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    Total World War: December 1941 3.0.0.6

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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      got a strange error on a save file it doesnt seem to effect the same but it reoccurs whenever you quit a live game the host sees this error:

      good one

      triplea_1392_tha44.tsvg

      bad one

      triplea_1392_chi44.tsvg

      Jul 21, 2019 10:45:44 AM games.strategy.engine.framework.startup.launcher.ServerLauncher lambda$launchInNewThread$2
      SEVERE: Unrecognized error occurred: Exception on remote, if this is a repeatable error please make a copy of this savegame and report to:
      https://github.com/triplea-game/triplea/issues/new
      java.lang.RuntimeException: Exception on remote
      at games.strategy.engine.message.UnifiedInvocationHandler.invoke(UnifiedInvocationHandler.java:54)
      at games.strategy.engine.framework.$Proxy23.startPlayerStep(Unknown Source)
      at games.strategy.engine.framework.ServerGame.waitForPlayerToFinishStep(ServerGame.java:535)
      at games.strategy.engine.framework.ServerGame.runStep(ServerGame.java:423)
      at games.strategy.engine.framework.ServerGame.startGame(ServerGame.java:281)
      at games.strategy.engine.framework.startup.launcher.ServerLauncher.lambda$launchInNewThread$2(ServerLauncher.java:176)
      at java.lang.Thread.run(Thread.java:748)
      Caused by: games.strategy.engine.message.ConnectionLostException: Connection to colin lost
      at games.strategy.engine.message.UnifiedMessengerHub.connectionRemoved(UnifiedMessengerHub.java:176)
      at games.strategy.net.AbstractServerMessenger.notifyConnectionsChanged(AbstractServerMessenger.java:493)
      at games.strategy.net.AbstractServerMessenger.removeConnection(AbstractServerMessenger.java:655)
      at games.strategy.net.AbstractServerMessenger.socketError(AbstractServerMessenger.java:672)
      at games.strategy.net.nio.NioSocket.error(NioSocket.java:91)
      at games.strategy.net.nio.NioReader.loop(NioReader.java:122)
      ... 1 more

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @colin
        last edited by

        @colin As I see you realized and edited, the issue is that the flagpoles didn't change back to India and stayed UK which blocks production. I'll have to look at the XML to see if we can add checks for when India is liberated to change the flagpoles back. I wouldn't be surprised if there are other minors that have the same issue when liberated.

        @ubernaut Save game seems fine. The error just looks like a disconnection or someone leaving a lobby game.

        And wow, turn 44, probably the longest TWW game I've seen.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        ubernautU 1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @redrum
          last edited by

          @redrum its strange tho i only get the error when disconnecting after that point earlier save files do not generate the error when the other player disconnects.

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • B Offline
            beelee
            last edited by

            Trying to figure out how Lend Lease works. Looking at POS I thought I'd need to do something like this:

            <!-- allows a player to give units to another player if true. units must have canBeGivenByTerritory and territories must have changeUnitOwners and the players must have the player attachment giveUnitControl -->
            <property name="Give Units By Territory" value="true" editable="false">
            <boolean/>

            When I look at territoryAttachments it looks fine. When I go to unitAttachments though only some countries have the "canBeGivenByTerritoryTo" and Russia and US aren't one of them and the only thing I could find on "giveUnitControl" was something that looked as if it had to do with capitals.

            What I'm mostly wondering is how russia has only 1 unit per unit type turn into russian per turn. Can that be adjusted to whatever number one wants ? And can different TTys have different amounts ? Say 2 of a specific unit type in 1 TTy and 3 in another per turn ?

            Anyway, if anybody wants to clue me in when they get time, I'd appreciate it.
            Thanks

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @beelee
              last edited by

              @beelee No, that player property and territory property are used for the minor nation system so minor nation units are given to their major. L&L works just with triggers which add/remove units in specific territories. Here is an example for Russian L&L to China where it gives a tank in Altay.

                  <attachment name="conditionAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                    <option name="directPresenceTerritories" value="Altay" count="1"/>
                    <option name="unitPresence" value="russianTank" count="1"/>
                  </attachment>
                  <attachment name="triggerAttachmentLLrTA" attachTo="China" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentLLrTA"/>
                    <option name="placement" value="Altay:chineseTank"/>
                    <option name="when" value="before:russiaEndTurn"/>
                  </attachment>
                  <attachment name="triggerAttachmentLLrTA" attachTo="Russia" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                    <option name="conditions" value="conditionAttachmentLLrTA"/>
                    <option name="removeUnits" value="Altay:russianTank"/>
                    <option name="when" value="before:russiaEndTurn"/>
                  </attachment>
              

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              B 1 Reply Last reply Reply Quote 4
              • B Offline
                beelee @redrum
                last edited by

                @redrum

                Great Thank You

                1 Reply Last reply Reply Quote 0
                • ubernautU Offline
                  ubernaut Moderators
                  last edited by

                  @redrum fingers crossed 😛Screen Shot 2019-07-22 at 10.22.59 AM.png

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  1 Reply Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators
                    last edited by

                    got a new one here:

                    Jul 22, 2019 1:38:00 PM games.strategy.triplea.ui.BattleStepsPanel setStep
                    WARNING: Could not find step name:Italy withdraw?

                    error.tsvg

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @ubernaut
                      last edited by

                      @ubernaut That's just a warning that happens sometimes when a battle step that is in the battle pop up is no longer valid based on casualties. Unfortunately, its not easy to fix.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      ubernautU 1 Reply Last reply Reply Quote 3
                      • ubernautU Offline
                        ubernaut Moderators @redrum
                        last edited by

                        @redrum ok thanks. 🙂

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • C Offline
                          colin
                          last edited by

                          I noticed in the game notes it says that heavy tanks can blitz but they don't seem to be able to. Is that a new change that isn't reflected in the notes or should they be able to?

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @colin
                            last edited by

                            @colin Heavy Tanks can't blitz. Page 5 of the notes is incorrect but page 6 clearly states that they don't have blitz.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            C 1 Reply Last reply Reply Quote 1
                            • C Offline
                              colin @redrum
                              last edited by

                              @redrum thanks, I guess I should have looked more closely

                              ubernautU 1 Reply Last reply Reply Quote 0
                              • Z Offline
                                zlefin Moderators
                                last edited by zlefin

                                bug report:
                                marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                                save:

                                edit: deleting link to save, since it appears to be the wrong save.

                                wirkeyW 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @wirkey
                                  last edited by

                                  @wirkey starting to come around to your point of view on this one, at least for allies. 🙂

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @colin
                                    last edited by

                                    @colin @hepps @redrum really more than happy to help out with docs if i can. 🙂

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 1
                                    • wirkeyW Offline
                                      wirkey Moderators @zlefin
                                      last edited by

                                      @zlefin said in Total World War: December 1941 3.0.0.6:

                                      bug report:
                                      marines aren't getting the +1 def in coast/island for having advanced special warfare tech.

                                      save:

                                      Tww_vs_Cohen.tsvg

                                      no one got adv sw in that game

                                      1 Reply Last reply Reply Quote 0
                                      • S Offline
                                        Shonn
                                        last edited by

                                        Quite sure USA tecched that their last turn. Or so I saw in-game.
                                        If the Save shows otherwise... it's worrying!

                                        wirkeyW 1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators @Shonn
                                          last edited by

                                          @Shonn US got imp sw in rnd 6 and missed in rnd 7

                                          1 Reply Last reply Reply Quote 0
                                          • Z Offline
                                            zlefin Moderators
                                            last edited by zlefin

                                            The US currently has the tech; they got it in round 8, so it should have been active for round 9. also it's listed as active in the tech tab.
                                            I'll run some more tests and see what I can find.
                                            maybe tech activation isn't when I thought it was; I thought it happened at end of the players' turn.

                                            wirkeyW 1 Reply Last reply Reply Quote 0

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