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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • redrumR Offline
      redrum Admin
      last edited by

      TripleA Turn Summary: Lionia round 5

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 5
      
          Combat Move - Lionia
              1 Red-Dragon moved from Illyria to Sea Zone 47
              1 Large-Ship moved from Sea Zone 56 to Sea Zone 55
              1 Large-Ship moved from Sea Zone 59 to Sea Zone 55
              1 Air-Balloon moved from Lionport to Sea Zone 55
              1 Lgt-Infantry moved from Fanebrow to Wolfendale
                    Lionia take Wolfendale from Murlocs
              1 Spearmen moved from Jade Mountains to Greenshore
                    Lionia take Greenshore from Barbarians
              1 Crusaders and 1 Lgt-Infantry moved from Jade Rivers to Gate of Illyria
              1 Lgt-Cavalry moved from Illyria to Gate of Illyria
              1 General moved from Lionport to Orangerock Mountains
                    Lionia take Orangerock Mountains from Kobolds
      
          Combat - Lionia
              Battle in Gate of Illyria
                  Lionia attack with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry
                  Barbarians defend with 1 Barbarian
                      Lionia roll dice for 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry in Gate of Illyria, round 2 : 2/3 hits, 1.13 expected hits
                      Barbarians roll dice for 1 Barbarian in Gate of Illyria, round 2 : 0/1 hits, 0.25 expected hits
                      1 Barbarian owned by the Barbarians lost in Gate of Illyria
                  Lionia win, taking Gate of Illyria from Barbarians with 1 Crusaders, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                  Casualties for Barbarians: 1 Barbarian
              Battle in Sea Zone 55
                  Lionia attack with 1 Air-Balloon and 2 Large-Ships
                  Pirates defend with 3 Pirates and 2 Pirate-Ships
                      Lionia roll dice for 1 Air-Balloon and 2 Large-Ships in Sea Zone 55, round 2 : 0/3 hits, 1.13 expected hits
                      Pirates roll dice for 2 Pirate-Ships in Sea Zone 55, round 2 : 2/2 hits, 1.00 expected hits
                  1 Air-Balloon owned by the Lionia and 1 Large-Ship owned by the Lionia lost in Sea Zone 55
                  1 Large-Ship owned by the Lionia retreated to Sea Zone 56
                  Pirates win with 2 Pirate-Ships remaining. Battle score for attacker is -18
                  Casualties for Lionia: 1 Air-Balloon and 1 Large-Ship
              Battle in Sea Zone 47
                  Lionia attack with 1 Red-Dragon
                  Undead defend with 2 Large-Ships
                      Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 2 : 0/1 hits, 0.50 expected hits
                      Undead roll dice for 2 Large-Ships in Sea Zone 47, round 2 : 0/2 hits, 0.75 expected hits
                      Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 3 : 1/1 hits, 0.50 expected hits
                      Undead roll dice for 2 Large-Ships in Sea Zone 47, round 3 : 0/2 hits, 0.75 expected hits
                  1 Large-Ship owned by the Undead lost in Sea Zone 47
                      Lionia roll dice for 1 Red-Dragon in Sea Zone 47, round 4 : 1/1 hits, 0.50 expected hits
                      Undead roll dice for 1 Large-Ship in Sea Zone 47, round 4 : 1/1 hits, 0.38 expected hits
                  Units damaged: 1 Red-Dragon owned by the Lionia
                  1 Large-Ship owned by the Undead lost in Sea Zone 47
                  Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 22
                  Casualties for Undead: 2 Large-Ships
      
          Non Combat Move - Lionia
              3 Auxiliariess moved from Freegrass to Lionport
              1 Auxiliaries moved from Lionport to Lionian Outback
      
          Purchase Units - Lionia
              Lionia buy 1 Air-Balloon and 1 Knights; Remaining resources: 1 PUs; 4 Food; 2 Wood; 10 Metal; 
      
          Place Units - Lionia
              1 Air-Balloon and 1 Knights placed in Lionport
      
          Turn Complete - Lionia
              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
              Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
              Lionia collect 39 PUs; end with 40 PUs
              Units generate 6 Metal; Lionia end with 16 Metal
              Units generate 6 Food; Lionia end with 10 Food
              Units generate -15 PUs; Lionia end with 25 PUs
              Units generate 3 Wood; Lionia end with 5 Wood
      

      Combat Hit Differential Summary :

      Undead : -0.88
      Lionia : 0.25
      Pirates : 1.00
      Barbarians : -0.25
      

      Savegame

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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      • redrumR Offline
        redrum Admin
        last edited by

        TripleA Turn Summary: Dwarves round 5

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 5
        
            Combat Move - Dwarves
                Trigger Dwarven fishing in Sea Zone 20: Dwarves has 1 Fish placed in Sea Zone 20
                1 Gnomes moved from Lost Furlongs to Grimholt
                      Dwarves take Grimholt from Barbarians
                1 Lgt-Infantry moved from Arctic Zone 9 to Sea Zone 20
                1 Lgt-Cavalry moved from Robach to Mebach
                      Dwarves take Mebach from Ogres
                1 Gnomes moved from Gnomen Lowland to Sea Zone 36
                1 Gnomes and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 37
                1 Gnomes moved from Sea Zone 37 to Dathic Coast
                      Dwarves take Dathic Coast from Murlocs
                1 Halflings moved from Halfling Meadows to Ironhorn
                1 Auxiliaries and 1 Hvy-Infantry moved from Kumbadur Hills to Faranwall
                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 20 to Sea Zone 23
                1 Lgt-Infantry moved from Sea Zone 23 to Dragonback Island
                      Dwarves take Dragonback Island from Pirates
                1 Water-Dragon moved from Sea Zone 32 to Sea Zone 31
                1 General moved from Ironhorn to Faranwall
                3 Auxiliariess, 1 Lgt-Infantry, 2 Mariness and 1 Spearmen moved from Ironhorn to East Parnesis Desert
                1 Gnomes moved from Adamant Mines to Robach
        
            Combat - Dwarves
        
            Non Combat Move - Dwarves
        
            Purchase Units - Dwarves
                Dwarves buy 1 Marines and 1 Monoreme; Remaining resources: 0 PUs; 1 Food; 0 Wood; 11 Metal; 
        
            Place Units - Dwarves
                1 Monoreme placed in Sea Zone 31
                1 Marines placed in Ironhorn
        
            Turn Complete - Dwarves
                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                Dwarves collect 41 PUs; end with 41 PUs
                Units generate 9 Food; Dwarves end with 10 Food
                Units generate 6 Wood; Dwarves end with 6 Wood
                Units generate -15 PUs; Dwarves end with 26 PUs
                Units generate 6 Metal; Dwarves end with 17 Metal
        

        Combat Hit Differential Summary :

        Savegame

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Elves round 5

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 5
          
              Combat Move - Elves
                  1 Spearmen moved from East Savanna to Mount Myrin
                        Elves take Mount Myrin from Barbarians
                  1 Bireme moved from Sea Zone 7 to Sea Zone 6
                  1 Lgt-Infantry moved from Oorsik Tirith to Sea Zone 6
                  1 Bireme and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                        Elves take Sea Zone 5 from Pirates
                  1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                  1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                        Elves take Oorsik Hills from Kobolds
                  1 Wood-Elves moved from Oorsik Forest to Oorsik Tirith
                  1 Lgt-Cavalry moved from Durlan North Coast to The Outlands
                  1 Crossbowmen moved from Durlan North Coast to Volodar Point
                        Elves take Volodar Point from Murlocs
                  2 Lgt-Infantrys moved from Durlan North Coast to North Durlan Hills
                  1 Auxiliaries moved from Athondir to Durlan Steppes
                  1 General moved from Athondir to West Savanna
          
              Combat - Elves
                  Battle in Rimdell
          
              Non Combat Move - Elves
          
              Purchase Units - Elves
                  Elves buy 1 Transport-Ship; Remaining resources: 3 PUs; 12 Food; 7 Wood; 5 Metal; 
          
              Place Units - Elves
                  1 Transport-Ship placed in Sea Zone 8
          
              Turn Complete - Elves
                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                  Elves collect 34 PUs; end with 37 PUs
                  Units generate 6 Metal; Elves end with 11 Metal
                  Units generate 7 Food; Elves end with 19 Food
                  Units generate 9 Wood; Elves end with 16 Wood
                  Units generate -15 PUs; Elves end with 22 PUs
          

          Combat Hit Differential Summary :

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Yeah, gonna be a tough game for good against all those dragons. The dragon essentially gifting itself to you was pretty funny though.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Crowton round 6

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 6
              
                  Combat Move - Crowton
                      1 Lgt-Cavalry moved from Coldrock to Fromont
                      1 Lgt-Infantry moved from Coldrock to Sealonia
                      1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                      1 Auxiliaries and 1 Spearmen moved from Maragorn to Sea Zone 26
                      1 Hvy-Cavalry moved from Bahar Woods to Bahars Landing
                      1 Auxiliaries, 1 Blue-Dragon, 1 General and 1 Lgt-Infantry moved from Bahar Woods to Bahars Landing
                      1 Large-Ship moved from Sea Zone 34 to Sea Zone 26
                      1 Auxiliaries, 2 Large-Ships and 1 Spearmen moved from Sea Zone 26 to Sea Zone 34
                      1 Auxiliaries and 1 Spearmen moved from Sea Zone 34 to Baldor Castle
              
                  Combat - Crowton
                      Battle in Bahars Landing
                          Crowton attack with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                          Barbarians defend with 3 Barbarians, 1 Barbarian-Village and 1 Cattle
                              Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 2 : 2/5 hits, 2.88 expected hits
                              Barbarians roll dice for 3 Barbarians in Bahars Landing, round 2 : 1/3 hits, 0.75 expected hits
                          Units damaged: 1 Blue-Dragon owned by the Crowton
                              2 Barbarians owned by the Barbarians lost in Bahars Landing
                              Crowton roll dice for 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in Bahars Landing, round 3 : 2/5 hits, 2.88 expected hits
                              Barbarians roll dice for 1 Barbarian in Bahars Landing, round 3 : 0/1 hits, 0.25 expected hits
                              1 Barbarian owned by the Barbarians lost in Bahars Landing
                          Some non-combat units are destroyed: 
                          Crowton win, taking Bahars Landing from Barbarians with 1 Auxiliaries, 1 Blue-Dragon, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 27
                          Casualties for Barbarians: 3 Barbarians
              
                  Non Combat Move - Crowton
                      Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                      Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
              
                  Purchase Units - Crowton
                      Crowton buy 1 Bowmen and 1 Hvy-Cavalry; Remaining resources: 0 PUs; 3 Food; 7 Wood; 1 Metal; 
              
                  Place Units - Crowton
                      1 Hvy-Cavalry placed in Baldor Castle
                      1 Bowmen placed in Stormwood
              
                  Turn Complete - Crowton
                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                      Crowton collect 33 PUs; end with 33 PUs
                      Units generate 9 Wood; Crowton end with 16 Wood
                      Units generate 5 Food; Crowton end with 8 Food
                      Units generate -15 PUs; Crowton end with 18 PUs
                      Units generate 3 Metal; Crowton end with 4 Metal
              

              Combat Hit Differential Summary :

              Crowton : -1.75
              Barbarians : 0.00
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                TripleA Turn Summary: Greenskins round 6

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 6
                
                    Combat Move - Greenskins
                        1 Monoreme moved from Sea Zone 70 to Sea Zone 69
                        1 Rangers moved from Warg Caves to Sea Zone 69
                        1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                        1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
                        1 Rangers moved from Surigard to Southern Pontic Desert
                        1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
                        1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
                        1 Rangers moved from Godheim to Bahar Longcliff
                        1 Monster moved from Dusty Mountains to Dathic South
                        1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                        1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
                        1 Auxiliaries moved from Orcengor to Dusty Mountains
                
                    Combat - Greenskins
                        Battle in Southern Pontic Desert
                            Greenskins attack with 2 Rangerss
                            Barbarians defend with 1 Barbarian
                                Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                                Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                                Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                                Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                                Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                                Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                                Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                                Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                                1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                            Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                            Casualties for Barbarians: 1 Barbarian
                        Battle in Ponticor
                            Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                            Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                                Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                                Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                                Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                                1 Gnoll owned by the Gnolls lost in Ponticor
                            Greenskins captures one of Gnolls capitals
                            Some non-combat units are destroyed: 
                            Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                            Casualties for Gnolls: 1 Gnoll
                        Battle in Dathic South
                            Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                            Murlocs defend with 1 Murloc
                                Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                                1 Murloc owned by the Murlocs lost in Dathic South
                            Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                            Casualties for Murlocs: 1 Murloc
                        Battle in Bahar Longcliff
                            Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                            Ogres defend with 1 Ogre and 1 Sawmill
                                Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                                Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                                1 Ogre owned by the Ogres lost in Bahar Longcliff
                            Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                            Casualties for Ogres: 1 Ogre
                
                    Non Combat Move - Greenskins
                
                    Purchase Units - Greenskins
                        Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
                
                    Place Units - Greenskins
                        1 Village placed in Surigard
                        1 Bowmen placed in Orcengor
                
                    Turn Complete - Greenskins
                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                        Greenskins collect 36 PUs; end with 36 PUs
                        Units generate 6 Wood; Greenskins end with 10 Wood
                        Units generate -15 PUs; Greenskins end with 21 PUs
                        Units generate 6 Food; Greenskins end with 10 Food
                        Units generate 6 Metal; Greenskins end with 14 Metal
                

                Combat Hit Differential Summary :

                Gnolls : -0.75
                Ogres : -0.38
                Greenskins : 0.50
                Barbarians : -1.00
                

                Savegame

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                • Black_ElkB Offline
                  Black_Elk
                  last edited by

                  TripleA Turn Summary: Undead round 6

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 6
                  
                      Combat Move - Undead
                          1 Zombies moved from Plagued Fields to Dreadpass
                          1 Trireme moved from Sea Zone 49 to Sea Zone 51
                          1 Bowmen moved from Necroloft to Sea Zone 51
                          1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                          1 Spearmen moved from Great Combe to North Witching Mountains
                          1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                          1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                          1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                          1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
                  
                      Combat - Undead
                          Battle in Hinderland Settlement
                              Undead attack with 1 Lgt-Infantry and 1 Zombies
                              Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                                  Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                                  Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                                  Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                              Ogres and Undead reach a stalemate
                          Battle in South Witching Mountains
                              Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                              Murlocs defend with 1 Mine and 1 Murloc
                                  Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                                  Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                                  1 Murloc owned by the Murlocs lost in South Witching Mountains
                              Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                              Casualties for Murlocs: 1 Murloc
                  
                      Non Combat Move - Undead
                  
                      Purchase Units - Undead
                          Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
                  
                      Place Units - Undead
                          1 Giant-Bat placed in Necroloft
                  
                      Turn Complete - Undead
                          Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                          Undead collect 34 PUs; end with 35 PUs
                          Units generate 6 Wood; Undead end with 11 Wood
                          Units generate 4 Food; Undead end with 9 Food
                          Units generate 6 Metal; Undead end with 7 Metal
                          Units generate -15 PUs; Undead end with 20 PUs
                          Undead creates 1 Zombies in Plagued Fields
                  

                  Combat Hit Differential Summary :

                  Ogres : -1.88
                  Undead : -2.13
                  Murlocs : -0.25
                  

                  Savegame

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                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Lionia round 6

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 6
                    
                        Combat Move - Lionia
                            1 unit repaired.
                            1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                            1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                            1 Air-Balloon moved from Lionport to Sea Zone 58
                            1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                                  Lionia take Grand Peaks from Kobolds
                            1 General moved from Orangerock Mountains to Southern Illyria
                            1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                            1 Spearmen moved from Greenshore to Wilderpoint
                                  Lionia take Wilderpoint from Barbarians
                    
                        Combat - Lionia
                            Lionia has abandoned Sea Zone 19 to Crowton
                            Battle in Southern Illyria
                                Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                                Barbarians defend with 1 Barbarian
                                    Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                                    Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                                1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                                Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                                Casualties for Lionia: 1 Lgt-Infantry
                                Casualties for Barbarians: 1 Barbarian
                            Battle in Sea Zone 51
                                Lionia attack with 1 Red-Dragon
                                Undead defend with 1 Trireme
                                    Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                                    Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                                Units damaged: 1 Red-Dragon owned by the Lionia
                                    Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                                    Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                                Units damaged: 1 Red-Dragon owned by the Lionia
                                    Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                                    Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                                Units damaged: 1 Red-Dragon owned by the Lionia
                                    Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                                    Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                                Units damaged: 1 Red-Dragon owned by the Lionia
                                    1 Trireme owned by the Undead lost in Sea Zone 51
                                Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                                Casualties for Undead: 1 Trireme
                            Battle in Sea Zone 58
                                Lionia attack with 1 Air-Balloon and 1 Large-Ship
                                Pirates defend with 3 Pirates and 1 Pirate-Ship
                                    Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                                    Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                                    3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                                Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                                Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
                    
                        Non Combat Move - Lionia
                            1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                            1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                            1 Knights moved from Lionport to Orangerock Mountains
                            3 Auxiliariess moved from Lionport to Lionian Outback
                            1 Auxiliaries moved from Lionport to Freegrass
                    
                        Purchase Units - Lionia
                            Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
                    
                        Place Units - Lionia
                            1 Hvy-Cavalry and 1 Knights placed in Lionport
                    
                        Turn Complete - Lionia
                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                            Lionia collect 42 PUs; end with 46 PUs
                            Units generate 6 Metal; Lionia end with 8 Metal
                            Units generate 6 Food; Lionia end with 11 Food
                            Units generate -15 PUs; Lionia end with 31 PUs
                            Units generate 3 Wood; Lionia end with 6 Wood
                    

                    Combat Hit Differential Summary :

                    Undead : 1.00
                    Lionia : -0.13
                    Pirates : -0.50
                    Barbarians : 0.75
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Dwarves round 6

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 6
                      
                          Combat Move - Dwarves
                                  Dwarves captures one of Murlocs capitals
                                  Some non-combat units are destroyed: 
                                  Some non-combat units are destroyed: 
                              1 Lgt-Cavalry moved from Mebach to Dathiwatch
                                    Dwarves take Dathic Hollows from Murlocs
                                    Dwarves take Dathiwatch from Murlocs
                              1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                              1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                              1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                              1 Auxiliaries moved from Faranwall to Mithrildon
                                    Dwarves take Mithrildon from Crowton
                              1 Auxiliaries moved from Ironhorn to Sea Zone 31
                              1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                              1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                                    Dwarves take Fruity Lagoon from Pirates
                              1 General moved from Faranwall to West Parnesis Desert
                                    Dwarves take West Parnesis Desert from Kobolds
                              1 Gnomes moved from Dathic Coast to Dathic Hollows
                              1 Gnomes moved from Gnomen Lowland to Dol Ulum
                              1 Gnomes moved from Grimholt to Lost Furlongs
                              1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                              1 Halflings moved from Halfling Meadows to Sea Zone 36
                              1 Halflings moved from Sea Zone 36 to Duskwick
                                    Dwarves take Duskwick from Barbarians
                              3 Auxiliariess moved from East Parnesis Desert to Faranwall
                              1 Spearmen moved from East Parnesis Desert to Faranwall
                              1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                              1 Marines moved from East Parnesis Desert to Faranwall
                              1 Marines moved from Ironhorn to East Parnesis Desert
                              3 Halflingss moved from Ironhorn to East Parnesis Desert
                              1 General moved from West Parnesis Desert to East Parnesis Desert
                      
                          Combat - Dwarves
                              Battle in Sea Zone 19
                                  Dwarves attack with 1 Monoreme
                                  Crowton defend with 1 Small-Ship
                                      Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                                      Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                                  1 Small-Ship owned by the Crowton lost in Sea Zone 19
                                  Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                                  Casualties for Crowton: 1 Small-Ship
                              Battle in Glassville
                                  Dwarves attack with 1 Lgt-Infantry
                                  Crowton defend with 1 Marines and 1 Village
                                      Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                                      Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                  1 Lgt-Infantry owned by the Dwarves lost in Glassville
                                  Crowton win with 1 Marines remaining. Battle score for attacker is -9
                                  Casualties for Dwarves: 1 Lgt-Infantry
                      
                          Non Combat Move - Dwarves
                      
                          Purchase Units - Dwarves
                              Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
                      
                          Place Units - Dwarves
                              1 Small-Ship placed in Sea Zone 28
                              1 Knights placed in Dol Ulum
                      
                          Turn Complete - Dwarves
                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                              Dwarves collect 50 PUs; end with 56 PUs
                              Units generate 7 Food; Dwarves end with 14 Food
                              Units generate 9 Wood; Dwarves end with 9 Wood
                              Units generate -15 PUs; Dwarves end with 41 PUs
                              Units generate 6 Metal; Dwarves end with 12 Metal
                      

                      Combat Hit Differential Summary :

                      Crowton : 0.50
                      Dwarves : 0.13
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Elves round 6

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 6
                        
                            Combat Move - Elves
                                1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                                      Elves take Rimdell Inlands from Murlocs
                                1 Spearmen moved from Mount Myrin to East Savanna
                                1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                                      Elves take Doomed Bridge from Gnolls
                                1 Bireme moved from Sea Zone 5 to Sea Zone 6
                                1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                                1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                                1 Auxiliaries moved from Sea Zone 5 to Rimdell
                                1 Auxiliaries moved from Athondir to Sea Zone 8
                                1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                                1 Wood-Elves moved from Oorsik Hills to South Savanna
                                      Elves take South Savanna from Kobolds
                                1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                                1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                                2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                                1 Crossbowmen moved from Volodar Point to North Durlan Hills
                                1 Auxiliaries moved from Durlan Ranges to The Outlands
                                1 General moved from West Savanna to South Savanna
                                1 Auxiliaries moved from Durlan Steppes to West Savanna
                        
                            Combat - Elves
                        
                            Non Combat Move - Elves
                        
                            Purchase Units - Elves
                                Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
                        
                            Place Units - Elves
                                1 Bireme and 1 Transport-Ship placed in Sea Zone 8
                        
                            Turn Complete - Elves
                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                Elves collect 37 PUs; end with 37 PUs
                                Units generate 6 Metal; Elves end with 13 Metal
                                Units generate 7 Food; Elves end with 23 Food
                                Units generate 9 Wood; Elves end with 10 Wood
                                Units generate -15 PUs; Elves end with 22 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • FrostionF Offline
                          Frostion Admin
                          last edited by Frostion

                          There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

                          Can the AI be programmed to learn this?

                          I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

                          Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                          • redrumR Offline
                            redrum Admin @Frostion
                            last edited by redrum

                            @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                            For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                            The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Crowton round 7

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 7
                              
                                  Combat Move - Crowton
                                      1 unit repaired.
                                      1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                            Crowton take Northern Baldoria from Barbarians
                                      1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                            Crowton take Southern Baldoria from Barbarians
                                      2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                                      1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                                      1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                            Crowton take Garwald from Dwarves
                                      1 Lgt-Cavalry moved from Fromont to Stormwood
                                      1 Lgt-Infantry moved from Sealonia to Fromont
                                      1 Marines moved from Glassville to Iceburn
                              
                                  Combat - Crowton
                              
                                  Non Combat Move - Crowton
                              
                                  Purchase Units - Crowton
                                      Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                              
                                  Place Units - Crowton
                                      1 Small-Ship placed in Sea Zone 26
                                      1 Spearmen placed in Stormwood
                              
                                  Turn Complete - Crowton
                                      Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                      Crowton collect 34 PUs; end with 34 PUs
                                      Units generate 9 Wood; Crowton end with 17 Wood
                                      Units generate 6 Food; Crowton end with 8 Food
                                      Units generate -15 PUs; Crowton end with 19 PUs
                                      Units generate 3 Metal; Crowton end with 3 Metal
                              

                              Combat Hit Differential Summary :

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Greenskins round 7

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 7
                                
                                    Combat Move - Greenskins
                                        1 Auxiliaries moved from Dusty Heights to Badlands
                                              Greenskins take Badlands from Gnolls
                                        1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                                        1 Auxiliaries moved from Dathic South to Dathic East
                                              Greenskins take Dathic East from Murlocs
                                        1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                                        1 Monster moved from Dathic South to Dathic East
                                        1 Brown-Dragon moved from Dathic East to Silverdeep
                                        1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                                        1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                                        1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                        1 Rangers moved from Warg Caves to Sea Zone 69
                                        1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                        1 Rangers moved from Southern Pontic Desert to Kallingdor
                                        1 Rangers moved from Sea Zone 71 to Kallingdor
                                        1 Rangers moved from Southern Pontic Desert to Kallingdor
                                        1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                              Greenskins take Western Pontic Desert from Gnolls
                                        1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                                        1 Hvy-Infantry moved from Ponticor to Pontic Desert
                                
                                    Combat - Greenskins
                                        Battle in Kallingdor
                                            Greenskins attack with 3 Rangerss
                                            Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                                Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                                Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                                1 Rangers owned by the Greenskins lost in Kallingdor
                                                Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                                Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                                1 Barbarian owned by the Barbarians lost in Kallingdor
                                                Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                                Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                                1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                                            Greenskins captures one of Barbarians capitals
                                            Some non-combat units are destroyed: 
                                            Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                                            Casualties for Greenskins: 2 Rangerss
                                            Casualties for Barbarians: 2 Barbarians
                                        Battle in Pontic Desert
                                            Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                            Gnolls defend with 1 Gnoll
                                                Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                                Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                            1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                                Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                                1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                                            Gnolls win with no units remaining. Battle score for attacker is -10
                                            Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                                            Casualties for Gnolls: 1 Gnoll
                                        Battle in Silverdeep
                                            Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                            Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                                Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                                Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                                1 Ogre owned by the Ogres lost in Silverdeep
                                            Greenskins captures one of Ogres capitals
                                            Some non-combat units are destroyed: 
                                            Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                            Casualties for Ogres: 1 Ogre
                                
                                    Non Combat Move - Greenskins
                                
                                    Purchase Units - Greenskins
                                        Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                                
                                    Place Units - Greenskins
                                        1 Knights placed in Surigard
                                        1 Lgt-Cavalry placed in Orcengor
                                
                                    Turn Complete - Greenskins
                                        Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                        Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                        Greenskins collect 45 PUs; end with 45 PUs
                                        Units generate 10 Food; Greenskins end with 14 Food
                                        Units generate 6 Wood; Greenskins end with 14 Wood
                                        Units generate 9 Metal; Greenskins end with 10 Metal
                                        Units generate -15 PUs; Greenskins end with 30 PUs
                                

                                Combat Hit Differential Summary :

                                Gnolls : 1.25
                                Ogres : -0.50
                                Greenskins : -1.13
                                Barbarians : 0.13
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Undead round 7

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 7
                                  
                                      Combat Move - Undead
                                          1 Giant-Bat moved from Necroloft to Lifeless Barrens
                                          1 Zombies moved from Dreadpass to Lifeless Barrens
                                          1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                                          1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                                Undead take Hells Crossing from Murlocs
                                          1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                                          1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                                          1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                          1 Zombies moved from Plagued Fields to Dreadpass
                                  
                                      Combat - Undead
                                          Battle in Hellbrook
                                              Undead attack with 1 Hvy-Cavalry
                                              Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                  Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                                  Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                              1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                              Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                              Casualties for Undead: 1 Hvy-Cavalry
                                          Battle in Lifeless Barrens
                                              Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                              Barbarians defend with 1 Barbarian
                                                  Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                                  Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                                  Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                                  Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                                  1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                              Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                              Casualties for Undead: 1 Zombies
                                              Casualties for Barbarians: 1 Barbarian
                                          Battle in Cape Despair
                                              Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                              Murlocs defend with 1 Murloc
                                                  Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                                  Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                                  1 Auxiliaries owned by the Undead lost in Cape Despair
                                                  Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                                  Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                              1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                              Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                              Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                              Casualties for Murlocs: 1 Murloc
                                          Battle in West Witching Mountains
                                              Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                              Gnolls defend with 1 Gnoll
                                                  Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                                  Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                                  1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                              Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                              Casualties for Gnolls: 1 Gnoll
                                  
                                      Non Combat Move - Undead
                                  
                                      Purchase Units - Undead
                                          Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                                  
                                      Place Units - Undead
                                          1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                                  
                                      Turn Complete - Undead
                                          Undead collect 38 PUs; end with 39 PUs
                                          Units generate 6 Wood; Undead end with 13 Wood
                                          Units generate 4 Food; Undead end with 5 Food
                                          Units generate 6 Metal; Undead end with 6 Metal
                                          Units generate -15 PUs; Undead end with 24 PUs
                                          Undead creates 1 Zombies in Plagued Fields
                                  

                                  Combat Hit Differential Summary :

                                  Gnolls : -0.50
                                  Undead : -3.13
                                  Murlocs : 2.25
                                  Barbarians : -0.13
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                                    Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

                                    redrumR 1 Reply Last reply Reply Quote 1
                                    • redrumR Offline
                                      redrum Admin @Black_Elk
                                      last edited by

                                      @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Lionia round 7

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 7
                                        
                                            Combat Move - Lionia
                                                1 unit repaired.
                                                1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                                      Lionia take Scavendeep from Kobolds
                                                3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                                                1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                                                1 General moved from Southern Illyria to Crystal Strand
                                                1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                                                1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                                                1 Marines moved from Broken Peninsula to Sea Zone 59
                                                1 Auxiliaries moved from Lionport to Sea Zone 59
                                                1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                                      Lionia take Sea Zone 64 from Pirates
                                                      Lionia take Sea Zone 65 from Pirates
                                                1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                                        
                                            Combat - Lionia
                                                Lionia creates battle in territory Sea Zone 51
                                                Battle in Crab Island
                                                Battle in Cape Despair
                                                    Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                                    Undead defend with 1 General
                                                        Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                                        Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                                        1 General owned by the Undead lost in Cape Despair
                                                    Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                                    Casualties for Undead: 1 General
                                                Battle in Crystal Strand
                                                    Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                                    Gnolls defend with 1 Cattle and 1 Gnoll
                                                        Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                                        Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                                        1 Gnoll owned by the Gnolls lost in Crystal Strand
                                                    Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                                    Casualties for Gnolls: 1 Gnoll
                                        
                                            Non Combat Move - Lionia
                                                3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                                                1 Crusaders moved from Southern Illyria to Orangerock Mountains
                                                1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                                                1 Auxiliaries moved from Freegrass to Lion Heights
                                                1 Spearmen moved from Wilderpoint to Greenshore
                                                1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                                                1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                                        
                                            Purchase Units - Lionia
                                                Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Small-Ship placed in Sea Zone 56
                                                1 Hvy-Cavalry placed in Lionport
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 47 PUs; end with 49 PUs
                                                Units generate 9 Metal; Lionia end with 10 Metal
                                                Units generate 8 Food; Lionia end with 13 Food
                                                Units generate -15 PUs; Lionia end with 34 PUs
                                                Units generate 3 Wood; Lionia end with 8 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Gnolls : -0.38
                                        Undead : -0.63
                                        Lionia : -1.25
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 7

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 7
                                          
                                              Combat Move - Dwarves
                                                  Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                  1 Gnomes moved from Lost Furlongs to Wild Arids
                                                        Dwarves take Wild Arids from Barbarians
                                                  1 Halflings moved from Duskwick to Troll Mountains
                                                        Dwarves take Troll Mountains from Barbarians
                                                  1 Gnomes moved from Dathic Hollows to Westerfoss
                                                        Dwarves take Westerfoss from Ogres
                                                  1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                                        Dwarves take Dathic North from Murlocs
                                                  1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                                                  1 Auxiliaries moved from Mithrildon to Maragorn
                                                        Dwarves take Maragorn from Crowton
                                                  1 Halflings moved from Halfling Meadows to Sea Zone 36
                                                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                  1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                                                  1 Halflings moved from Sea Zone 28 to Safe Haven
                                                  1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                                                  1 Auxiliaries moved from Faranwall to Mithrildon
                                                  1 Auxiliaries moved from Faranwall to West Parnesis Desert
                                                  1 Gnomes moved from Dol Ulum to Mount Thoril
                                                  3 Halflingss moved from East Parnesis Desert to Faranwall
                                                  1 Marines moved from Faranwall to East Parnesis Desert
                                                  1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                                  1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                                          
                                              Combat - Dwarves
                                          
                                              Non Combat Move - Dwarves
                                          
                                              Purchase Units - Dwarves
                                                  Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                                          
                                              Place Units - Dwarves
                                                  1 Monoreme placed in Sea Zone 28
                                                  1 Hvy-Cavalry placed in Dol Ulum
                                                  1 Hvy-Cavalry placed in Ironhorn
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                  Dwarves collect 55 PUs; end with 56 PUs
                                                  Units generate 9 Food; Dwarves end with 14 Food
                                                  Units generate 12 Wood; Dwarves end with 17 Wood
                                                  Units generate -15 PUs; Dwarves end with 41 PUs
                                                  Units generate 6 Metal; Dwarves end with 6 Metal
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Elves round 7

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 7
                                            
                                                Combat Move - Elves
                                                    1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                                          Elves take Rimdell Backlands from Murlocs
                                                    1 Auxiliaries moved from Rimdell to Rimdell Inlands
                                                    1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                                          Elves take Western Pontic Desert from Greenskins
                                                          Elves take Ponticor from Greenskins
                                                    1 Auxiliaries moved from West Savanna to North Savanna
                                                    1 General moved from South Savanna to North Savanna
                                                    1 Wood-Elves moved from South Savanna to North Savanna
                                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                    1 Auxiliaries moved from Athondir to Sea Zone 8
                                                    1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                          Elves take Sea Zone 9 from Pirates
                                                    1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                                    1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                                                    1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                                                    1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                                                    1 Auxiliaries moved from The Outlands to North Durlan Hills
                                                    2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                                                    1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                                          Elves take Sea Zone 4 from Pirates
                                            
                                                Combat - Elves
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Bireme placed in Sea Zone 9
                                                    1 Hvy-Infantry placed in Athondir
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 42 PUs; end with 42 PUs
                                                    Units generate 10 Food; Elves end with 28 Food
                                                    Units generate 6 Metal; Elves end with 11 Metal
                                                    Units generate 9 Wood; Elves end with 10 Wood
                                                    Units generate -15 PUs; Elves end with 27 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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