepps

          @Aidan Hi and welcome aboard.

          The game is set to default to Low Luck.

          If you want to play dice.... open a game... and select Map Options...

          Main screen.png

          Then in that pop up menu click on the check mark for Low Luck...

          Options.png

          Anything in that menu can be changed depending on how you prefer to play the game.

          Have fun and feel free to ask any questions you want.

          "A joyous heart sours with the burden of expectation"
          Hepster

          AidanA 1 Reply Last reply Reply Quote 2
          • AidanA Offline
            Aidan @Hepps
            last edited by

            @Hepps

            Ah, that's what it was. Thanks bunches for the quick clarification!

            Might I also ask, is the game designed more for low luck, or for dice?

            HeppsH 1 Reply Last reply Reply Quote 0
            • HeppsH Offline
              Hepps Moderators @Aidan
              last edited by Hepps

              @Aidan That's a tougher question. The game was originally designed as a Dice game... but over the course the vast majority of players prefer LL.

              I have played both ways and the game seems pretty balanced either way. Obviously with Dice there is way more variance, and since it can be challenging to find opponents to play using Dice it is also a challenge to determine just how balanced the game is playing that way. The biggest part of the equation is how all the "First Strike" units perform in dice since if you get lucky you can change the outcomes of battles pretty dramatically.

              "A joyous heart sours with the burden of expectation"
              Hepster

              AidanA 1 Reply Last reply Reply Quote 2
              • AidanA Offline
                Aidan @Hepps
                last edited by

                @Hepps Thanks for your help.

                I'm not sure which one I like better. I'll have to try it both ways.

                ubernautU 1 Reply Last reply Reply Quote 1
                • HeppsH Offline
                  Hepps Moderators
                  last edited by

                  The only other thing I have considered for the game beyond what has already been discussed is the idea of adding a second Capital to Italy in Northern Italy.

                  This is mostly because it is historically accurate... as well as the Italians vulnerability to invasion when in truth a game could still be very viable to continue. (Unlike if Tokyo or Berlin were to fall)

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  1 Reply Last reply Reply Quote 2
                  • ubernautU Offline
                    ubernaut Moderators @Aidan
                    last edited by

                    @Aidan even if you prefer dice which i tend to once ive gotten more used to a map at least if im not playing against others, just to add some unpredictability, you should try low luck enough to get used to it because it really teaches the math of this game a lot better than dice does.

                    i would maybe even suggest playing low luck on a simpler variation of the game before using it on TWW just because this map has a lot of bonus/penalty factors making it even harder to tell what's going on if you don't have all that in your head already.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    AidanA 1 Reply Last reply Reply Quote 4
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by ubernaut

                      noticed that if you land more than one allied plane (at least of one type) in eastern szechwan one unit converts the other cause an error which forces the unit to be sacrificed, not sure if that's a bug but it seems like one.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      HeppsH 1 Reply Last reply Reply Quote 1
                      • HeppsH Offline
                        Hepps Moderators @ubernaut
                        last edited by

                        @ubernaut You are meant to only be able to L&L one aircraft per turn.

                        Since you cannot otherwise have units in Chinese Territories unless their Capitals have been lost... the second unit cannot be there and is thus removed.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        ubernautU 1 Reply Last reply Reply Quote 2
                        • ubernautU Offline
                          ubernaut Moderators @Hepps
                          last edited by

                          @Hepps i think it should warn you during movement phase (like carriers) instead of placement phase (when you can't do anything about it) then.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          HeppsH 1 Reply Last reply Reply Quote 1
                          • HeppsH Offline
                            Hepps Moderators @ubernaut
                            last edited by

                            @ubernaut Not even sure whether that is possible. @redrum might know. He seems to know everything else.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              I don't think a custom warning like that is possible as the removal is handled by custom triggers for TWW. You could have some sort of notification using conditions/triggers but that would have to fire at the end/beginning of a phase. So you could inform the player that they are losing the planes but you couldn't warn them before the phase is over.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              ubernautU 1 Reply Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators @redrum
                                last edited by ubernaut

                                @redrum well it does currently warn you but it does so during the placement phase so there's nothing you can do even though the engine presents an option to change your placement.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  if an allied neutral liberates a territory with automatic unit placement should that not create the free units?

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  HeppsH 1 Reply Last reply Reply Quote 0
                                  • HeppsH Offline
                                    Hepps Moderators @ubernaut
                                    last edited by

                                    @ubernaut Please specify what you mean or provide an example. I'm not 100% sure what you mean.

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

                                    1 Reply Last reply Reply Quote 0
                                    • ubernautU Offline
                                      ubernaut Moderators
                                      last edited by ubernaut

                                      playing with politics, turkey joins axis liberates syria and bagdad neither gave the bonus free units.

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      HeppsH redrumR 2 Replies Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @ubernaut
                                        last edited by

                                        @ubernaut Ah ok. Will look at it.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 1
                                        • redrumR Offline
                                          redrum Admin @ubernaut
                                          last edited by

                                          @ubernaut I'm guessing the free unit triggers don't consider the neutral players.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          ubernautU 1 Reply Last reply Reply Quote 2
                                          • ubernautU Offline
                                            ubernaut Moderators @redrum
                                            last edited by

                                            @redrum @Hepps here's a save file in case it helps 🙂

                                            autosaveAfterTurkeyCombatMove.tsvg

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            ubernautU 1 Reply Last reply Reply Quote 1

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