TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by ubernaut

      noticed that if you land more than one allied plane (at least of one type) in eastern szechwan one unit converts the other cause an error which forces the unit to be sacrificed, not sure if that's a bug but it seems like one.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @ubernaut
        last edited by

        @ubernaut You are meant to only be able to L&L one aircraft per turn.

        Since you cannot otherwise have units in Chinese Territories unless their Capitals have been lost... the second unit cannot be there and is thus removed.

        "A joyous heart sours with the burden of expectation"
        Hepster

        ubernautU 1 Reply Last reply Reply Quote 2
        • ubernautU Offline
          ubernaut Moderators @Hepps
          last edited by

          @Hepps i think it should warn you during movement phase (like carriers) instead of placement phase (when you can't do anything about it) then.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          HeppsH 1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @ubernaut
            last edited by

            @ubernaut Not even sure whether that is possible. @redrum might know. He seems to know everything else.

            "A joyous heart sours with the burden of expectation"
            Hepster

            redrumR 1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin @Hepps
              last edited by

              I don't think a custom warning like that is possible as the removal is handled by custom triggers for TWW. You could have some sort of notification using conditions/triggers but that would have to fire at the end/beginning of a phase. So you could inform the player that they are losing the planes but you couldn't warn them before the phase is over.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              ubernautU 1 Reply Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Moderators @redrum
                last edited by ubernaut

                @redrum well it does currently warn you but it does so during the placement phase so there's nothing you can do even though the engine presents an option to change your placement.

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  if an allied neutral liberates a territory with automatic unit placement should that not create the free units?

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  HeppsH 1 Reply Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @ubernaut
                    last edited by

                    @ubernaut Please specify what you mean or provide an example. I'm not 100% sure what you mean.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by ubernaut

                      playing with politics, turkey joins axis liberates syria and bagdad neither gave the bonus free units.

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      HeppsH redrumR 2 Replies Last reply Reply Quote 0
                      • HeppsH Offline
                        Hepps Moderators @ubernaut
                        last edited by

                        @ubernaut Ah ok. Will look at it.

                        "A joyous heart sours with the burden of expectation"
                        Hepster

                        1 Reply Last reply Reply Quote 1
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by

                          @ubernaut I'm guessing the free unit triggers don't consider the neutral players.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          ubernautU 1 Reply Last reply Reply Quote 2
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by

                            @redrum @Hepps here's a save file in case it helps 🙂

                            autosaveAfterTurkeyCombatMove.tsvg

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            ubernautU 1 Reply Last reply Reply Quote 1
                            • - Offline
                              -xAAAx-
                              last edited by

                              @Hepps said in Total World War: December 1941 3.0.0.3:

                              Update Sub unit attack from 4 to 3 (3/1/2)

                              I'm thinking that subs should start off as 3/2/2 instead of 3/1/2. This way improved subs (+1 attack/defense) could then provide a modest defense in mixed fleets.

                              This would make improved subs (4/3/2) provide 1 defense (4/1/2) in mixed fleets while advanced subs (6/4/2) provide 2 defense (6/2/2) in mixed fleets.

                              This also keeps the tradition of incremental increases in power as units are upgraded with the related technologies. Here, that tradition would be extended to the defensive capabilities of subs with 0 defense in mixed fleets < improved subs with 1 defense in mixed fleets < advanced subs with 2 defense in mixed fleets.

                              Like discussed, advanced subs would be very attractive with +2 attack and +1 defense over improved subs for +2 PU, which would largely relegate improved subs to early losses on attack and sub fodder on defense.

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @-xAAAx-
                                last edited by Hepps

                                @xAAAx The reason I don't want Subs to gain a defense is that with their cost they would be viable as defensive fodder. (As we have seen in previous versions of TWW) So then you could stack Subs and use them like transports (except that they inflict first strikes on defense)... except that they would also have the ability to be highly effective at smashing the enemy on offense.

                                The entire design is meant to make Subs a useful offensive weapon while making them (comparatively) unattractive as cover for a fleet defensively. This is intended to make Sub spamming less attractive. Like stacking 25 Subs off the coast of Germany to defend an otherwise meager fleet.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                1 Reply Last reply Reply Quote 0
                                • AidanA Offline
                                  Aidan @ubernaut
                                  last edited by

                                  @ubernaut

                                  Thanks for the advice.

                                  My friends and I are already in the habit of calculating averages and carefully considering the math when we've played A&A Global 40, but the dice often are such that we have to re-evaluate the situation.

                                  For instance, last game I played as Germany and Italy and my ally Japan got into a defensive fight with the US fleet at Japan (SZ 6). The battle calculator gave Japan a 5% chance of winning but he won anyway, with two damaged BBs to spare. His three defending subs also all rolled ones. I just about fell out of my chair at the luck...

                                  I'm honestly not sure I like the idea of low luck only because it seems to turn the game into a number crunching simulator. I'd appreciate some more food for thought on the topic though, since maybe I'm missing the point of it.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • L Offline
                                    LovePlayingAAA
                                    last edited by

                                    Hi, is the Russian-Japanese Nonaggression Treaty now included in the actual version (its 3.0.0.3 right?). If not: is it possible to download a version with Russian-Japanese Nonaggression Treaty manually? I really would love to play this version.

                                    Best
                                    LovePlayingAAA

                                    HeppsH 1 Reply Last reply Reply Quote 0
                                    • HeppsH Offline
                                      Hepps Moderators @LovePlayingAAA
                                      last edited by

                                      @LovePlayingAAA No sorry. Thus far it is only a conceptual idea.

                                      "A joyous heart sours with the burden of expectation"
                                      Hepster

                                      1 Reply Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @Aidan
                                        last edited by

                                        @Aidan low luck should actually be maybe called almost no luck the only part that is random is the remainder so for instance, 3 infantry will always score exactly 1 hit on attack unmodified. 4 would be 1 hit plus one normal 2 out of 6 roll. it is definitely a different game and it teaches you to think in terms of those odds without as much need for a battle calculator, at least when it comes to small battles.

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 2
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          There is a bug in v3.0.0.3 where the Exiled Allies Toulon Fleet event is firing even though Vichy hasn't lost their capital. You can just not roll for saving any of the fleet and edit it back in.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            The bug has been fixed and v3004 is released now: https://github.com/triplea-maps/total_world_war/pull/17

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 3

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 10
                                            • 11
                                            • 12
                                            • 13
                                            • 14
                                            • 33
                                            • 34
                                            • 12 / 34
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums