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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Dwarves round 4

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 4
      
          Combat Move - Dwarves
              1 Lgt-Cavalry moved from Garwald to Robach
                    Dwarves take Robach from Ogres
              1 Lgt-Infantry moved from Whitebone Island to Sea Zone 29
              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 29 to Sea Zone 20
                    Dwarves take Sea Zone 23 from Pirates
                    Dwarves take Sea Zone 20 from Pirates
              1 Lgt-Infantry moved from Sea Zone 20 to Arctic Zone 9
              1 Water-Dragon moved from Sea Zone 27 to Sea Zone 32
                    Dwarves take Sea Zone 28 from Pirates
                    Dwarves take Sea Zone 32 from Pirates
              1 Gnomes moved from Gnomen Lowland to Sea Zone 38
              1 Gnomes and 1 Small-Ship moved from Sea Zone 38 to Sea Zone 36
                    Dwarves take Sea Zone 37 from Pirates
                    Dwarves take Sea Zone 36 from Pirates
              1 Gnomes moved from Sea Zone 36 to Lost Furlongs
              1 Gnomes moved from Mount Thoril to Adamant Mines
              1 Auxiliaries and 1 Hvy-Infantry moved from Faranwall to Kumbadur Hills
              1 Halflings moved from Halfling Meadows to Ironhorn
              1 Auxiliaries moved from Greyhood Holdings to Ironhorn
              1 Lgt-Infantry and 1 Spearmen moved from East Parnesis Desert to Ironhorn
      
          Combat - Dwarves
              Battle in Arctic Zone 9
                  Dwarves loses 0 PUs for violating Arctic Zone 9s neutrality.
              Battle in Lost Furlongs
      
          Non Combat Move - Dwarves
      
          Purchase Units - Dwarves
              Note to players Dwarves: A Dwarven General stands ready in Ironhorn.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capab....
              Trigger Dwarves acquires a General: Dwarves has 1 General placed in Ironhorn
              Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 2 Wood; 8 Metal; 
      
          Place Units - Dwarves
              2 Mariness placed in Ironhorn
      
          Turn Complete - Dwarves
              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
              Dwarves collect 33 PUs; end with 33 PUs
              Units generate 6 Food; Dwarves end with 8 Food
              Units generate 6 Wood; Dwarves end with 8 Wood
              Units generate -15 PUs; Dwarves end with 18 PUs
              Units generate 6 Metal; Dwarves end with 14 Metal
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Elves round 4

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 4
        
            Combat Move - Elves
                    Some non-combat units are destroyed: 
                1 Spearmen moved from North Savanna to East Savanna
                      Elves take East Savanna from Kobolds
                1 Bireme moved from Sea Zone 7 to Sea Zone 8
                1 Auxiliaries moved from Athondir to Sea Zone 8
                1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7
                1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                      Elves take Oorsik Tirith from Kobolds
                1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest
                1 Lgt-Cavalry moved from The Outlands to Durlan North Coast
                1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                      Elves take Durlan Ranges from Murlocs
        
            Combat - Elves
        
            Non Combat Move - Elves
        
            Purchase Units - Elves
                Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
                Trigger Elves acquire a General: Elves has 1 General placed in Athondir
                Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; 
        
            Place Units - Elves
                1 Crossbowmen placed in Durlan North Coast
        
            Turn Complete - Elves
                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                Elves collect 27 PUs; end with 27 PUs
                Units generate 3 Metal; Elves end with 6 Metal
                Units generate 6 Food; Elves end with 13 Food
                Units generate 9 Wood; Elves end with 14 Wood
                Units generate -15 PUs; Elves end with 12 PUs
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Greenskins round 5

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 5
          
              Combat Move - Greenskins
                  1 Rangers moved from Orcengor to Godheim
                  2 Auxiliariess, 1 Bowmen and 1 Rangers moved from Godheim Pass to Godheim
                  1 Hvy-Infantry and 1 Lgt-Cavalry moved from Southern Pontic Desert to Pontic Salt Desert
                  1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                  1 Rangers moved from Warg Caves to Sea Zone 69
                  1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 70
                        Greenskins take Sea Zone 70 from Pirates
                  1 Rangers moved from Sea Zone 70 to Surigard
                  1 Auxiliaries, 1 General and 1 Monster moved from Orcengor to Dusty Mountains
                  1 Auxiliaries and 1 Brown-Dragon moved from Dusty Heights to Dusty Mountains
          
              Combat - Greenskins
                  Battle in Pontic Salt Desert
                      Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                      Barbarians defend with 1 Barbarian
                          Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Salt Desert, round 2 : 1/2 hits, 0.88 expected hits
                          Barbarians roll dice for 1 Barbarian in Pontic Salt Desert, round 2 : 0/1 hits, 0.25 expected hits
                          1 Barbarian owned by the Barbarians lost in Pontic Salt Desert
                      Greenskins win, taking Pontic Salt Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                      Casualties for Barbarians: 1 Barbarian
                  Battle in Godheim
                      Greenskins attack with 2 Auxiliariess, 1 Bowmen and 2 Rangerss
                      Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                          Greenskins roll dice for 2 Auxiliariess, 1 Bowmen and 2 Rangerss in Godheim, round 2 : 0/5 hits, 1.25 expected hits
                          Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 1/2 hits, 0.88 expected hits
                          1 Auxiliaries owned by the Greenskins lost in Godheim
                          Greenskins roll dice for 1 Auxiliaries, 1 Bowmen and 2 Rangerss in Godheim, round 3 : 2/4 hits, 1.00 expected hits
                          Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 3 : 1/2 hits, 0.88 expected hits
                          1 Auxiliaries owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                      Greenskins converts Young-White-Dragon into different units
                      Greenskins win, taking Godheim from Ogres with 1 Bowmen and 2 Rangerss remaining. Battle score for attacker is -4
                      Casualties for Greenskins: 2 Auxiliariess
                      Casualties for Ogres: 1 Ogre
          
              Non Combat Move - Greenskins
          
              Purchase Units - Greenskins
                  Greenskins buy nothing; Remaining resources: 1 PUs; 3 Food; 5 Wood; 4 Metal; 
          
              Turn Complete - Greenskins
                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                  Greenskins collect 32 PUs; end with 33 PUs
                  Units generate -15 PUs; Greenskins end with 18 PUs
                  Units generate 3 Food; Greenskins end with 11 Food
                  Units generate 6 Metal; Greenskins end with 10 Metal
                  Units generate 3 Wood; Greenskins end with 13 Wood
          

          Combat Hit Differential Summary :

          Ogres : 0.25
          Greenskins : -0.13
          Barbarians : -0.25
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Undead round 5

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 5
            
                Combat Move - Undead
                    2 Large-Ships moved from Sea Zone 48 to Sea Zone 49
                    1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49
                    1 Zombies moved from Plagued Fields to The Hinderlands
                          Undead take The Hinderlands from Ogres
                    1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                    1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47
                          Undead take Sea Zone 47 from Pirates
                    1 Auxiliaries moved from East Witching Mountains to The Witching Mountains
                          Undead take The Witching Mountains from Gnolls
                    1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains
                    1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains
            
                Combat - Undead
            
                Non Combat Move - Undead
            
                Purchase Units - Undead
                    Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; 
            
                Place Units - Undead
                    1 Trireme placed in Sea Zone 49
                    1 Bowmen placed in Necroloft
            
                Turn Complete - Undead
                    Undead collect 34 PUs; end with 36 PUs
                    Units generate 6 Wood; Undead end with 7 Wood
                    Units generate 4 Food; Undead end with 6 Food
                    Units generate 3 Metal; Undead end with 3 Metal
                    Units generate -15 PUs; Undead end with 21 PUs
                    Undead creates 1 Zombies in Plagued Fields
            

            Combat Hit Differential Summary :

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.

              Good's back up

              redrumR 1 Reply Last reply Reply Quote 0
              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Lionia round 5

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 5
                
                    Combat Move - Lionia
                        1 Red-Dragon moved from Illyria to Sea Zone 47
                        1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
                        1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
                        1 Air-Balloon moved from Lionport to Sea Zone 55
                        1 Lgt-Infantry moved from Fanebrow to Wolfendale
                              Lionia take Wolfendale from Murlocs
                        1 Spearmen moved from Jade Mountains to Greenshore
                              Lionia take Greenshore from Barbarians
                        1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
                        1 Lgt-Cavalry moved from Illyria to Gate of Illyria
                        1 General moved from Lionport to Orangerock Mountains
                              Lionia take Orangerock Mountains from Kobolds
                
                    Combat - Lionia
                        Battle in Gate of Illyria
                            Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                            Barbarians defend with 1 Barbarian
                                Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                                Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                                1 Barbarian owned by the Barbarians lost in Gate of Illyria
                            Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                            Casualties for Barbarians: 1 Barbarian
                        Battle in Sea Zone 55
                            Lionia attack with 1 Air-Balloon and 2 Large-Ships
                            Pirates defend with 3 Pirates and 2 Pirate-Ships
                                Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                                Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                            1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                            1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                            Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                            Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
                        Battle in Sea Zone 47
                            Lionia attack with 1 Red-Dragon
                            Undead defend with 2 Large-Ships
                                Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                                Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                                Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                                Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                            1 Large-Ship owned by the Undead lost in Sea Zone 47
                                Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                                Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                            Units damaged: 1 Red-Dragon owned by the Lionia
                            1 Large-Ship owned by the Undead lost in Sea Zone 47
                            Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                            Casualties for Undead: 2 Large-Ships
                
                    Non Combat Move - Lionia
                        3 Auxiliariess moved from Freegrass to Lionport
                        1 Auxiliaries moved from Lionport to Lionian Outback
                
                    Purchase Units - Lionia
                        Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
                
                    Place Units - Lionia
                        1 Air-Balloon and 1 Knights placed in Lionport
                
                    Turn Complete - Lionia
                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                        Lionia collect 39 PUs; end with 40 PUs
                        Units generate 6 Metal; Lionia end with 16 Metal
                        Units generate 6 Food; Lionia end with 10 Food
                        Units generate -15 PUs; Lionia end with 25 PUs
                        Units generate 3 Wood; Lionia end with 5 Wood
                

                Combat Hit Differential Summary :

                Undead : -0.88
                Lionia : 0.25
                Pirates : 1.00
                Barbarians : -0.25
                

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Dwarves round 5

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 5
                  
                      Combat Move - Dwarves
                          Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                          1 Gnomes moved from Lost Furlongs to Grimholt
                                Dwarves take Grimholt from Barbarians
                          1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                          1 Lgt-Cavalry moved from Robach to Mebach
                                Dwarves take Mebach from Ogres
                          1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                          1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                          1 Gnomes moved from Sea Zone 37 to Dathic Coast
                                Dwarves take Dathic Coast from Murlocs
                          1 Halflings moved from Halfling Meadows to Ironhorn
                          1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                          1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                          1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                                Dwarves take Dragonback Island from Pirates
                          1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                          1 General moved from Ironhorn to Faranwall
                          3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                          1 Gnomes moved from Adamant Mines to Robach
                  
                      Combat - Dwarves
                  
                      Non Combat Move - Dwarves
                  
                      Purchase Units - Dwarves
                          Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
                  
                      Place Units - Dwarves
                          1 Monoreme placed in Sea Zone 31
                          1 Marines placed in Ironhorn
                  
                      Turn Complete - Dwarves
                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                          Dwarves collect 41 PUs; end with 41 PUs
                          Units generate 9 Food; Dwarves end with 10 Food
                          Units generate 6 Wood; Dwarves end with 6 Wood
                          Units generate -15 PUs; Dwarves end with 26 PUs
                          Units generate 6 Metal; Dwarves end with 17 Metal
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Elves round 5

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 5
                    
                        Combat Move - Elves
                            1 Spearmen moved from East Savanna to Mount Myrin
                                  Elves take Mount Myrin from Barbarians
                            1 Bireme moved from Sea Zone 7 to Sea Zone 6
                            1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                            1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                  Elves take Sea Zone 5 from Pirates
                            1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                            1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                  Elves take Oorsik Hills from Kobolds
                            1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                            1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                            1 Crossbowmen moved from Durlan North Coast to Volodar Point
                                  Elves take Volodar Point from Murlocs
                            2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                            1 Auxiliaries moved from Athondir to Durlan Steppes
                            1 General moved from Athondir to West Savanna
                    
                        Combat - Elves
                            Battle in Rimdell
                    
                        Non Combat Move - Elves
                    
                        Purchase Units - Elves
                            Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
                    
                        Place Units - Elves
                            1 Transport-Ship placed in Sea Zone 8
                    
                        Turn Complete - Elves
                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                            Elves collect 34 PUs; end with 37 PUs
                            Units generate 6 Metal; Elves end with 11 Metal
                            Units generate 7 Food; Elves end with 19 Food
                            Units generate 9 Wood; Elves end with 16 Wood
                            Units generate -15 PUs; Elves end with 22 PUs
                    

                    Combat Hit Differential Summary :

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin @Black_Elk
                      last edited by

                      @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Crowton round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 6
                        
                            Combat Move - Crowton
                                1 Lgt-Cavalry moved from Coldrock to Fromont
                                1 Lgt-Infantry moved from Coldrock to Sealonia
                                1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                                1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                                1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                                1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                                1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                                1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
                        
                            Combat - Crowton
                                Battle in Bahars Landing
                                    Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                    Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                                        Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                                        Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                                    Units damaged: 1 Blue-Dragon owned by the Crowton
                                        2 Barbarians owned by the Barbarians lost in Bahars Landing
                                        Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                                        Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                                        1 Barbarian owned by the Barbarians lost in Bahars Landing
                                    Some non-combat units are destroyed: 
                                    Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                                    Casualties for Barbarians: 3 Barbarians
                        
                            Non Combat Move - Crowton
                                Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                        
                            Purchase Units - Crowton
                                Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
                        
                            Place Units - Crowton
                                1 Hvy-Cavalry placed in Baldor Castle
                                1 Bowmen placed in Stormwood
                        
                            Turn Complete - Crowton
                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                Crowton collect 33 PUs; end with 33 PUs
                                Units generate 9 Wood; Crowton end with 16 Wood
                                Units generate 5 Food; Crowton end with 8 Food
                                Units generate -15 PUs; Crowton end with 18 PUs
                                Units generate 3 Metal; Crowton end with 4 Metal
                        

                        Combat Hit Differential Summary :

                        Crowton : -1.75
                        Barbarians : 0.00
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Greenskins round 6

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 6
                          
                              Combat Move - Greenskins
                                  1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                                  1 Rangers moved from Warg Caves to Sea Zone 69
                                  1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                  1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                                  1 Rangers moved from Surigard to Southern Pontic Desert
                                  1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                                  1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                                  1 Rangers moved from Godheim to Bahar Longcliff
                                  1 Monster moved from Dusty Mountains to Dathic South
                                  1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                  1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                                  1 Auxiliaries moved from Orcengor to Dusty Mountains
                          
                              Combat - Greenskins
                                  Battle in Southern Pontic Desert
                                      Greenskins attack with 2 Rangerss
                                      Barbarians defend with 1 Barbarian
                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                                          Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                                          Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                                          1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                      Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                                      Casualties for Barbarians: 1 Barbarian
                                  Battle in Ponticor
                                      Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                      Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                          Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                                          Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                                          Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                                          Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                                          1 Gnoll owned by the Gnolls lost in Ponticor
                                      Greenskins captures one of Gnolls capitals
                                      Some non-combat units are destroyed: 
                                      Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                      Casualties for Gnolls: 1 Gnoll
                                  Battle in Dathic South
                                      Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                                      Murlocs defend with 1 Murloc
                                          Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                                          1 Murloc owned by the Murlocs lost in Dathic South
                                      Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                                      Casualties for Murlocs: 1 Murloc
                                  Battle in Bahar Longcliff
                                      Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                                      Ogres defend with 1 Ogre and 1 Sawmill
                                          Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                                          Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                                          1 Ogre owned by the Ogres lost in Bahar Longcliff
                                      Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                      Casualties for Ogres: 1 Ogre
                          
                              Non Combat Move - Greenskins
                          
                              Purchase Units - Greenskins
                                  Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
                          
                              Place Units - Greenskins
                                  1 Village placed in Surigard
                                  1 Bowmen placed in Orcengor
                          
                              Turn Complete - Greenskins
                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                  Greenskins collect 36 PUs; end with 36 PUs
                                  Units generate 6 Wood; Greenskins end with 10 Wood
                                  Units generate -15 PUs; Greenskins end with 21 PUs
                                  Units generate 6 Food; Greenskins end with 10 Food
                                  Units generate 6 Metal; Greenskins end with 14 Metal
                          

                          Combat Hit Differential Summary :

                          Gnolls : -0.75
                          Ogres : -0.38
                          Greenskins : 0.50
                          Barbarians : -1.00
                          

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Undead round 6

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 6
                            
                                Combat Move - Undead
                                    1 Zombies moved from Plagued Fields to Dreadpass
                                    1 Trireme moved from Sea Zone 49 to Sea Zone 51
                                    1 Bowmen moved from Necroloft to Sea Zone 51
                                    1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                                    1 Spearmen moved from Great Combe to North Witching Mountains
                                    1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                                    1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                                    1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                                    1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                            
                                Combat - Undead
                                    Battle in Hinderland Settlement
                                        Undead attack with 1 Lgt-Infantry and 1 Zombies
                                        Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                            Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                            Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                        Ogres and Undead reach a stalemate
                                    Battle in South Witching Mountains
                                        Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                        Murlocs defend with 1 Mine and 1 Murloc
                                            Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                            Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                            1 Murloc owned by the Murlocs lost in South Witching Mountains
                                        Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                                        Casualties for Murlocs: 1 Murloc
                            
                                Non Combat Move - Undead
                            
                                Purchase Units - Undead
                                    Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                            
                                Place Units - Undead
                                    1 Giant-Bat placed in Necroloft
                            
                                Turn Complete - Undead
                                    Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                    Undead collect 34 PUs; end with 35 PUs
                                    Units generate 6 Wood; Undead end with 11 Wood
                                    Units generate 4 Food; Undead end with 9 Food
                                    Units generate 6 Metal; Undead end with 7 Metal
                                    Units generate -15 PUs; Undead end with 20 PUs
                                    Undead creates 1 Zombies in Plagued Fields
                            

                            Combat Hit Differential Summary :

                            Ogres : -1.88
                            Undead : -2.13
                            Murlocs : -0.25
                            

                            Savegame

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Lionia round 6

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 6
                              
                                  Combat Move - Lionia
                                      1 unit repaired.
                                      1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                                      1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                                      1 Air-Balloon moved from Lionport to Sea Zone 58
                                      1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                            Lionia take Grand Peaks from Kobolds
                                      1 General moved from Orangerock Mountains to Southern Illyria
                                      1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                                      1 Spearmen moved from Greenshore to Wilderpoint
                                            Lionia take Wilderpoint from Barbarians
                              
                                  Combat - Lionia
                                      Lionia has abandoned Sea Zone 19 to Crowton
                                      Battle in Southern Illyria
                                          Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                                          Barbarians defend with 1 Barbarian
                                              Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                                              Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                                          1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                                          Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                                          Casualties for Lionia: 1 Lgt-Infantry
                                          Casualties for Barbarians: 1 Barbarian
                                      Battle in Sea Zone 51
                                          Lionia attack with 1 Red-Dragon
                                          Undead defend with 1 Trireme
                                              Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                                              Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia
                                              Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                                              Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia
                                              Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                                              Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia
                                              Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                                              Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                                          Units damaged: 1 Red-Dragon owned by the Lionia
                                              1 Trireme owned by the Undead lost in Sea Zone 51
                                          Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                                          Casualties for Undead: 1 Trireme
                                      Battle in Sea Zone 58
                                          Lionia attack with 1 Air-Balloon and 1 Large-Ship
                                          Pirates defend with 3 Pirates and 1 Pirate-Ship
                                              Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                                              Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                                              3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                                          Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                                          Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
                              
                                  Non Combat Move - Lionia
                                      1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                                      1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                                      1 Knights moved from Lionport to Orangerock Mountains
                                      3 Auxiliariess moved from Lionport to Lionian Outback
                                      1 Auxiliaries moved from Lionport to Freegrass
                              
                                  Purchase Units - Lionia
                                      Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
                              
                                  Place Units - Lionia
                                      1 Hvy-Cavalry and 1 Knights placed in Lionport
                              
                                  Turn Complete - Lionia
                                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                      Lionia collect 42 PUs; end with 46 PUs
                                      Units generate 6 Metal; Lionia end with 8 Metal
                                      Units generate 6 Food; Lionia end with 11 Food
                                      Units generate -15 PUs; Lionia end with 31 PUs
                                      Units generate 3 Wood; Lionia end with 6 Wood
                              

                              Combat Hit Differential Summary :

                              Undead : 1.00
                              Lionia : -0.13
                              Pirates : -0.50
                              Barbarians : 0.75
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Dwarves round 6

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 6
                                
                                    Combat Move - Dwarves
                                            Dwarves captures one of Murlocs capitals
                                            Some non-combat units are destroyed: 
                                            Some non-combat units are destroyed: 
                                        1 Lgt-Cavalry moved from Mebach to Dathiwatch
                                              Dwarves take Dathic Hollows from Murlocs
                                              Dwarves take Dathiwatch from Murlocs
                                        1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                                        1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                                        1 Auxiliaries moved from Faranwall to Mithrildon
                                              Dwarves take Mithrildon from Crowton
                                        1 Auxiliaries moved from Ironhorn to Sea Zone 31
                                        1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                                        1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                                              Dwarves take Fruity Lagoon from Pirates
                                        1 General moved from Faranwall to West Parnesis Desert
                                              Dwarves take West Parnesis Desert from Kobolds
                                        1 Gnomes moved from Dathic Coast to Dathic Hollows
                                        1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                        1 Gnomes moved from Grimholt to Lost Furlongs
                                        1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                                        1 Halflings moved from Halfling Meadows to Sea Zone 36
                                        1 Halflings moved from Sea Zone 36 to Duskwick
                                              Dwarves take Duskwick from Barbarians
                                        3 Auxiliariess moved from East Parnesis Desert to Faranwall
                                        1 Spearmen moved from East Parnesis Desert to Faranwall
                                        1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                                        1 Marines moved from East Parnesis Desert to Faranwall
                                        1 Marines moved from Ironhorn to East Parnesis Desert
                                        3 Halflingss moved from Ironhorn to East Parnesis Desert
                                        1 General moved from West Parnesis Desert to East Parnesis Desert
                                
                                    Combat - Dwarves
                                        Battle in Sea Zone 19
                                            Dwarves attack with 1 Monoreme
                                            Crowton defend with 1 Small-Ship
                                                Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                                                Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Small-Ship owned by the Crowton lost in Sea Zone 19
                                            Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                                            Casualties for Crowton: 1 Small-Ship
                                        Battle in Glassville
                                            Dwarves attack with 1 Lgt-Infantry
                                            Crowton defend with 1 Marines and 1 Village
                                                Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                                                Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                            1 Lgt-Infantry owned by the Dwarves lost in Glassville
                                            Crowton win with 1 Marines remaining. Battle score for attacker is -9
                                            Casualties for Dwarves: 1 Lgt-Infantry
                                
                                    Non Combat Move - Dwarves
                                
                                    Purchase Units - Dwarves
                                        Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
                                
                                    Place Units - Dwarves
                                        1 Small-Ship placed in Sea Zone 28
                                        1 Knights placed in Dol Ulum
                                
                                    Turn Complete - Dwarves
                                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                        Dwarves collect 50 PUs; end with 56 PUs
                                        Units generate 7 Food; Dwarves end with 14 Food
                                        Units generate 9 Wood; Dwarves end with 9 Wood
                                        Units generate -15 PUs; Dwarves end with 41 PUs
                                        Units generate 6 Metal; Dwarves end with 12 Metal
                                

                                Combat Hit Differential Summary :

                                Crowton : 0.50
                                Dwarves : 0.13
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Elves round 6

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 6
                                  
                                      Combat Move - Elves
                                          1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                                                Elves take Rimdell Inlands from Murlocs
                                          1 Spearmen moved from Mount Myrin to East Savanna
                                          1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                                                Elves take Doomed Bridge from Gnolls
                                          1 Bireme moved from Sea Zone 5 to Sea Zone 6
                                          1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                                          1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                                          1 Auxiliaries moved from Sea Zone 5 to Rimdell
                                          1 Auxiliaries moved from Athondir to Sea Zone 8
                                          1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                          1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                                          1 Wood-Elves moved from Oorsik Hills to South Savanna
                                                Elves take South Savanna from Kobolds
                                          1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                          1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                                          2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                                          1 Crossbowmen moved from Volodar Point to North Durlan Hills
                                          1 Auxiliaries moved from Durlan Ranges to The Outlands
                                          1 General moved from West Savanna to South Savanna
                                          1 Auxiliaries moved from Durlan Steppes to West Savanna
                                  
                                      Combat - Elves
                                  
                                      Non Combat Move - Elves
                                  
                                      Purchase Units - Elves
                                          Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
                                  
                                      Place Units - Elves
                                          1 Bireme and 1 Transport-Ship placed in Sea Zone 8
                                  
                                      Turn Complete - Elves
                                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                          Elves collect 37 PUs; end with 37 PUs
                                          Units generate 6 Metal; Elves end with 13 Metal
                                          Units generate 7 Food; Elves end with 23 Food
                                          Units generate 9 Wood; Elves end with 10 Wood
                                          Units generate -15 PUs; Elves end with 22 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • FrostionF Offline
                                    Frostion Admin
                                    last edited by Frostion

                                    There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

                                    Can the AI be programmed to learn this?

                                    I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

                                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                    • redrumR Offline
                                      redrum Admin @Frostion
                                      last edited by redrum

                                      @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                                      For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                                      The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Crowton round 7

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 7
                                        
                                            Combat Move - Crowton
                                                1 unit repaired.
                                                1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                                      Crowton take Northern Baldoria from Barbarians
                                                1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                                      Crowton take Southern Baldoria from Barbarians
                                                2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                                                1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                                                1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                                                1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                                                1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                                      Crowton take Garwald from Dwarves
                                                1 Lgt-Cavalry moved from Fromont to Stormwood
                                                1 Lgt-Infantry moved from Sealonia to Fromont
                                                1 Marines moved from Glassville to Iceburn
                                        
                                            Combat - Crowton
                                        
                                            Non Combat Move - Crowton
                                        
                                            Purchase Units - Crowton
                                                Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                                        
                                            Place Units - Crowton
                                                1 Small-Ship placed in Sea Zone 26
                                                1 Spearmen placed in Stormwood
                                        
                                            Turn Complete - Crowton
                                                Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                                Crowton collect 34 PUs; end with 34 PUs
                                                Units generate 9 Wood; Crowton end with 17 Wood
                                                Units generate 6 Food; Crowton end with 8 Food
                                                Units generate -15 PUs; Crowton end with 19 PUs
                                                Units generate 3 Metal; Crowton end with 3 Metal
                                        

                                        Combat Hit Differential Summary :

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Greenskins round 7

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Greenskins
                                                  1 Auxiliaries moved from Dusty Heights to Badlands
                                                        Greenskins take Badlands from Gnolls
                                                  1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                                  1 Auxiliaries moved from Dathic South to Dathic East
                                                        Greenskins take Dathic East from Murlocs
                                                  1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                                                  1 Monster moved from Dathic South to Dathic East
                                                  1 Brown-Dragon moved from Dathic East to Silverdeep
                                                  1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                                                  1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                                                  1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                                  1 Rangers moved from Warg Caves to Sea Zone 69
                                                  1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                                  1 Rangers moved from Southern Pontic Desert to Kallingdor
                                                  1 Rangers moved from Sea Zone 71 to Kallingdor
                                                  1 Rangers moved from Southern Pontic Desert to Kallingdor
                                                  1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                                        Greenskins take Western Pontic Desert from Gnolls
                                                  1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                                                  1 Hvy-Infantry moved from Ponticor to Pontic Desert
                                          
                                              Combat - Greenskins
                                                  Battle in Kallingdor
                                                      Greenskins attack with 3 Rangerss
                                                      Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                                          Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                                          Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                                          1 Rangers owned by the Greenskins lost in Kallingdor
                                                          Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                                          Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                                          1 Barbarian owned by the Barbarians lost in Kallingdor
                                                          Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                                          1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                                                      Greenskins captures one of Barbarians capitals
                                                      Some non-combat units are destroyed: 
                                                      Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                                                      Casualties for Greenskins: 2 Rangerss
                                                      Casualties for Barbarians: 2 Barbarians
                                                  Battle in Pontic Desert
                                                      Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                      Gnolls defend with 1 Gnoll
                                                          Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                                      1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                                          Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                          1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                                                      Gnolls win with no units remaining. Battle score for attacker is -10
                                                      Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                      Casualties for Gnolls: 1 Gnoll
                                                  Battle in Silverdeep
                                                      Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                                      Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                                          Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                                          Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                                          1 Ogre owned by the Ogres lost in Silverdeep
                                                      Greenskins captures one of Ogres capitals
                                                      Some non-combat units are destroyed: 
                                                      Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                                      Casualties for Ogres: 1 Ogre
                                          
                                              Non Combat Move - Greenskins
                                          
                                              Purchase Units - Greenskins
                                                  Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                                          
                                              Place Units - Greenskins
                                                  1 Knights placed in Surigard
                                                  1 Lgt-Cavalry placed in Orcengor
                                          
                                              Turn Complete - Greenskins
                                                  Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                  Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                  Greenskins collect 45 PUs; end with 45 PUs
                                                  Units generate 10 Food; Greenskins end with 14 Food
                                                  Units generate 6 Wood; Greenskins end with 14 Wood
                                                  Units generate 9 Metal; Greenskins end with 10 Metal
                                                  Units generate -15 PUs; Greenskins end with 30 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls : 1.25
                                          Ogres : -0.50
                                          Greenskins : -1.13
                                          Barbarians : 0.13
                                          

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Undead round 7

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 7
                                            
                                                Combat Move - Undead
                                                    1 Giant-Bat moved from Necroloft to Lifeless Barrens
                                                    1 Zombies moved from Dreadpass to Lifeless Barrens
                                                    1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                                                    1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                                          Undead take Hells Crossing from Murlocs
                                                    1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                                                    1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                                                    1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                                    1 Zombies moved from Plagued Fields to Dreadpass
                                            
                                                Combat - Undead
                                                    Battle in Hellbrook
                                                        Undead attack with 1 Hvy-Cavalry
                                                        Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                            Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                                            Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                                        1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                                        Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                                        Casualties for Undead: 1 Hvy-Cavalry
                                                    Battle in Lifeless Barrens
                                                        Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                                        Barbarians defend with 1 Barbarian
                                                            Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                                            Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                                            Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                                            Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                                            Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                                            1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                                        Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                                        Casualties for Undead: 1 Zombies
                                                        Casualties for Barbarians: 1 Barbarian
                                                    Battle in Cape Despair
                                                        Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                                        Murlocs defend with 1 Murloc
                                                            Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                                            Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                                            1 Auxiliaries owned by the Undead lost in Cape Despair
                                                            Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                                            Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                                        1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                                        Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                                        Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                                        Casualties for Murlocs: 1 Murloc
                                                    Battle in West Witching Mountains
                                                        Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                                        Gnolls defend with 1 Gnoll
                                                            Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                                            Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                            1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                                        Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                                        Casualties for Gnolls: 1 Gnoll
                                            
                                                Non Combat Move - Undead
                                            
                                                Purchase Units - Undead
                                                    Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                                            
                                                Place Units - Undead
                                                    1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                                            
                                                Turn Complete - Undead
                                                    Undead collect 38 PUs; end with 39 PUs
                                                    Units generate 6 Wood; Undead end with 13 Wood
                                                    Units generate 4 Food; Undead end with 5 Food
                                                    Units generate 6 Metal; Undead end with 6 Metal
                                                    Units generate -15 PUs; Undead end with 24 PUs
                                                    Undead creates 1 Zombies in Plagued Fields
                                            

                                            Combat Hit Differential Summary :

                                            Gnolls : -0.50
                                            Undead : -3.13
                                            Murlocs : 2.25
                                            Barbarians : -0.13
                                            

                                            Savegame

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