Total World War: December 1941 3.0.0.6
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@ubernaut and @Cernel have layed out the general rule(s) correctly.
@Gully said in Total World War: December 1941 3.0.0.6:
Have a slow army at the front and one tank attacking from behind, retreat. Whoops, your slow army just got teleported behind enemy lines.
But that is a consequence of the retreat rules (retreat everything to a zone where at least one unit came from) and totally independent from what moves are allowed during Combat Move Phase. Also those units are not "teleported" from their initial position but move just one step further after surviving one or more rounds of combat - when retreating from the space the combat took place, as every attacking unit involved does, provided there has been a retreat option.
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@Gully said in Total World War: December 1941 3.0.0.6:
@Cernel well one could argue that that's fine.
As far as the basic games go (and I'm not mistaken), this is not an argument. Just the "must have a chance to land" rules do not exist once you are in the "Conduct Combat" phase (you can choose casualties and decide retreats without having to think about what you need to land at all).
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just wondering if transports are meant to be able to launch amphibious assault versus a defending sub with no support.
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@ubernaut Yes. Because in this game you have the ability to decide whether or not you want to attack a sub or not.
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@Hepps seems strange that the sub couldn't defend versus a unit that cannot attack but thanks for clarifying.

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@ubernaut Yes but remember that in this game subs don't really take posession of the sea zones, do not block movement and themselves can avoid a fight at any opportunity. When you combine that with the idea that they are primarily an offensive weapon. It kinda makes sense that they aren't really patrolling while on the defensive or while not their turn. Plus this was a by-product of the design to work with the engine options available that made all the behaviors operate optimally.
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@Hepps gotcha thanks again.
does that mean that behavior might be modified in the 2.0 future or no? -
@ubernaut Nothing really planned atm. To be honest I am sooo busy... other than looking in on the forum every morning I haven't really looked at any TA stuff in ages. Sadly.
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@Hepps gotcha

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@Hepps said in Total World War: December 1941 3.0.0.6:
@ubernaut Nothing really planned atm. To be honest I am sooo busy... other than looking in on the forum every morning I haven't really looked at any TA stuff in ages. Sadly.
he is probably working on GD, which should come out any day *duckandcover
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@wirkey GD?
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Global Dominance. A mammoth project for people who think the step from the A+A boardgame to TWW was just way too small. Come on, the map can't be that small. People like you and me, that is.

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@wirkey said in Total World War: December 1941 3.0.0.6:
@Hepps said in Total World War: December 1941 3.0.0.6:
@ubernaut Nothing really planned atm. To be honest I am sooo busy... other than looking in on the forum every morning I haven't really looked at any TA stuff in ages. Sadly.
he is probably working on GD, which should come out any day *duckandcover
Never miss an opportunity to take a pot shot at me.

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@Gully i thought power and politics was the next big production.

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@Hepps said in Total World War: December 1941 3.0.0.6:
@wirkey said in Total World War: December 1941 3.0.0.6:
@Hepps said in Total World War: December 1941 3.0.0.6:
@ubernaut Nothing really planned atm. To be honest I am sooo busy... other than looking in on the forum every morning I haven't really looked at any TA stuff in ages. Sadly.
he is probably working on GD, which should come out any day *duckandcover
Never miss an opportunity to take a pot shot at me.

you had this coming for a loooooooong time
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I heard GD was coming out next week...
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Oh this is just turning into a regular roast of Hepster.

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@ubernaut Do you have a save game?
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@redrum you can use the one i just posted but you'll have to advance it to uk's turn:
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