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    Total World War: December 1941 3.0.0.6

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    • Josemi LJ Offline
      Josemi L
      last edited by Josemi L

      I think the AT & AA units are overrated in this version. Before they only acted in first combat roll but now they act in all.

      Recently in the first round in a combat in the east of Ukraine a powerful attack that included 2 tanks and a mechanized infantry unit were eliminated by German TA rolls in the three combat rolls that lasted this one (aside a plane when the last tank was destroyed after acting the AT). From experience I know that a good part of Russia's fate in the game depends on the result of its initial attack in the first round. Except for Orel-Kursk, all territories occupied by Germany have an AT (in addition with improved technology). If you wanted to improve the AT you could give +1 in attack and defense values ​​in regular combat rolls for example.

      On the other hand and in another game a US attack in the Caroline Islands 2 naval fighters were killed by the piece of Japanese AA in the first two combat rolls making it impossible. Therefore, the US fleet was left, after finishing the fight, totally unprotected against a possible attack by 8 Japanese naval fighters in the next round as it lacked enough air protection (attached saved below). Without the American Pacific fleet Japan wins, it's only a matter of time.

      I do not believe that two simple minor units should have the power to decide the fate of an entire army and even a long-term game due to a hugely successful combat roll.

      I admit that I did not know this new rule but I think that before they were better configured when they only acted before the first round of dice.

      If so then also the destroyers and bombers should have that same rule with depth charges against submarines. for example.

      It is my opinion only.

      connection_lost_on_mar_29_at_22_56.tsvg

      wirkeyW HeppsH 2 Replies Last reply Reply Quote 0
      • wirkeyW Offline
        wirkey Moderators @Josemi L
        last edited by

        @Josemi-L Curro, is that you? If you can't live with the possible outcome of that attack, don't make that attack. Giving ATs +1 in attack and defense would just make them another random unit. It's their ability to inflict possible devastating losses.

        1 Reply Last reply Reply Quote 0
        • HeppsH Offline
          Hepps Moderators @Josemi L
          last edited by Hepps

          @Josemi-L I think that with any changes to a game... there is going to be a learning curve associated with changes to unit performance.

          That being said... I think that the two examples you provided are both statistical anomalies while also being great examples of how these changes are an improvements over previously ineffective units. These changes were designed to add a certain level of unpredictability to an otherwise purely mathematical game while using LL. These "potentially" battle changing results is what they were meant to reflect... units of reasonably limited usefulness but with the potential to be highly effective under the right circumstances (and with some luck on your side).

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @wirkey
            last edited by

            @wirkey Screen Shot 2019-03-30 at 3.18.37 PM.png

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            HeppsH 1 Reply Last reply Reply Quote 2
            • HeppsH Offline
              Hepps Moderators @ubernaut
              last edited by

              @ubernaut LOL wait til you see the other surprise unit! πŸ˜ƒ

              "A joyous heart sours with the burden of expectation"
              Hepster

              ubernautU 1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators @Hepps
                last edited by

                @Hepps assuming i make it that far japan and russia both are in bad shape in my first semi-serious run at this map.

                autosaveBeforeEndTurn.tsvg

                this map has a lot going on. πŸ™‚

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  something that seems odd to me is that if you have a small group of subs and transports you can have subs getting 4 attack versus scrambling planes.

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @ubernaut
                    last edited by

                    @ubernaut Not sure what you mean?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • ubernautU Offline
                      ubernaut Moderators
                      last edited by

                      when attacking subs are stronger than destroyers versus scrambling air power:

                      Screen Shot 2019-04-02 at 12.08.38 PM.png

                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @ubernaut
                        last edited by

                        @ubernaut I don't believe subs can hit the air units.

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 0
                        • G Offline
                          Gully
                          last edited by

                          and that's exactly why in that battle-log the sub rolls are separated from the other British rolls. Subs can never hit air.

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @Gully
                            last edited by

                            @Gully Yeah. I guess in theory if there are no available targets then the engine shouldn't even bother rolling for them.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            ubernautU 1 Reply Last reply Reply Quote 2
                            • ubernautU Offline
                              ubernaut Moderators @redrum
                              last edited by

                              ok I wasn't sure i thought that was the case on other maps but when i was playing it looked like they were still getting first strike attacks versus the naval fighters.

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @ubernaut
                                last edited by

                                @ubernaut It is weird looking at the log... because I have never been prompted to try and select a casualty from my air units from subs.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @Hepps
                                  last edited by

                                  @Hepps def an edge case scenario i still have trouble seeing scrambles when plotting my attacks i will try to pay a little more attention if i get into that kind of thing again. πŸ™‚

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • G Offline
                                    Gully @redrum
                                    last edited by

                                    @redrum I would like to do the final boss thing we discussed earlier in the coming weeks.

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @Gully
                                      last edited by

                                      @Gully Sure. Just let me know when you'd like to start it up. I'm fine with either side and open to whatever settings.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        Shonn
                                        last edited by

                                        Submarine change looks quite nifty and good.

                                        But I feel while the change itself is positive, the adjustments on the map for Turn1 outcome for what concerns submarines are not sufficient - the Allies have many more surviving naval units, which speed up sensibly their invasion force.

                                        Then I've a concern that I've read in the notes - but not experienced yet: if Vichy turns German due to Allies taking North Afrika, what happens to the remainder of the Vichy possessions (such as Madagascar / etc) assuming they're still Vichy France? Their PU go into a waste-bin, or they convert too into German regions?

                                        HeppsH redrumR 2 Replies Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @Shonn
                                          last edited by Hepps

                                          @Shonn Yes the turn one implications of the subs changes have not gone unnoticed... but I think more testing is required before any decisions are made. I am, as I have always been, open to suggestions to balance... provided they are with overall balance in mind.

                                          Yes notes are slim right now... since I am using what available free time I have to push a new venture forward as quickly as possible since it is also a testing platform for more ambitious plans and goals for game design. I promise I will formalize the TWW note better as I have time.
                                          In the interum I will clarify that when one of the protectorate territories in North Africa is liberated... Germany only gains the North African territories... the remaining Vichy Territories remain under Vichy control. It just means Vichy has much fewer resources at their disposal.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          1 Reply Last reply Reply Quote 1
                                          • redrumR Offline
                                            redrum Admin @Shonn
                                            last edited by

                                            @Shonn Actually, if anything, I think Axis are a bit stronger at this point after all the changes in v3.0. We made a few adjustments in v3.0.0.4 to give some small boosts to the Allies so its pretty close now.

                                            When Vichy loses N.Africa, they still keep their non-N.Africa possessions so will usually have a small income.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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