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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Greenskins round 6

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 6
      
          Combat Move - Greenskins
              1 Monoreme moved from Sea Zone 70 to Sea Zone 69
              1 Rangers moved from Warg Caves to Sea Zone 69
              1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
              1 Hvy-Infantry and 1 Lgt-Cavalry moved from Pontic Salt Desert to Ponticor
              1 Rangers moved from Surigard to Southern Pontic Desert
              1 Rangers moved from Sea Zone 71 to Southern Pontic Desert
              1 Bowmen, 1 Rangers and 1 White-Dragon moved from Godheim to Bahar Longcliff
              1 Rangers moved from Godheim to Bahar Longcliff
              1 Monster moved from Dusty Mountains to Dathic South
              1 Auxiliaries moved from Dusty Mountains to Dusty Heights
              1 Auxiliaries, 1 Brown-Dragon and 1 General moved from Dusty Mountains to Dathic South
              1 Auxiliaries moved from Orcengor to Dusty Mountains
      
          Combat - Greenskins
              Battle in Southern Pontic Desert
                  Greenskins attack with 2 Rangerss
                  Barbarians defend with 1 Barbarian
                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 2 : 0/2 hits, 0.50 expected hits
                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 2 : 0/1 hits, 0.25 expected hits
                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 3 : 0/2 hits, 0.50 expected hits
                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 3 : 0/1 hits, 0.25 expected hits
                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 4 : 0/2 hits, 0.50 expected hits
                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 4 : 0/1 hits, 0.25 expected hits
                      Greenskins roll dice for 2 Rangerss in Southern Pontic Desert, round 5 : 1/2 hits, 0.50 expected hits
                      Barbarians roll dice for 1 Barbarian in Southern Pontic Desert, round 5 : 0/1 hits, 0.25 expected hits
                      1 Barbarian owned by the Barbarians lost in Southern Pontic Desert
                  Greenskins win, taking Southern Pontic Desert from Barbarians with 2 Rangerss remaining. Battle score for attacker is 9
                  Casualties for Barbarians: 1 Barbarian
              Battle in Ponticor
                  Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                  Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                      Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 2 : 0/2 hits, 0.88 expected hits
                      Gnolls roll dice for 1 Gnoll in Ponticor, round 2 : 0/1 hits, 0.38 expected hits
                      Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Ponticor, round 3 : 1/2 hits, 0.88 expected hits
                      Gnolls roll dice for 1 Gnoll in Ponticor, round 3 : 0/1 hits, 0.38 expected hits
                      1 Gnoll owned by the Gnolls lost in Ponticor
                  Greenskins captures one of Gnolls capitals
                  Some non-combat units are destroyed: 
                  Greenskins win, taking Ponticor from Gnolls with 1 Hvy-Infantry and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                  Casualties for Gnolls: 1 Gnoll
              Battle in Dathic South
                  Greenskins attack with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster
                  Murlocs defend with 1 Murloc
                      Greenskins roll dice for 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster in Dathic South, round 2 : 3/4 hits, 2.13 expected hits
                      1 Murloc owned by the Murlocs lost in Dathic South
                  Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Brown-Dragon, 1 General and 1 Monster remaining. Battle score for attacker is 7
                  Casualties for Murlocs: 1 Murloc
              Battle in Bahar Longcliff
                  Greenskins attack with 1 Bowmen, 2 Rangerss and 1 White-Dragon
                  Ogres defend with 1 Ogre and 1 Sawmill
                      Greenskins roll dice for 1 Bowmen, 2 Rangerss and 1 White-Dragon in Bahar Longcliff, round 2 : 3/4 hits, 1.63 expected hits
                      Ogres roll dice for 1 Ogre in Bahar Longcliff, round 2 : 0/1 hits, 0.38 expected hits
                      1 Ogre owned by the Ogres lost in Bahar Longcliff
                  Greenskins win, taking Bahar Longcliff from Ogres with 1 Bowmen, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                  Casualties for Ogres: 1 Ogre
      
          Non Combat Move - Greenskins
      
          Purchase Units - Greenskins
              Greenskins buy 1 Bowmen and 1 Village; Remaining resources: 0 PUs; 4 Food; 4 Wood; 8 Metal; 
      
          Place Units - Greenskins
              1 Village placed in Surigard
              1 Bowmen placed in Orcengor
      
          Turn Complete - Greenskins
              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
              Greenskins collect 36 PUs; end with 36 PUs
              Units generate 6 Wood; Greenskins end with 10 Wood
              Units generate -15 PUs; Greenskins end with 21 PUs
              Units generate 6 Food; Greenskins end with 10 Food
              Units generate 6 Metal; Greenskins end with 14 Metal
      

      Combat Hit Differential Summary :

      Gnolls : -0.75
      Ogres : -0.38
      Greenskins : 0.50
      Barbarians : -1.00
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Undead round 6

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 6
        
            Combat Move - Undead
                1 Zombies moved from Plagued Fields to Dreadpass
                1 Trireme moved from Sea Zone 49 to Sea Zone 51
                1 Bowmen moved from Necroloft to Sea Zone 51
                1 Bowmen moved from Sea Zone 51 to Haunted Moorland
                1 Spearmen moved from Great Combe to North Witching Mountains
                1 General and 1 Hvy-Cavalry moved from East Witching Mountains to South Witching Mountains
                1 Auxiliaries and 1 Hvy-Infantry moved from East Witching Mountains to North Witching Mountains
                1 Auxiliaries and 1 Lgt-Infantry moved from The Witching Mountains to South Witching Mountains
                1 Lgt-Infantry and 1 Zombies moved from The Hinderlands to Hinderland Settlement
        
            Combat - Undead
                Battle in Hinderland Settlement
                    Undead attack with 1 Lgt-Infantry and 1 Zombies
                    Ogres defend with 1 Ogre, 1 Ogre-Village and 1 Sheep
                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 2 : 0/2 hits, 0.38 expected hits
                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 2 : 0/1 hits, 0.38 expected hits
                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 3 : 0/2 hits, 0.38 expected hits
                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 3 : 0/1 hits, 0.38 expected hits
                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 4 : 0/2 hits, 0.38 expected hits
                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 4 : 0/1 hits, 0.38 expected hits
                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 5 : 0/2 hits, 0.38 expected hits
                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 5 : 0/1 hits, 0.38 expected hits
                        Undead roll dice for 1 Lgt-Infantry and 1 Zombies in Hinderland Settlement, round 6 : 0/2 hits, 0.38 expected hits
                        Ogres roll dice for 1 Ogre in Hinderland Settlement, round 6 : 0/1 hits, 0.38 expected hits
                    Ogres and Undead reach a stalemate
                Battle in South Witching Mountains
                    Undead attack with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry
                    Murlocs defend with 1 Mine and 1 Murloc
                        Undead roll dice for 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry in South Witching Mountains, round 2 : 2/4 hits, 2.25 expected hits
                        Murlocs roll dice for 1 Murloc in South Witching Mountains, round 2 : 0/1 hits, 0.25 expected hits
                        1 Murloc owned by the Murlocs lost in South Witching Mountains
                    Undead win, taking South Witching Mountains from Murlocs with 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 7
                    Casualties for Murlocs: 1 Murloc
        
            Non Combat Move - Undead
        
            Purchase Units - Undead
                Undead buy 5 Foods and 1 Giant-Bat; Remaining resources: 1 PUs; 0 Food; 5 Wood; 1 Metal; 
        
            Place Units - Undead
                1 Giant-Bat placed in Necroloft
        
            Turn Complete - Undead
                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                Undead collect 34 PUs; end with 35 PUs
                Units generate 6 Wood; Undead end with 11 Wood
                Units generate 4 Food; Undead end with 9 Food
                Units generate 6 Metal; Undead end with 7 Metal
                Units generate -15 PUs; Undead end with 20 PUs
                Undead creates 1 Zombies in Plagued Fields
        

        Combat Hit Differential Summary :

        Ogres : -1.88
        Undead : -2.13
        Murlocs : -0.25
        

        Savegame

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        • redrumR Offline
          redrum Admin
          last edited by

          TripleA Turn Summary: Lionia round 6

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 6
          
              Combat Move - Lionia
                  1 unit repaired.
                  1 Red-Dragon moved from Sea Zone 47 to Sea Zone 51
                  1 Large-Ship moved from Sea Zone 56 to Sea Zone 58
                  1 Air-Balloon moved from Lionport to Sea Zone 58
                  1 Lgt-Infantry moved from Wolfendale to Grand Peaks
                        Lionia take Grand Peaks from Kobolds
                  1 General moved from Orangerock Mountains to Southern Illyria
                  1 Crusaders and 1 Lgt-Infantry moved from Gate of Illyria to Southern Illyria
                  1 Spearmen moved from Greenshore to Wilderpoint
                        Lionia take Wilderpoint from Barbarians
          
              Combat - Lionia
                  Lionia has abandoned Sea Zone 19 to Crowton
                  Battle in Southern Illyria
                      Lionia attack with 1 Crusaders, 1 General and 1 Lgt-Infantry
                      Barbarians defend with 1 Barbarian
                          Lionia roll dice for 1 Crusaders, 1 General and 1 Lgt-Infantry in Southern Illyria, round 2 : 2/3 hits, 1.50 expected hits
                          Barbarians roll dice for 1 Barbarian in Southern Illyria, round 2 : 1/1 hits, 0.25 expected hits
                      1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Southern Illyria
                      Lionia win, taking Sea Zone 19 from Pirates, taking Southern Illyria from Barbarians with 1 Crusaders and 1 General remaining. Battle score for attacker is 0
                      Casualties for Lionia: 1 Lgt-Infantry
                      Casualties for Barbarians: 1 Barbarian
                  Battle in Sea Zone 51
                      Lionia attack with 1 Red-Dragon
                      Undead defend with 1 Trireme
                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 2 : 0/1 hits, 0.50 expected hits
                          Undead roll dice for 1 Trireme in Sea Zone 51, round 2 : 1/1 hits, 0.75 expected hits
                      Units damaged: 1 Red-Dragon owned by the Lionia
                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 3 : 0/1 hits, 0.50 expected hits
                          Undead roll dice for 1 Trireme in Sea Zone 51, round 3 : 1/1 hits, 0.75 expected hits
                      Units damaged: 1 Red-Dragon owned by the Lionia
                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 4 : 0/1 hits, 0.50 expected hits
                          Undead roll dice for 1 Trireme in Sea Zone 51, round 4 : 1/1 hits, 0.75 expected hits
                      Units damaged: 1 Red-Dragon owned by the Lionia
                          Lionia roll dice for 1 Red-Dragon in Sea Zone 51, round 5 : 1/1 hits, 0.50 expected hits
                          Undead roll dice for 1 Trireme in Sea Zone 51, round 5 : 1/1 hits, 0.75 expected hits
                      Units damaged: 1 Red-Dragon owned by the Lionia
                          1 Trireme owned by the Undead lost in Sea Zone 51
                      Lionia win with 1 Red-Dragon remaining. Battle score for attacker is 16
                      Casualties for Undead: 1 Trireme
                  Battle in Sea Zone 58
                      Lionia attack with 1 Air-Balloon and 1 Large-Ship
                      Pirates defend with 3 Pirates and 1 Pirate-Ship
                          Lionia roll dice for 1 Air-Balloon and 1 Large-Ship in Sea Zone 58, round 2 : 1/2 hits, 0.63 expected hits
                          Pirates roll dice for 1 Pirate-Ship in Sea Zone 58, round 2 : 0/1 hits, 0.50 expected hits
                          3 Pirates owned by the Pirates and 1 Pirate-Ship owned by the Pirates lost in Sea Zone 58
                      Lionia win, taking Sea Zone 58 from Pirates with 1 Air-Balloon and 1 Large-Ship remaining. Battle score for attacker is 35
                      Casualties for Pirates: 3 Pirates and 1 Pirate-Ship
          
              Non Combat Move - Lionia
                  1 Auxiliaries moved from Lionian Outback to Orangerock Mountains
                  1 Lgt-Cavalry moved from Gate of Illyria to Orangerock Mountains
                  1 Knights moved from Lionport to Orangerock Mountains
                  3 Auxiliariess moved from Lionport to Lionian Outback
                  1 Auxiliaries moved from Lionport to Freegrass
          
              Purchase Units - Lionia
                  Lionia buy 1 Hvy-Cavalry and 1 Knights; Remaining resources: 4 PUs; 5 Food; 3 Wood; 2 Metal; 
          
              Place Units - Lionia
                  1 Hvy-Cavalry and 1 Knights placed in Lionport
          
              Turn Complete - Lionia
                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                  Lionia collect 42 PUs; end with 46 PUs
                  Units generate 6 Metal; Lionia end with 8 Metal
                  Units generate 6 Food; Lionia end with 11 Food
                  Units generate -15 PUs; Lionia end with 31 PUs
                  Units generate 3 Wood; Lionia end with 6 Wood
          

          Combat Hit Differential Summary :

          Undead : 1.00
          Lionia : -0.13
          Pirates : -0.50
          Barbarians : 0.75
          

          Savegame

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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          • redrumR Offline
            redrum Admin
            last edited by

            TripleA Turn Summary: Dwarves round 6

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 6
            
                Combat Move - Dwarves
                        Dwarves captures one of Murlocs capitals
                        Some non-combat units are destroyed: 
                        Some non-combat units are destroyed: 
                    1 Lgt-Cavalry moved from Mebach to Dathiwatch
                          Dwarves take Dathic Hollows from Murlocs
                          Dwarves take Dathiwatch from Murlocs
                    1 Lgt-Infantry moved from Dragonback Island to Sea Zone 23
                    1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 23 to Sea Zone 19
                    1 Lgt-Infantry moved from Sea Zone 19 to Glassville
                    1 Auxiliaries moved from Faranwall to Mithrildon
                          Dwarves take Mithrildon from Crowton
                    1 Auxiliaries moved from Ironhorn to Sea Zone 31
                    1 Auxiliaries, 1 Monoreme and 1 Water-Dragon moved from Sea Zone 31 to Sea Zone 28
                    1 Auxiliaries moved from Sea Zone 28 to Fruity Lagoon
                          Dwarves take Fruity Lagoon from Pirates
                    1 General moved from Faranwall to West Parnesis Desert
                          Dwarves take West Parnesis Desert from Kobolds
                    1 Gnomes moved from Dathic Coast to Dathic Hollows
                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                    1 Gnomes moved from Grimholt to Lost Furlongs
                    1 Small-Ship moved from Sea Zone 37 to Sea Zone 36
                    1 Halflings moved from Halfling Meadows to Sea Zone 36
                    1 Halflings moved from Sea Zone 36 to Duskwick
                          Dwarves take Duskwick from Barbarians
                    3 Auxiliariess moved from East Parnesis Desert to Faranwall
                    1 Spearmen moved from East Parnesis Desert to Faranwall
                    1 Lgt-Infantry moved from East Parnesis Desert to Faranwall
                    1 Marines moved from East Parnesis Desert to Faranwall
                    1 Marines moved from Ironhorn to East Parnesis Desert
                    3 Halflingss moved from Ironhorn to East Parnesis Desert
                    1 General moved from West Parnesis Desert to East Parnesis Desert
            
                Combat - Dwarves
                    Battle in Sea Zone 19
                        Dwarves attack with 1 Monoreme
                        Crowton defend with 1 Small-Ship
                            Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 1/1 hits, 0.63 expected hits
                            Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 0/1 hits, 0.38 expected hits
                        1 Small-Ship owned by the Crowton lost in Sea Zone 19
                        Dwarves win, taking Sea Zone 19 from Crowton with 1 Monoreme remaining. Battle score for attacker is 9
                        Casualties for Crowton: 1 Small-Ship
                    Battle in Glassville
                        Dwarves attack with 1 Lgt-Infantry
                        Crowton defend with 1 Marines and 1 Village
                            Dwarves roll dice for 1 Lgt-Infantry in Glassville, round 2 : 0/1 hits, 0.25 expected hits
                            Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                        1 Lgt-Infantry owned by the Dwarves lost in Glassville
                        Crowton win with 1 Marines remaining. Battle score for attacker is -9
                        Casualties for Dwarves: 1 Lgt-Infantry
            
                Non Combat Move - Dwarves
            
                Purchase Units - Dwarves
                    Dwarves buy 1 Knights and 1 Small-Ship; Remaining resources: 6 PUs; 7 Food; 0 Wood; 6 Metal; 
            
                Place Units - Dwarves
                    1 Small-Ship placed in Sea Zone 28
                    1 Knights placed in Dol Ulum
            
                Turn Complete - Dwarves
                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                    Dwarves collect 50 PUs; end with 56 PUs
                    Units generate 7 Food; Dwarves end with 14 Food
                    Units generate 9 Wood; Dwarves end with 9 Wood
                    Units generate -15 PUs; Dwarves end with 41 PUs
                    Units generate 6 Metal; Dwarves end with 12 Metal
            

            Combat Hit Differential Summary :

            Crowton : 0.50
            Dwarves : 0.13
            

            Savegame

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Elves round 6

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 6
              
                  Combat Move - Elves
                      1 Lgt-Infantry moved from Rimdell to Rimdell Inlands
                            Elves take Rimdell Inlands from Murlocs
                      1 Spearmen moved from Mount Myrin to East Savanna
                      1 Lgt-Cavalry moved from The Outlands to Doomed Bridge
                            Elves take Doomed Bridge from Gnolls
                      1 Bireme moved from Sea Zone 5 to Sea Zone 6
                      1 Auxiliaries moved from Oorsik Forest to Sea Zone 6
                      1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5
                      1 Auxiliaries moved from Sea Zone 5 to Rimdell
                      1 Auxiliaries moved from Athondir to Sea Zone 8
                      1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                      1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6
                      1 Wood-Elves moved from Oorsik Hills to South Savanna
                            Elves take South Savanna from Kobolds
                      1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills
                      1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills
                      2 Lgt-Infantrys moved from North Durlan Hills to The Outlands
                      1 Crossbowmen moved from Volodar Point to North Durlan Hills
                      1 Auxiliaries moved from Durlan Ranges to The Outlands
                      1 General moved from West Savanna to South Savanna
                      1 Auxiliaries moved from Durlan Steppes to West Savanna
              
                  Combat - Elves
              
                  Non Combat Move - Elves
              
                  Purchase Units - Elves
                      Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; 
              
                  Place Units - Elves
                      1 Bireme and 1 Transport-Ship placed in Sea Zone 8
              
                  Turn Complete - Elves
                      Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                      Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                      Elves collect 37 PUs; end with 37 PUs
                      Units generate 6 Metal; Elves end with 13 Metal
                      Units generate 7 Food; Elves end with 23 Food
                      Units generate 9 Wood; Elves end with 10 Wood
                      Units generate -15 PUs; Elves end with 22 PUs
              

              Combat Hit Differential Summary :

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • FrostionF Offline
                Frostion Admin
                last edited by Frostion

                There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

                Can the AI be programmed to learn this?

                I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by redrum

                  @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

                  For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

                  The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Crowton round 7

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 7
                    
                        Combat Move - Crowton
                            1 unit repaired.
                            1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                                  Crowton take Northern Baldoria from Barbarians
                            1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                                  Crowton take Southern Baldoria from Barbarians
                            2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                            1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                                  Crowton take Garwald from Dwarves
                            1 Lgt-Cavalry moved from Fromont to Stormwood
                            1 Lgt-Infantry moved from Sealonia to Fromont
                            1 Marines moved from Glassville to Iceburn
                    
                        Combat - Crowton
                    
                        Non Combat Move - Crowton
                    
                        Purchase Units - Crowton
                            Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
                    
                        Place Units - Crowton
                            1 Small-Ship placed in Sea Zone 26
                            1 Spearmen placed in Stormwood
                    
                        Turn Complete - Crowton
                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                            Crowton collect 34 PUs; end with 34 PUs
                            Units generate 9 Wood; Crowton end with 17 Wood
                            Units generate 6 Food; Crowton end with 8 Food
                            Units generate -15 PUs; Crowton end with 19 PUs
                            Units generate 3 Metal; Crowton end with 3 Metal
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Greenskins round 7

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 7
                      
                          Combat Move - Greenskins
                              1 Auxiliaries moved from Dusty Heights to Badlands
                                    Greenskins take Badlands from Gnolls
                              1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                              1 Auxiliaries moved from Dathic South to Dathic East
                                    Greenskins take Dathic East from Murlocs
                              1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                              1 Monster moved from Dathic South to Dathic East
                              1 Brown-Dragon moved from Dathic East to Silverdeep
                              1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                              1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                              1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                              1 Rangers moved from Warg Caves to Sea Zone 69
                              1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                              1 Rangers moved from Southern Pontic Desert to Kallingdor
                              1 Rangers moved from Sea Zone 71 to Kallingdor
                              1 Rangers moved from Southern Pontic Desert to Kallingdor
                              1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                                    Greenskins take Western Pontic Desert from Gnolls
                              1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                              1 Hvy-Infantry moved from Ponticor to Pontic Desert
                      
                          Combat - Greenskins
                              Battle in Kallingdor
                                  Greenskins attack with 3 Rangerss
                                  Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                                      Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                                      Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                                      1 Rangers owned by the Greenskins lost in Kallingdor
                                      Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                                      Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                                      1 Barbarian owned by the Barbarians lost in Kallingdor
                                      Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                                      Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                                      1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                                  Greenskins captures one of Barbarians capitals
                                  Some non-combat units are destroyed: 
                                  Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                                  Casualties for Greenskins: 2 Rangerss
                                  Casualties for Barbarians: 2 Barbarians
                              Battle in Pontic Desert
                                  Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                                  Gnolls defend with 1 Gnoll
                                      Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                                      Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                                  1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                                      Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                      Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                                      1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                                  Gnolls win with no units remaining. Battle score for attacker is -10
                                  Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                                  Casualties for Gnolls: 1 Gnoll
                              Battle in Silverdeep
                                  Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                  Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                                      Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                                      Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                                      1 Ogre owned by the Ogres lost in Silverdeep
                                  Greenskins captures one of Ogres capitals
                                  Some non-combat units are destroyed: 
                                  Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                  Casualties for Ogres: 1 Ogre
                      
                          Non Combat Move - Greenskins
                      
                          Purchase Units - Greenskins
                              Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
                      
                          Place Units - Greenskins
                              1 Knights placed in Surigard
                              1 Lgt-Cavalry placed in Orcengor
                      
                          Turn Complete - Greenskins
                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                              Greenskins collect 45 PUs; end with 45 PUs
                              Units generate 10 Food; Greenskins end with 14 Food
                              Units generate 6 Wood; Greenskins end with 14 Wood
                              Units generate 9 Metal; Greenskins end with 10 Metal
                              Units generate -15 PUs; Greenskins end with 30 PUs
                      

                      Combat Hit Differential Summary :

                      Gnolls : 1.25
                      Ogres : -0.50
                      Greenskins : -1.13
                      Barbarians : 0.13
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Undead round 7

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 7
                        
                            Combat Move - Undead
                                1 Giant-Bat moved from Necroloft to Lifeless Barrens
                                1 Zombies moved from Dreadpass to Lifeless Barrens
                                1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                                1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                                      Undead take Hells Crossing from Murlocs
                                1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                                1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                                1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                1 Zombies moved from Plagued Fields to Dreadpass
                        
                            Combat - Undead
                                Battle in Hellbrook
                                    Undead attack with 1 Hvy-Cavalry
                                    Murlocs defend with 1 Murloc and 1 Murloc-Village
                                        Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                                        Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                                    1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                                    Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                                    Casualties for Undead: 1 Hvy-Cavalry
                                Battle in Lifeless Barrens
                                    Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                                    Barbarians defend with 1 Barbarian
                                        Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                                        Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                                        Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                                        Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                                        Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                                        Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                                        1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                                    Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                                    Casualties for Undead: 1 Zombies
                                    Casualties for Barbarians: 1 Barbarian
                                Battle in Cape Despair
                                    Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                                    Murlocs defend with 1 Murloc
                                        Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                                        Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                                        1 Auxiliaries owned by the Undead lost in Cape Despair
                                        Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                                        Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                                    1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                                    Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                                    Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                                    Casualties for Murlocs: 1 Murloc
                                Battle in West Witching Mountains
                                    Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                                    Gnolls defend with 1 Gnoll
                                        Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                                        Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                                        1 Gnoll owned by the Gnolls lost in West Witching Mountains
                                    Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                                    Casualties for Gnolls: 1 Gnoll
                        
                            Non Combat Move - Undead
                        
                            Purchase Units - Undead
                                Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
                        
                            Place Units - Undead
                                1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
                        
                            Turn Complete - Undead
                                Undead collect 38 PUs; end with 39 PUs
                                Units generate 6 Wood; Undead end with 13 Wood
                                Units generate 4 Food; Undead end with 5 Food
                                Units generate 6 Metal; Undead end with 6 Metal
                                Units generate -15 PUs; Undead end with 24 PUs
                                Undead creates 1 Zombies in Plagued Fields
                        

                        Combat Hit Differential Summary :

                        Gnolls : -0.50
                        Undead : -3.13
                        Murlocs : 2.25
                        Barbarians : -0.13
                        

                        Savegame

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                          Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

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                          • redrumR Offline
                            redrum Admin @Black_Elk
                            last edited by

                            @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Lionia round 7

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 7
                              
                                  Combat Move - Lionia
                                      1 unit repaired.
                                      1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                            Lionia take Scavendeep from Kobolds
                                      3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                                      1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                                      1 General moved from Southern Illyria to Crystal Strand
                                      1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                                      1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                                      1 Marines moved from Broken Peninsula to Sea Zone 59
                                      1 Auxiliaries moved from Lionport to Sea Zone 59
                                      1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                            Lionia take Sea Zone 64 from Pirates
                                            Lionia take Sea Zone 65 from Pirates
                                      1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                              
                                  Combat - Lionia
                                      Lionia creates battle in territory Sea Zone 51
                                      Battle in Crab Island
                                      Battle in Cape Despair
                                          Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                          Undead defend with 1 General
                                              Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                              Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                              1 General owned by the Undead lost in Cape Despair
                                          Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                          Casualties for Undead: 1 General
                                      Battle in Crystal Strand
                                          Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                          Gnolls defend with 1 Cattle and 1 Gnoll
                                              Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                              Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                              1 Gnoll owned by the Gnolls lost in Crystal Strand
                                          Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                          Casualties for Gnolls: 1 Gnoll
                              
                                  Non Combat Move - Lionia
                                      3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                                      1 Crusaders moved from Southern Illyria to Orangerock Mountains
                                      1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                                      1 Auxiliaries moved from Freegrass to Lion Heights
                                      1 Spearmen moved from Wilderpoint to Greenshore
                                      1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                                      1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                              
                                  Purchase Units - Lionia
                                      Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                              
                                  Place Units - Lionia
                                      1 Small-Ship placed in Sea Zone 56
                                      1 Hvy-Cavalry placed in Lionport
                              
                                  Turn Complete - Lionia
                                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                      Lionia collect 47 PUs; end with 49 PUs
                                      Units generate 9 Metal; Lionia end with 10 Metal
                                      Units generate 8 Food; Lionia end with 13 Food
                                      Units generate -15 PUs; Lionia end with 34 PUs
                                      Units generate 3 Wood; Lionia end with 8 Wood
                              

                              Combat Hit Differential Summary :

                              Gnolls : -0.38
                              Undead : -0.63
                              Lionia : -1.25
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Dwarves round 7

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 7
                                
                                    Combat Move - Dwarves
                                        Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                        1 Gnomes moved from Lost Furlongs to Wild Arids
                                              Dwarves take Wild Arids from Barbarians
                                        1 Halflings moved from Duskwick to Troll Mountains
                                              Dwarves take Troll Mountains from Barbarians
                                        1 Gnomes moved from Dathic Hollows to Westerfoss
                                              Dwarves take Westerfoss from Ogres
                                        1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                              Dwarves take Dathic North from Murlocs
                                        1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                                        1 Auxiliaries moved from Mithrildon to Maragorn
                                              Dwarves take Maragorn from Crowton
                                        1 Halflings moved from Halfling Meadows to Sea Zone 36
                                        1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                        1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                                        1 Halflings moved from Sea Zone 28 to Safe Haven
                                        1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                                        1 Auxiliaries moved from Faranwall to Mithrildon
                                        1 Auxiliaries moved from Faranwall to West Parnesis Desert
                                        1 Gnomes moved from Dol Ulum to Mount Thoril
                                        3 Halflingss moved from East Parnesis Desert to Faranwall
                                        1 Marines moved from Faranwall to East Parnesis Desert
                                        1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                        1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                                
                                    Combat - Dwarves
                                
                                    Non Combat Move - Dwarves
                                
                                    Purchase Units - Dwarves
                                        Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                                
                                    Place Units - Dwarves
                                        1 Monoreme placed in Sea Zone 28
                                        1 Hvy-Cavalry placed in Dol Ulum
                                        1 Hvy-Cavalry placed in Ironhorn
                                
                                    Turn Complete - Dwarves
                                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                        Dwarves collect 55 PUs; end with 56 PUs
                                        Units generate 9 Food; Dwarves end with 14 Food
                                        Units generate 12 Wood; Dwarves end with 17 Wood
                                        Units generate -15 PUs; Dwarves end with 41 PUs
                                        Units generate 6 Metal; Dwarves end with 6 Metal
                                

                                Combat Hit Differential Summary :

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Elves round 7

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 7
                                  
                                      Combat Move - Elves
                                          1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                                Elves take Rimdell Backlands from Murlocs
                                          1 Auxiliaries moved from Rimdell to Rimdell Inlands
                                          1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                                Elves take Western Pontic Desert from Greenskins
                                                Elves take Ponticor from Greenskins
                                          1 Auxiliaries moved from West Savanna to North Savanna
                                          1 General moved from South Savanna to North Savanna
                                          1 Wood-Elves moved from South Savanna to North Savanna
                                          1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                          1 Auxiliaries moved from Athondir to Sea Zone 8
                                          1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                Elves take Sea Zone 9 from Pirates
                                          1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                          1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                                          1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                                          1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                                          1 Auxiliaries moved from The Outlands to North Durlan Hills
                                          2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                                          1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                                Elves take Sea Zone 4 from Pirates
                                  
                                      Combat - Elves
                                  
                                      Non Combat Move - Elves
                                  
                                      Purchase Units - Elves
                                          Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                                  
                                      Place Units - Elves
                                          1 Bireme placed in Sea Zone 9
                                          1 Hvy-Infantry placed in Athondir
                                  
                                      Turn Complete - Elves
                                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                          Elves collect 42 PUs; end with 42 PUs
                                          Units generate 10 Food; Elves end with 28 Food
                                          Units generate 6 Metal; Elves end with 11 Metal
                                          Units generate 9 Wood; Elves end with 10 Wood
                                          Units generate -15 PUs; Elves end with 27 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Crowton round 8

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 8
                                    
                                        Combat Move - Crowton
                                            1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                                  Crowton take Baldorian Crossing from Murlocs
                                            1 Lgt-Infantry moved from Fromont to Stormwood
                                            1 Marines moved from Iceburn to Oldengard
                                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                                            1 Spearmen moved from Baldor Castle to Sea Zone 26
                                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                                            1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                                    
                                        Combat - Crowton
                                    
                                        Non Combat Move - Crowton
                                    
                                        Purchase Units - Crowton
                                            Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                            Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                            Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                                    
                                        Place Units - Crowton
                                            1 Large-Ship placed in Sea Zone 26
                                            1 Bowmen placed in Stormwood
                                    
                                        Turn Complete - Crowton
                                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                            Crowton collect 33 PUs; end with 33 PUs
                                            Units generate 6 Food; Crowton end with 8 Food
                                            Units generate 6 Wood; Crowton end with 13 Wood
                                            Units generate -15 PUs; Crowton end with 18 PUs
                                            Units generate 3 Metal; Crowton end with 3 Metal
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Greenskins round 8

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 8
                                      
                                          Combat Move - Greenskins
                                                  Some non-combat units are destroyed: 
                                              1 General and 1 Monster moved from Dathic East to Dathic Jungle
                                                    Greenskins take Dathic Jungle from Murlocs
                                              1 Auxiliaries moved from Dathic East to Dathic Jungle
                                              1 Auxiliaries moved from Badlands to Wild Mire
                                                    Greenskins take Wild Mire from Murlocs
                                              1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                                    Greenskins take Old Slavenport from Gnolls
                                              1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach
                                              1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                              1 Rangers moved from Warg Caves to Sea Zone 69
                                              1 Knights moved from Surigard to Ponticor
                                              1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor
                                              1 Rangers moved from Sea Zone 69 to Wetwood
                                                    Greenskins take Wetwood from Murlocs
                                      
                                          Combat - Greenskins
                                              Battle in Robach
                                                  Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                                  Ogres defend with 1 Ogre
                                                      Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits
                                                      Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits
                                                      1 Ogre owned by the Ogres lost in Robach
                                                  Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                                  Casualties for Ogres: 1 Ogre
                                              Battle in Ponticor
                                                  Greenskins attack with 1 Knights
                                                  Elves defend with 1 Lgt-Cavalry and 1 Windmill
                                                      Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits
                                                      Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits
                                                  1 Lgt-Cavalry owned by the Elves lost in Ponticor
                                                  Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10
                                                  Casualties for Elves: 1 Lgt-Cavalry
                                      
                                          Non Combat Move - Greenskins
                                      
                                          Purchase Units - Greenskins
                                              Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                              Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                              Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; 
                                      
                                          Place Units - Greenskins
                                              1 Lgt-Cavalry placed in Surigard
                                              1 Village placed in Silverdeep
                                              1 Lgt-Cavalry placed in Orcengor
                                      
                                          Turn Complete - Greenskins
                                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                              Greenskins collect 48 PUs; end with 48 PUs
                                              Units generate 8 Food; Greenskins end with 8 Food
                                              Units generate 6 Wood; Greenskins end with 13 Wood
                                              Units generate 9 Metal; Greenskins end with 10 Metal
                                              Units generate -15 PUs; Greenskins end with 33 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Ogres : -0.38
                                      Elves : -0.50
                                      Greenskins : 0.25
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Undead round 8

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 8
                                        
                                            Combat Move - Undead
                                                1 Zombies moved from Dreadpass to Zool Twins
                                                      Undead take Zool Twins from Barbarians
                                                1 Bowmen moved from Lifeless Barrens to Misty Slopes
                                                      Undead take Misty Slopes from Barbarians
                                                1 Zombies moved from Plagued Fields to The Hinderlands
                                                1 Giant-Bat moved from Lifeless Barrens to The Hinderlands
                                                1 Auxiliaries moved from Forsaken Mountains to Plagued Fields
                                                1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes
                                        
                                            Combat - Undead
                                                Battle in The Hinderlands
                                                    Undead attack with 1 Giant-Bat and 1 Zombies
                                                    Ogres defend with 1 Ogre
                                                        Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits
                                                        Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits
                                                        1 Ogre owned by the Ogres lost in The Hinderlands
                                                    Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10
                                                    Casualties for Ogres: 1 Ogre
                                        
                                            Non Combat Move - Undead
                                                1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                                1 Spearmen moved from Necroloft to Forsaken Mountains
                                        
                                            Purchase Units - Undead
                                                Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                                Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                                Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; 
                                        
                                            Place Units - Undead
                                                1 Hvy-Cavalry placed in Necroloft
                                        
                                            Turn Complete - Undead
                                                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                                Undead collect 39 PUs; end with 43 PUs
                                                Units generate 6 Wood; Undead end with 18 Wood
                                                Units generate 4 Food; Undead end with 10 Food
                                                Units generate 6 Metal; Undead end with 7 Metal
                                                Units generate -15 PUs; Undead end with 28 PUs
                                                Undead creates 1 Zombies in Plagued Fields
                                        

                                        Combat Hit Differential Summary :

                                        Ogres : -0.50
                                        Undead : 0.50
                                        

                                        Savegame

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Lionia round 8

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 8
                                          
                                              Combat Move - Lionia
                                                  1 unit repaired.
                                                  1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65
                                                  1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68
                                                        Lionia take Sea Zone 66 from Pirates
                                                        Lionia take Sea Zone 67 from Greenskins
                                                        Lionia take Sea Zone 68 from Greenskins
                                                  1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton
                                                  1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68
                                                  1 Auxiliaries moved from Crystal Strand to Samarkum
                                                  3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks
                                                  1 Lgt-Infantry moved from Scavendeep to Scavenberg
                                                        Lionia take Scavenberg from Kobolds
                                                  1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep
                                                  1 Red-Dragon moved from Sea Zone 46 to Hellbrook
                                                  1 Crusaders moved from Cape Despair to South Witching Mountains
                                                        Lionia take South Witching Mountains from Undead
                                                  1 Hvy-Infantry moved from Cape Despair to Hells Crossing
                                                        Lionia take Hells Crossing from Undead
                                                  1 Crusaders moved from Cape Despair to Hellbrook
                                                  1 Crusaders moved from Cape Despair to Hellbrook
                                                  1 Auxiliaries moved from Lionport to Sea Zone 56
                                                  1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52
                                                        Lionia take Sea Zone 52 from Pirates
                                                  1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island
                                                  1 Crusaders moved from Jade Mountains to Cape Despair
                                                  1 Auxiliaries moved from Lion Heights to Jade Mountains
                                                  1 Spearmen moved from Greenshore to Jade Mountains
                                                  1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum
                                                  1 General moved from Crystal Strand to Grand Peaks
                                                  1 Knights moved from Orangerock Mountains to Scavendeep
                                                  1 Hvy-Cavalry moved from Lionport to Orangerock Mountains
                                          
                                              Combat - Lionia
                                                  Battle in Bluebeard Island
                                                      Some non-combat units are destroyed: 
                                                  Battle in Rackelton
                                                  Battle in Hellbrook
                                                      Lionia attack with 2 Crusaderss and 1 Red-Dragon
                                                      Murlocs defend with 2 Murlocs and 1 Murloc-Village
                                                          Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits
                                                          Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits
                                                          1 Murloc owned by the Murlocs lost in Hellbrook
                                                          Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits
                                                          Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits
                                                          1 Murloc owned by the Murlocs lost in Hellbrook
                                                      Some non-combat units are destroyed: 
                                                      Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14
                                                      Casualties for Murlocs: 2 Murlocs
                                                  Battle in Samarkum
                                                      Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry
                                                      Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                          Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits
                                                          Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                                          1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum
                                                      Some non-combat units are destroyed: 
                                                      Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2
                                                      Casualties for Lionia: 1 Auxiliaries
                                                      Casualties for Gnolls: 1 Gnoll
                                          
                                              Non Combat Move - Lionia
                                                  1 Red-Dragon moved from Hellbrook to Cape Despair
                                          
                                              Purchase Units - Lionia
                                                  Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                                  Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                                  Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; 
                                          
                                              Place Units - Lionia
                                                  1 Lgt-Infantry placed in Rackelton
                                                  1 Small-Ship placed in Sea Zone 59
                                                  1 Lgt-Cavalry placed in Lionport
                                          
                                              Turn Complete - Lionia
                                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                  Lionia collect 61 PUs; end with 67 PUs
                                                  Units generate 12 Metal; Lionia end with 12 Metal
                                                  Units generate 11 Food; Lionia end with 13 Food
                                                  Units generate -15 PUs; Lionia end with 52 PUs
                                                  Units generate 3 Wood; Lionia end with 4 Wood
                                          

                                          Combat Hit Differential Summary :

                                          Gnolls : 0.63
                                          Lionia : -0.25
                                          Murlocs : -0.38
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Dwarves round 8

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 8
                                            
                                                Combat Move - Dwarves
                                                    Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                    1 Gnomes moved from Westerfoss to Dathic North
                                                    1 Gnomes moved from Mount Thoril to Dol Ulum
                                                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                    1 Auxiliaries moved from Mithrildon to Mount Thoril
                                                    1 Auxiliaries moved from Faranwall to Mithrildon
                                                    1 Hvy-Cavalry moved from Ironhorn to Faranwall
                                                    1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                                    1 Halflings moved from Halfling Meadows to Ironhorn
                                                    1 Auxiliaries moved from East Parnesis Desert to Faranwall
                                                    1 Gnomes moved from Wild Arids to Spectoria
                                                          Dwarves take Spectoria from Murlocs
                                                    1 Halflings moved from Troll Mountains to Bridge of No Return
                                                          Dwarves take Bridge of No Return from Barbarians
                                                    1 Halflings moved from Safe Haven to Sea Zone 28
                                                    1 Halflings moved from Sea Zone 28 to East Parnesis Desert
                                            
                                                Combat - Dwarves
                                            
                                                Non Combat Move - Dwarves
                                            
                                                Purchase Units - Dwarves
                                                    Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                                    Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                                    Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; 
                                            
                                                Place Units - Dwarves
                                                    1 Monster placed in Dol Ulum
                                                    2 Monoremes placed in Sea Zone 28
                                            
                                                Turn Complete - Dwarves
                                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                    Dwarves collect 57 PUs; end with 58 PUs
                                                    Units generate 9 Food; Dwarves end with 15 Food
                                                    Units generate 9 Metal; Dwarves end with 9 Metal
                                                    Units generate 12 Wood; Dwarves end with 18 Wood
                                                    Units generate -15 PUs; Dwarves end with 43 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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