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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Elves round 4

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 4
      
          Combat Move - Elves
                  Some non-combat units are destroyed: 
              1 Spearmen moved from North Savanna to East Savanna
                    Elves take East Savanna from Kobolds
              1 Bireme moved from Sea Zone 7 to Sea Zone 8
              1 Auxiliaries moved from Athondir to Sea Zone 8
              1 Auxiliaries and 1 Bireme moved from Sea Zone 8 to Sea Zone 7
              1 Lgt-Infantry and 1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                    Elves take Oorsik Tirith from Kobolds
              1 Auxiliaries moved from Sea Zone 7 to Oorsik Forest
              1 Lgt-Cavalry moved from The Outlands to Durlan North Coast
              1 Auxiliaries moved from Durlan Steppes to Durlan Ranges
                    Elves take Durlan Ranges from Murlocs
      
          Combat - Elves
      
          Non Combat Move - Elves
      
          Purchase Units - Elves
              Note to players Elves: An Elven General stands ready in Athondir.Generals are capable of supporting up to 5 military units in battle. These 5 units will receive attack and defense bonuses. Generals are also capabl....
              Trigger Elves acquire a General: Elves has 1 General placed in Athondir
              Elves buy 1 Crossbowmen; Remaining resources: 0 PUs; 7 Food; 5 Wood; 3 Metal; 
      
          Place Units - Elves
              1 Crossbowmen placed in Durlan North Coast
      
          Turn Complete - Elves
              Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
              Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
              Elves collect 27 PUs; end with 27 PUs
              Units generate 3 Metal; Elves end with 6 Metal
              Units generate 6 Food; Elves end with 13 Food
              Units generate 9 Wood; Elves end with 14 Wood
              Units generate -15 PUs; Elves end with 12 PUs
      

      Combat Hit Differential Summary :

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Greenskins round 5

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 5
        
            Combat Move - Greenskins
                1 Rangers moved from Orcengor to Godheim
                2 Auxiliariess, 1 Bowmen and 1 Rangers moved from Godheim Pass to Godheim
                1 Hvy-Infantry and 1 Lgt-Cavalry moved from Southern Pontic Desert to Pontic Salt Desert
                1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                1 Rangers moved from Warg Caves to Sea Zone 69
                1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 70
                      Greenskins take Sea Zone 70 from Pirates
                1 Rangers moved from Sea Zone 70 to Surigard
                1 Auxiliaries, 1 General and 1 Monster moved from Orcengor to Dusty Mountains
                1 Auxiliaries and 1 Brown-Dragon moved from Dusty Heights to Dusty Mountains
        
            Combat - Greenskins
                Battle in Pontic Salt Desert
                    Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                    Barbarians defend with 1 Barbarian
                        Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Salt Desert, round 2 : 1/2 hits, 0.88 expected hits
                        Barbarians roll dice for 1 Barbarian in Pontic Salt Desert, round 2 : 0/1 hits, 0.25 expected hits
                        1 Barbarian owned by the Barbarians lost in Pontic Salt Desert
                    Greenskins win, taking Pontic Salt Desert from Barbarians with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                    Casualties for Barbarians: 1 Barbarian
                Battle in Godheim
                    Greenskins attack with 2 Auxiliariess, 1 Bowmen and 2 Rangerss
                    Ogres defend with 1 Mine, 1 Ogre and 1 Young-White-Dragon
                        Greenskins roll dice for 2 Auxiliariess, 1 Bowmen and 2 Rangerss in Godheim, round 2 : 0/5 hits, 1.25 expected hits
                        Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 2 : 1/2 hits, 0.88 expected hits
                        1 Auxiliaries owned by the Greenskins lost in Godheim
                        Greenskins roll dice for 1 Auxiliaries, 1 Bowmen and 2 Rangerss in Godheim, round 3 : 2/4 hits, 1.00 expected hits
                        Ogres roll dice for 1 Ogre and 1 Young-White-Dragon in Godheim, round 3 : 1/2 hits, 0.88 expected hits
                        1 Auxiliaries owned by the Greenskins and 1 Ogre owned by the Ogres lost in Godheim
                    Greenskins converts Young-White-Dragon into different units
                    Greenskins win, taking Godheim from Ogres with 1 Bowmen and 2 Rangerss remaining. Battle score for attacker is -4
                    Casualties for Greenskins: 2 Auxiliariess
                    Casualties for Ogres: 1 Ogre
        
            Non Combat Move - Greenskins
        
            Purchase Units - Greenskins
                Greenskins buy nothing; Remaining resources: 1 PUs; 3 Food; 5 Wood; 4 Metal; 
        
            Turn Complete - Greenskins
                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                Greenskins collect 32 PUs; end with 33 PUs
                Units generate -15 PUs; Greenskins end with 18 PUs
                Units generate 3 Food; Greenskins end with 11 Food
                Units generate 6 Metal; Greenskins end with 10 Metal
                Units generate 3 Wood; Greenskins end with 13 Wood
        

        Combat Hit Differential Summary :

        Ogres : 0.25
        Greenskins : -0.13
        Barbarians : -0.25
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Undead round 5

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 5
          
              Combat Move - Undead
                  2 Large-Ships moved from Sea Zone 48 to Sea Zone 49
                  1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Necroloft to Sea Zone 49
                  1 Zombies moved from Plagued Fields to The Hinderlands
                        Undead take The Hinderlands from Ogres
                  1 Lgt-Infantry moved from Hinderland Zone 3 to The Hinderlands
                  1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 2 Large-Ships moved from Sea Zone 49 to Sea Zone 47
                        Undead take Sea Zone 47 from Pirates
                  1 Auxiliaries moved from East Witching Mountains to The Witching Mountains
                        Undead take The Witching Mountains from Gnolls
                  1 Lgt-Infantry moved from East Witching Mountains to The Witching Mountains
                  1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Sea Zone 47 to East Witching Mountains
          
              Combat - Undead
          
              Non Combat Move - Undead
          
              Purchase Units - Undead
                  Undead buy 1 Bowmen and 1 Trireme; Remaining resources: 2 PUs; 2 Food; 1 Wood; 0 Metal; 
          
              Place Units - Undead
                  1 Trireme placed in Sea Zone 49
                  1 Bowmen placed in Necroloft
          
              Turn Complete - Undead
                  Undead collect 34 PUs; end with 36 PUs
                  Units generate 6 Wood; Undead end with 7 Wood
                  Units generate 4 Food; Undead end with 6 Food
                  Units generate 3 Metal; Undead end with 3 Metal
                  Units generate -15 PUs; Undead end with 21 PUs
                  Undead creates 1 Zombies in Plagued Fields
          

          Combat Hit Differential Summary :

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            Well looks like the Greenskins recovered from their setback of the previous round. Somehow they took took control of the brown dragon on defense, after being attacked by an obviously incompetent Gnoll. Then snagged the white dragon on the attack. Hopefully they make a difference for the forces of Evil lol.

            Good's back up

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Lionia round 5

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 5
              
                  Combat Move - Lionia
                      1 Red-Dragon moved from Illyria to Sea Zone 47
                      1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
                      1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
                      1 Air-Balloon moved from Lionport to Sea Zone 55
                      1 Lgt-Infantry moved from Fanebrow to Wolfendale
                            Lionia take Wolfendale from Murlocs
                      1 Spearmen moved from Jade Mountains to Greenshore
                            Lionia take Greenshore from Barbarians
                      1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
                      1 Lgt-Cavalry moved from Illyria to Gate of Illyria
                      1 General moved from Lionport to Orangerock Mountains
                            Lionia take Orangerock Mountains from Kobolds
              
                  Combat - Lionia
                      Battle in Gate of Illyria
                          Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                          Barbarians defend with 1 Barbarian
                              Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                              Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                              1 Barbarian owned by the Barbarians lost in Gate of Illyria
                          Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                          Casualties for Barbarians: 1 Barbarian
                      Battle in Sea Zone 55
                          Lionia attack with 1 Air-Balloon and 2 Large-Ships
                          Pirates defend with 3 Pirates and 2 Pirate-Ships
                              Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                              Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                          1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                          1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                          Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                          Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
                      Battle in Sea Zone 47
                          Lionia attack with 1 Red-Dragon
                          Undead defend with 2 Large-Ships
                              Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                              Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                              Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                              Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                          1 Large-Ship owned by the Undead lost in Sea Zone 47
                              Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                              Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                          Units damaged: 1 Red-Dragon owned by the Lionia
                          1 Large-Ship owned by the Undead lost in Sea Zone 47
                          Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                          Casualties for Undead: 2 Large-Ships
              
                  Non Combat Move - Lionia
                      3 Auxiliariess moved from Freegrass to Lionport
                      1 Auxiliaries moved from Lionport to Lionian Outback
              
                  Purchase Units - Lionia
                      Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
              
                  Place Units - Lionia
                      1 Air-Balloon and 1 Knights placed in Lionport
              
                  Turn Complete - Lionia
                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                      Lionia collect 39 PUs; end with 40 PUs
                      Units generate 6 Metal; Lionia end with 16 Metal
                      Units generate 6 Food; Lionia end with 10 Food
                      Units generate -15 PUs; Lionia end with 25 PUs
                      Units generate 3 Wood; Lionia end with 5 Wood
              

              Combat Hit Differential Summary :

              Undead : -0.88
              Lionia : 0.25
              Pirates : 1.00
              Barbarians : -0.25
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Dwarves round 5

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 5
                
                    Combat Move - Dwarves
                        Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                        1 Gnomes moved from Lost Furlongs to Grimholt
                              Dwarves take Grimholt from Barbarians
                        1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                        1 Lgt-Cavalry moved from Robach to Mebach
                              Dwarves take Mebach from Ogres
                        1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                        1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                        1 Gnomes moved from Sea Zone 37 to Dathic Coast
                              Dwarves take Dathic Coast from Murlocs
                        1 Halflings moved from Halfling Meadows to Ironhorn
                        1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                        1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                              Dwarves take Dragonback Island from Pirates
                        1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                        1 General moved from Ironhorn to Faranwall
                        3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                        1 Gnomes moved from Adamant Mines to Robach
                
                    Combat - Dwarves
                
                    Non Combat Move - Dwarves
                
                    Purchase Units - Dwarves
                        Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
                
                    Place Units - Dwarves
                        1 Monoreme placed in Sea Zone 31
                        1 Marines placed in Ironhorn
                
                    Turn Complete - Dwarves
                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                        Dwarves collect 41 PUs; end with 41 PUs
                        Units generate 9 Food; Dwarves end with 10 Food
                        Units generate 6 Wood; Dwarves end with 6 Wood
                        Units generate -15 PUs; Dwarves end with 26 PUs
                        Units generate 6 Metal; Dwarves end with 17 Metal
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Elves round 5

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 5
                  
                      Combat Move - Elves
                          1 Spearmen moved from East Savanna to Mount Myrin
                                Elves take Mount Myrin from Barbarians
                          1 Bireme moved from Sea Zone 7 to Sea Zone 6
                          1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                          1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                Elves take Sea Zone 5 from Pirates
                          1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                          1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                Elves take Oorsik Hills from Kobolds
                          1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                          1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                          1 Crossbowmen moved from Durlan North Coast to Volodar Point
                                Elves take Volodar Point from Murlocs
                          2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                          1 Auxiliaries moved from Athondir to Durlan Steppes
                          1 General moved from Athondir to West Savanna
                  
                      Combat - Elves
                          Battle in Rimdell
                  
                      Non Combat Move - Elves
                  
                      Purchase Units - Elves
                          Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
                  
                      Place Units - Elves
                          1 Transport-Ship placed in Sea Zone 8
                  
                      Turn Complete - Elves
                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                          Elves collect 34 PUs; end with 37 PUs
                          Units generate 6 Metal; Elves end with 11 Metal
                          Units generate 7 Food; Elves end with 19 Food
                          Units generate 9 Wood; Elves end with 16 Wood
                          Units generate -15 PUs; Elves end with 22 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • redrumR Offline
                    redrum Admin @Black_Elk
                    last edited by

                    @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Crowton round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 6
                      
                          Combat Move - Crowton
                              1 Lgt-Cavalry moved from Coldrock to Fromont
                              1 Lgt-Infantry moved from Coldrock to Sealonia
                              1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                              1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                              1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                              1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                              1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                              1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                              1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
                      
                          Combat - Crowton
                              Battle in Bahars Landing
                                  Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                  Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                                      Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                                      Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                                  Units damaged: 1 Blue-Dragon owned by the Crowton
                                      2 Barbarians owned by the Barbarians lost in Bahars Landing
                                      Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                                      Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                                      1 Barbarian owned by the Barbarians lost in Bahars Landing
                                  Some non-combat units are destroyed: 
                                  Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                                  Casualties for Barbarians: 3 Barbarians
                      
                          Non Combat Move - Crowton
                              Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                              Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                      
                          Purchase Units - Crowton
                              Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
                      
                          Place Units - Crowton
                              1 Hvy-Cavalry placed in Baldor Castle
                              1 Bowmen placed in Stormwood
                      
                          Turn Complete - Crowton
                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                              Crowton collect 33 PUs; end with 33 PUs
                              Units generate 9 Wood; Crowton end with 16 Wood
                              Units generate 5 Food; Crowton end with 8 Food
                              Units generate -15 PUs; Crowton end with 18 PUs
                              Units generate 3 Metal; Crowton end with 4 Metal
                      

                      Combat Hit Differential Summary :

                      Crowton : -1.75
                      Barbarians : 0.00
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Greenskins round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 6
                        
                            Combat Move - Greenskins
                                1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                                1 Rangers moved from Warg Caves to Sea Zone 69
                                1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                                1 Rangers moved from Surigard to Southern Pontic Desert
                                1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                                1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                                1 Rangers moved from Godheim to Bahar Longcliff
                                1 Monster moved from Dusty Mountains to Dathic South
                                1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                                1 Auxiliaries moved from Orcengor to Dusty Mountains
                        
                            Combat - Greenskins
                                Battle in Southern Pontic Desert
                                    Greenskins attack with 2 Rangerss
                                    Barbarians defend with 1 Barbarian
                                        Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                                        Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                        Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                                        Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                                        Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                                        Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                                        Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                                        Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                                        1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                                    Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                                    Casualties for Barbarians: 1 Barbarian
                                Battle in Ponticor
                                    Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                    Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                        Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                                        Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                                        Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                                        Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                                        1 Gnoll owned by the Gnolls lost in Ponticor
                                    Greenskins captures one of Gnolls capitals
                                    Some non-combat units are destroyed: 
                                    Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                    Casualties for Gnolls: 1 Gnoll
                                Battle in Dathic South
                                    Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                                    Murlocs defend with 1 Murloc
                                        Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                                        1 Murloc owned by the Murlocs lost in Dathic South
                                    Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                                    Casualties for Murlocs: 1 Murloc
                                Battle in Bahar Longcliff
                                    Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                                    Ogres defend with 1 Ogre and 1 Sawmill
                                        Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                                        Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                                        1 Ogre owned by the Ogres lost in Bahar Longcliff
                                    Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                    Casualties for Ogres: 1 Ogre
                        
                            Non Combat Move - Greenskins
                        
                            Purchase Units - Greenskins
                                Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
                        
                            Place Units - Greenskins
                                1 Village placed in Surigard
                                1 Bowmen placed in Orcengor
                        
                            Turn Complete - Greenskins
                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                Greenskins collect 36 PUs; end with 36 PUs
                                Units generate 6 Wood; Greenskins end with 10 Wood
                                Units generate -15 PUs; Greenskins end with 21 PUs
                                Units generate 6 Food; Greenskins end with 10 Food
                                Units generate 6 Metal; Greenskins end with 14 Metal
                        

                        Combat Hit Differential Summary :

                        Gnolls : -0.75
                        Ogres : -0.38
                        Greenskins : 0.50
                        Barbarians : -1.00
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Undead round 6

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 6
                          
                              Combat Move - Undead
                                  1 Zombies moved from Plagued Fields to Dreadpass
                                  1 Trireme moved from Sea Zone 49 to Sea Zone 51
                                  1 Bowmen moved from Necroloft to Sea Zone 51
                                  1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                                  1 Spearmen moved from Great Combe to North Witching Mountains
                                  1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                                  1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                                  1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                                  1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                          
                              Combat - Undead
                                  Battle in Hinderland Settlement
                                      Undead attack with 1 Lgt-Infantry and 1 Zombies
                                      Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                          Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                          Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                          Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                                      Ogres and Undead reach a stalemate
                                  Battle in South Witching Mountains
                                      Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                                      Murlocs defend with 1 Mine and 1 Murloc
                                          Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                          Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                          1 Murloc owned by the Murlocs lost in South Witching Mountains
                                      Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                                      Casualties for Murlocs: 1 Murloc
                          
                              Non Combat Move - Undead
                          
                              Purchase Units - Undead
                                  Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                          
                              Place Units - Undead
                                  1 Giant-Bat placed in Necroloft
                          
                              Turn Complete - Undead
                                  Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                  Undead collect 34 PUs; end with 35 PUs
                                  Units generate 6 Wood; Undead end with 11 Wood
                                  Units generate 4 Food; Undead end with 9 Food
                                  Units generate 6 Metal; Undead end with 7 Metal
                                  Units generate -15 PUs; Undead end with 20 PUs
                                  Undead creates 1 Zombies in Plagued Fields
                          

                          Combat Hit Differential Summary :

                          Ogres : -1.88
                          Undead : -2.13
                          Murlocs : -0.25
                          

                          Savegame

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Lionia round 6

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 6
                            
                                Combat Move - Lionia
                                    1 unit repaired.
                                    1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                                    1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                                    1 Air-Balloon moved from Lionport to Sea Zone 58
                                    1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                          Lionia take Grand Peaks from Kobolds
                                    1 General moved from Orangerock Mountains to Southern Illyria
                                    1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                                    1 Spearmen moved from Greenshore to Wilderpoint
                                          Lionia take Wilderpoint from Barbarians
                            
                                Combat - Lionia
                                    Lionia has abandoned Sea Zone 19 to Crowton
                                    Battle in Southern Illyria
                                        Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                                        Barbarians defend with 1 Barbarian
                                            Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                                            Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                                        1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                                        Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                                        Casualties for Lionia: 1 Lgt-Infantry
                                        Casualties for Barbarians: 1 Barbarian
                                    Battle in Sea Zone 51
                                        Lionia attack with 1 Red-Dragon
                                        Undead defend with 1 Trireme
                                            Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                                            Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                                        Units damaged: 1 Red-Dragon owned by the Lionia
                                            Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                                            Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                                        Units damaged: 1 Red-Dragon owned by the Lionia
                                            Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                                            Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                                        Units damaged: 1 Red-Dragon owned by the Lionia
                                            Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                                            Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                                        Units damaged: 1 Red-Dragon owned by the Lionia
                                            1 Trireme owned by the Undead lost in Sea Zone 51
                                        Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                                        Casualties for Undead: 1 Trireme
                                    Battle in Sea Zone 58
                                        Lionia attack with 1 Air-Balloon and 1 Large-Ship
                                        Pirates defend with 3 Pirates and 1 Pirate-Ship
                                            Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                                            Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                                            3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                                        Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                                        Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
                            
                                Non Combat Move - Lionia
                                    1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                                    1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                                    1 Knights moved from Lionport to Orangerock Mountains
                                    3 Auxiliariess moved from Lionport to Lionian Outback
                                    1 Auxiliaries moved from Lionport to Freegrass
                            
                                Purchase Units - Lionia
                                    Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
                            
                                Place Units - Lionia
                                    1 Hvy-Cavalry and 1 Knights placed in Lionport
                            
                                Turn Complete - Lionia
                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                    Lionia collect 42 PUs; end with 46 PUs
                                    Units generate 6 Metal; Lionia end with 8 Metal
                                    Units generate 6 Food; Lionia end with 11 Food
                                    Units generate -15 PUs; Lionia end with 31 PUs
                                    Units generate 3 Wood; Lionia end with 6 Wood
                            

                            Combat Hit Differential Summary :

                            Undead : 1.00
                            Lionia : -0.13
                            Pirates : -0.50
                            Barbarians : 0.75
                            

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Dwarves round 6

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 6
                              
                                  Combat Move - Dwarves
                                          Dwarves captures one of Murlocs capitals
                                          Some non-combat units are destroyed: 
                                          Some non-combat units are destroyed: 
                                      1 Lgt-Cavalry moved from Mebach to Dathiwatch
                                            Dwarves take Dathic Hollows from Murlocs
                                            Dwarves take Dathiwatch from Murlocs
                                      1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                                      1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                                      1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                                      1 Auxiliaries moved from Faranwall to Mithrildon
                                            Dwarves take Mithrildon from Crowton
                                      1 Auxiliaries moved from Ironhorn to Sea Zone 31
                                      1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                                      1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                                            Dwarves take Fruity Lagoon from Pirates
                                      1 General moved from Faranwall to West Parnesis Desert
                                            Dwarves take West Parnesis Desert from Kobolds
                                      1 Gnomes moved from Dathic Coast to Dathic Hollows
                                      1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                      1 Gnomes moved from Grimholt to Lost Furlongs
                                      1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                                      1 Halflings moved from Halfling Meadows to Sea Zone 36
                                      1 Halflings moved from Sea Zone 36 to Duskwick
                                            Dwarves take Duskwick from Barbarians
                                      3 Auxiliariess moved from East Parnesis Desert to Faranwall
                                      1 Spearmen moved from East Parnesis Desert to Faranwall
                                      1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                                      1 Marines moved from East Parnesis Desert to Faranwall
                                      1 Marines moved from Ironhorn to East Parnesis Desert
                                      3 Halflingss moved from Ironhorn to East Parnesis Desert
                                      1 General moved from West Parnesis Desert to East Parnesis Desert
                              
                                  Combat - Dwarves
                                      Battle in Sea Zone 19
                                          Dwarves attack with 1 Monoreme
                                          Crowton defend with 1 Small-Ship
                                              Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                                              Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                                          1 Small-Ship owned by the Crowton lost in Sea Zone 19
                                          Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                                          Casualties for Crowton: 1 Small-Ship
                                      Battle in Glassville
                                          Dwarves attack with 1 Lgt-Infantry
                                          Crowton defend with 1 Marines and 1 Village
                                              Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                                              Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                          1 Lgt-Infantry owned by the Dwarves lost in Glassville
                                          Crowton win with 1 Marines remaining. Battle score for attacker is -9
                                          Casualties for Dwarves: 1 Lgt-Infantry
                              
                                  Non Combat Move - Dwarves
                              
                                  Purchase Units - Dwarves
                                      Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
                              
                                  Place Units - Dwarves
                                      1 Small-Ship placed in Sea Zone 28
                                      1 Knights placed in Dol Ulum
                              
                                  Turn Complete - Dwarves
                                      Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                      Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                      Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                      Dwarves collect 50 PUs; end with 56 PUs
                                      Units generate 7 Food; Dwarves end with 14 Food
                                      Units generate 9 Wood; Dwarves end with 9 Wood
                                      Units generate -15 PUs; Dwarves end with 41 PUs
                                      Units generate 6 Metal; Dwarves end with 12 Metal
                              

                              Combat Hit Differential Summary :

                              Crowton : 0.50
                              Dwarves : 0.13
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Elves round 6

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 6
                                
                                    Combat Move - Elves
                                        1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                                              Elves take Rimdell Inlands from Murlocs
                                        1 Spearmen moved from Mount Myrin to East Savanna
                                        1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                                              Elves take Doomed Bridge from Gnolls
                                        1 Bireme moved from Sea Zone 5 to Sea Zone 6
                                        1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                                        1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                                        1 Auxiliaries moved from Sea Zone 5 to Rimdell
                                        1 Auxiliaries moved from Athondir to Sea Zone 8
                                        1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                        1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                                        1 Wood-Elves moved from Oorsik Hills to South Savanna
                                              Elves take South Savanna from Kobolds
                                        1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                        1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                                        2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                                        1 Crossbowmen moved from Volodar Point to North Durlan Hills
                                        1 Auxiliaries moved from Durlan Ranges to The Outlands
                                        1 General moved from West Savanna to South Savanna
                                        1 Auxiliaries moved from Durlan Steppes to West Savanna
                                
                                    Combat - Elves
                                
                                    Non Combat Move - Elves
                                
                                    Purchase Units - Elves
                                        Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
                                
                                    Place Units - Elves
                                        1 Bireme and 1 Transport-Ship placed in Sea Zone 8
                                
                                    Turn Complete - Elves
                                        Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                        Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                        Elves collect 37 PUs; end with 37 PUs
                                        Units generate 6 Metal; Elves end with 13 Metal
                                        Units generate 7 Food; Elves end with 23 Food
                                        Units generate 9 Wood; Elves end with 10 Wood
                                        Units generate -15 PUs; Elves end with 22 PUs
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by Frostion

                                  There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

                                  Can the AI be programmed to learn this?

                                  I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                                  • redrumR Offline
                                    redrum Admin @Frostion
                                    last edited by redrum

                                    @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                                    For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                                    The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Crowton round 7

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 7
                                      
                                          Combat Move - Crowton
                                              1 unit repaired.
                                              1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                                    Crowton take Northern Baldoria from Barbarians
                                              1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                                    Crowton take Southern Baldoria from Barbarians
                                              2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                                              1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                                              1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                                              1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                                              1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                                    Crowton take Garwald from Dwarves
                                              1 Lgt-Cavalry moved from Fromont to Stormwood
                                              1 Lgt-Infantry moved from Sealonia to Fromont
                                              1 Marines moved from Glassville to Iceburn
                                      
                                          Combat - Crowton
                                      
                                          Non Combat Move - Crowton
                                      
                                          Purchase Units - Crowton
                                              Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                                      
                                          Place Units - Crowton
                                              1 Small-Ship placed in Sea Zone 26
                                              1 Spearmen placed in Stormwood
                                      
                                          Turn Complete - Crowton
                                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                              Crowton collect 34 PUs; end with 34 PUs
                                              Units generate 9 Wood; Crowton end with 17 Wood
                                              Units generate 6 Food; Crowton end with 8 Food
                                              Units generate -15 PUs; Crowton end with 19 PUs
                                              Units generate 3 Metal; Crowton end with 3 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Greenskins round 7

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 7
                                        
                                            Combat Move - Greenskins
                                                1 Auxiliaries moved from Dusty Heights to Badlands
                                                      Greenskins take Badlands from Gnolls
                                                1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                                1 Auxiliaries moved from Dathic South to Dathic East
                                                      Greenskins take Dathic East from Murlocs
                                                1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                                                1 Monster moved from Dathic South to Dathic East
                                                1 Brown-Dragon moved from Dathic East to Silverdeep
                                                1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                                                1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                                                1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                                1 Rangers moved from Warg Caves to Sea Zone 69
                                                1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                                1 Rangers moved from Southern Pontic Desert to Kallingdor
                                                1 Rangers moved from Sea Zone 71 to Kallingdor
                                                1 Rangers moved from Southern Pontic Desert to Kallingdor
                                                1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                                      Greenskins take Western Pontic Desert from Gnolls
                                                1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                                                1 Hvy-Infantry moved from Ponticor to Pontic Desert
                                        
                                            Combat - Greenskins
                                                Battle in Kallingdor
                                                    Greenskins attack with 3 Rangerss
                                                    Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                                        Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                                        Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                                        1 Rangers owned by the Greenskins lost in Kallingdor
                                                        Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                                        Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                                        1 Barbarian owned by the Barbarians lost in Kallingdor
                                                        Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                                        Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                                        1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                                                    Greenskins captures one of Barbarians capitals
                                                    Some non-combat units are destroyed: 
                                                    Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                                                    Casualties for Greenskins: 2 Rangerss
                                                    Casualties for Barbarians: 2 Barbarians
                                                Battle in Pontic Desert
                                                    Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                    Gnolls defend with 1 Gnoll
                                                        Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                                        Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                                    1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                                        Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                        Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                        1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                                                    Gnolls win with no units remaining. Battle score for attacker is -10
                                                    Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                                                    Casualties for Gnolls: 1 Gnoll
                                                Battle in Silverdeep
                                                    Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                                    Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                                        Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                                        Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                                        1 Ogre owned by the Ogres lost in Silverdeep
                                                    Greenskins captures one of Ogres capitals
                                                    Some non-combat units are destroyed: 
                                                    Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                                    Casualties for Ogres: 1 Ogre
                                        
                                            Non Combat Move - Greenskins
                                        
                                            Purchase Units - Greenskins
                                                Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                                        
                                            Place Units - Greenskins
                                                1 Knights placed in Surigard
                                                1 Lgt-Cavalry placed in Orcengor
                                        
                                            Turn Complete - Greenskins
                                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                Greenskins collect 45 PUs; end with 45 PUs
                                                Units generate 10 Food; Greenskins end with 14 Food
                                                Units generate 6 Wood; Greenskins end with 14 Wood
                                                Units generate 9 Metal; Greenskins end with 10 Metal
                                                Units generate -15 PUs; Greenskins end with 30 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Gnolls : 1.25
                                        Ogres : -0.50
                                        Greenskins : -1.13
                                        Barbarians : 0.13
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Undead round 7

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Undead
                                                  1 Giant-Bat moved from Necroloft to Lifeless Barrens
                                                  1 Zombies moved from Dreadpass to Lifeless Barrens
                                                  1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                                                  1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                                        Undead take Hells Crossing from Murlocs
                                                  1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                                                  1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                                                  1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                                  1 Zombies moved from Plagued Fields to Dreadpass
                                          
                                              Combat - Undead
                                                  Battle in Hellbrook
                                                      Undead attack with 1 Hvy-Cavalry
                                                      Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                          Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                                          Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                                      1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                                      Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                                      Casualties for Undead: 1 Hvy-Cavalry
                                                  Battle in Lifeless Barrens
                                                      Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                                      Barbarians defend with 1 Barbarian
                                                          Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                                          Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                                          Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                                          Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                                          1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                                      Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                                      Casualties for Undead: 1 Zombies
                                                      Casualties for Barbarians: 1 Barbarian
                                                  Battle in Cape Despair
                                                      Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                                      Murlocs defend with 1 Murloc
                                                          Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                                          Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                                          1 Auxiliaries owned by the Undead lost in Cape Despair
                                                          Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                                          Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                                      1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                                      Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                                      Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                                      Casualties for Murlocs: 1 Murloc
                                                  Battle in West Witching Mountains
                                                      Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                                      Gnolls defend with 1 Gnoll
                                                          Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                                          Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                          1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                                      Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                                      Casualties for Gnolls: 1 Gnoll
                                          
                                              Non Combat Move - Undead
                                          
                                              Purchase Units - Undead
                                                  Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                                          
                                              Place Units - Undead
                                                  1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                                          
                                              Turn Complete - Undead
                                                  Undead collect 38 PUs; end with 39 PUs
                                                  Units generate 6 Wood; Undead end with 13 Wood
                                                  Units generate 4 Food; Undead end with 5 Food
                                                  Units generate 6 Metal; Undead end with 6 Metal
                                                  Units generate -15 PUs; Undead end with 24 PUs
                                                  Undead creates 1 Zombies in Plagued Fields
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls : -0.50
                                          Undead : -3.13
                                          Murlocs : 2.25
                                          Barbarians : -0.13
                                          

                                          Savegame

                                          1 Reply Last reply Reply Quote 0
                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                                            Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

                                            redrumR 1 Reply Last reply Reply Quote 1

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