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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU Offline
      ubernaut Moderators @Hepps
      last edited by

      @Hepps i think it should warn you during movement phase (like carriers) instead of placement phase (when you can't do anything about it) then.

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @ubernaut
        last edited by

        @ubernaut Not even sure whether that is possible. @redrum might know. He seems to know everything else.

        "A joyous heart sours with the burden of expectation"
        Hepster

        redrumR 1 Reply Last reply Reply Quote 1
        • redrumR Offline
          redrum Admin @Hepps
          last edited by

          I don't think a custom warning like that is possible as the removal is handled by custom triggers for TWW. You could have some sort of notification using conditions/triggers but that would have to fire at the end/beginning of a phase. So you could inform the player that they are losing the planes but you couldn't warn them before the phase is over.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          ubernautU 1 Reply Last reply Reply Quote 1
          • ubernautU Offline
            ubernaut Moderators @redrum
            last edited by ubernaut

            @redrum well it does currently warn you but it does so during the placement phase so there's nothing you can do even though the engine presents an option to change your placement.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              if an allied neutral liberates a territory with automatic unit placement should that not create the free units?

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @ubernaut
                last edited by

                @ubernaut Please specify what you mean or provide an example. I'm not 100% sure what you mean.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by ubernaut

                  playing with politics, turkey joins axis liberates syria and bagdad neither gave the bonus free units.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  HeppsH redrumR 2 Replies Last reply Reply Quote 0
                  • HeppsH Offline
                    Hepps Moderators @ubernaut
                    last edited by

                    @ubernaut Ah ok. Will look at it.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @ubernaut
                      last edited by

                      @ubernaut I'm guessing the free unit triggers don't consider the neutral players.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      ubernautU 1 Reply Last reply Reply Quote 2
                      • ubernautU Offline
                        ubernaut Moderators @redrum
                        last edited by

                        @redrum @Hepps here's a save file in case it helps 🙂

                        autosaveAfterTurkeyCombatMove.tsvg

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        ubernautU 1 Reply Last reply Reply Quote 1
                        • - Offline
                          -xAAAx-
                          last edited by

                          @Hepps said in Total World War: December 1941 3.0.0.3:

                          Update Sub unit attack from 4 to 3 (3/1/2)

                          I'm thinking that subs should start off as 3/2/2 instead of 3/1/2. This way improved subs (+1 attack/defense) could then provide a modest defense in mixed fleets.

                          This would make improved subs (4/3/2) provide 1 defense (4/1/2) in mixed fleets while advanced subs (6/4/2) provide 2 defense (6/2/2) in mixed fleets.

                          This also keeps the tradition of incremental increases in power as units are upgraded with the related technologies. Here, that tradition would be extended to the defensive capabilities of subs with 0 defense in mixed fleets < improved subs with 1 defense in mixed fleets < advanced subs with 2 defense in mixed fleets.

                          Like discussed, advanced subs would be very attractive with +2 attack and +1 defense over improved subs for +2 PU, which would largely relegate improved subs to early losses on attack and sub fodder on defense.

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @-xAAAx-
                            last edited by Hepps

                            @xAAAx The reason I don't want Subs to gain a defense is that with their cost they would be viable as defensive fodder. (As we have seen in previous versions of TWW) So then you could stack Subs and use them like transports (except that they inflict first strikes on defense)... except that they would also have the ability to be highly effective at smashing the enemy on offense.

                            The entire design is meant to make Subs a useful offensive weapon while making them (comparatively) unattractive as cover for a fleet defensively. This is intended to make Sub spamming less attractive. Like stacking 25 Subs off the coast of Germany to defend an otherwise meager fleet.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            1 Reply Last reply Reply Quote 0
                            • AidanA Offline
                              Aidan @ubernaut
                              last edited by

                              @ubernaut

                              Thanks for the advice.

                              My friends and I are already in the habit of calculating averages and carefully considering the math when we've played A&A Global 40, but the dice often are such that we have to re-evaluate the situation.

                              For instance, last game I played as Germany and Italy and my ally Japan got into a defensive fight with the US fleet at Japan (SZ 6). The battle calculator gave Japan a 5% chance of winning but he won anyway, with two damaged BBs to spare. His three defending subs also all rolled ones. I just about fell out of my chair at the luck...

                              I'm honestly not sure I like the idea of low luck only because it seems to turn the game into a number crunching simulator. I'd appreciate some more food for thought on the topic though, since maybe I'm missing the point of it.

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • L Offline
                                LovePlayingAAA
                                last edited by

                                Hi, is the Russian-Japanese Nonaggression Treaty now included in the actual version (its 3.0.0.3 right?). If not: is it possible to download a version with Russian-Japanese Nonaggression Treaty manually? I really would love to play this version.

                                Best
                                LovePlayingAAA

                                HeppsH 1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @LovePlayingAAA
                                  last edited by

                                  @LovePlayingAAA No sorry. Thus far it is only a conceptual idea.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Aidan
                                    last edited by

                                    @Aidan low luck should actually be maybe called almost no luck the only part that is random is the remainder so for instance, 3 infantry will always score exactly 1 hit on attack unmodified. 4 would be 1 hit plus one normal 2 out of 6 roll. it is definitely a different game and it teaches you to think in terms of those odds without as much need for a battle calculator, at least when it comes to small battles.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 2
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      There is a bug in v3.0.0.3 where the Exiled Allies Toulon Fleet event is firing even though Vichy hasn't lost their capital. You can just not roll for saving any of the fleet and edit it back in.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        The bug has been fixed and v3004 is released now: https://github.com/triplea-maps/total_world_war/pull/17

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 3
                                        • L Offline
                                          LovePlayingAAA
                                          last edited by LovePlayingAAA

                                          I made now my custom version, which includes the Russian-Japanese Nonaggression Treaty, it looks like this:

                                          Unbenannt.PNG

                                          HeppsH 1 Reply Last reply Reply Quote 0
                                          • HeppsH Offline
                                            Hepps Moderators @LovePlayingAAA
                                            last edited by

                                            @LovePlayingAAA So they are just bunker'd down.

                                            "A joyous heart sours with the burden of expectation"
                                            Hepster

                                            1 Reply Last reply Reply Quote 0

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