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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      There is no doubt that the AI does not recognize the vulnerability of the capturable young dragons. AI probably thinks that they can handle themselves solo, not knowing that they will not fight without their masters.

      Can the AI be programmed to learn this?

      I think that the next update will implement a more random and triggerbased placement of the young water dragon. Right now it is the only "fixed" auto placement of dragons happening during play.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      redrumR 1 Reply Last reply Reply Quote 0
      • redrumR Offline
        redrum Admin @Frostion
        last edited by redrum

        @Frostion The issue is actually with the battle calc which the AI uses. The battle calc is showing the defender winning if they have just a young dragon left so the AI essentially thinks that's a win and it defends the territory. But yeah, I'm going to try to fix that and do some testing.

        For placements, you really need to consider not just the you water dragon. The biggest problem with our current game was the placement of the red and blue dragons in places that they were immediately captured. If they had both gone to the same side then the game would have been essentially over. I think you need to move towards having units placed with them or make them spawn always in the same place which is far enough inland that it couldn't be immediately captured.

        The good news is just about all the other changes are playing pretty well especially reduced movement and weakened dragons.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 1
        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Crowton round 7

          TripleA Turn Summary for game: Dragon War, version: 1.2.4

          Game History

          Round: 7
          
              Combat Move - Crowton
                  1 unit repaired.
                  1 Hvy-Cavalry moved from Baldor Castle to Northern Baldoria
                        Crowton take Northern Baldoria from Barbarians
                  1 Hvy-Cavalry moved from Northern Baldoria to Southern Baldoria
                        Crowton take Southern Baldoria from Barbarians
                  2 Large-Ships moved from Sea Zone 34 to Sea Zone 35
                  1 Blue-Dragon moved from Bahars Landing to Sea Zone 26
                  1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Bahars Landing to Sea Zone 35
                  1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 2 Large-Ships and 1 Lgt-Infantry moved from Sea Zone 35 to Sea Zone 26
                  1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Sea Zone 26 to Garwald
                        Crowton take Garwald from Dwarves
                  1 Lgt-Cavalry moved from Fromont to Stormwood
                  1 Lgt-Infantry moved from Sealonia to Fromont
                  1 Marines moved from Glassville to Iceburn
          
              Combat - Crowton
          
              Non Combat Move - Crowton
          
              Purchase Units - Crowton
                  Crowton buy 1 Small-Ship and 1 Spearmen; Remaining resources: 0 PUs; 2 Food; 8 Wood; 0 Metal; 
          
              Place Units - Crowton
                  1 Small-Ship placed in Sea Zone 26
                  1 Spearmen placed in Stormwood
          
              Turn Complete - Crowton
                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                  Crowton collect 34 PUs; end with 34 PUs
                  Units generate 9 Wood; Crowton end with 17 Wood
                  Units generate 6 Food; Crowton end with 8 Food
                  Units generate -15 PUs; Crowton end with 19 PUs
                  Units generate 3 Metal; Crowton end with 3 Metal
          

          Combat Hit Differential Summary :

          Savegame

          1 Reply Last reply Reply Quote 0
          • Black_ElkB Offline
            Black_Elk
            last edited by

            TripleA Turn Summary: Greenskins round 7

            TripleA Turn Summary for game: Dragon War, version: 1.2.4

            Game History

            Round: 7
            
                Combat Move - Greenskins
                    1 Auxiliaries moved from Dusty Heights to Badlands
                          Greenskins take Badlands from Gnolls
                    1 Auxiliaries moved from Dusty Mountains to Dusty Heights
                    1 Auxiliaries moved from Dathic South to Dathic East
                          Greenskins take Dathic East from Murlocs
                    1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
                    1 Monster moved from Dathic South to Dathic East
                    1 Brown-Dragon moved from Dathic East to Silverdeep
                    1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
                    1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
                    1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                    1 Rangers moved from Warg Caves to Sea Zone 69
                    1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                    1 Rangers moved from Southern Pontic Desert to Kallingdor
                    1 Rangers moved from Sea Zone 71 to Kallingdor
                    1 Rangers moved from Southern Pontic Desert to Kallingdor
                    1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                          Greenskins take Western Pontic Desert from Gnolls
                    1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
                    1 Hvy-Infantry moved from Ponticor to Pontic Desert
            
                Combat - Greenskins
                    Battle in Kallingdor
                        Greenskins attack with 3 Rangerss
                        Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                            Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                            Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                            1 Rangers owned by the Greenskins lost in Kallingdor
                            Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                            Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                            1 Barbarian owned by the Barbarians lost in Kallingdor
                            Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                            Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                            1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                        Greenskins captures one of Barbarians capitals
                        Some non-combat units are destroyed: 
                        Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                        Casualties for Greenskins: 2 Rangerss
                        Casualties for Barbarians: 2 Barbarians
                    Battle in Pontic Desert
                        Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                        Gnolls defend with 1 Gnoll
                            Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                            Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                        1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                            Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                            Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                            1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                        Gnolls win with no units remaining. Battle score for attacker is -10
                        Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                        Casualties for Gnolls: 1 Gnoll
                    Battle in Silverdeep
                        Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                        Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                            Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                            Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                            1 Ogre owned by the Ogres lost in Silverdeep
                        Greenskins captures one of Ogres capitals
                        Some non-combat units are destroyed: 
                        Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                        Casualties for Ogres: 1 Ogre
            
                Non Combat Move - Greenskins
            
                Purchase Units - Greenskins
                    Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
            
                Place Units - Greenskins
                    1 Knights placed in Surigard
                    1 Lgt-Cavalry placed in Orcengor
            
                Turn Complete - Greenskins
                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                    Greenskins collect 45 PUs; end with 45 PUs
                    Units generate 10 Food; Greenskins end with 14 Food
                    Units generate 6 Wood; Greenskins end with 14 Wood
                    Units generate 9 Metal; Greenskins end with 10 Metal
                    Units generate -15 PUs; Greenskins end with 30 PUs
            

            Combat Hit Differential Summary :

            Gnolls : 1.25
            Ogres : -0.50
            Greenskins : -1.13
            Barbarians : 0.13
            

            Savegame

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            • Black_ElkB Offline
              Black_Elk
              last edited by

              TripleA Turn Summary: Undead round 7

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 7
              
                  Combat Move - Undead
                      1 Giant-Bat moved from Necroloft to Lifeless Barrens
                      1 Zombies moved from Dreadpass to Lifeless Barrens
                      1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                      1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                            Undead take Hells Crossing from Murlocs
                      1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                      1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                      1 Auxiliaries moved from Necroloft to Forsaken Mountains
                      1 Zombies moved from Plagued Fields to Dreadpass
              
                  Combat - Undead
                      Battle in Hellbrook
                          Undead attack with 1 Hvy-Cavalry
                          Murlocs defend with 1 Murloc and 1 Murloc-Village
                              Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                              Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                          1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                          Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                          Casualties for Undead: 1 Hvy-Cavalry
                      Battle in Lifeless Barrens
                          Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                          Barbarians defend with 1 Barbarian
                              Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                              Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                              Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                              Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                              Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                              Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                              1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                          Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                          Casualties for Undead: 1 Zombies
                          Casualties for Barbarians: 1 Barbarian
                      Battle in Cape Despair
                          Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                          Murlocs defend with 1 Murloc
                              Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                              Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                              1 Auxiliaries owned by the Undead lost in Cape Despair
                              Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                              Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                          1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                          Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                          Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                          Casualties for Murlocs: 1 Murloc
                      Battle in West Witching Mountains
                          Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                          Gnolls defend with 1 Gnoll
                              Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                              Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                              1 Gnoll owned by the Gnolls lost in West Witching Mountains
                          Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                          Casualties for Gnolls: 1 Gnoll
              
                  Non Combat Move - Undead
              
                  Purchase Units - Undead
                      Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
              
                  Place Units - Undead
                      1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
              
                  Turn Complete - Undead
                      Undead collect 38 PUs; end with 39 PUs
                      Units generate 6 Wood; Undead end with 13 Wood
                      Units generate 4 Food; Undead end with 5 Food
                      Units generate 6 Metal; Undead end with 6 Metal
                      Units generate -15 PUs; Undead end with 24 PUs
                      Undead creates 1 Zombies in Plagued Fields
              

              Combat Hit Differential Summary :

              Gnolls : -0.50
              Undead : -3.13
              Murlocs : 2.25
              Barbarians : -0.13
              

              Savegame

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              • Black_ElkB Offline
                Black_Elk
                last edited by

                Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

                Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

                redrumR 1 Reply Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin @Black_Elk
                  last edited by

                  @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • redrumR Offline
                    redrum Admin
                    last edited by

                    TripleA Turn Summary: Lionia round 7

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 7
                    
                        Combat Move - Lionia
                            1 unit repaired.
                            1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                                  Lionia take Scavendeep from Kobolds
                            3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                            1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                            1 General moved from Southern Illyria to Crystal Strand
                            1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                            1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                            1 Marines moved from Broken Peninsula to Sea Zone 59
                            1 Auxiliaries moved from Lionport to Sea Zone 59
                            1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                                  Lionia take Sea Zone 64 from Pirates
                                  Lionia take Sea Zone 65 from Pirates
                            1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
                    
                        Combat - Lionia
                            Lionia creates battle in territory Sea Zone 51
                            Battle in Crab Island
                            Battle in Cape Despair
                                Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                                Undead defend with 1 General
                                    Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                                    Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                                    1 General owned by the Undead lost in Cape Despair
                                Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                                Casualties for Undead: 1 General
                            Battle in Crystal Strand
                                Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                                Gnolls defend with 1 Cattle and 1 Gnoll
                                    Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                                    Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                                    1 Gnoll owned by the Gnolls lost in Crystal Strand
                                Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                                Casualties for Gnolls: 1 Gnoll
                    
                        Non Combat Move - Lionia
                            3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                            1 Crusaders moved from Southern Illyria to Orangerock Mountains
                            1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                            1 Auxiliaries moved from Freegrass to Lion Heights
                            1 Spearmen moved from Wilderpoint to Greenshore
                            1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                            1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
                    
                        Purchase Units - Lionia
                            Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
                    
                        Place Units - Lionia
                            1 Small-Ship placed in Sea Zone 56
                            1 Hvy-Cavalry placed in Lionport
                    
                        Turn Complete - Lionia
                            Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                            Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                            Lionia collect 47 PUs; end with 49 PUs
                            Units generate 9 Metal; Lionia end with 10 Metal
                            Units generate 8 Food; Lionia end with 13 Food
                            Units generate -15 PUs; Lionia end with 34 PUs
                            Units generate 3 Wood; Lionia end with 8 Wood
                    

                    Combat Hit Differential Summary :

                    Gnolls : -0.38
                    Undead : -0.63
                    Lionia : -1.25
                    

                    Savegame

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Dwarves round 7

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 7
                      
                          Combat Move - Dwarves
                              Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                              1 Gnomes moved from Lost Furlongs to Wild Arids
                                    Dwarves take Wild Arids from Barbarians
                              1 Halflings moved from Duskwick to Troll Mountains
                                    Dwarves take Troll Mountains from Barbarians
                              1 Gnomes moved from Dathic Hollows to Westerfoss
                                    Dwarves take Westerfoss from Ogres
                              1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                                    Dwarves take Dathic North from Murlocs
                              1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                              1 Auxiliaries moved from Mithrildon to Maragorn
                                    Dwarves take Maragorn from Crowton
                              1 Halflings moved from Halfling Meadows to Sea Zone 36
                              1 Gnomes moved from Gnomen Lowland to Dol Ulum
                              1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                              1 Halflings moved from Sea Zone 28 to Safe Haven
                              1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                              1 Auxiliaries moved from Faranwall to Mithrildon
                              1 Auxiliaries moved from Faranwall to West Parnesis Desert
                              1 Gnomes moved from Dol Ulum to Mount Thoril
                              3 Halflingss moved from East Parnesis Desert to Faranwall
                              1 Marines moved from Faranwall to East Parnesis Desert
                              1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                              1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                      
                          Combat - Dwarves
                      
                          Non Combat Move - Dwarves
                      
                          Purchase Units - Dwarves
                              Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                      
                          Place Units - Dwarves
                              1 Monoreme placed in Sea Zone 28
                              1 Hvy-Cavalry placed in Dol Ulum
                              1 Hvy-Cavalry placed in Ironhorn
                      
                          Turn Complete - Dwarves
                              Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                              Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                              Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                              Dwarves collect 55 PUs; end with 56 PUs
                              Units generate 9 Food; Dwarves end with 14 Food
                              Units generate 12 Wood; Dwarves end with 17 Wood
                              Units generate -15 PUs; Dwarves end with 41 PUs
                              Units generate 6 Metal; Dwarves end with 6 Metal
                      

                      Combat Hit Differential Summary :

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Elves round 7

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 7
                        
                            Combat Move - Elves
                                1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                      Elves take Rimdell Backlands from Murlocs
                                1 Auxiliaries moved from Rimdell to Rimdell Inlands
                                1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                      Elves take Western Pontic Desert from Greenskins
                                      Elves take Ponticor from Greenskins
                                1 Auxiliaries moved from West Savanna to North Savanna
                                1 General moved from South Savanna to North Savanna
                                1 Wood-Elves moved from South Savanna to North Savanna
                                1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                1 Auxiliaries moved from Athondir to Sea Zone 8
                                1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                      Elves take Sea Zone 9 from Pirates
                                1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                                1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                                1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                                1 Auxiliaries moved from The Outlands to North Durlan Hills
                                2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                                1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                      Elves take Sea Zone 4 from Pirates
                        
                            Combat - Elves
                        
                            Non Combat Move - Elves
                        
                            Purchase Units - Elves
                                Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                        
                            Place Units - Elves
                                1 Bireme placed in Sea Zone 9
                                1 Hvy-Infantry placed in Athondir
                        
                            Turn Complete - Elves
                                Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                Elves collect 42 PUs; end with 42 PUs
                                Units generate 10 Food; Elves end with 28 Food
                                Units generate 6 Metal; Elves end with 11 Metal
                                Units generate 9 Wood; Elves end with 10 Wood
                                Units generate -15 PUs; Elves end with 27 PUs
                        

                        Combat Hit Differential Summary :

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • Black_ElkB Offline
                          Black_Elk
                          last edited by

                          TripleA Turn Summary: Crowton round 8

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 8
                          
                              Combat Move - Crowton
                                  1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                        Crowton take Baldorian Crossing from Murlocs
                                  1 Lgt-Infantry moved from Fromont to Stormwood
                                  1 Marines moved from Iceburn to Oldengard
                                  1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                                  1 Spearmen moved from Baldor Castle to Sea Zone 26
                                  1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                                  1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                          
                              Combat - Crowton
                          
                              Non Combat Move - Crowton
                          
                              Purchase Units - Crowton
                                  Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                  Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                                  Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                          
                              Place Units - Crowton
                                  1 Large-Ship placed in Sea Zone 26
                                  1 Bowmen placed in Stormwood
                          
                              Turn Complete - Crowton
                                  Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                  Crowton collect 33 PUs; end with 33 PUs
                                  Units generate 6 Food; Crowton end with 8 Food
                                  Units generate 6 Wood; Crowton end with 13 Wood
                                  Units generate -15 PUs; Crowton end with 18 PUs
                                  Units generate 3 Metal; Crowton end with 3 Metal
                          

                          Combat Hit Differential Summary :

                          Savegame

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                          • Black_ElkB Offline
                            Black_Elk
                            last edited by

                            TripleA Turn Summary: Greenskins round 8

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 8
                            
                                Combat Move - Greenskins
                                        Some non-combat units are destroyed: 
                                    1 General and 1 Monster moved from Dathic East to Dathic Jungle
                                          Greenskins take Dathic Jungle from Murlocs
                                    1 Auxiliaries moved from Dathic East to Dathic Jungle
                                    1 Auxiliaries moved from Badlands to Wild Mire
                                          Greenskins take Wild Mire from Murlocs
                                    1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                          Greenskins take Old Slavenport from Gnolls
                                    1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach
                                    1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                                    1 Rangers moved from Warg Caves to Sea Zone 69
                                    1 Knights moved from Surigard to Ponticor
                                    1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor
                                    1 Rangers moved from Sea Zone 69 to Wetwood
                                          Greenskins take Wetwood from Murlocs
                            
                                Combat - Greenskins
                                    Battle in Robach
                                        Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                        Ogres defend with 1 Ogre
                                            Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits
                                            Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits
                                            1 Ogre owned by the Ogres lost in Robach
                                        Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                        Casualties for Ogres: 1 Ogre
                                    Battle in Ponticor
                                        Greenskins attack with 1 Knights
                                        Elves defend with 1 Lgt-Cavalry and 1 Windmill
                                            Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits
                                            Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits
                                        1 Lgt-Cavalry owned by the Elves lost in Ponticor
                                        Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10
                                        Casualties for Elves: 1 Lgt-Cavalry
                            
                                Non Combat Move - Greenskins
                            
                                Purchase Units - Greenskins
                                    Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                                    Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                                    Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; 
                            
                                Place Units - Greenskins
                                    1 Lgt-Cavalry placed in Surigard
                                    1 Village placed in Silverdeep
                                    1 Lgt-Cavalry placed in Orcengor
                            
                                Turn Complete - Greenskins
                                    Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                    Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                    Greenskins collect 48 PUs; end with 48 PUs
                                    Units generate 8 Food; Greenskins end with 8 Food
                                    Units generate 6 Wood; Greenskins end with 13 Wood
                                    Units generate 9 Metal; Greenskins end with 10 Metal
                                    Units generate -15 PUs; Greenskins end with 33 PUs
                            

                            Combat Hit Differential Summary :

                            Ogres : -0.38
                            Elves : -0.50
                            Greenskins : 0.25
                            

                            Savegame

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Undead round 8

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 8
                              
                                  Combat Move - Undead
                                      1 Zombies moved from Dreadpass to Zool Twins
                                            Undead take Zool Twins from Barbarians
                                      1 Bowmen moved from Lifeless Barrens to Misty Slopes
                                            Undead take Misty Slopes from Barbarians
                                      1 Zombies moved from Plagued Fields to The Hinderlands
                                      1 Giant-Bat moved from Lifeless Barrens to The Hinderlands
                                      1 Auxiliaries moved from Forsaken Mountains to Plagued Fields
                                      1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes
                              
                                  Combat - Undead
                                      Battle in The Hinderlands
                                          Undead attack with 1 Giant-Bat and 1 Zombies
                                          Ogres defend with 1 Ogre
                                              Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits
                                              Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits
                                              1 Ogre owned by the Ogres lost in The Hinderlands
                                          Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10
                                          Casualties for Ogres: 1 Ogre
                              
                                  Non Combat Move - Undead
                                      1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                      1 Spearmen moved from Necroloft to Forsaken Mountains
                              
                                  Purchase Units - Undead
                                      Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                      Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                      Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; 
                              
                                  Place Units - Undead
                                      1 Hvy-Cavalry placed in Necroloft
                              
                                  Turn Complete - Undead
                                      Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                      Undead collect 39 PUs; end with 43 PUs
                                      Units generate 6 Wood; Undead end with 18 Wood
                                      Units generate 4 Food; Undead end with 10 Food
                                      Units generate 6 Metal; Undead end with 7 Metal
                                      Units generate -15 PUs; Undead end with 28 PUs
                                      Undead creates 1 Zombies in Plagued Fields
                              

                              Combat Hit Differential Summary :

                              Ogres : -0.50
                              Undead : 0.50
                              

                              Savegame

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                              • redrumR Offline
                                redrum Admin
                                last edited by

                                TripleA Turn Summary: Lionia round 8

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 8
                                
                                    Combat Move - Lionia
                                        1 unit repaired.
                                        1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65
                                        1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68
                                              Lionia take Sea Zone 66 from Pirates
                                              Lionia take Sea Zone 67 from Greenskins
                                              Lionia take Sea Zone 68 from Greenskins
                                        1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton
                                        1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68
                                        1 Auxiliaries moved from Crystal Strand to Samarkum
                                        3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks
                                        1 Lgt-Infantry moved from Scavendeep to Scavenberg
                                              Lionia take Scavenberg from Kobolds
                                        1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep
                                        1 Red-Dragon moved from Sea Zone 46 to Hellbrook
                                        1 Crusaders moved from Cape Despair to South Witching Mountains
                                              Lionia take South Witching Mountains from Undead
                                        1 Hvy-Infantry moved from Cape Despair to Hells Crossing
                                              Lionia take Hells Crossing from Undead
                                        1 Crusaders moved from Cape Despair to Hellbrook
                                        1 Crusaders moved from Cape Despair to Hellbrook
                                        1 Auxiliaries moved from Lionport to Sea Zone 56
                                        1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52
                                              Lionia take Sea Zone 52 from Pirates
                                        1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island
                                        1 Crusaders moved from Jade Mountains to Cape Despair
                                        1 Auxiliaries moved from Lion Heights to Jade Mountains
                                        1 Spearmen moved from Greenshore to Jade Mountains
                                        1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum
                                        1 General moved from Crystal Strand to Grand Peaks
                                        1 Knights moved from Orangerock Mountains to Scavendeep
                                        1 Hvy-Cavalry moved from Lionport to Orangerock Mountains
                                
                                    Combat - Lionia
                                        Battle in Bluebeard Island
                                            Some non-combat units are destroyed: 
                                        Battle in Rackelton
                                        Battle in Hellbrook
                                            Lionia attack with 2 Crusaderss and 1 Red-Dragon
                                            Murlocs defend with 2 Murlocs and 1 Murloc-Village
                                                Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits
                                                Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits
                                                1 Murloc owned by the Murlocs lost in Hellbrook
                                                Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits
                                                Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits
                                                1 Murloc owned by the Murlocs lost in Hellbrook
                                            Some non-combat units are destroyed: 
                                            Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14
                                            Casualties for Murlocs: 2 Murlocs
                                        Battle in Samarkum
                                            Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry
                                            Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                                Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits
                                                Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                                1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum
                                            Some non-combat units are destroyed: 
                                            Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2
                                            Casualties for Lionia: 1 Auxiliaries
                                            Casualties for Gnolls: 1 Gnoll
                                
                                    Non Combat Move - Lionia
                                        1 Red-Dragon moved from Hellbrook to Cape Despair
                                
                                    Purchase Units - Lionia
                                        Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                        Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                        Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; 
                                
                                    Place Units - Lionia
                                        1 Lgt-Infantry placed in Rackelton
                                        1 Small-Ship placed in Sea Zone 59
                                        1 Lgt-Cavalry placed in Lionport
                                
                                    Turn Complete - Lionia
                                        Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                        Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                        Lionia collect 61 PUs; end with 67 PUs
                                        Units generate 12 Metal; Lionia end with 12 Metal
                                        Units generate 11 Food; Lionia end with 13 Food
                                        Units generate -15 PUs; Lionia end with 52 PUs
                                        Units generate 3 Wood; Lionia end with 4 Wood
                                

                                Combat Hit Differential Summary :

                                Gnolls : 0.63
                                Lionia : -0.25
                                Murlocs : -0.38
                                

                                Savegame

                                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                • redrumR Offline
                                  redrum Admin
                                  last edited by

                                  TripleA Turn Summary: Dwarves round 8

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 8
                                  
                                      Combat Move - Dwarves
                                          Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                          1 Gnomes moved from Westerfoss to Dathic North
                                          1 Gnomes moved from Mount Thoril to Dol Ulum
                                          1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                          1 Auxiliaries moved from Mithrildon to Mount Thoril
                                          1 Auxiliaries moved from Faranwall to Mithrildon
                                          1 Hvy-Cavalry moved from Ironhorn to Faranwall
                                          1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                          1 Halflings moved from Halfling Meadows to Ironhorn
                                          1 Auxiliaries moved from East Parnesis Desert to Faranwall
                                          1 Gnomes moved from Wild Arids to Spectoria
                                                Dwarves take Spectoria from Murlocs
                                          1 Halflings moved from Troll Mountains to Bridge of No Return
                                                Dwarves take Bridge of No Return from Barbarians
                                          1 Halflings moved from Safe Haven to Sea Zone 28
                                          1 Halflings moved from Sea Zone 28 to East Parnesis Desert
                                  
                                      Combat - Dwarves
                                  
                                      Non Combat Move - Dwarves
                                  
                                      Purchase Units - Dwarves
                                          Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                          Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                          Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; 
                                  
                                      Place Units - Dwarves
                                          1 Monster placed in Dol Ulum
                                          2 Monoremes placed in Sea Zone 28
                                  
                                      Turn Complete - Dwarves
                                          Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                          Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                          Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                          Dwarves collect 57 PUs; end with 58 PUs
                                          Units generate 9 Food; Dwarves end with 15 Food
                                          Units generate 9 Metal; Dwarves end with 9 Metal
                                          Units generate 12 Wood; Dwarves end with 18 Wood
                                          Units generate -15 PUs; Dwarves end with 43 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

                                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                  • redrumR Offline
                                    redrum Admin
                                    last edited by

                                    TripleA Turn Summary: Elves round 8

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 8
                                    
                                        Combat Move - Elves
                                            1 Lgt-Infantry moved from Rimdell Backlands to West Winterpass
                                            1 Spearmen moved from East Savanna to South Western Pontic Desert
                                            1 General moved from North Savanna to South Western Pontic Desert
                                            1 Auxiliaries and 1 Wood-Elves moved from North Savanna to South Western Pontic Desert
                                    
                                        Combat - Elves
                                            Battle in West Winterpass
                                                Elves attack with 1 Lgt-Infantry
                                                Pirates defend with 1 Pirate
                                                    Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 2 : 0/1 hits, 0.25 expected hits
                                                    Pirates roll dice for 1 Pirate in West Winterpass, round 2 : 0/1 hits, 0.13 expected hits
                                                    Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 3 : 0/1 hits, 0.25 expected hits
                                                    Pirates roll dice for 1 Pirate in West Winterpass, round 3 : 0/1 hits, 0.13 expected hits
                                                    Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 4 : 0/1 hits, 0.25 expected hits
                                                    Pirates roll dice for 1 Pirate in West Winterpass, round 4 : 0/1 hits, 0.13 expected hits
                                                    Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 5 : 0/1 hits, 0.25 expected hits
                                                    Pirates roll dice for 1 Pirate in West Winterpass, round 5 : 0/1 hits, 0.13 expected hits
                                                    Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 6 : 0/1 hits, 0.25 expected hits
                                                    Pirates roll dice for 1 Pirate in West Winterpass, round 6 : 0/1 hits, 0.13 expected hits
                                                Pirates and Elves reach a stalemate
                                            Battle in South Western Pontic Desert
                                                Elves attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves
                                                Gnolls defend with 1 Gnoll
                                                    Elves roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves in South Western Pontic Desert, round 2 : 1/4 hits, 1.75 expected hits
                                                    Gnolls roll dice for 1 Gnoll in South Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                                    1 Gnoll owned by the Gnolls lost in South Western Pontic Desert
                                                Elves win, taking South Western Pontic Desert from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves remaining. Battle score for attacker is 9
                                                Casualties for Gnolls: 1 Gnoll
                                    
                                        Non Combat Move - Elves
                                            2 Lgt-Infantrys moved from Doomed Bridge to Western Pontic Desert
                                            1 Auxiliaries moved from Rimdell Inlands to Rimdell Backlands
                                            1 Transport-Ship moved from Sea Zone 9 to Sea Zone 10
                                            1 Bireme moved from Sea Zone 7 to Sea Zone 5
                                            2 Biremes moved from Sea Zone 9 to Sea Zone 8
                                            1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                            1 Auxiliaries and 1 Hvy-Infantry moved from Athondir to Sea Zone 8
                                            1 Auxiliaries, 2 Biremes, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                            1 Auxiliaries, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                            1 Auxiliaries and 1 Crossbowmen moved from North Durlan Hills to The Outlands
                                    
                                        Purchase Units - Elves
                                            Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                            Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                            Elves buy 1 Hvy-Infantry, 1 Marines and 1 Transport-Ship; Remaining resources: 1 PUs; 18 Food; 1 Wood; 4 Metal; 
                                    
                                        Place Units - Elves
                                            1 Transport-Ship placed in Sea Zone 8
                                            1 Hvy-Infantry and 1 Marines placed in Athondir
                                    
                                        Turn Complete - Elves
                                            Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                            Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                            Elves collect 40 PUs; end with 41 PUs
                                            Units generate 6 Metal; Elves end with 10 Metal
                                            Units generate 7 Food; Elves end with 25 Food
                                            Units generate 9 Wood; Elves end with 10 Wood
                                            Units generate -15 PUs; Elves end with 26 PUs
                                    

                                    Combat Hit Differential Summary :

                                    Gnolls : -0.38
                                    Elves : -2.00
                                    Pirates : -0.63
                                    

                                    Savegame

                                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      TripleA Turn Summary: Crowton round 9

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                      Game History

                                      Round: 9
                                      
                                          Combat Move - Crowton
                                              1 Marines moved from Oldengard to Stormwood
                                              1 Auxiliaries and 1 Hvy-Cavalry moved from Baldorian Crossing to Lost Mountains
                                              1 Hvy-Cavalry moved from Baldor Castle to Lost Mountains
                                              1 Small-Ship moved from Sea Zone 26 to Sea Zone 27
                                                    Crowton take Sea Zone 27 from Dwarves
                                              1 Auxiliaries, 1 General, 1 Lgt-Infantry and 1 Spearmen moved from Baldor Castle to Sea Zone 26
                                              1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                              1 Blue-Dragon moved from Sea Zone 26 to Sea Zone 22
                                              1 Wizard moved from Stormwood to Sea Zone 22
                                              1 Lgt-Cavalry moved from Stormwood to Sea Zone 22
                                              1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 22 to Sea Zone 21
                                                    Crowton take Sea Zone 21 from Pirates
                                              1 Blue-Dragon moved from Sea Zone 22 to Sea Zone 21
                                              1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 21 to Trinity Coast
                                      
                                          Combat - Crowton
                                              Battle in Lost Mountains
                                                  Crowton attack with 1 Auxiliaries and 2 Hvy-Cavalrys
                                                  Murlocs defend with 1 Mine and 1 Murloc
                                                      Crowton roll dice for 1 Auxiliaries and 2 Hvy-Cavalrys in Lost Mountains, round 2 : 0/3 hits, 1.38 expected hits
                                                      Murlocs roll dice for 1 Murloc in Lost Mountains, round 2 : 1/1 hits, 0.25 expected hits
                                                      1 Auxiliaries owned by the Crowton lost in Lost Mountains
                                                      Crowton roll dice for 2 Hvy-Cavalrys in Lost Mountains, round 3 : 1/2 hits, 1.00 expected hits
                                                      Murlocs roll dice for 1 Murloc in Lost Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                                      1 Murloc owned by the Murlocs lost in Lost Mountains
                                                  Crowton win, taking Lost Mountains from Murlocs with 2 Hvy-Cavalrys remaining. Battle score for attacker is 0
                                                  Casualties for Crowton: 1 Auxiliaries
                                                  Casualties for Murlocs: 1 Murloc
                                              Battle in Trinity Coast
                                                  Crowton attack with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard
                                                  Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                      Crowton roll dice for 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard in Trinity Coast, round 2 : 3/6 hits, 4.13 expected hits
                                                      Murlocs roll dice for 1 Murloc in Trinity Coast, round 2 : 0/1 hits, 0.25 expected hits
                                                      1 Murloc owned by the Murlocs lost in Trinity Coast
                                                  Some non-combat units are destroyed: 
                                                  Crowton win, taking Trinity Coast from Murlocs with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard remaining. Battle score for attacker is 7
                                                  Casualties for Murlocs: 1 Murloc
                                      
                                          Non Combat Move - Crowton
                                              Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                              Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                      
                                          Purchase Units - Crowton
                                              Crowton buy 2 Bowmens; Remaining resources: 2 PUs; 2 Food; 5 Wood; 1 Metal; 
                                      
                                          Place Units - Crowton
                                              1 Bowmen placed in Baldor Castle
                                              1 Bowmen placed in Stormwood
                                      
                                          Turn Complete - Crowton
                                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                              Crowton collect 36 PUs; end with 38 PUs
                                              Units generate 6 Food; Crowton end with 8 Food
                                              Units generate 6 Wood; Crowton end with 11 Wood
                                              Units generate 6 Metal; Crowton end with 7 Metal
                                              Units generate -15 PUs; Crowton end with 23 PUs
                                      

                                      Combat Hit Differential Summary :

                                      Crowton : -2.50
                                      Murlocs : 0.25
                                      

                                      Savegame

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                                      • Black_ElkB Offline
                                        Black_Elk
                                        last edited by

                                        TripleA Turn Summary: Greenskins round 9

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 9
                                        
                                            Combat Move - Greenskins
                                                1 Rangers moved from Warg Caves to Sea Zone 69
                                                1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                                1 Rangers moved from Wetwood to Kallingholt
                                                1 Rangers moved from Sea Zone 71 to Surigard
                                                1 Knights moved from Ponticor to Surigard
                                                1 Auxiliaries, 1 General and 1 Monster moved from Dathic Jungle to Dathic West
                                                      Greenskins take Dathic West from Murlocs
                                                2 Lgt-Cavalrys moved from Orcengor to Dusty Heights
                                                1 Auxiliaries moved from Wild Mire to Badlands
                                                1 Auxiliaries moved from Old Slavenport to Slavebridge
                                                      Greenskins take Slavebridge from Gnolls
                                                1 Rangers moved from Robach to Mebach
                                                      Greenskins take Mebach from Dwarves
                                        
                                            Combat - Greenskins
                                                Battle in Kallingholt
                                                    Greenskins attack with 1 Rangers
                                                    Murlocs defend with 1 Murloc and 1 Sawmill
                                                        Greenskins roll dice for 1 Rangers in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                        Murlocs roll dice for 1 Murloc in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                        Greenskins roll dice for 1 Rangers in Kallingholt, round 3 : 0/1 hits, 0.25 expected hits
                                                        Murlocs roll dice for 1 Murloc in Kallingholt, round 3 : 1/1 hits, 0.25 expected hits
                                                        1 Rangers owned by the Greenskins lost in Kallingholt
                                                    Murlocs win with 1 Murloc remaining. Battle score for attacker is -14
                                                    Casualties for Greenskins: 1 Rangers
                                        
                                            Non Combat Move - Greenskins
                                        
                                            Purchase Units - Greenskins
                                                Greenskins buy 1 Bireme, 1 Bowmen and 1 Hvy-Infantry; Remaining resources: 3 PUs; 0 Food; 0 Wood; 1 Metal; 
                                        
                                            Place Units - Greenskins
                                                1 Bireme placed in Sea Zone 71
                                                1 Hvy-Infantry placed in Silverdeep
                                                1 Bowmen placed in Orcengor
                                        
                                            Turn Complete - Greenskins
                                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                Greenskins collect 49 PUs; end with 52 PUs
                                                Units generate 10 Food; Greenskins end with 10 Food
                                                Units generate 6 Wood; Greenskins end with 6 Wood
                                                Units generate 9 Metal; Greenskins end with 10 Metal
                                                Units generate -15 PUs; Greenskins end with 37 PUs
                                        

                                        Combat Hit Differential Summary :

                                        Greenskins : -0.50
                                        Murlocs : 0.50
                                        

                                        Savegame

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                                        • Black_ElkB Offline
                                          Black_Elk
                                          last edited by

                                          TripleA Turn Summary: Undead round 9

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 9
                                          
                                              Combat Move - Undead
                                                  1 Hvy-Cavalry moved from Plagued Fields to Zool Twins
                                                  1 Zombies moved from The Hinderlands to Runedelf
                                                        Undead take Runedelf from Kobolds
                                                  1 Giant-Bat moved from The Hinderlands to Zool Twins
                                                  1 Auxiliaries moved from Misty Slopes to Lakelot
                                                        Undead take Lakelot from Gnolls
                                                  1 Bowmen, 1 Hvy-Infantry and 1 Spearmen moved from Misty Slopes to Zool Twins
                                                  1 Auxiliaries and 1 Zombies moved from Plagued Fields to The Hinderlands
                                                  1 Spearmen moved from Forsaken Mountains to Plagued Fields
                                                  1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                                  1 Auxiliaries and 1 Wizard moved from Necroloft to Forsaken Mountains
                                          
                                              Combat - Undead
                                          
                                              Non Combat Move - Undead
                                          
                                              Purchase Units - Undead
                                                  Undead buy 1 Giant-Bat and 1 Hvy-Cavalry; Remaining resources: 8 PUs; 0 Food; 15 Wood; 0 Metal; 
                                          
                                              Place Units - Undead
                                                  1 Giant-Bat and 1 Hvy-Cavalry placed in Necroloft
                                          
                                              Turn Complete - Undead
                                                  Undead collect 38 PUs; end with 46 PUs
                                                  Units generate 6 Wood; Undead end with 21 Wood
                                                  Units generate 5 Food; Undead end with 5 Food
                                                  Units generate 3 Metal; Undead end with 3 Metal
                                                  Units generate -15 PUs; Undead end with 31 PUs
                                                  Undead creates 1 Zombies in Plagued Fields
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            Just realized the whole Cape Despair connection thing. I was wondering how all those dudes got up into my sector, guess it makes sense now lol. Probably should have put more effort into locking that down earlier, seems like we'll be getting rolled up now.

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