Total World War: December 1941 3.0.0.6
-
@ubernaut Not sure what you mean?
-
when attacking subs are stronger than destroyers versus scrambling air power:
-
@ubernaut I don't believe subs can hit the air units.
-
and that's exactly why in that battle-log the sub rolls are separated from the other British rolls. Subs can never hit air.
-
@Gully Yeah. I guess in theory if there are no available targets then the engine shouldn't even bother rolling for them.
-
ok I wasn't sure i thought that was the case on other maps but when i was playing it looked like they were still getting first strike attacks versus the naval fighters.
-
@ubernaut It is weird looking at the log... because I have never been prompted to try and select a casualty from my air units from subs.
-
@Hepps def an edge case scenario i still have trouble seeing scrambles when plotting my attacks i will try to pay a little more attention if i get into that kind of thing again.
-
@redrum I would like to do the final boss thing we discussed earlier in the coming weeks.
-
@Gully Sure. Just let me know when you'd like to start it up. I'm fine with either side and open to whatever settings.
-
Submarine change looks quite nifty and good.
But I feel while the change itself is positive, the adjustments on the map for Turn1 outcome for what concerns submarines are not sufficient - the Allies have many more surviving naval units, which speed up sensibly their invasion force.
Then I've a concern that I've read in the notes - but not experienced yet: if Vichy turns German due to Allies taking North Afrika, what happens to the remainder of the Vichy possessions (such as Madagascar / etc) assuming they're still Vichy France? Their PU go into a waste-bin, or they convert too into German regions?
-
@Shonn Yes the turn one implications of the subs changes have not gone unnoticed... but I think more testing is required before any decisions are made. I am, as I have always been, open to suggestions to balance... provided they are with overall balance in mind.
Yes notes are slim right now... since I am using what available free time I have to push a new venture forward as quickly as possible since it is also a testing platform for more ambitious plans and goals for game design. I promise I will formalize the TWW note better as I have time.
In the interum I will clarify that when one of the protectorate territories in North Africa is liberated... Germany only gains the North African territories... the remaining Vichy Territories remain under Vichy control. It just means Vichy has much fewer resources at their disposal. -
@Shonn Actually, if anything, I think Axis are a bit stronger at this point after all the changes in v3.0. We made a few adjustments in v3.0.0.4 to give some small boosts to the Allies so its pretty close now.
When Vichy loses N.Africa, they still keep their non-N.Africa possessions so will usually have a small income.
-
@redrum On point 2 I went to read again the changes, and I've misread the 'Vichy turns into a ... gives income to Germany' into 'Vichy turns German' (Hence thought Vichy was to lose their capital).
On the submarine business we'll see how it pans out - atm the few games I've watched saw the Allies quite well positioned - and I did twice the first turns in new games to be continued.
-
some kind of problem with notifications in PBF/EM games just shows a blank dialog.
-
@ubernaut Not sure what you mean? Can you provide a bit more detail.
-
whenever you should get a notification it just shows this:
once you set a PEBM game you can actually see the rror on regular local games too:
-
-
@redrum yeah it is doing it with new local games as well and i am using those versions. i guess this was the first time i tried 3.0.0.4
-
@ubernaut Hmm. It appears you are on a Mac which might have something to do with it. I recently updated and fixed notifications to reference the images packaged in the map rather than a URL on SourceForge. Do you happen to have a windows machine that you can test on?
If anyone else has a Mac and can test if they see notifications that would be helpful.