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    Total World War: December 1941 3.0.0.6

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    • NetoriousN Offline
      Netorious
      last edited by

      I thought that a video might help those that are interested in this fantastic map. https://www.youtube.com/watch?v=_CAUWf4pkPo

      Lotta folks wish they were where you are right now… alive!

      prastleP ubernautU HeppsH 3 Replies Last reply Reply Quote 5
      • prastleP Offline
        prastle Moderators Admin @Netorious
        last edited by

        @Netorious Sexcellent 🙂

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 1
        • ubernautU Offline
          ubernaut Moderators @Netorious
          last edited by

          @Netorious nice one

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 1
          • HeppsH Offline
            Hepps Moderators @Netorious
            last edited by

            @Netorious Excellent video! It is fantastic to see something created about the game that has so much excitement and enthusiasm for what has truly been a labour of love. Made my day. Thanks @Netorious .

            "A joyous heart sours with the burden of expectation"
            Hepster

            1 Reply Last reply Reply Quote 1
            • M Offline
              mattbarnes
              last edited by

              Another curiosity question: does anyone find strategic bombing to be efficient/effective? For me, it does no harm to pick off an unprotected airfield or railway track, but bombing AA-defended buildings seems to be too slow and too easily replaced, while costly in planes. The rockets also seem odd in that they cost 6 but only cause 0-6 damage, a net loss?

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @mattbarnes
                last edited by

                @mattbarnes To a certain degree I agree with your assessment.

                Over the years of this games development the issue of bombing has been revisited many times. Both the bombing units as well as the Rockets.

                In more recent times the ability for Bombing to miss was added to the engine and I immediately wanted it included in the game as it always felt super unrealistic that if a bomber was not shot down it ALWAYS hit its target to some degree.

                Now while the intention had always been to revisit it... that had taken a back seat since we had added so many dramatic changes to the game after release 2.8 our main focus continued to be looking at overall game balance.

                Perhaps this can be looked at once again sometime in the near future.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • H Offline
                  Hendriks1 @redrum
                  last edited by

                  Hi Hepps, redrum, I have 3 questions on the 3.0.0.3 TWW game.

                  1. Improved destroyer tech tier 1; it describes in the notes for tech that improved destroyers, once that tech is gained, next round can stop submerge and passing of subs. We found this is not true, subs can still submerge. Has anything changed there?

                  2. This Vichy France fleet, how do you do those actions, do they belong to Politics which we turned off?

                  3. Trains, the Japan train cannot run from Korea to Shansi, although all connected by ok rail, the engine has the train passing through Shahar where there is indeed no track, but I want to go directly to Shansi. Step by step not possible as once stepped, cargo is dropped and can't be picked up again. Step by step train CAN go to Shansi though.
                    Same for Germany; Northern Germany to Paris, wants as engine to pass through Low Countries, no track there indeed, but I want to train to directly go to eastern France...

                  Especially the imrpoved destroyer tech, written down as "stops submerge"which it doesn't do is a bit puzzling...

                  wirkeyW redrumR 2 Replies Last reply Reply Quote 0
                  • wirkeyW Offline
                    wirkey Moderators @Hendriks1
                    last edited by

                    @Hendriks1 said in Total World War: December 1941 3.0.0.6:

                    Hi Hepps, redrum, I have 3 questions on the 3.0.0.3 TWW game.

                    1. Improved destroyer tech tier 1; it describes in the notes for tech that improved destroyers, once that tech is gained, next round can stop submerge and passing of subs. We found this is not true, subs can still submerge. Has anything changed there?

                    Yes, with the latest release subs can always submerge. Destroyers and Strat Bombers have a first strike, though

                    1. This Vichy France fleet, how do you do those actions, do they belong to Politics which we turned off?

                    Those ships from Toulon (Vichy) only defend themselves against Allied attacks. They will get scuttled once the Allies land in northern Africa. Germany can pay to try to prevent that.

                    1. Trains, the Japan train cannot run from Korea to Shansi, although all connected by ok rail, the engine has the train passing through Shahar where there is indeed no track, but I want to go directly to Shansi. Step by step not possible as once stepped, cargo is dropped and can't be picked up again. Step by step train CAN go to Shansi though.
                      Same for Germany; Northern Germany to Paris, wants as engine to pass through Low Countries, no track there indeed, but I want to train to directly go to eastern France...

                    Movement finder doesn't work very well for trains. You need to keep Ctrl pressed while selecting every waypoint

                    Especially the imrpoved destroyer tech, written down as "stops submerge"which it doesn't do is a bit puzzling...

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @wirkey
                      last edited by Hepps

                      @wirkey Thanks Wirks.

                      @Hendriks1 As previously stated here, the notes are out of date and this thread is currently the updated version of the notes.

                      I am slowly working on updating the formal notes for the game. But when I designed the original notes I did it in such a way that redoing them is VERY problematic.

                      Bear with me. I'll get there.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 1
                      • redrumR Offline
                        redrum Admin @Hendriks1
                        last edited by

                        @Hendriks1 Also, in case you haven't seen it, the change log for v3+ which a lot of isn't captured yet in the game manual is the first post of this thread: https://forums.triplea-game.org/topic/1181/total-world-war-december-1941-3-0-0-6

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        1 Reply Last reply Reply Quote 1
                        • ubernautU Offline
                          ubernaut Moderators
                          last edited by

                          i'm still having trouble understanding exactly what the scramble to any amphibious assault option does.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          wirkeyW 1 Reply Last reply Reply Quote 0
                          • wirkeyW Offline
                            wirkey Moderators @ubernaut
                            last edited by

                            @ubernaut said in Total World War: December 1941 3.0.0.6:

                            i'm still having trouble understanding exactly what the scramble to any amphibious assault option does.

                            It only affects amphibious assaults with NO prior naval battle.
                            With this option off you can only scramble to amphibious assault(s) from territories being attacked by this amphib assault.
                            With the option on you can scramble from any territory with AF adjacent to the SZ from which the assault is coming.
                            Example:
                            UK is making assault on Norway from SZ 25 (no german ships there). With option on Germany could scramble from Northern Germany, Denmark, Low Countries (providing working AFs of course) additional to srambling from Norway.
                            With the option off only Norway can scramble.

                            ubernautU 1 Reply Last reply Reply Quote 4
                            • ubernautU Offline
                              ubernaut Moderators @wirkey
                              last edited by

                              @wirkey thanks! 🙂

                              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                              1 Reply Last reply Reply Quote 0
                              • ubernautU Offline
                                ubernaut Moderators
                                last edited by ubernaut

                                i've noticed that in naval battles it's asking for subs to submerge before it asks to press or retreat. is that a map bug or something else? according to this post which references the original ruleset:

                                https://forums.triplea-game.org/post/22449

                                this is reversed of how it should happen. It also locked me into unreteatable battle when i had 1 fig and 1 sub and accidentally submerged the sub instead of retreating the fighter couldn't retreat on its own for some reason.

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @ubernaut
                                  last edited by ubernaut

                                  yeah i think it is some kind of map bug it never gives you the withdrawal option after the first round no matter what you do with the sub, it lets you retreat in subsequent rounds but for whatever reason you have to go at least 2 rounds with this battle:

                                  autosaveBeforeBattle.tsvg

                                  additional info: unless the sub is taken as a hit in the first round then the bug will not occur

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  1 Reply Last reply Reply Quote 1
                                  • ubernautU Offline
                                    ubernaut Moderators
                                    last edited by

                                    another thing i noticed is that eastern karelia is missing its coastline attribute.

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    redrumR 1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin @ubernaut
                                      last edited by

                                      @ubernaut Eastern Karelia missing coast territory effect does seem like an oversight unless @Hepps has some reason that us normal folks aren't thinking of. I'll let him confirm before adding it to the list of things to fix.

                                      I'll try to eventually take a look at your save game and sub retreating issues. There were some fixes in the pre-release so its possible that its already resolved (not sure if you tested with the pre-release as well?).

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      ubernautU 1 Reply Last reply Reply Quote 1
                                      • ubernautU Offline
                                        ubernaut Moderators @redrum
                                        last edited by

                                        @redrum no i havent, pretty much only run stable. 😛

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • wirkeyW Offline
                                          wirkey Moderators
                                          last edited by

                                          I found another bug:

                                          Vichy ships give support to german amphibious assaults

                                          redrumR 1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin @wirkey
                                            last edited by

                                            @wirkey what do you mean by give support?

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            ubernautU 1 Reply Last reply Reply Quote 0

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