Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)
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TripleA Turn Summary: Elves round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 6 Combat Move - Elves 1 Lgt-Infantry moved from Rimdell to Rimdell Inlands Elves take Rimdell Inlands from Murlocs 1 Spearmen moved from Mount Myrin to East Savanna 1 Lgt-Cavalry moved from The Outlands to Doomed Bridge Elves take Doomed Bridge from Gnolls 1 Bireme moved from Sea Zone 5 to Sea Zone 6 1 Auxiliaries moved from Oorsik Forest to Sea Zone 6 1 Auxiliaries and 1 Bireme moved from Sea Zone 6 to Sea Zone 5 1 Auxiliaries moved from Sea Zone 5 to Rimdell 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Wood-Elves moved from Oorsik Forest to Sea Zone 8 1 Auxiliaries, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 6 1 Wood-Elves moved from Oorsik Hills to South Savanna Elves take South Savanna from Kobolds 1 Wood-Elves moved from Oorsik Tirith to Oorsik Hills 1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 6 to Oorsik Hills 2 Lgt-Infantrys moved from North Durlan Hills to The Outlands 1 Crossbowmen moved from Volodar Point to North Durlan Hills 1 Auxiliaries moved from Durlan Ranges to The Outlands 1 General moved from West Savanna to South Savanna 1 Auxiliaries moved from Durlan Steppes to West Savanna Combat - Elves Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Bireme and 1 Transport-Ship; Remaining resources: 0 PUs; 16 Food; 1 Wood; 7 Metal; Place Units - Elves 1 Bireme and 1 Transport-Ship placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 37 PUs; end with 37 PUs Units generate 6 Metal; Elves end with 13 Metal Units generate 7 Food; Elves end with 23 Food Units generate 9 Wood; Elves end with 10 Wood Units generate -15 PUs; Elves end with 22 PUsCombat Hit Differential Summary :
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There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.
Can the AI be programmed to learn this?
I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.
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@Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.
For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.
The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.
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TripleA Turn Summary: Crowton round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Crowton 1 unit repaired. 1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria Crowton take Northern Baldoria from Barbarians 1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria Crowton take Southern Baldoria from Barbarians 2 Large-Ships moved from Sea Zone 34 to Sea Zone 35 1 Blue-Dragon moved from Bahars Landing to Sea Zone 26 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35 1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald Crowton take Garwald from Dwarves 1 Lgt-Cavalry moved from Fromont to Stormwood 1 Lgt-Infantry moved from Sealonia to Fromont 1 Marines moved from Glassville to Iceburn Combat - Crowton Non Combat Move - Crowton Purchase Units - Crowton Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; Place Units - Crowton 1 Small-Ship placed in Sea Zone 26 1 Spearmen placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 34 PUs; end with 34 PUs Units generate 9 Wood; Crowton end with 17 Wood Units generate 6 Food; Crowton end with 8 Food Units generate -15 PUs; Crowton end with 19 PUs Units generate 3 Metal; Crowton end with 3 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Greenskins 1 Auxiliaries moved from Dusty Heights to Badlands Greenskins take Badlands from Gnolls 1 Auxiliaries moved from Dusty Mountains to Dusty Heights 1 Auxiliaries moved from Dathic South to Dathic East Greenskins take Dathic East from Murlocs 1 Brown-Dragon and 1 General moved from Dathic South to Dathic East 1 Monster moved from Dathic South to Dathic East 1 Brown-Dragon moved from Dathic East to Silverdeep 1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep 1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains 1 Monoreme moved from Sea Zone 71 to Sea Zone 69 1 Rangers moved from Warg Caves to Sea Zone 69 1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71 1 Rangers moved from Southern Pontic Desert to Kallingdor 1 Rangers moved from Sea Zone 71 to Kallingdor 1 Rangers moved from Southern Pontic Desert to Kallingdor 1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert Greenskins take Western Pontic Desert from Gnolls 1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert 1 Hvy-Infantry moved from Ponticor to Pontic Desert Combat - Greenskins Battle in Kallingdor Greenskins attack with 3 Rangerss Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits 1 Rangers owned by the Greenskins lost in Kallingdor Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits 1 Barbarian owned by the Barbarians lost in Kallingdor Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits 1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor Greenskins captures one of Barbarians capitals Some non-combat units are destroyed: Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10 Casualties for Greenskins: 2 Rangerss Casualties for Barbarians: 2 Barbarians Battle in Pontic Desert Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry Gnolls defend with 1 Gnoll Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits 1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert Gnolls win with no units remaining. Battle score for attacker is -10 Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry Casualties for Gnolls: 1 Gnoll Battle in Silverdeep Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits 1 Ogre owned by the Ogres lost in Silverdeep Greenskins captures one of Ogres capitals Some non-combat units are destroyed: Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; Place Units - Greenskins 1 Knights placed in Surigard 1 Lgt-Cavalry placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 45 PUs; end with 45 PUs Units generate 10 Food; Greenskins end with 14 Food Units generate 6 Wood; Greenskins end with 14 Wood Units generate 9 Metal; Greenskins end with 10 Metal Units generate -15 PUs; Greenskins end with 30 PUsCombat Hit Differential Summary :
Gnolls : 1.25 Ogres : -0.50 Greenskins : -1.13 Barbarians : 0.13 -
TripleA Turn Summary: Undead round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Undead 1 Giant-Bat moved from Necroloft to Lifeless Barrens 1 Zombies moved from Dreadpass to Lifeless Barrens 1 Bowmen moved from Haunted Moorland to Lifeless Barrens 1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook Undead take Hells Crossing from Murlocs 1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains 1 Auxiliaries moved from Necroloft to Forsaken Mountains 1 Zombies moved from Plagued Fields to Dreadpass Combat - Undead Battle in Hellbrook Undead attack with 1 Hvy-Cavalry Murlocs defend with 1 Murloc and 1 Murloc-Village Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits 1 Hvy-Cavalry owned by the Undead lost in Hellbrook Murlocs win with 1 Murloc remaining. Battle score for attacker is -10 Casualties for Undead: 1 Hvy-Cavalry Battle in Lifeless Barrens Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies Barbarians defend with 1 Barbarian Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits 1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2 Casualties for Undead: 1 Zombies Casualties for Barbarians: 1 Barbarian Battle in Cape Despair Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry Murlocs defend with 1 Murloc Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits 1 Auxiliaries owned by the Undead lost in Cape Despair Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits 1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9 Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry Casualties for Murlocs: 1 Murloc Battle in West Witching Mountains Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen Gnolls defend with 1 Gnoll Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits 1 Gnoll owned by the Gnolls lost in West Witching Mountains Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; Place Units - Undead 1 Hvy-Cavalry and 1 Spearmen placed in Necroloft Turn Complete - Undead Undead collect 38 PUs; end with 39 PUs Units generate 6 Wood; Undead end with 13 Wood Units generate 4 Food; Undead end with 5 Food Units generate 6 Metal; Undead end with 6 Metal Units generate -15 PUs; Undead end with 24 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
Gnolls : -0.50 Undead : -3.13 Murlocs : 2.25 Barbarians : -0.13 -
Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.
Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches
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@Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.
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TripleA Turn Summary: Lionia round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Lionia 1 unit repaired. 1 Lgt-Infantry moved from Grand Peaks to Scavendeep Lionia take Scavendeep from Kobolds 3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair 1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand 1 General moved from Southern Illyria to Crystal Strand 1 Auxiliaries moved from Orangerock Mountains to Crystal Strand 1 Large-Ship moved from Sea Zone 58 to Sea Zone 59 1 Marines moved from Broken Peninsula to Sea Zone 59 1 Auxiliaries moved from Lionport to Sea Zone 59 1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65 Lionia take Sea Zone 64 from Pirates Lionia take Sea Zone 65 from Pirates 1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island Combat - Lionia Lionia creates battle in territory Sea Zone 51 Battle in Crab Island Battle in Cape Despair Lionia attack with 3 Crusaderss and 1 Hvy-Infantry Undead defend with 1 General Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits 1 General owned by the Undead lost in Cape Despair Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20 Casualties for Undead: 1 General Battle in Crystal Strand Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry Gnolls defend with 1 Cattle and 1 Gnoll Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls lost in Crystal Strand Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Non Combat Move - Lionia 3 Auxiliariess moved from Lionian Outback to Orangerock Mountains 1 Crusaders moved from Southern Illyria to Orangerock Mountains 1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains 1 Auxiliaries moved from Freegrass to Lion Heights 1 Spearmen moved from Wilderpoint to Greenshore 1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65 1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46 Purchase Units - Lionia Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; Place Units - Lionia 1 Small-Ship placed in Sea Zone 56 1 Hvy-Cavalry placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 47 PUs; end with 49 PUs Units generate 9 Metal; Lionia end with 10 Metal Units generate 8 Food; Lionia end with 13 Food Units generate -15 PUs; Lionia end with 34 PUs Units generate 3 Wood; Lionia end with 8 WoodCombat Hit Differential Summary :
Gnolls : -0.38 Undead : -0.63 Lionia : -1.25 -
TripleA Turn Summary: Dwarves round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Dwarves Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19 1 Gnomes moved from Lost Furlongs to Wild Arids Dwarves take Wild Arids from Barbarians 1 Halflings moved from Duskwick to Troll Mountains Dwarves take Troll Mountains from Barbarians 1 Gnomes moved from Dathic Hollows to Westerfoss Dwarves take Westerfoss from Ogres 1 Lgt-Cavalry moved from Dathiwatch to Dathic North Dwarves take Dathic North from Murlocs 1 Lgt-Cavalry moved from Dathic North to Dathiwatch 1 Auxiliaries moved from Mithrildon to Maragorn Dwarves take Maragorn from Crowton 1 Halflings moved from Halfling Meadows to Sea Zone 36 1 Gnomes moved from Gnomen Lowland to Dol Ulum 1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28 1 Halflings moved from Sea Zone 28 to Safe Haven 1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28 1 Auxiliaries moved from Faranwall to Mithrildon 1 Auxiliaries moved from Faranwall to West Parnesis Desert 1 Gnomes moved from Dol Ulum to Mount Thoril 3 Halflingss moved from East Parnesis Desert to Faranwall 1 Marines moved from Faranwall to East Parnesis Desert 1 Auxiliaries moved from Ironhorn to East Parnesis Desert 1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert Combat - Dwarves Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; Place Units - Dwarves 1 Monoreme placed in Sea Zone 28 1 Hvy-Cavalry placed in Dol Ulum 1 Hvy-Cavalry placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 55 PUs; end with 56 PUs Units generate 9 Food; Dwarves end with 14 Food Units generate 12 Wood; Dwarves end with 17 Wood Units generate -15 PUs; Dwarves end with 41 PUs Units generate 6 Metal; Dwarves end with 6 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 7 Combat Move - Elves 1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands Elves take Rimdell Backlands from Murlocs 1 Auxiliaries moved from Rimdell to Rimdell Inlands 1 Lgt-Cavalry moved from Doomed Bridge to Ponticor Elves take Western Pontic Desert from Greenskins Elves take Ponticor from Greenskins 1 Auxiliaries moved from West Savanna to North Savanna 1 General moved from South Savanna to North Savanna 1 Wood-Elves moved from South Savanna to North Savanna 1 Wood-Elves moved from Oorsik Forest to Sea Zone 8 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9 Elves take Sea Zone 9 from Pirates 1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast 1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6 1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9 1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast 1 Auxiliaries moved from The Outlands to North Durlan Hills 2 Lgt-Infantrys moved from The Outlands to Doomed Bridge 1 Bireme moved from Sea Zone 5 to Sea Zone 7 Elves take Sea Zone 4 from Pirates Combat - Elves Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; Place Units - Elves 1 Bireme placed in Sea Zone 9 1 Hvy-Infantry placed in Athondir Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 42 PUs; end with 42 PUs Units generate 10 Food; Elves end with 28 Food Units generate 6 Metal; Elves end with 11 Metal Units generate 9 Wood; Elves end with 10 Wood Units generate -15 PUs; Elves end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Crowton round 8
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 8 Combat Move - Crowton 1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing Crowton take Baldorian Crossing from Murlocs 1 Lgt-Infantry moved from Fromont to Stormwood 1 Marines moved from Iceburn to Oldengard 1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26 1 Spearmen moved from Baldor Castle to Sea Zone 26 1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle 1 Auxiliaries moved from Baldor Castle to Baldorian Crossing Combat - Crowton Non Combat Move - Crowton Purchase Units - Crowton Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying.... Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; Place Units - Crowton 1 Large-Ship placed in Sea Zone 26 1 Bowmen placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 33 PUs; end with 33 PUs Units generate 6 Food; Crowton end with 8 Food Units generate 6 Wood; Crowton end with 13 Wood Units generate -15 PUs; Crowton end with 18 PUs Units generate 3 Metal; Crowton end with 3 MetalCombat Hit Differential Summary :
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TripleA Turn Summary: Greenskins round 8
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 8 Combat Move - Greenskins Some non-combat units are destroyed: 1 General and 1 Monster moved from Dathic East to Dathic Jungle Greenskins take Dathic Jungle from Murlocs 1 Auxiliaries moved from Dathic East to Dathic Jungle 1 Auxiliaries moved from Badlands to Wild Mire Greenskins take Wild Mire from Murlocs 1 Auxiliaries moved from Dusty Heights to Old Slavenport Greenskins take Old Slavenport from Gnolls 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach 1 Monoreme moved from Sea Zone 71 to Sea Zone 69 1 Rangers moved from Warg Caves to Sea Zone 69 1 Knights moved from Surigard to Ponticor 1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor 1 Rangers moved from Sea Zone 69 to Wetwood Greenskins take Wetwood from Murlocs Combat - Greenskins Battle in Robach Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon Ogres defend with 1 Ogre Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits 1 Ogre owned by the Ogres lost in Robach Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Battle in Ponticor Greenskins attack with 1 Knights Elves defend with 1 Lgt-Cavalry and 1 Windmill Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits 1 Lgt-Cavalry owned by the Elves lost in Ponticor Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10 Casualties for Elves: 1 Lgt-Cavalry Non Combat Move - Greenskins Purchase Units - Greenskins Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin.... Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; Place Units - Greenskins 1 Lgt-Cavalry placed in Surigard 1 Village placed in Silverdeep 1 Lgt-Cavalry placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 48 PUs; end with 48 PUs Units generate 8 Food; Greenskins end with 8 Food Units generate 6 Wood; Greenskins end with 13 Wood Units generate 9 Metal; Greenskins end with 10 Metal Units generate -15 PUs; Greenskins end with 33 PUsCombat Hit Differential Summary :
Ogres : -0.38 Elves : -0.50 Greenskins : 0.25 -
TripleA Turn Summary: Undead round 8
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 8 Combat Move - Undead 1 Zombies moved from Dreadpass to Zool Twins Undead take Zool Twins from Barbarians 1 Bowmen moved from Lifeless Barrens to Misty Slopes Undead take Misty Slopes from Barbarians 1 Zombies moved from Plagued Fields to The Hinderlands 1 Giant-Bat moved from Lifeless Barrens to The Hinderlands 1 Auxiliaries moved from Forsaken Mountains to Plagued Fields 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes Combat - Undead Battle in The Hinderlands Undead attack with 1 Giant-Bat and 1 Zombies Ogres defend with 1 Ogre Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits 1 Ogre owned by the Ogres lost in The Hinderlands Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10 Casualties for Ogres: 1 Ogre Non Combat Move - Undead 1 Hvy-Cavalry moved from Necroloft to Plagued Fields 1 Spearmen moved from Necroloft to Forsaken Mountains Purchase Units - Undead Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying.... Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; Place Units - Undead 1 Hvy-Cavalry placed in Necroloft Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 39 PUs; end with 43 PUs Units generate 6 Wood; Undead end with 18 Wood Units generate 4 Food; Undead end with 10 Food Units generate 6 Metal; Undead end with 7 Metal Units generate -15 PUs; Undead end with 28 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
Ogres : -0.50 Undead : 0.50 -
TripleA Turn Summary: Lionia round 8
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 8 Combat Move - Lionia 1 unit repaired. 1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65 1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68 Lionia take Sea Zone 66 from Pirates Lionia take Sea Zone 67 from Greenskins Lionia take Sea Zone 68 from Greenskins 1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton 1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68 1 Auxiliaries moved from Crystal Strand to Samarkum 3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks 1 Lgt-Infantry moved from Scavendeep to Scavenberg Lionia take Scavenberg from Kobolds 1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep 1 Red-Dragon moved from Sea Zone 46 to Hellbrook 1 Crusaders moved from Cape Despair to South Witching Mountains Lionia take South Witching Mountains from Undead 1 Hvy-Infantry moved from Cape Despair to Hells Crossing Lionia take Hells Crossing from Undead 1 Crusaders moved from Cape Despair to Hellbrook 1 Crusaders moved from Cape Despair to Hellbrook 1 Auxiliaries moved from Lionport to Sea Zone 56 1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52 Lionia take Sea Zone 52 from Pirates 1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island 1 Crusaders moved from Jade Mountains to Cape Despair 1 Auxiliaries moved from Lion Heights to Jade Mountains 1 Spearmen moved from Greenshore to Jade Mountains 1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum 1 General moved from Crystal Strand to Grand Peaks 1 Knights moved from Orangerock Mountains to Scavendeep 1 Hvy-Cavalry moved from Lionport to Orangerock Mountains Combat - Lionia Battle in Bluebeard Island Some non-combat units are destroyed: Battle in Rackelton Battle in Hellbrook Lionia attack with 2 Crusaderss and 1 Red-Dragon Murlocs defend with 2 Murlocs and 1 Murloc-Village Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits 1 Murloc owned by the Murlocs lost in Hellbrook Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits 1 Murloc owned by the Murlocs lost in Hellbrook Some non-combat units are destroyed: Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14 Casualties for Murlocs: 2 Murlocs Battle in Samarkum Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum Some non-combat units are destroyed: Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2 Casualties for Lionia: 1 Auxiliaries Casualties for Gnolls: 1 Gnoll Non Combat Move - Lionia 1 Red-Dragon moved from Hellbrook to Cape Despair Purchase Units - Lionia Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying .... Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; Place Units - Lionia 1 Lgt-Infantry placed in Rackelton 1 Small-Ship placed in Sea Zone 59 1 Lgt-Cavalry placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 61 PUs; end with 67 PUs Units generate 12 Metal; Lionia end with 12 Metal Units generate 11 Food; Lionia end with 13 Food Units generate -15 PUs; Lionia end with 52 PUs Units generate 3 Wood; Lionia end with 4 WoodCombat Hit Differential Summary :
Gnolls : 0.63 Lionia : -0.25 Murlocs : -0.38 -
TripleA Turn Summary: Dwarves round 8
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 8 Combat Move - Dwarves Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19 1 Gnomes moved from Westerfoss to Dathic North 1 Gnomes moved from Mount Thoril to Dol Ulum 1 Gnomes moved from Gnomen Lowland to Dol Ulum 1 Auxiliaries moved from Mithrildon to Mount Thoril 1 Auxiliaries moved from Faranwall to Mithrildon 1 Hvy-Cavalry moved from Ironhorn to Faranwall 1 Auxiliaries moved from Ironhorn to East Parnesis Desert 1 Halflings moved from Halfling Meadows to Ironhorn 1 Auxiliaries moved from East Parnesis Desert to Faranwall 1 Gnomes moved from Wild Arids to Spectoria Dwarves take Spectoria from Murlocs 1 Halflings moved from Troll Mountains to Bridge of No Return Dwarves take Bridge of No Return from Barbarians 1 Halflings moved from Safe Haven to Sea Zone 28 1 Halflings moved from Sea Zone 28 to East Parnesis Desert Combat - Dwarves Non Combat Move - Dwarves Purchase Units - Dwarves Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying .... Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; Place Units - Dwarves 1 Monster placed in Dol Ulum 2 Monoremes placed in Sea Zone 28 Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 57 PUs; end with 58 PUs Units generate 9 Food; Dwarves end with 15 Food Units generate 9 Metal; Dwarves end with 9 Metal Units generate 12 Wood; Dwarves end with 18 Wood Units generate -15 PUs; Dwarves end with 43 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Elves round 8
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 8 Combat Move - Elves 1 Lgt-Infantry moved from Rimdell Backlands to West Winterpass 1 Spearmen moved from East Savanna to South Western Pontic Desert 1 General moved from North Savanna to South Western Pontic Desert 1 Auxiliaries and 1 Wood-Elves moved from North Savanna to South Western Pontic Desert Combat - Elves Battle in West Winterpass Elves attack with 1 Lgt-Infantry Pirates defend with 1 Pirate Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 2 : 0/1 hits, 0.25 expected hits Pirates roll dice for 1 Pirate in West Winterpass, round 2 : 0/1 hits, 0.13 expected hits Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 3 : 0/1 hits, 0.25 expected hits Pirates roll dice for 1 Pirate in West Winterpass, round 3 : 0/1 hits, 0.13 expected hits Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 4 : 0/1 hits, 0.25 expected hits Pirates roll dice for 1 Pirate in West Winterpass, round 4 : 0/1 hits, 0.13 expected hits Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 5 : 0/1 hits, 0.25 expected hits Pirates roll dice for 1 Pirate in West Winterpass, round 5 : 0/1 hits, 0.13 expected hits Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 6 : 0/1 hits, 0.25 expected hits Pirates roll dice for 1 Pirate in West Winterpass, round 6 : 0/1 hits, 0.13 expected hits Pirates and Elves reach a stalemate Battle in South Western Pontic Desert Elves attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves Gnolls defend with 1 Gnoll Elves roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves in South Western Pontic Desert, round 2 : 1/4 hits, 1.75 expected hits Gnolls roll dice for 1 Gnoll in South Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits 1 Gnoll owned by the Gnolls lost in South Western Pontic Desert Elves win, taking South Western Pontic Desert from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Non Combat Move - Elves 2 Lgt-Infantrys moved from Doomed Bridge to Western Pontic Desert 1 Auxiliaries moved from Rimdell Inlands to Rimdell Backlands 1 Transport-Ship moved from Sea Zone 9 to Sea Zone 10 1 Bireme moved from Sea Zone 7 to Sea Zone 5 2 Biremes moved from Sea Zone 9 to Sea Zone 8 1 Wood-Elves moved from Oorsik Forest to Sea Zone 8 1 Auxiliaries and 1 Hvy-Infantry moved from Athondir to Sea Zone 8 1 Auxiliaries, 2 Biremes, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9 1 Auxiliaries, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast 1 Auxiliaries and 1 Crossbowmen moved from North Durlan Hills to The Outlands Purchase Units - Elves Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o.... Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir Elves buy 1 Hvy-Infantry, 1 Marines and 1 Transport-Ship; Remaining resources: 1 PUs; 18 Food; 1 Wood; 4 Metal; Place Units - Elves 1 Transport-Ship placed in Sea Zone 8 1 Hvy-Infantry and 1 Marines placed in Athondir Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 40 PUs; end with 41 PUs Units generate 6 Metal; Elves end with 10 Metal Units generate 7 Food; Elves end with 25 Food Units generate 9 Wood; Elves end with 10 Wood Units generate -15 PUs; Elves end with 26 PUsCombat Hit Differential Summary :
Gnolls : -0.38 Elves : -2.00 Pirates : -0.63 -
TripleA Turn Summary: Crowton round 9
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 9 Combat Move - Crowton 1 Marines moved from Oldengard to Stormwood 1 Auxiliaries and 1 Hvy-Cavalry moved from Baldorian Crossing to Lost Mountains 1 Hvy-Cavalry moved from Baldor Castle to Lost Mountains 1 Small-Ship moved from Sea Zone 26 to Sea Zone 27 Crowton take Sea Zone 27 from Dwarves 1 Auxiliaries, 1 General, 1 Lgt-Infantry and 1 Spearmen moved from Baldor Castle to Sea Zone 26 1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22 1 Blue-Dragon moved from Sea Zone 26 to Sea Zone 22 1 Wizard moved from Stormwood to Sea Zone 22 1 Lgt-Cavalry moved from Stormwood to Sea Zone 22 1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 22 to Sea Zone 21 Crowton take Sea Zone 21 from Pirates 1 Blue-Dragon moved from Sea Zone 22 to Sea Zone 21 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 21 to Trinity Coast Combat - Crowton Battle in Lost Mountains Crowton attack with 1 Auxiliaries and 2 Hvy-Cavalrys Murlocs defend with 1 Mine and 1 Murloc Crowton roll dice for 1 Auxiliaries and 2 Hvy-Cavalrys in Lost Mountains, round 2 : 0/3 hits, 1.38 expected hits Murlocs roll dice for 1 Murloc in Lost Mountains, round 2 : 1/1 hits, 0.25 expected hits 1 Auxiliaries owned by the Crowton lost in Lost Mountains Crowton roll dice for 2 Hvy-Cavalrys in Lost Mountains, round 3 : 1/2 hits, 1.00 expected hits Murlocs roll dice for 1 Murloc in Lost Mountains, round 3 : 0/1 hits, 0.25 expected hits 1 Murloc owned by the Murlocs lost in Lost Mountains Crowton win, taking Lost Mountains from Murlocs with 2 Hvy-Cavalrys remaining. Battle score for attacker is 0 Casualties for Crowton: 1 Auxiliaries Casualties for Murlocs: 1 Murloc Battle in Trinity Coast Crowton attack with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard Murlocs defend with 1 Murloc and 1 Murloc-Village Crowton roll dice for 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard in Trinity Coast, round 2 : 3/6 hits, 4.13 expected hits Murlocs roll dice for 1 Murloc in Trinity Coast, round 2 : 0/1 hits, 0.25 expected hits 1 Murloc owned by the Murlocs lost in Trinity Coast Some non-combat units are destroyed: Crowton win, taking Trinity Coast from Murlocs with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard remaining. Battle score for attacker is 7 Casualties for Murlocs: 1 Murloc Non Combat Move - Crowton Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19 Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville Purchase Units - Crowton Crowton buy 2 Bowmens; Remaining resources: 2 PUs; 2 Food; 5 Wood; 1 Metal; Place Units - Crowton 1 Bowmen placed in Baldor Castle 1 Bowmen placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 36 PUs; end with 38 PUs Units generate 6 Food; Crowton end with 8 Food Units generate 6 Wood; Crowton end with 11 Wood Units generate 6 Metal; Crowton end with 7 Metal Units generate -15 PUs; Crowton end with 23 PUsCombat Hit Differential Summary :
Crowton : -2.50 Murlocs : 0.25 -
TripleA Turn Summary: Greenskins round 9
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 9 Combat Move - Greenskins 1 Rangers moved from Warg Caves to Sea Zone 69 1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71 1 Rangers moved from Wetwood to Kallingholt 1 Rangers moved from Sea Zone 71 to Surigard 1 Knights moved from Ponticor to Surigard 1 Auxiliaries, 1 General and 1 Monster moved from Dathic Jungle to Dathic West Greenskins take Dathic West from Murlocs 2 Lgt-Cavalrys moved from Orcengor to Dusty Heights 1 Auxiliaries moved from Wild Mire to Badlands 1 Auxiliaries moved from Old Slavenport to Slavebridge Greenskins take Slavebridge from Gnolls 1 Rangers moved from Robach to Mebach Greenskins take Mebach from Dwarves Combat - Greenskins Battle in Kallingholt Greenskins attack with 1 Rangers Murlocs defend with 1 Murloc and 1 Sawmill Greenskins roll dice for 1 Rangers in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits Murlocs roll dice for 1 Murloc in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits Greenskins roll dice for 1 Rangers in Kallingholt, round 3 : 0/1 hits, 0.25 expected hits Murlocs roll dice for 1 Murloc in Kallingholt, round 3 : 1/1 hits, 0.25 expected hits 1 Rangers owned by the Greenskins lost in Kallingholt Murlocs win with 1 Murloc remaining. Battle score for attacker is -14 Casualties for Greenskins: 1 Rangers Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Bireme, 1 Bowmen and 1 Hvy-Infantry; Remaining resources: 3 PUs; 0 Food; 0 Wood; 1 Metal; Place Units - Greenskins 1 Bireme placed in Sea Zone 71 1 Hvy-Infantry placed in Silverdeep 1 Bowmen placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 49 PUs; end with 52 PUs Units generate 10 Food; Greenskins end with 10 Food Units generate 6 Wood; Greenskins end with 6 Wood Units generate 9 Metal; Greenskins end with 10 Metal Units generate -15 PUs; Greenskins end with 37 PUsCombat Hit Differential Summary :
Greenskins : -0.50 Murlocs : 0.50 -
TripleA Turn Summary: Undead round 9
TripleA Turn Summary for game: Dragon War, version: 1.2.4
Game History
Round: 9 Combat Move - Undead 1 Hvy-Cavalry moved from Plagued Fields to Zool Twins 1 Zombies moved from The Hinderlands to Runedelf Undead take Runedelf from Kobolds 1 Giant-Bat moved from The Hinderlands to Zool Twins 1 Auxiliaries moved from Misty Slopes to Lakelot Undead take Lakelot from Gnolls 1 Bowmen, 1 Hvy-Infantry and 1 Spearmen moved from Misty Slopes to Zool Twins 1 Auxiliaries and 1 Zombies moved from Plagued Fields to The Hinderlands 1 Spearmen moved from Forsaken Mountains to Plagued Fields 1 Hvy-Cavalry moved from Necroloft to Plagued Fields 1 Auxiliaries and 1 Wizard moved from Necroloft to Forsaken Mountains Combat - Undead Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Giant-Bat and 1 Hvy-Cavalry; Remaining resources: 8 PUs; 0 Food; 15 Wood; 0 Metal; Place Units - Undead 1 Giant-Bat and 1 Hvy-Cavalry placed in Necroloft Turn Complete - Undead Undead collect 38 PUs; end with 46 PUs Units generate 6 Wood; Undead end with 21 Wood Units generate 5 Food; Undead end with 5 Food Units generate 3 Metal; Undead end with 3 Metal Units generate -15 PUs; Undead end with 31 PUs Undead creates 1 Zombies in Plagued FieldsCombat Hit Differential Summary :
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