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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • HeppsH Offline
      Hepps Moderators @Aidan
      last edited by Hepps

      @Aidan That's a tougher question. The game was originally designed as a Dice game... but over the course the vast majority of players prefer LL.

      I have played both ways and the game seems pretty balanced either way. Obviously with Dice there is way more variance, and since it can be challenging to find opponents to play using Dice it is also a challenge to determine just how balanced the game is playing that way. The biggest part of the equation is how all the "First Strike" units perform in dice since if you get lucky you can change the outcomes of battles pretty dramatically.

      "A joyous heart sours with the burden of expectation"
      Hepster

      AidanA 1 Reply Last reply Reply Quote 2
      • AidanA Offline
        Aidan @Hepps
        last edited by

        @Hepps Thanks for your help.

        I'm not sure which one I like better. I'll have to try it both ways.

        ubernautU 1 Reply Last reply Reply Quote 1
        • HeppsH Offline
          Hepps Moderators
          last edited by

          The only other thing I have considered for the game beyond what has already been discussed is the idea of adding a second Capital to Italy in Northern Italy.

          This is mostly because it is historically accurate... as well as the Italians vulnerability to invasion when in truth a game could still be very viable to continue. (Unlike if Tokyo or Berlin were to fall)

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 2
          • ubernautU Offline
            ubernaut Moderators @Aidan
            last edited by

            @Aidan even if you prefer dice which i tend to once ive gotten more used to a map at least if im not playing against others, just to add some unpredictability, you should try low luck enough to get used to it because it really teaches the math of this game a lot better than dice does.

            i would maybe even suggest playing low luck on a simpler variation of the game before using it on TWW just because this map has a lot of bonus/penalty factors making it even harder to tell what's going on if you don't have all that in your head already.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            AidanA 1 Reply Last reply Reply Quote 4
            • ubernautU Offline
              ubernaut Moderators
              last edited by ubernaut

              noticed that if you land more than one allied plane (at least of one type) in eastern szechwan one unit converts the other cause an error which forces the unit to be sacrificed, not sure if that's a bug but it seems like one.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              HeppsH 1 Reply Last reply Reply Quote 1
              • HeppsH Offline
                Hepps Moderators @ubernaut
                last edited by

                @ubernaut You are meant to only be able to L&L one aircraft per turn.

                Since you cannot otherwise have units in Chinese Territories unless their Capitals have been lost... the second unit cannot be there and is thus removed.

                "A joyous heart sours with the burden of expectation"
                Hepster

                ubernautU 1 Reply Last reply Reply Quote 2
                • ubernautU Offline
                  ubernaut Moderators @Hepps
                  last edited by

                  @Hepps i think it should warn you during movement phase (like carriers) instead of placement phase (when you can't do anything about it) then.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  HeppsH 1 Reply Last reply Reply Quote 1
                  • HeppsH Offline
                    Hepps Moderators @ubernaut
                    last edited by

                    @ubernaut Not even sure whether that is possible. @redrum might know. He seems to know everything else.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    redrumR 1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @Hepps
                      last edited by

                      I don't think a custom warning like that is possible as the removal is handled by custom triggers for TWW. You could have some sort of notification using conditions/triggers but that would have to fire at the end/beginning of a phase. So you could inform the player that they are losing the planes but you couldn't warn them before the phase is over.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @redrum
                        last edited by ubernaut

                        @redrum well it does currently warn you but it does so during the placement phase so there's nothing you can do even though the engine presents an option to change your placement.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          if an allied neutral liberates a territory with automatic unit placement should that not create the free units?

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @ubernaut
                            last edited by

                            @ubernaut Please specify what you mean or provide an example. I'm not 100% sure what you mean.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by ubernaut

                              playing with politics, turkey joins axis liberates syria and bagdad neither gave the bonus free units.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              HeppsH redrumR 2 Replies Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @ubernaut
                                last edited by

                                @ubernaut Ah ok. Will look at it.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 1
                                • redrumR Offline
                                  redrum Admin @ubernaut
                                  last edited by

                                  @ubernaut I'm guessing the free unit triggers don't consider the neutral players.

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  ubernautU 1 Reply Last reply Reply Quote 2
                                  • ubernautU Offline
                                    ubernaut Moderators @redrum
                                    last edited by

                                    @redrum @Hepps here's a save file in case it helps 🙂

                                    autosaveAfterTurkeyCombatMove.tsvg

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • - Offline
                                      -xAAAx-
                                      last edited by

                                      @Hepps said in Total World War: December 1941 3.0.0.3:

                                      Update Sub unit attack from 4 to 3 (3/1/2)

                                      I'm thinking that subs should start off as 3/2/2 instead of 3/1/2. This way improved subs (+1 attack/defense) could then provide a modest defense in mixed fleets.

                                      This would make improved subs (4/3/2) provide 1 defense (4/1/2) in mixed fleets while advanced subs (6/4/2) provide 2 defense (6/2/2) in mixed fleets.

                                      This also keeps the tradition of incremental increases in power as units are upgraded with the related technologies. Here, that tradition would be extended to the defensive capabilities of subs with 0 defense in mixed fleets < improved subs with 1 defense in mixed fleets < advanced subs with 2 defense in mixed fleets.

                                      Like discussed, advanced subs would be very attractive with +2 attack and +1 defense over improved subs for +2 PU, which would largely relegate improved subs to early losses on attack and sub fodder on defense.

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @-xAAAx-
                                        last edited by Hepps

                                        @xAAAx The reason I don't want Subs to gain a defense is that with their cost they would be viable as defensive fodder. (As we have seen in previous versions of TWW) So then you could stack Subs and use them like transports (except that they inflict first strikes on defense)... except that they would also have the ability to be highly effective at smashing the enemy on offense.

                                        The entire design is meant to make Subs a useful offensive weapon while making them (comparatively) unattractive as cover for a fleet defensively. This is intended to make Sub spamming less attractive. Like stacking 25 Subs off the coast of Germany to defend an otherwise meager fleet.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 0
                                        • AidanA Offline
                                          Aidan @ubernaut
                                          last edited by

                                          @ubernaut

                                          Thanks for the advice.

                                          My friends and I are already in the habit of calculating averages and carefully considering the math when we've played A&A Global 40, but the dice often are such that we have to re-evaluate the situation.

                                          For instance, last game I played as Germany and Italy and my ally Japan got into a defensive fight with the US fleet at Japan (SZ 6). The battle calculator gave Japan a 5% chance of winning but he won anyway, with two damaged BBs to spare. His three defending subs also all rolled ones. I just about fell out of my chair at the luck...

                                          I'm honestly not sure I like the idea of low luck only because it seems to turn the game into a number crunching simulator. I'd appreciate some more food for thought on the topic though, since maybe I'm missing the point of it.

                                          ubernautU 1 Reply Last reply Reply Quote 0
                                          • L Offline
                                            LovePlayingAAA
                                            last edited by

                                            Hi, is the Russian-Japanese Nonaggression Treaty now included in the actual version (its 3.0.0.3 right?). If not: is it possible to download a version with Russian-Japanese Nonaggression Treaty manually? I really would love to play this version.

                                            Best
                                            LovePlayingAAA

                                            HeppsH 1 Reply Last reply Reply Quote 0

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