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    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
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    • ubernautU Offline
      ubernaut Moderators
      last edited by

      i noticed that on page 6 & 7 it indicates that mobilized artillery only supports mech inf and tanks but on page 5 it says that it supports inf as well, which is correct?

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @ubernaut
        last edited by

        @ubernaut Page 5 is incorrect as Mobile Art don't support regular inf. Page 6 & 7 are correct and provide more detail.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        ubernautU 1 Reply Last reply Reply Quote 2
        • ubernautU Offline
          ubernaut Moderators @redrum
          last edited by

          @redrum thanks for the clarification. 🙂

          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

          1 Reply Last reply Reply Quote 0
          • ubernautU Offline
            ubernaut Moderators
            last edited by

            i noticed when attacking leningrad with an alpine paratroop in this game:

            https://forums.triplea-game.org/post/23089

            that the paratroop was being penalized and only getting 1 for attack just curious if that is expected or a bug.

            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @ubernaut
              last edited by

              @ubernaut That is correct. Alpine paratroops get a -2 attack as they aren't meant to be as 'specialized' as regular paratroopers.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              ubernautU 1 Reply Last reply Reply Quote 1
              • ubernautU Offline
                ubernaut Moderators @redrum
                last edited by

                @redrum thanks again! 🙂

                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                1 Reply Last reply Reply Quote 0
                • G Offline
                  Gully
                  last edited by

                  for the Alpine-paratrooper thing I noticed something weird. Probably not intended, but I can't think of an easy way to circumvent it within the engine.

                  Let's say Japan attacks North-China with a normal ground army, including a few Alpines. They have Spec-Warfare2, but the Alpines are not air-dropped. Let's say they also airdrop a paratrooper into that Battle - their total firepower goes down. Paratrooper adds some, but one of the Alpines gets negative support from the Airtransport in the battle, and that's in total more loss than gain. (but you gain the paratrooper's hitpoint).

                  ubernautU redrumR 2 Replies Last reply Reply Quote 0
                  • ubernautU Offline
                    ubernaut Moderators @Gully
                    last edited by

                    @Gully thanks that does seem odd.

                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @Gully
                      last edited by

                      @Gully Yeah, that's an unfortunate side effect of how air transport support is implemented. Once you have SWF2, the air transport will provide its positive support to any paratrooper in the battle and its negative support to any alpine in the battle regardless of if they were the units that it transported. This is currently an engine limitation as there isn't any way to specify to only give support/bonus for air transported units.

                      Personally, I don't think air transporting alpines should have been added in given this limitation but @Hepps I think added that in one of the last versions of 2.8.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • ubernautU Offline
                        ubernaut Moderators
                        last edited by

                        is it normal that algeria should not be able to produce once it has changed ownership from Vichy to germany? i swear someone was also talking about this recently, i only ask bc the vichy cant produce there either.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @ubernaut
                          last edited by

                          @ubernaut Germany should be able to produce there after it changes ownership. If you have a save where you can't then please upload it.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          ubernautU 1 Reply Last reply Reply Quote 0
                          • ubernautU Offline
                            ubernaut Moderators @redrum
                            last edited by

                            @redrum https://forums.triplea-game.org/assets/uploads/files/1560457288676-triplea_1392_rus9.tsvg

                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                            redrumR ubernautU 2 Replies Last reply Reply Quote 1
                            • redrumR Offline
                              redrum Admin @ubernaut
                              last edited by redrum

                              @ubernaut Ah. I see the problem. When the territories change ownership, the barracks correctly becomes german but the "flagpole" is still vichy and should change to german as well.

                              I'll fix it in the next version. I would recommend just editing in the purchase for now. If you edit in the german flag pole then it works fine.

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              1 Reply Last reply Reply Quote 1
                              • ubernautU Offline
                                ubernaut Moderators @ubernaut
                                last edited by

                                @ubernaut wait here is one ready for purchase:autosaveAfterGermanyNonCombatMove.tsvg

                                "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                ubernautU 1 Reply Last reply Reply Quote 0
                                • ubernautU Offline
                                  ubernaut Moderators @ubernaut
                                  last edited by

                                  @ubernaut ok thanks

                                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                  redrumR 1 Reply Last reply Reply Quote 0
                                  • redrumR Offline
                                    redrum Admin @ubernaut
                                    last edited by

                                    @ubernaut It appears you were correct about the notifications not working and it doesn't seem to have anything to do with the TWW changes but actually a Java bug: https://bugs.openjdk.java.net/browse/JDK-8222250

                                    @RoiEX ^^ in case you are interested.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                    ubernautU 1 Reply Last reply Reply Quote 1
                                    • ubernautU Offline
                                      ubernaut Moderators @redrum
                                      last edited by

                                      @redrum thanks is there a workaround or do we just wait until the bug is fixed?

                                      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                      redrumR 1 Reply Last reply Reply Quote 0
                                      • redrumR Offline
                                        redrum Admin @ubernaut
                                        last edited by redrum

                                        v3.0.0.5 is released - fixing Germany not being able to place units in North Africa after Protectorate has fallen

                                        @ubernaut We probably just wait til the bug is fixed. Looks like it should be soon. One day your Java will update and all of a sudden it'll work 🙂

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        ubernautU 1 Reply Last reply Reply Quote 3
                                        • ubernautU Offline
                                          ubernaut Moderators @redrum
                                          last edited by

                                          @redrum nice 😄

                                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                          1 Reply Last reply Reply Quote 0
                                          • ubernautU Offline
                                            ubernaut Moderators
                                            last edited by

                                            found another potential issue, tech activation in this game never took hold for china's improved anti tank hit in round 11

                                            https://forums.triplea-game.org/assets/uploads/files/1560807020816-triplea_1392_bri12.tsvg

                                            "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                            redrumR 1 Reply Last reply Reply Quote 0

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