Total World War: December 1941 3.0.0.6
-
@mattbarnes Most players play without the neutrals or war only. I don't think the politics around them has ever been properly balanced.
-
@ubernaut All of the Neutrals are immediately given SWF as soon as they join the war. Otherwise they are all but useless.
-
@Hepps thanks!
happy to help devote some man-hours to helping you update the documentation if you need any. 
-
with shared tech should the receiver (us) be able to produce advanced unit the same round the sender (uk) discovers it? or should that not happen until the next turn?
-
@ubernaut said in Total World War: December 1941 3.0.0.6:
with shared tech should the receiver (us) be able to produce advanced unit the same round the sender (uk) discovers it? or should that not happen until the next turn?
All shared tech should get activated at the end of the receivers next turn. US should be able to buy advanced units the round (!) after UK discovered the necessary tech.
-
about Neutrals: with dozens, maybe hundred of games, I have played not more than two or three with influencing neutrals. What I have done is that each player can choose one or two neutrals from the beginning of the game, just to give it some variety.
And I like to have the options to attack the neutrals, especially while playing Allies. Going through Spain or Turkey can be an option if the other landing spots (Northern Africa, France, Norway) are to heavy defended. -
-
@ubernaut with influencing neutrals it's just way to dicey for my taste
-
seems some minor controlled territories are getting scramble tech buff and some are not:


-
@ubernaut Its probably just visual as sometimes the tech icons don't always appear immediately.
-
@redrum good to know thanks.

-
@redrum wait, tech upgrade was at least a full round prior. should i test?
-
@ubernaut You could edit in some units to create a battle next to the norway and see how many units it let's you scramble.
-
@redrum just got a chance to test it seems as if you're correct only visual.

-
Any reason why Italy can't build a barracks on Russian turf?MM2.tsvg
-
@mattbarnes Yes there is... it is because Italy has "Improved Defensive Structures" Tech... thereby requiring Italy to have 3 materials to construct any new facilities.
-
@Hepps oh, damn, ok. Thanks for clarifying. A bit of a double edged sword then that Tech. What’s the reason for that feature?
-
@mattbarnes Well the tech itself is quite potent on its own... 2 hit defensive structures... more resilient production facilities... seemed like a nice way to balance the tech since the advantages for getting it were so strong. Also it made logical sense... if you are building new things that are presumably stronger and reinforced... you are putting more concrete... steel and materials to make them that much stronger.
-
@mattbarnes plus that tech branch also includes production advancements so usually, you already are making more materials by that time as well.
-
@ubernaut said in Total World War: December 1941 3.0.0.6:
@mattbarnes plus that tech branch also includes production advancements so usually, you already are making more materials by that time as well.
Yes another great point I meant to mention.
Hello! It looks like you're interested in this conversation, but you don't have an account yet.
Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.
With your input, this post could be even better 💗
Register Login