TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    Total World War: December 1941 3.0.0.6

    Scheduled Pinned Locked Moved Maps & Mods
    661 Posts 35 Posters 1.4m Views 33 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • H Offline
      Hendriks1 @Hendriks1
      last edited by

      @Hendriks1 Aaand I answered that myself by testing as well, as the UK train from India DOES turn to USSR possession in Eastern Iran

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @Hendriks1
        last edited by

        @Hendriks1 I knew you'd figure it out.

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 1
        • M Offline
          mattbarnes
          last edited by

          Hey, is it just me or does the engine sometimes allow an AA gun to move to an adjacent space (without a transport) despite its nil movement stat?

          I’ve certainly experienced this but I haven’t yet inferred a definitive pattern as to when it is occasionally permitted, given it mostly isn’t. More often that not it occurs when the unit travels along a rail line (but typically not into hills/mountains), although this doesn’t seem to be strictly necessary or sufficient.

          I wondered if there is logic at play that behaves a little like the rule that requires planes to have a feasible landing position? The AA gun is permitted a move sometimes if a truck or plane in the vicinity might have been able to assist (even if it is not in fact used)?

          HeppsH 1 Reply Last reply Reply Quote 1
          • G Offline
            Gully
            last edited by

            That's a player-enforced rule. You are not allowed to move an AAgun without Truck/Train/Transportship.

            Background is, they are allowed to enter Transportships if a Dock is present. To have the engine allow these "enter a ship"-moves, they are given one point of movement, and that has the side-effect that you can move them along land. But you are still not allowed to move them.

            1 Reply Last reply Reply Quote 2
            • G Offline
              Gully
              last edited by

              slight correction: Mechs can also move AAguns...

              1 Reply Last reply Reply Quote 2
              • HeppsH Offline
                Hepps Moderators @mattbarnes
                last edited by

                @mattbarnes What @Gully says is correct... you will also find Materials will behave in the same way. The only allowable move for either unit (AA Gun or Materials) is to move them onto a Sea Transport... any other move without a truck, Mech Inf or Air Transport is illegal as a player enforced rule.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 1
                • G Offline
                  Gully
                  last edited by

                  minor visual bug: When Germany researches Logistics 2, all german airfields will display a green "+" to indicate it. But those in Finland, DanubeAxis and Vichy do not have the indicator. In the game engine, they are still germanAirfield, so I guess they can still scramble 3 planes.

                  redrumR 1 Reply Last reply Reply Quote 0
                  • redrumR Offline
                    redrum Admin @Gully
                    last edited by

                    @Gully I think it eventually updates those. But the tech indicators in general don't always update immediately. Its some sort of engine issue.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 2
                    • Captain CrunchC Offline
                      Captain Crunch Banned
                      last edited by

                      maybe your color depth or resolution? I actually get my comps icons looking different depending on my resolution ... just my thought

                      ubernautU 1 Reply Last reply Reply Quote 0
                      • ubernautU Offline
                        ubernaut Moderators @Captain Crunch
                        last edited by

                        @Captain-Crunch i think it has something to do with the minor powers it only happens to them but it doesn't happen to all of them it's sorta random.

                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                        1 Reply Last reply Reply Quote 0
                        • M Offline
                          mattbarnes
                          last edited by

                          Hi. I’ve played this map a lot and only just noticed a Haunebu appearing during the German automatic actions between turns, then disappearing. Wikipedia identifies it as a UFO. Is it just there for fun or any other reason?

                          HeppsH 1 Reply Last reply Reply Quote 0
                          • HeppsH Offline
                            Hepps Moderators @mattbarnes
                            last edited by

                            @mattbarnes Just for shits and giggles!=) Hitler is going to the dark side of the moon.

                            "A joyous heart sours with the burden of expectation"
                            Hepster

                            redrumR 1 Reply Last reply Reply Quote 3
                            • redrumR Offline
                              redrum Admin @Hepps
                              last edited by

                              @Hepps Looks like there is a bug with Japan capital liberation unless I'm missing something. If Japan liberates its own capital the switch to allow the free engineer/factory is set to false before it grants the units (trigger 4 fires setting it to true after capital is lost, trigger 10 fires setting it to false after next combat move when japan trying to recapture it, trigger 9 never fires since its false):

                                      <attachment name="triggerAttachmentLiberationJapan4" attachTo="Usa" javaClass="TriggerAttachment" type="player">
                                          <option name="conditions" value="conditionAttachmentTokyolost"/>
                                          <option name="when" value="after:usaBattle"/>
                                          <option name="players" value="Japan"/>
                                          <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
                                          <option name="playerProperty" value="switch" count="true"/>
                                      </attachment>
                                      <attachment name="triggerAttachmentLiberationJapan9" attachTo="Japan" javaClass="TriggerAttachment" type="player">
                                          <option name="conditions" value="conditionAttachmentLiberationJapan:conditionAttachmentTokyonotlost"/>
                                          <option name="placement" value="Tokyo:japaneseFactory"/>
                                          <option name="placement" value="Tokyo:japaneseCombatEngineer"/>
                                          <option name="when" value="before:japanCombatMove"/>
                                      </attachment>
                                      <attachment name="triggerAttachmentLiberationJapan10" attachTo="Japan" javaClass="TriggerAttachment" type="player">
                                          <option name="conditions" value="conditionAttachmentDummyCondition"/>
                                          <option name="playerAttachmentName" value="RulesAttachment" count="conditionAttachmentLiberationJapan"/>
                                          <option name="playerProperty" value="switch" count="false"/>
                                          <option name="when" value="after:japanCombatMove"/>
                                      </attachment>
                              

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                              HeppsH 1 Reply Last reply Reply Quote 0
                              • HeppsH Offline
                                Hepps Moderators @redrum
                                last edited by

                                @redrum Did you just seriously ask me a trigger question? :zany_face:

                                "A joyous heart sours with the burden of expectation"
                                Hepster

                                redrumR 1 Reply Last reply Reply Quote 0
                                • redrumR Offline
                                  redrum Admin @Hepps
                                  last edited by

                                  @Hepps Well wanted to confirm that Japan should receive the factory/engineer and then I was "teaching" you why it isn't working 😉

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                  prastleP 1 Reply Last reply Reply Quote 0
                                  • prastleP Offline
                                    prastle Moderators Admin @redrum
                                    last edited by

                                    @Hepps note he is "teaching" again 🙂 this means he has returned from his hiatus?

                                    If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      colin
                                      last edited by

                                      Is it supposed to be allowed to move naval fighters their whole range to a battle where you are sending a carrier? It could lead to them not having a place to land if the attacker retreats, which makes me think it might be one of those things the engine allows that you're supposed to enforce yourself

                                      ubernautU HeppsH 2 Replies Last reply Reply Quote 0
                                      • ubernautU Offline
                                        ubernaut Moderators @colin
                                        last edited by

                                        @colin no you are allowed to assume no losses for the purposes of combat movement. 🙂

                                        "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                        1 Reply Last reply Reply Quote 0
                                        • HeppsH Offline
                                          Hepps Moderators @colin
                                          last edited by

                                          @colin I would need to see an example of what you are asking as there are examples where the engine will allow you to move naval fighters where it should be considered illegal. Some of the validations the engine does for landing aircraft are not in keeping with the rules.

                                          "A joyous heart sours with the burden of expectation"
                                          Hepster

                                          C 1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @Hepps
                                            last edited by

                                            @Hepps If TWW fully follows any basic rule regarding limitations related to being able to land for movement of air units then this

                                            Is it supposed to be allowed to move naval fighters their whole range to a battle where you are sending a carrier? It could lead to them not having a place to land if the attacker retreats, which makes me think it might be one of those things the engine allows that you're supposed to enforce yourself

                                            is always allowed, during Combat Move, as long as you will be able to land each of the fighters, as well as every other air unit of the turn power, that is launched (which, from v2 LHTR onwards, means all air units of the turn power), assuming you will win all the battles you make not losing any units.

                                            Then, during Conduct Combat, you can freely take casualties and make retreat choices whether or not this will cause one or more of the launched air units to be unable to land.

                                            Substantially, you are an humanitarian during Combat Move, but turn into a cynic as soon as Conduct Combat starts.

                                            In the example, moving fighters of their full movement into a battle in a zone and sending into the same zone the carriers needed to land them, then retreating from the zone, during Conduct Combat, thus assuring the fighters will be unable to land anywhere, is a legal move.

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 13
                                            • 14
                                            • 15
                                            • 16
                                            • 17
                                            • 33
                                            • 34
                                            • 15 / 34
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums