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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU Offline
      ubernaut Moderators
      last edited by ubernaut

      i think certain minor territories might have a bug with repair fortifications namely thailand attaching save file autosave_round_even.tsvg

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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      • S Offline
        Shonn
        last edited by

        Had the same for a Vichy trench in Golden Coast.

        Also there is a bug that troopers land anyhow even if the tranny is sank or escapes (Redrum witnessed that firsthand)

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        • Z Offline
          zlefin Moderators
          last edited by

          Have the in-game notes section been updated? I wanted to read in-game how the new vichy france system works, but couldn't find anything for it in there.

          ubernautU 1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators @zlefin
            last edited by

            @zlefin they are a bit out of date now.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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            • redrumR Offline
              redrum Admin
              last edited by redrum

              Alright, I'll try to look into the following bugs:

              • BUG: when "advanced mechanization" has been developed, mech inf gets +2 attack and not +1 as stated in manual
              • BUG: minor territories might have a bug with repair fortifications examples: thailand and Vichy trench in Golden Coast
              • BUG: troopers land anyhow even if the tranny is sank or retreats
              • BUG: Neutral (in our case Sweden) captures a RC and that RC becomes a damaged material

              @zlefin And yes the in game notes are a bit out of date. v3 changes are all detailed in the first post of this thread.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              ubernautU 1 Reply Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Moderators @redrum
                last edited by

                @redrum not sure if it's intended or not but if an air transport gets hit in the first round of aa the paratroopers also land. just thought id mention it since it could be related to 3rd item in your list. 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                • C Offline
                  colin
                  last edited by

                  I had an issue where I tried to place materials in a factory in Calcutta but it said there was no factory there. All of India was conquered and then liberated, in case that may have something to do with it

                  The save is here, I didn't think to save it before the end of the turn unfortunately:
                  https://forums.triplea-game.org/topic/1392/tww-3-0-0-4-ubernaut-ax-vs-colin-al/1067

                  redrumR 1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    got a strange error on a save file it doesnt seem to effect the same but it reoccurs whenever you quit a live game the host sees this error:

                    good one

                    triplea_1392_tha44.tsvg

                    bad one

                    triplea_1392_chi44.tsvg

                    Jul 21, 2019 10:45:44 AM games.strategy.engine.framework.startup.launcher.ServerLauncher lambda$launchInNewThread$2
                    SEVERE: Unrecognized error occurred: Exception on remote, if this is a repeatable error please make a copy of this savegame and report to:
                    https://github.com/triplea-game/triplea/issues/new
                    java.lang.RuntimeException: Exception on remote
                    at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:54)
                    at games.strategy.engine.framework.$Proxy23.startPlayerStep(Unknown Source)
                    at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:535)
                    at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:423)
                    at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:281)
                    at games.strategy.engine.framework.startup.launcher.ServerLauncher.lambda$launchInNewThread$2(ServerLauncher.java:176)
                    at java.lang.Thread.run(Thread.java:748)
                    Caused by: games.strategy.engine.message.ConnectionLostException: Connection to colin lost
                    at games.strategy.engine.message.UnifiedMessengerHub.connectionRemoved(UnifiedMessengerHub.java:176)
                    at games.strategy.net.AbstractServerMessenger.notifyConnectionsChanged(AbstractServerMessenger.java:493)
                    at games.strategy.net.AbstractServerMessenger.removeConnection(AbstractServerMessenger.java:655)
                    at games.strategy.net.AbstractServerMessenger.socketError(AbstractServerMessenger.java:672)
                    at games.strategy.net.nio.NioSocket.error(NioSocket.java:91)
                    at games.strategy.net.nio.NioReader.loop(NioReader.java:122)
                    ... 1 more

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                    • redrumR Offline
                      redrum Admin @colin
                      last edited by

                      @colin As I see you realized and edited, the issue is that the flagpoles didn't change back to India and stayed UK which blocks production. I'll have to look at the XML to see if we can add checks for when India is liberated to change the flagpoles back. I wouldn't be surprised if there are other minors that have the same issue when liberated.

                      @ubernaut Save game seems fine. The error just looks like a disconnection or someone leaving a lobby game.

                      And wow, turn 44, probably the longest TWW game I've seen.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      ubernautU 1 Reply Last reply Reply Quote 1
                      • ubernautU Offline
                        ubernaut Moderators @redrum
                        last edited by

                        @redrum its strange tho i only get the error when disconnecting after that point earlier save files do not generate the error when the other player disconnects.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                        • B Offline
                          beelee
                          last edited by

                          Trying to figure out how Lend Lease works. Looking at POS I thought I'd need to do something like this:

                          <!-- allows a player to give units to another player if true. units must have canBeGivenByTerritory and territories must have changeUnitOwners and the players must have the player attachment giveUnitControl -->
                          <property name="Give Units By Territory" value="true" editable="false">
                          <boolean/>

                          When I look at territoryAttachments it looks fine. When I go to unitAttachments though only some countries have the "canBeGivenByTerritoryTo" and Russia and US aren't one of them and the only thing I could find on "giveUnitControl" was something that looked as if it had to do with capitals.

                          What I'm mostly wondering is how russia has only 1 unit per unit type turn into russian per turn. Can that be adjusted to whatever number one wants ? And can different TTys have different amounts ? Say 2 of a specific unit type in 1 TTy and 3 in another per turn ?

                          Anyway, if anybody wants to clue me in when they get time, I'd appreciate it.
                          Thanks

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @beelee
                            last edited by

                            @beelee No, that player property and territory property are used for the minor nation system so minor nation units are given to their major. L&L works just with triggers which add/remove units in specific territories. Here is an example for Russian L&L to China where it gives a tank in Altay.

                                <attachment name="conditionAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                                  <option name="directPresenceTerritories" value="Altay" count="1"/>
                                  <option name="unitPresence" value="russianTank" count="1"/>
                                </attachment>
                                <attachment name="triggerAttachmentLLrTA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="conditions" value="conditionAttachmentLLrTA"/>
                                  <option name="placement" value="Altay:chineseTank"/>
                                  <option name="when" value="before:russiaEndTurn"/>
                                </attachment>
                                <attachment name="triggerAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                                  <option name="conditions" value="conditionAttachmentLLrTA"/>
                                  <option name="removeUnits" value="Altay:russianTank"/>
                                  <option name="when" value="before:russiaEndTurn"/>
                                </attachment>
                            

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            B 1 Reply Last reply Reply Quote 4
                            • B Offline
                              beelee @redrum
                              last edited by

                              @redrum

                              Great Thank You

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by

                                @redrum fingers crossed 😛Screen Shot 2019-07-22 at 10.22.59 AM.png

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

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                                • ubernautU Offline
                                  ubernaut Moderators
                                  last edited by

                                  got a new one here:

                                  Jul 22, 2019 1:38:00 PM games.strategy.triplea.ui.BattleStepsPanel setStep
                                  WARNING: Could not find step name:Italy withdraw?

                                  error.tsvg

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @ubernaut
                                    last edited by

                                    @ubernaut That's just a warning that happens sometimes when a battle step that is in the battle pop up is no longer valid based on casualties. Unfortunately, its not easy to fix.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    ubernautU 1 Reply Last reply Reply Quote 3
                                    • ubernautU Offline
                                      ubernaut Moderators @redrum
                                      last edited by

                                      @redrum ok thanks. 🙂

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      1 Reply Last reply Reply Quote 0
                                      • C Offline
                                        colin
                                        last edited by

                                        I noticed in the game notes it says that heavy tanks can blitz but they don't seem to be able to. Is that a new change that isn't reflected in the notes or should they be able to?

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @colin
                                          last edited by

                                          @colin Heavy Tanks can't blitz. Page 5 of the notes is incorrect but page 6 clearly states that they don't have blitz.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          C 1 Reply Last reply Reply Quote 1
                                          • C Offline
                                            colin @redrum
                                            last edited by

                                            @redrum thanks, I guess I should have looked more closely

                                            ubernautU 1 Reply Last reply Reply Quote 0

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