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    Total World War: December 1941 3.0.0.6

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    • S Offline
      Shonn
      last edited by

      Special Warfare I perceive as needed from Italy. But definitely not on T1 in general unless the Allied player is a novice.

      Special Warfare also threatens Cairo IF the UK Med-Fleet is not built up, and may force Wavell (or Alexander!) to abandon W.Egypt.

      Main point of S.Warfare is that you can 'add' to an attack to W.Egypt an amount of troopers instead of having to land them first in Lybia @ Tobruk usually.

      Even Germany could make use of S.Warfare admittedly (They can produce marines, sure but S.Warfare is a powerful tech all around) - to retake Copenhagen, to land INF in Leningrad, for ENG units to have some extra omph in Urban territories.

      Not needed - sure - but handy? Certainly.

      wirkeyW 1 Reply Last reply Reply Quote 1
      • wirkeyW Offline
        wirkey Moderators @Shonn
        last edited by

        @Shonn
        My comments were about SW with shared tech. In that case I think it is more important to go for logistics and production before SW with Italy. With UK/US sharing Italy doesn't have the time to research techs which it needs but Germany already has. That is lost time....

        ubernautU 1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin
          last edited by

          It really depends if Italy is focusing on winning the Med to pressure Egypt or supporting Germany and trying to stalemate the Med. If they are being aggressive in the Med then SWF is pretty important to them and is probably 1st-3rd tech even with shared on for the reasons that @Shonn highlights. Otherwise I'd probably push it to a bit later to get techs that help Germany more.

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          1 Reply Last reply Reply Quote 0
          • wirkeyW Offline
            wirkey Moderators
            last edited by

            @Hepps Something really strange happens when a Neutral (in our case Sweden) captures a RC. That RC becomes a damaged material...? But you can't repair it and you can't use it for anything.

            tww Krautz.tsvg

            1 Reply Last reply Reply Quote 1
            • ubernautU Offline
              ubernaut Moderators
              last edited by

              have you all considered making advanced ac also allow 3 planes to scramble?

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              1 Reply Last reply Reply Quote 0
              • ubernautU Offline
                ubernaut Moderators
                last edited by

                also can anyone explain to me how a mech inf gets to 8 attack assaulting a city?

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                HeppsH 1 Reply Last reply Reply Quote 0
                • HeppsH Offline
                  Hepps Moderators @ubernaut
                  last edited by

                  @ubernaut Post saves

                  "A joyous heart sours with the burden of expectation"
                  Hepster

                  ubernautU 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Hepps
                    last edited by

                    @Hepps https://forums.triplea-game.org/post/24301

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • L Offline
                      LovePlayingAAA
                      last edited by

                      This bug is caused by the wrong implementation of advanced special warfare for mech infantry - I mentioned this a few times here and nobody fixed it.
                      The mech infantry gets +2 when advanced special warfare has been achieved, resulting in 3 + 2 = 5 on attack. City and so on gives special bonus resulting in 8.

                      ubernautU 1 Reply Last reply Reply Quote 3
                      • ubernautU Offline
                        ubernaut Moderators @LovePlayingAAA
                        last edited by

                        @LovePlayingAAA thanks!

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mattbarnes
                          last edited by

                          Hi. Pls can you explain what happens when a mixed force of planes and troops attacks a similar force (with an airfield)? Is there a prior Air vs Air step? Or does Air vs Air only occur when Strat Bombing?

                          And why do most planes have an Air Attack value but not Naval Fighters?

                          Thanks.

                          1 Reply Last reply Reply Quote 0
                          • G Offline
                            Gully
                            last edited by

                            Air vs Air only happens in Strat-Bomb. (beware, Tactical Bombers can also "Strat-Bomb" Trucks and Material and stuff). When you send Air into enemy territory, it will ask you "bomb" (= damage structures) or "attack" (troops).

                            Naval Fighters can not escort. That's why they don't have an Air-Attack value. They can only be part of Air-vs-Air when they defend (which is called "intercept" in the game notes).

                            1 Reply Last reply Reply Quote 3
                            • ubernautU Offline
                              ubernaut Moderators
                              last edited by ubernaut

                              i think certain minor territories might have a bug with repair fortifications namely thailand attaching save file autosave_round_even.tsvg

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • S Offline
                                Shonn
                                last edited by

                                Had the same for a Vichy trench in Golden Coast.

                                Also there is a bug that troopers land anyhow even if the tranny is sank or escapes (Redrum witnessed that firsthand)

                                1 Reply Last reply Reply Quote 0
                                • Z Offline
                                  zlefin Moderators
                                  last edited by

                                  Have the in-game notes section been updated? I wanted to read in-game how the new vichy france system works, but couldn't find anything for it in there.

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @zlefin
                                    last edited by

                                    @zlefin they are a bit out of date now.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by redrum

                                      Alright, I'll try to look into the following bugs:

                                      • BUG: when "advanced mechanization" has been developed, mech inf gets +2 attack and not +1 as stated in manual
                                      • BUG: minor territories might have a bug with repair fortifications examples: thailand and Vichy trench in Golden Coast
                                      • BUG: troopers land anyhow even if the tranny is sank or retreats
                                      • BUG: Neutral (in our case Sweden) captures a RC and that RC becomes a damaged material

                                      @zlefin And yes the in game notes are a bit out of date. v3 changes are all detailed in the first post of this thread.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @redrum
                                        last edited by

                                        @redrum not sure if it's intended or not but if an air transport gets hit in the first round of aa the paratroopers also land. just thought id mention it since it could be related to 3rd item in your list. 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          colin
                                          last edited by

                                          I had an issue where I tried to place materials in a factory in Calcutta but it said there was no factory there. All of India was conquered and then liberated, in case that may have something to do with it

                                          The save is here, I didn't think to save it before the end of the turn unfortunately:
                                          https://forums.triplea-game.org/topic/1392/tww-3-0-0-4-ubernaut-ax-vs-colin-al/1067

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            got a strange error on a save file it doesnt seem to effect the same but it reoccurs whenever you quit a live game the host sees this error:

                                            good one

                                            triplea_1392_tha44.tsvg

                                            bad one

                                            triplea_1392_chi44.tsvg

                                            Jul 21, 2019 10:45:44 AM games.strategy.engine.framework.startup.launcher.ServerLauncher lambda$launchInNewThread$2
                                            SEVERE: Unrecognized error occurred: Exception on remote, if this is a repeatable error please make a copy of this savegame and report to:
                                            https://github.com/triplea-game/triplea/issues/new
                                            java.lang.RuntimeException: Exception on remote
                                            at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:54)
                                            at games.strategy.engine.framework.$Proxy23.startPlayerStep(Unknown Source)
                                            at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:535)
                                            at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:423)
                                            at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:281)
                                            at games.strategy.engine.framework.startup.launcher.ServerLauncher.lambda$launchInNewThread$2(ServerLauncher.java:176)
                                            at java.lang.Thread.run(Thread.java:748)
                                            Caused by: games.strategy.engine.message.ConnectionLostException: Connection to colin lost
                                            at games.strategy.engine.message.UnifiedMessengerHub.connectionRemoved(UnifiedMessengerHub.java:176)
                                            at games.strategy.net.AbstractServerMessenger.notifyConnectionsChanged(AbstractServerMessenger.java:493)
                                            at games.strategy.net.AbstractServerMessenger.removeConnection(AbstractServerMessenger.java:655)
                                            at games.strategy.net.AbstractServerMessenger.socketError(AbstractServerMessenger.java:672)
                                            at games.strategy.net.nio.NioSocket.error(NioSocket.java:91)
                                            at games.strategy.net.nio.NioReader.loop(NioReader.java:122)
                                            ... 1 more

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            1 Reply Last reply Reply Quote 0

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