Total World War: December 1941 3.0.0.6
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@wirkey Not sure quite what you mean, could you describe the issue a bit more? Also you should probably upgrade TripleA to the latest stable version 1.9.0.0.13066.
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@redrum EA doesn't have any production phase
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@chewbaluba @redrum @Hepps yeah, EA don't have any money in rnd1, but still can't produce in later rounds with PUs
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Im not sure about the issue overall but the subtraction is probably due to the occupation/protectorate status of certain provinces, no?
They should still be getting a few PUs, but just a few. For a couple of provinces in Africa and the one in the UK.
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@wirkey Ah I see. There is a bug in 3.0 causing the Exiled Allies PUs to be set to 0 at the start of the UK turn. And then since they have no money, it skips their turn. If you edit back in their PUs after the start of the UK turn then it should work fine. I'll look to put a fix in for 3.0.0.1.
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@wirkey @chewbaluba This is fixed and will be in the next TWW release.
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@redrum When will the next release be available? I jist started a game and now I have to wait, until release is ready - right? Or can I do a manual repair by myself?
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@LovePlayingAAA Probably this week. You can use edit mode to get around some of the issues but there isn't anyway to fix existing save games when the new release comes out.
Here is what will be included in the next release so far:
v3.0.0.1 (in-progress)
- Fix some missed HeavyDestroyers by removing isDestroyer
- Fix StrategicBombers and HeavyStrategicBombers by removing defensive AA (not used and simplifies tooltips)
- Add trigger for converting any vichy and exiled allied units to major in sz42, sz48, sz61, sz62, sz64
- Fix technology tab
- Fix unit icons
- Fix Vichy and Exiled Allies Occupations and Protectorates income deductions that were firing twice
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Thanks for the feedback!
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3.0.0.1 is now live. Please update and provide any feedback here.
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@redrum Thank you sir.
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@Hepps is it intended that the Vichy ships, that were being saved from scuttling can't move?
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@wirkey They can't move that turn but should be able to move the following turn similar to how inf gained by conquering certain territories work.
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Appears there is a bug with North African territories turning back to Vichy owned after the Protectorate falling. Here is a save game showing that it being captured by UK2 and then turning back to Vichy owned in Italy2: test.tsvg
And here's a save right before it happens that you can see it turn back to Vichy after Italy's tech phase: test2.tsvg
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The bug is fixed now and will be part of v3.0.0.2 release.
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I am just playing 3.0.0.1, just at the beginnng of turn 2. When will axis or allies have the opportunity to get or scuttle the vichy ships? In turn 1 nothing happens regarding these ships.
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@redrum In turn 2 you conquered murmansk? How the heck did you do that? Thats magic! Normally I get it in turn 6 or 7. And how works that funny "conquering Morocco" thing?
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@LovePlayingAAA If/when the Allies capture Algeria or Morrocco, then you'll get the opportunity to scuttle/save the Vichy ships during Germany's next turn.
That was actually a game I was watching in the lobby not playing in so can't speak to the strategy that the players were taking.
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