TripleA Logo TripleA Forum
    • TripleA Website
    • Recent
    • Popular
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.5m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H
      Hendriks1 @ubernaut
      last edited by

      @Hepps
      Strategic bombing. Version 2.8.0.6 (i think, def not latest map).
      Since my first UK and US serious bombing of Germany, i’ve had “odd” results. 3 improved us bombers..hits: 0 0 2
      4 improved: 2 0 0 3
      4 improved, 2 advanced; 1 improved AA casualty; 3 0 0 2 4
      Etc etc, too many non hits? I know about the 33% miss change if normal, 25% if improved and NA if advanced = 0-12 range.
      Was or is something fishy going on? Totally useless this bombing...

      HeppsH 1 Reply Last reply
      Reply Quote 0
      • M
        mattbarnes
        last edited by

        SZ27 seems to be linked to Northern Germany. Surely if an enemy holds Copenhagen, that should prevent a landing from SZ27 to Northern Germany?

        wirkeyW 1 Reply Last reply
        Reply Quote 0
        • wirkeyW
          wirkey Lobby Moderators @Hepps
          last edited by

          @Hepps @ubernaut all territories return to the original owner, even if that capital is occupied or not. I've been adressing this issue for years...

          C 1 Reply Last reply
          Reply Quote 2
          • wirkeyW
            wirkey Lobby Moderators @mattbarnes
            last edited by

            @mattbarnes 27 is indeed connected to Northern Germany. Copenhagen however only controls movement between 27 and 26

            M 1 Reply Last reply
            Reply Quote 0
            • M
              mattbarnes @wirkey
              last edited by

              @wirkey indeed that seems to be the case. However, is it logical? Visually, one rather has to sail close to Copenhagen to reach Northern Germany.

              HeppsH 1 Reply Last reply
              Reply Quote 0
              • HeppsH
                Hepps @mattbarnes
                last edited by

                @mattbarnes While looking at the map as drawn in TWW it can very much look as though the proximity of Northern Germany to the Danish Islands is roughly equidistant to that of Mainland Denmark or Sweden. However in reality the choke points created by the straits (between Denmark & Sweden) are far more restricting than that of sailing off the Northern German coast. since one can hug (metaphorically speaking) the German coast and stay close to 20 - 40 km away from any part of what would be considered part of the Danish Islands.

                Furthermore, since the mechanic is really meant to embody the ability of being able to block movement through the strait via a defensible area that would offer the ability to mine or torpedo any navigable parts of the straits... This part of the Baltic would not be considered part of that.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply
                Reply Quote 2
                • ubernautU
                  ubernaut Lobby Moderators
                  last edited by

                  might have found another bug my american Air Transport did not change to british ownership in labrador.

                  autosaveBeforeEndTurn.tsvg

                  "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                  HeppsH 1 Reply Last reply
                  Reply Quote 0
                  • HeppsH
                    Hepps @ubernaut
                    last edited by

                    @ubernaut The unit changes as soon as you click done.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    ubernautU 1 Reply Last reply
                    Reply Quote 2
                    • HeppsH
                      Hepps @Hendriks1
                      last edited by

                      @Hendriks1 Hi @Hendriks1 good to see a post from you.

                      Try 3.0.0.6

                      I am still looking at the bombing stats as I watch and play games.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply
                      Reply Quote 0
                      • C
                        Cernel Moderators Lobby Moderators @wirkey
                        last edited by Cernel

                        @wirkey said in Total World War: December 1941 3.0.0.6:

                        @Hepps @ubernaut all territories return to the original owner, even if that capital is occupied or not. I've been adressing this issue for years...

                        What do you mean by "addressing"? Did you open any bug reports about it?

                        I've one opened here about this issue, but, so far, no developer responded, sadly (in more than 4 years):
                        https://sourceforge.net/p/triplea/bugs/1115/

                        wirkeyW 1 Reply Last reply
                        Reply Quote 0
                        • ubernautU
                          ubernaut Lobby Moderators @Hepps
                          last edited by

                          @Hepps thanks its strange that the unit in labrador changes after the unit in queensland.

                          "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                          HeppsH 1 Reply Last reply
                          Reply Quote 0
                          • HeppsH
                            Hepps @ubernaut
                            last edited by

                            @ubernaut I like to keep some mystery in the relationship. 😉

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            H 1 Reply Last reply
                            Reply Quote 2
                            • wirkeyW
                              wirkey Lobby Moderators @Cernel
                              last edited by

                              @Cernel no, never made a report, cause I did not think it was a bug, rather the way it was coded.
                              But I have said it several times that I find it problematic that territories, especially in Russia and China revert to the original owners if liberated, even if their capital(s) are occupied. Prevents the liberator from building infrastructure. That way liberating Russia through Siberia or China from the coast is next to impossible without the ability to build AFs (or rails or whatever).

                              redrumR 1 Reply Last reply
                              Reply Quote 0
                              • redrumR
                                redrum @wirkey
                                last edited by

                                @wirkey Yeah, the issue is without reverting to original owners immediately that if you would build infrastructure and then liberate the nation's capital, that nation wouldn't be able to use that infrastructure (americanFactory != chineseFactory). So we'd need triggers to either convert infra units across nations or have them become materials when liberation occurs.

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                1 Reply Last reply
                                Reply Quote 2
                                • H
                                  Hendriks1 @Hepps
                                  last edited by

                                  @Hepps How does this work, the Vichy Fleet at Toulon and Dakar, scuttle or capture, when does this trigger? I installed 3.0.0.6 and use politics, but this doesn't come up on the Axis first turn? What needs to happen?

                                  H 1 Reply Last reply
                                  Reply Quote 0
                                  • H
                                    Hendriks1 @Hepps
                                    last edited by

                                    @Hepps Japan took the Allied exchange unit territory in the east of USSR from USSR. The UK battled for it in the next turn and won and "liberated" it, now expecting to be able to land a tank there and that tank to switch to become USSR, but UK wasn't allowed to land a tank there in the non combat move...is that ok? Does the territory need to be Russian again for at least one turn? Seems silly to me.

                                    H 1 Reply Last reply
                                    Reply Quote 0
                                    • H
                                      Hendriks1 @Hepps
                                      last edited by

                                      @Hepps Should trains not become exchangeable between Allies? Right now, trucks are, but the UK would love to present Russia with a train from India, but I believe that is currently not possible?

                                      H 1 Reply Last reply
                                      Reply Quote 0
                                      • H
                                        Hendriks1 @Hendriks1
                                        last edited by Hendriks1

                                        So, is this what I was reporting here? If so, this hasn't fixed yet; "Fix bug where liberating russian or chinese L&L territories you can't reinforce them in ncm as they turn russian/chinese immediately instead of being the territory of the nation on turn"

                                        1 Reply Last reply
                                        Reply Quote 0
                                        • H
                                          Hendriks1 @Hendriks1
                                          last edited by

                                          So, maybe I answered that by looking at the notes for fixes; "Fix Exiled Allies Toulon Fleet Event which was firing turn 1 instead of after Vichy's capital falls". So, this event starts triggering when Vichy capitals falls to the Allies? Does it fire each turn or only once??

                                          HeppsH 1 Reply Last reply
                                          Reply Quote 0
                                          • C
                                            colin
                                            last edited by

                                            Is there a reason Spain needs to be between China and Britain? Seems like China and Spain could be switched since they most likely don't affect each other, which would make it more convenient for a forum game where the axis have Spain

                                            1 Reply Last reply
                                            Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 6
                                            • 7
                                            • 8
                                            • 9
                                            • 10
                                            • 33
                                            • 34
                                            • 8 / 34
                                            • First post
                                              Last post
                                            Powered by NodeBB Forums