TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • ubernautU Offline
      ubernaut Moderators
      last edited by

      might have found another bug my american Air Transport did not change to british ownership in labrador.

      autosaveBeforeEndTurn.tsvg

      "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

      HeppsH 1 Reply Last reply Reply Quote 0
      • HeppsH Offline
        Hepps Moderators @ubernaut
        last edited by

        @ubernaut The unit changes as soon as you click done.

        "A joyous heart sours with the burden of expectation"
        Hepster

        ubernautU 1 Reply Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators @Hendriks1
          last edited by

          @Hendriks1 Hi @Hendriks1 good to see a post from you.

          Try 3.0.0.6

          I am still looking at the bombing stats as I watch and play games.

          "A joyous heart sours with the burden of expectation"
          Hepster

          1 Reply Last reply Reply Quote 0
          • C Offline
            Cernel Moderators @wirkey
            last edited by Cernel

            @wirkey said in Total World War: December 1941 3.0.0.6:

            @Hepps @ubernaut all territories return to the original owner, even if that capital is occupied or not. I've been adressing this issue for years...

            What do you mean by "addressing"? Did you open any bug reports about it?

            I've one opened here about this issue, but, so far, no developer responded, sadly (in more than 4 years):
            https://sourceforge.net/p/triplea/bugs/1115/

            wirkeyW 1 Reply Last reply Reply Quote 0
            • ubernautU Offline
              ubernaut Moderators @Hepps
              last edited by

              @Hepps thanks its strange that the unit in labrador changes after the unit in queensland.

              "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @ubernaut
                last edited by

                @ubernaut I like to keep some mystery in the relationship. 😉

                "A joyous heart sours with the burden of expectation"
                Hepster

                H 1 Reply Last reply Reply Quote 2
                • wirkeyW Offline
                  wirkey Moderators @Cernel
                  last edited by

                  @Cernel no, never made a report, cause I did not think it was a bug, rather the way it was coded.
                  But I have said it several times that I find it problematic that territories, especially in Russia and China revert to the original owners if liberated, even if their capital(s) are occupied. Prevents the liberator from building infrastructure. That way liberating Russia through Siberia or China from the coast is next to impossible without the ability to build AFs (or rails or whatever).

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @wirkey
                    last edited by

                    @wirkey Yeah, the issue is without reverting to original owners immediately that if you would build infrastructure and then liberate the nation's capital, that nation wouldn't be able to use that infrastructure (americanFactory != chineseFactory). So we'd need triggers to either convert infra units across nations or have them become materials when liberation occurs.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 2
                    • H Offline
                      Hendriks1 @Hepps
                      last edited by

                      @Hepps How does this work, the Vichy Fleet at Toulon and Dakar, scuttle or capture, when does this trigger? I installed 3.0.0.6 and use politics, but this doesn't come up on the Axis first turn? What needs to happen?

                      H 1 Reply Last reply Reply Quote 0
                      • H Offline
                        Hendriks1 @Hepps
                        last edited by

                        @Hepps Japan took the Allied exchange unit territory in the east of USSR from USSR. The UK battled for it in the next turn and won and "liberated" it, now expecting to be able to land a tank there and that tank to switch to become USSR, but UK wasn't allowed to land a tank there in the non combat move...is that ok? Does the territory need to be Russian again for at least one turn? Seems silly to me.

                        H 1 Reply Last reply Reply Quote 0
                        • H Offline
                          Hendriks1 @Hepps
                          last edited by

                          @Hepps Should trains not become exchangeable between Allies? Right now, trucks are, but the UK would love to present Russia with a train from India, but I believe that is currently not possible?

                          H 1 Reply Last reply Reply Quote 0
                          • H Offline
                            Hendriks1 @Hendriks1
                            last edited by Hendriks1

                            So, is this what I was reporting here? If so, this hasn't fixed yet; "Fix bug where liberating russian or chinese L&L territories you can't reinforce them in ncm as they turn russian/chinese immediately instead of being the territory of the nation on turn"

                            1 Reply Last reply Reply Quote 0
                            • H Offline
                              Hendriks1 @Hendriks1
                              last edited by

                              So, maybe I answered that by looking at the notes for fixes; "Fix Exiled Allies Toulon Fleet Event which was firing turn 1 instead of after Vichy's capital falls". So, this event starts triggering when Vichy capitals falls to the Allies? Does it fire each turn or only once??

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • C Offline
                                colin
                                last edited by

                                Is there a reason Spain needs to be between China and Britain? Seems like China and Spain could be switched since they most likely don't affect each other, which would make it more convenient for a forum game where the axis have Spain

                                1 Reply Last reply Reply Quote 0
                                • HeppsH Offline
                                  Hepps Moderators @Hendriks1
                                  last edited by

                                  @Hendriks1 Take a look at this thread it explains the Vichy fleets...

                                  https://forums.triplea-game.org/topic/1642/at-total-world-war-when-do-the-two-vichy-fleets-become-active

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  H 1 Reply Last reply Reply Quote 1
                                  • H Offline
                                    Hendriks1 @Hepps
                                    last edited by

                                    @Hepps THANKS! Very clear! Very good!

                                    1 Reply Last reply Reply Quote 0
                                    • H Offline
                                      Hendriks1 @Hendriks1
                                      last edited by

                                      @Hendriks1 Aaand I answered that myself by testing as well, as the UK train from India DOES turn to USSR possession in Eastern Iran

                                      HeppsH 1 Reply Last reply Reply Quote 1
                                      • HeppsH Offline
                                        Hepps Moderators @Hendriks1
                                        last edited by

                                        @Hendriks1 I knew you'd figure it out.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        1 Reply Last reply Reply Quote 1
                                        • M Offline
                                          mattbarnes
                                          last edited by

                                          Hey, is it just me or does the engine sometimes allow an AA gun to move to an adjacent space (without a transport) despite its nil movement stat?

                                          I’ve certainly experienced this but I haven’t yet inferred a definitive pattern as to when it is occasionally permitted, given it mostly isn’t. More often that not it occurs when the unit travels along a rail line (but typically not into hills/mountains), although this doesn’t seem to be strictly necessary or sufficient.

                                          I wondered if there is logic at play that behaves a little like the rule that requires planes to have a feasible landing position? The AA gun is permitted a move sometimes if a truck or plane in the vicinity might have been able to assist (even if it is not in fact used)?

                                          HeppsH 1 Reply Last reply Reply Quote 1
                                          • G Offline
                                            Gully
                                            last edited by

                                            That's a player-enforced rule. You are not allowed to move an AAgun without Truck/Train/Transportship.

                                            Background is, they are allowed to enter Transportships if a Dock is present. To have the engine allow these "enter a ship"-moves, they are given one point of movement, and that has the side-effect that you can move them along land. But you are still not allowed to move them.

                                            1 Reply Last reply Reply Quote 2

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 15
                                            • 16
                                            • 17
                                            • 18
                                            • 19
                                            • 33
                                            • 34
                                            • 17 / 34
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums