Total World War: December 1941 3.0.0.6
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i noticed that on page 6 & 7 it indicates that mobilized artillery only supports mech inf and tanks but on page 5 it says that it supports inf as well, which is correct?
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@ubernaut Page 5 is incorrect as Mobile Art don't support regular inf. Page 6 & 7 are correct and provide more detail.
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@redrum thanks for the clarification.

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i noticed when attacking leningrad with an alpine paratroop in this game:
https://forums.triplea-game.org/post/23089
that the paratroop was being penalized and only getting 1 for attack just curious if that is expected or a bug.
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@ubernaut That is correct. Alpine paratroops get a -2 attack as they aren't meant to be as 'specialized' as regular paratroopers.
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@redrum thanks again!

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for the Alpine-paratrooper thing I noticed something weird. Probably not intended, but I can't think of an easy way to circumvent it within the engine.
Let's say Japan attacks North-China with a normal ground army, including a few Alpines. They have Spec-Warfare2, but the Alpines are not air-dropped. Let's say they also airdrop a paratrooper into that Battle - their total firepower goes down. Paratrooper adds some, but one of the Alpines gets negative support from the Airtransport in the battle, and that's in total more loss than gain. (but you gain the paratrooper's hitpoint).
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@Gully thanks that does seem odd.
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@Gully Yeah, that's an unfortunate side effect of how air transport support is implemented. Once you have SWF2, the air transport will provide its positive support to any paratrooper in the battle and its negative support to any alpine in the battle regardless of if they were the units that it transported. This is currently an engine limitation as there isn't any way to specify to only give support/bonus for air transported units.
Personally, I don't think air transporting alpines should have been added in given this limitation but @Hepps I think added that in one of the last versions of 2.8.
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is it normal that algeria should not be able to produce once it has changed ownership from Vichy to germany? i swear someone was also talking about this recently, i only ask bc the vichy cant produce there either.
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@ubernaut Germany should be able to produce there after it changes ownership. If you have a save where you can't then please upload it.
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@ubernaut Ah. I see the problem. When the territories change ownership, the barracks correctly becomes german but the "flagpole" is still vichy and should change to german as well.
I'll fix it in the next version. I would recommend just editing in the purchase for now. If you edit in the german flag pole then it works fine.
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@ubernaut wait here is one ready for purchase:autosaveAfterGermanyNonCombatMove.tsvg
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@ubernaut ok thanks
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@ubernaut It appears you were correct about the notifications not working and it doesn't seem to have anything to do with the TWW changes but actually a Java bug: https://bugs.openjdk.java.net/browse/JDK-8222250
@RoiEX ^^ in case you are interested.
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@redrum thanks is there a workaround or do we just wait until the bug is fixed?
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v3.0.0.5 is released - fixing Germany not being able to place units in North Africa after Protectorate has fallen
@ubernaut We probably just wait til the bug is fixed. Looks like it should be soon. One day your Java will update and all of a sudden it'll work

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@redrum nice

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found another potential issue, tech activation in this game never took hold for china's improved anti tank hit in round 11
https://forums.triplea-game.org/assets/uploads/files/1560807020816-triplea_1392_bri12.tsvg
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