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    Dragon War 1.2.4 Black_Elk (Evil) vs redrum (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Greenskins round 7

      TripleA Turn Summary for game: Dragon War, version: 1.2.4

      Game History

      Round: 7
      
          Combat Move - Greenskins
              1 Auxiliaries moved from Dusty Heights to Badlands
                    Greenskins take Badlands from Gnolls
              1 Auxiliaries moved from Dusty Mountains to Dusty Heights
              1 Auxiliaries moved from Dathic South to Dathic East
                    Greenskins take Dathic East from Murlocs
              1 Brown-Dragon and 1 General moved from Dathic South to Dathic East
              1 Monster moved from Dathic South to Dathic East
              1 Brown-Dragon moved from Dathic East to Silverdeep
              1 Bowmen, 2 Rangerss and 1 White-Dragon moved from Bahar Longcliff to Silverdeep
              1 Auxiliaries and 1 Bowmen moved from Orcengor to Dusty Mountains
              1 Monoreme moved from Sea Zone 71 to Sea Zone 69
              1 Rangers moved from Warg Caves to Sea Zone 69
              1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
              1 Rangers moved from Southern Pontic Desert to Kallingdor
              1 Rangers moved from Sea Zone 71 to Kallingdor
              1 Rangers moved from Southern Pontic Desert to Kallingdor
              1 Lgt-Cavalry moved from Ponticor to Western Pontic Desert
                    Greenskins take Western Pontic Desert from Gnolls
              1 Lgt-Cavalry moved from Western Pontic Desert to Pontic Desert
              1 Hvy-Infantry moved from Ponticor to Pontic Desert
      
          Combat - Greenskins
              Battle in Kallingdor
                  Greenskins attack with 3 Rangerss
                  Barbarians defend with 2 Barbarians, 1 Barbarian-Village and 1 Cattle
                      Greenskins roll dice for 3 Rangerss in Kallingdor, round 2 : 0/3 hits, 0.75 expected hits
                      Barbarians roll dice for 2 Barbarians in Kallingdor, round 2 : 1/2 hits, 0.75 expected hits
                      1 Rangers owned by the Greenskins lost in Kallingdor
                      Greenskins roll dice for 2 Rangerss in Kallingdor, round 3 : 1/2 hits, 0.50 expected hits
                      Barbarians roll dice for 2 Barbarians in Kallingdor, round 3 : 0/2 hits, 0.75 expected hits
                      1 Barbarian owned by the Barbarians lost in Kallingdor
                      Greenskins roll dice for 2 Rangerss in Kallingdor, round 4 : 1/2 hits, 0.50 expected hits
                      Barbarians roll dice for 1 Barbarian in Kallingdor, round 4 : 1/1 hits, 0.38 expected hits
                      1 Rangers owned by the Greenskins and 1 Barbarian owned by the Barbarians lost in Kallingdor
                  Greenskins captures one of Barbarians capitals
                  Some non-combat units are destroyed: 
                  Greenskins win, taking Kallingdor from Barbarians with 1 Rangers remaining. Battle score for attacker is -10
                  Casualties for Greenskins: 2 Rangerss
                  Casualties for Barbarians: 2 Barbarians
              Battle in Pontic Desert
                  Greenskins attack with 1 Hvy-Infantry and 1 Lgt-Cavalry
                  Gnolls defend with 1 Gnoll
                      Greenskins roll dice for 1 Hvy-Infantry and 1 Lgt-Cavalry in Pontic Desert, round 2 : 0/2 hits, 0.88 expected hits
                      Gnolls roll dice for 1 Gnoll in Pontic Desert, round 2 : 1/1 hits, 0.38 expected hits
                  1 Hvy-Infantry owned by the Greenskins lost in Pontic Desert
                      Greenskins roll dice for 1 Lgt-Cavalry in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                      Gnolls roll dice for 1 Gnoll in Pontic Desert, round 3 : 1/1 hits, 0.38 expected hits
                      1 Gnoll owned by the Gnolls and 1 Lgt-Cavalry owned by the Greenskins lost in Pontic Desert
                  Gnolls win with no units remaining. Battle score for attacker is -10
                  Casualties for Greenskins: 1 Hvy-Infantry and 1 Lgt-Cavalry
                  Casualties for Gnolls: 1 Gnoll
              Battle in Silverdeep
                  Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                  Ogres defend with 1 Castle, 1 Mine, 1 Ogre and 1 Ogre-Village
                      Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Silverdeep, round 2 : 1/5 hits, 2.13 expected hits
                      Ogres roll dice for 1 Castle and 1 Ogre in Silverdeep, round 2 : 0/1 hits, 0.50 expected hits
                      1 Ogre owned by the Ogres lost in Silverdeep
                  Greenskins captures one of Ogres capitals
                  Some non-combat units are destroyed: 
                  Greenskins win, taking Silverdeep from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                  Casualties for Ogres: 1 Ogre
      
          Non Combat Move - Greenskins
      
          Purchase Units - Greenskins
              Greenskins buy 1 Knights and 1 Lgt-Cavalry; Remaining resources: 0 PUs; 4 Food; 8 Wood; 1 Metal; 
      
          Place Units - Greenskins
              1 Knights placed in Surigard
              1 Lgt-Cavalry placed in Orcengor
      
          Turn Complete - Greenskins
              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
              Greenskins collect 45 PUs; end with 45 PUs
              Units generate 10 Food; Greenskins end with 14 Food
              Units generate 6 Wood; Greenskins end with 14 Wood
              Units generate 9 Metal; Greenskins end with 10 Metal
              Units generate -15 PUs; Greenskins end with 30 PUs
      

      Combat Hit Differential Summary :

      Gnolls : 1.25
      Ogres : -0.50
      Greenskins : -1.13
      Barbarians : 0.13
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Undead round 7

        TripleA Turn Summary for game: Dragon War, version: 1.2.4

        Game History

        Round: 7
        
            Combat Move - Undead
                1 Giant-Bat moved from Necroloft to Lifeless Barrens
                1 Zombies moved from Dreadpass to Lifeless Barrens
                1 Bowmen moved from Haunted Moorland to Lifeless Barrens
                1 Hvy-Cavalry moved from South Witching Mountains to Hellbrook
                      Undead take Hells Crossing from Murlocs
                1 Auxiliaries, 1 General and 1 Lgt-Infantry moved from South Witching Mountains to Cape Despair
                1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from North Witching Mountains to West Witching Mountains
                1 Auxiliaries moved from Necroloft to Forsaken Mountains
                1 Zombies moved from Plagued Fields to Dreadpass
        
            Combat - Undead
                Battle in Hellbrook
                    Undead attack with 1 Hvy-Cavalry
                    Murlocs defend with 1 Murloc and 1 Murloc-Village
                        Undead roll dice for 1 Hvy-Cavalry in Hellbrook, round 2 : 0/1 hits, 0.38 expected hits
                        Murlocs roll dice for 1 Murloc in Hellbrook, round 2 : 1/1 hits, 0.25 expected hits
                    1 Hvy-Cavalry owned by the Undead lost in Hellbrook
                    Murlocs win with 1 Murloc remaining. Battle score for attacker is -10
                    Casualties for Undead: 1 Hvy-Cavalry
                Battle in Lifeless Barrens
                    Undead attack with 1 Bowmen, 1 Giant-Bat and 1 Zombies
                    Barbarians defend with 1 Barbarian
                        Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 2 : 0/3 hits, 1.00 expected hits
                        Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 2 : 0/1 hits, 0.38 expected hits
                        Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 3 : 0/3 hits, 1.00 expected hits
                        Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 3 : 0/1 hits, 0.38 expected hits
                        Undead roll dice for 1 Bowmen, 1 Giant-Bat and 1 Zombies in Lifeless Barrens, round 4 : 2/3 hits, 1.00 expected hits
                        Barbarians roll dice for 1 Barbarian in Lifeless Barrens, round 4 : 1/1 hits, 0.38 expected hits
                        1 Zombies owned by the Undead and 1 Barbarian owned by the Barbarians lost in Lifeless Barrens
                    Undead win, taking Lifeless Barrens from Barbarians with 1 Bowmen and 1 Giant-Bat remaining. Battle score for attacker is 2
                    Casualties for Undead: 1 Zombies
                    Casualties for Barbarians: 1 Barbarian
                Battle in Cape Despair
                    Undead attack with 1 Auxiliaries, 1 General and 1 Lgt-Infantry
                    Murlocs defend with 1 Murloc
                        Undead roll dice for 1 Auxiliaries, 1 General and 1 Lgt-Infantry in Cape Despair, round 2 : 0/3 hits, 1.50 expected hits
                        Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 1/1 hits, 0.25 expected hits
                        1 Auxiliaries owned by the Undead lost in Cape Despair
                        Undead roll dice for 1 General and 1 Lgt-Infantry in Cape Despair, round 3 : 1/2 hits, 1.13 expected hits
                        Murlocs roll dice for 1 Murloc in Cape Despair, round 3 : 1/1 hits, 0.25 expected hits
                    1 Lgt-Infantry owned by the Undead and 1 Murloc owned by the Murlocs lost in Cape Despair
                    Undead win, taking Cape Despair from Murlocs with 1 General remaining. Battle score for attacker is -9
                    Casualties for Undead: 1 Auxiliaries and 1 Lgt-Infantry
                    Casualties for Murlocs: 1 Murloc
                Battle in West Witching Mountains
                    Undead attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen
                    Gnolls defend with 1 Gnoll
                        Undead roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen in West Witching Mountains, round 2 : 1/3 hits, 1.13 expected hits
                        Gnolls roll dice for 1 Gnoll in West Witching Mountains, round 2 : 0/1 hits, 0.50 expected hits
                        1 Gnoll owned by the Gnolls lost in West Witching Mountains
                    Undead win, taking West Witching Mountains from Gnolls with 1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen remaining. Battle score for attacker is 9
                    Casualties for Gnolls: 1 Gnoll
        
            Non Combat Move - Undead
        
            Purchase Units - Undead
                Undead buy 1 Hvy-Cavalry and 1 Spearmen; Remaining resources: 1 PUs; 1 Food; 7 Wood; 0 Metal; 
        
            Place Units - Undead
                1 Hvy-Cavalry and 1 Spearmen placed in Necroloft
        
            Turn Complete - Undead
                Undead collect 38 PUs; end with 39 PUs
                Units generate 6 Wood; Undead end with 13 Wood
                Units generate 4 Food; Undead end with 5 Food
                Units generate 6 Metal; Undead end with 6 Metal
                Units generate -15 PUs; Undead end with 24 PUs
                Undead creates 1 Zombies in Plagued Fields
        

        Combat Hit Differential Summary :

        Gnolls : -0.50
        Undead : -3.13
        Murlocs : 2.25
        Barbarians : -0.13
        

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          Quick note on map connections. It looks as if there is a river separating Northern Baldoria from Southern Baldoria, but I was able to blitz from one to the other with a cavalry unit.

          Got a little naval standoff here going between the Crows and the Dwarves, hopefully I put enough heat with my fleet to keep it alive. Don't want to see another undead situation lol. That red dragon is causing them all kinds of headaches

          redrumR 1 Reply Last reply Reply Quote 1
          • redrumR Offline
            redrum Admin @Black_Elk
            last edited by

            @Black_Elk Yeah, I'm pretty sure North and South Baldoria aren't supposed to be connected. @Frostion You probably want to take a look at that.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

            1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin
              last edited by

              TripleA Turn Summary: Lionia round 7

              TripleA Turn Summary for game: Dragon War, version: 1.2.4

              Game History

              Round: 7
              
                  Combat Move - Lionia
                      1 unit repaired.
                      1 Lgt-Infantry moved from Grand Peaks to Scavendeep
                            Lionia take Scavendeep from Kobolds
                      3 Crusaderss and 1 Hvy-Infantry moved from Jade Mountains to Cape Despair
                      1 Knights and 1 Lgt-Cavalry moved from Orangerock Mountains to Crystal Strand
                      1 General moved from Southern Illyria to Crystal Strand
                      1 Auxiliaries moved from Orangerock Mountains to Crystal Strand
                      1 Large-Ship moved from Sea Zone 58 to Sea Zone 59
                      1 Marines moved from Broken Peninsula to Sea Zone 59
                      1 Auxiliaries moved from Lionport to Sea Zone 59
                      1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 59 to Sea Zone 65
                            Lionia take Sea Zone 64 from Pirates
                            Lionia take Sea Zone 65 from Pirates
                      1 Auxiliaries and 1 Marines moved from Sea Zone 65 to Crab Island
              
                  Combat - Lionia
                      Lionia creates battle in territory Sea Zone 51
                      Battle in Crab Island
                      Battle in Cape Despair
                          Lionia attack with 3 Crusaderss and 1 Hvy-Infantry
                          Undead defend with 1 General
                              Lionia roll dice for 3 Crusaderss and 1 Hvy-Infantry in Cape Despair, round 2 : 2/4 hits, 2.00 expected hits
                              Undead roll dice for 1 General in Cape Despair, round 2 : 0/1 hits, 0.63 expected hits
                              1 General owned by the Undead lost in Cape Despair
                          Lionia win, taking Crab Island from Pirates, taking Cape Despair from Undead with 3 Crusaderss and 1 Hvy-Infantry remaining. Battle score for attacker is 20
                          Casualties for Undead: 1 General
                      Battle in Crystal Strand
                          Lionia attack with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry
                          Gnolls defend with 1 Cattle and 1 Gnoll
                              Lionia roll dice for 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry in Crystal Strand, round 2 : 1/4 hits, 2.25 expected hits
                              Gnolls roll dice for 1 Gnoll in Crystal Strand, round 2 : 0/1 hits, 0.38 expected hits
                              1 Gnoll owned by the Gnolls lost in Crystal Strand
                          Lionia win, taking Crystal Strand from Gnolls with 1 Auxiliaries, 1 General, 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 9
                          Casualties for Gnolls: 1 Gnoll
              
                  Non Combat Move - Lionia
                      3 Auxiliariess moved from Lionian Outback to Orangerock Mountains
                      1 Crusaders moved from Southern Illyria to Orangerock Mountains
                      1 Hvy-Cavalry and 1 Knights moved from Lionport to Orangerock Mountains
                      1 Auxiliaries moved from Freegrass to Lion Heights
                      1 Spearmen moved from Wilderpoint to Greenshore
                      1 Air-Balloon moved from Sea Zone 58 to Sea Zone 65
                      1 Red-Dragon moved from Sea Zone 51 to Sea Zone 46
              
                  Purchase Units - Lionia
                      Lionia buy 1 Hvy-Cavalry, 1 Small-Ship and 5 Woods; Remaining resources: 2 PUs; 5 Food; 0 Wood; 1 Metal; 
              
                  Place Units - Lionia
                      1 Small-Ship placed in Sea Zone 56
                      1 Hvy-Cavalry placed in Lionport
              
                  Turn Complete - Lionia
                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                      Lionia collect 47 PUs; end with 49 PUs
                      Units generate 9 Metal; Lionia end with 10 Metal
                      Units generate 8 Food; Lionia end with 13 Food
                      Units generate -15 PUs; Lionia end with 34 PUs
                      Units generate 3 Wood; Lionia end with 8 Wood
              

              Combat Hit Differential Summary :

              Gnolls : -0.38
              Undead : -0.63
              Lionia : -1.25
              

              Savegame

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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              • redrumR Offline
                redrum Admin
                last edited by

                TripleA Turn Summary: Dwarves round 7

                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                Game History

                Round: 7
                
                    Combat Move - Dwarves
                        Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                        1 Gnomes moved from Lost Furlongs to Wild Arids
                              Dwarves take Wild Arids from Barbarians
                        1 Halflings moved from Duskwick to Troll Mountains
                              Dwarves take Troll Mountains from Barbarians
                        1 Gnomes moved from Dathic Hollows to Westerfoss
                              Dwarves take Westerfoss from Ogres
                        1 Lgt-Cavalry moved from Dathiwatch to Dathic North
                              Dwarves take Dathic North from Murlocs
                        1 Lgt-Cavalry moved from Dathic North to Dathiwatch
                        1 Auxiliaries moved from Mithrildon to Maragorn
                              Dwarves take Maragorn from Crowton
                        1 Halflings moved from Halfling Meadows to Sea Zone 36
                        1 Gnomes moved from Gnomen Lowland to Dol Ulum
                        1 Halflings and 1 Small-Ship moved from Sea Zone 36 to Sea Zone 28
                        1 Halflings moved from Sea Zone 28 to Safe Haven
                        1 Auxiliaries moved from Fruity Lagoon to Sea Zone 28
                        1 Auxiliaries moved from Faranwall to Mithrildon
                        1 Auxiliaries moved from Faranwall to West Parnesis Desert
                        1 Gnomes moved from Dol Ulum to Mount Thoril
                        3 Halflingss moved from East Parnesis Desert to Faranwall
                        1 Marines moved from Faranwall to East Parnesis Desert
                        1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                        1 Auxiliaries moved from Sea Zone 28 to East Parnesis Desert
                
                    Combat - Dwarves
                
                    Non Combat Move - Dwarves
                
                    Purchase Units - Dwarves
                        Dwarves buy 2 Hvy-Cavalrys, 1 Monoreme and 5 Woods; Remaining resources: 1 PUs; 5 Food; 0 Wood; 0 Metal; 
                
                    Place Units - Dwarves
                        1 Monoreme placed in Sea Zone 28
                        1 Hvy-Cavalry placed in Dol Ulum
                        1 Hvy-Cavalry placed in Ironhorn
                
                    Turn Complete - Dwarves
                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                        Dwarves collect 55 PUs; end with 56 PUs
                        Units generate 9 Food; Dwarves end with 14 Food
                        Units generate 12 Wood; Dwarves end with 17 Wood
                        Units generate -15 PUs; Dwarves end with 41 PUs
                        Units generate 6 Metal; Dwarves end with 6 Metal
                

                Combat Hit Differential Summary :

                Savegame

                TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                • redrumR Offline
                  redrum Admin
                  last edited by

                  TripleA Turn Summary: Elves round 7

                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                  Game History

                  Round: 7
                  
                      Combat Move - Elves
                          1 Lgt-Infantry moved from Rimdell Inlands to Rimdell Backlands
                                Elves take Rimdell Backlands from Murlocs
                          1 Auxiliaries moved from Rimdell to Rimdell Inlands
                          1 Lgt-Cavalry moved from Doomed Bridge to Ponticor
                                Elves take Western Pontic Desert from Greenskins
                                Elves take Ponticor from Greenskins
                          1 Auxiliaries moved from West Savanna to North Savanna
                          1 General moved from South Savanna to North Savanna
                          1 Wood-Elves moved from South Savanna to North Savanna
                          1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                          1 Auxiliaries moved from Athondir to Sea Zone 8
                          1 Auxiliaries, 1 Bireme, 1 Transport-Ship and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                Elves take Sea Zone 9 from Pirates
                          1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                          1 Auxiliaries and 2 Wood-Elvess moved from Oorsik Hills to Sea Zone 6
                          1 Auxiliaries, 1 Transport-Ship and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 9
                          1 Auxiliaries and 2 Wood-Elvess moved from Sea Zone 9 to Durlan South Coast
                          1 Auxiliaries moved from The Outlands to North Durlan Hills
                          2 Lgt-Infantrys moved from The Outlands to Doomed Bridge
                          1 Bireme moved from Sea Zone 5 to Sea Zone 7
                                Elves take Sea Zone 4 from Pirates
                  
                      Combat - Elves
                  
                      Non Combat Move - Elves
                  
                      Purchase Units - Elves
                          Elves buy 1 Bireme and 1 Hvy-Infantry; Remaining resources: 0 PUs; 18 Food; 1 Wood; 5 Metal; 
                  
                      Place Units - Elves
                          1 Bireme placed in Sea Zone 9
                          1 Hvy-Infantry placed in Athondir
                  
                      Turn Complete - Elves
                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                          Elves collect 42 PUs; end with 42 PUs
                          Units generate 10 Food; Elves end with 28 Food
                          Units generate 6 Metal; Elves end with 11 Metal
                          Units generate 9 Wood; Elves end with 10 Wood
                          Units generate -15 PUs; Elves end with 27 PUs
                  

                  Combat Hit Differential Summary :

                  Savegame

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • Black_ElkB Offline
                    Black_Elk
                    last edited by

                    TripleA Turn Summary: Crowton round 8

                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                    Game History

                    Round: 8
                    
                        Combat Move - Crowton
                            1 Hvy-Cavalry moved from Southern Baldoria to Baldorian Crossing
                                  Crowton take Baldorian Crossing from Murlocs
                            1 Lgt-Infantry moved from Fromont to Stormwood
                            1 Marines moved from Iceburn to Oldengard
                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry and 1 Lgt-Infantry moved from Garwald to Sea Zone 26
                            1 Spearmen moved from Baldor Castle to Sea Zone 26
                            1 Auxiliaries, 1 General, 1 Hvy-Cavalry, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Baldor Castle
                            1 Auxiliaries moved from Baldor Castle to Baldorian Crossing
                    
                        Combat - Crowton
                    
                        Non Combat Move - Crowton
                    
                        Purchase Units - Crowton
                            Note to players Crowton: A Crowton Wizard stands ready in Stormwood.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                            Trigger Crowton acquires a Wizard: Crowton has 1 Wizard placed in Stormwood
                            Crowton buy 1 Bowmen and 1 Large-Ship; Remaining resources: 0 PUs; 2 Food; 7 Wood; 0 Metal; 
                    
                        Place Units - Crowton
                            1 Large-Ship placed in Sea Zone 26
                            1 Bowmen placed in Stormwood
                    
                        Turn Complete - Crowton
                            Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                            Crowton collect 33 PUs; end with 33 PUs
                            Units generate 6 Food; Crowton end with 8 Food
                            Units generate 6 Wood; Crowton end with 13 Wood
                            Units generate -15 PUs; Crowton end with 18 PUs
                            Units generate 3 Metal; Crowton end with 3 Metal
                    

                    Combat Hit Differential Summary :

                    Savegame

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                    • Black_ElkB Offline
                      Black_Elk
                      last edited by

                      TripleA Turn Summary: Greenskins round 8

                      TripleA Turn Summary for game: Dragon War, version: 1.2.4

                      Game History

                      Round: 8
                      
                          Combat Move - Greenskins
                                  Some non-combat units are destroyed: 
                              1 General and 1 Monster moved from Dathic East to Dathic Jungle
                                    Greenskins take Dathic Jungle from Murlocs
                              1 Auxiliaries moved from Dathic East to Dathic Jungle
                              1 Auxiliaries moved from Badlands to Wild Mire
                                    Greenskins take Wild Mire from Murlocs
                              1 Auxiliaries moved from Dusty Heights to Old Slavenport
                                    Greenskins take Old Slavenport from Gnolls
                              1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon moved from Silverdeep to Robach
                              1 Monoreme moved from Sea Zone 71 to Sea Zone 69
                              1 Rangers moved from Warg Caves to Sea Zone 69
                              1 Knights moved from Surigard to Ponticor
                              1 Auxiliaries and 1 Bowmen moved from Dusty Mountains to Orcengor
                              1 Rangers moved from Sea Zone 69 to Wetwood
                                    Greenskins take Wetwood from Murlocs
                      
                          Combat - Greenskins
                              Battle in Robach
                                  Greenskins attack with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon
                                  Ogres defend with 1 Ogre
                                      Greenskins roll dice for 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon in Robach, round 2 : 2/5 hits, 2.13 expected hits
                                      Ogres roll dice for 1 Ogre in Robach, round 2 : 0/1 hits, 0.38 expected hits
                                      1 Ogre owned by the Ogres lost in Robach
                                  Greenskins win, taking Robach from Ogres with 1 Bowmen, 1 Brown-Dragon, 2 Rangerss and 1 White-Dragon remaining. Battle score for attacker is 10
                                  Casualties for Ogres: 1 Ogre
                              Battle in Ponticor
                                  Greenskins attack with 1 Knights
                                  Elves defend with 1 Lgt-Cavalry and 1 Windmill
                                      Greenskins roll dice for 1 Knights in Ponticor, round 2 : 1/1 hits, 0.63 expected hits
                                      Elves roll dice for 1 Lgt-Cavalry in Ponticor, round 2 : 0/1 hits, 0.50 expected hits
                                  1 Lgt-Cavalry owned by the Elves lost in Ponticor
                                  Greenskins win, taking Ponticor from Elves with 1 Knights remaining. Battle score for attacker is 10
                                  Casualties for Elves: 1 Lgt-Cavalry
                      
                          Non Combat Move - Greenskins
                      
                          Purchase Units - Greenskins
                              Note to players Greenskins: A Greenskin Wizard stands ready in Orcengor.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flyin....
                              Trigger Greenskins acquire a Wizard: Greenskins has 1 Wizard placed in Orcengor
                              Greenskins buy 2 Lgt-Cavalrys and 1 Village; Remaining resources: 0 PUs; 0 Food; 7 Wood; 1 Metal; 
                      
                          Place Units - Greenskins
                              1 Lgt-Cavalry placed in Surigard
                              1 Village placed in Silverdeep
                              1 Lgt-Cavalry placed in Orcengor
                      
                          Turn Complete - Greenskins
                              Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                              Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                              Greenskins collect 48 PUs; end with 48 PUs
                              Units generate 8 Food; Greenskins end with 8 Food
                              Units generate 6 Wood; Greenskins end with 13 Wood
                              Units generate 9 Metal; Greenskins end with 10 Metal
                              Units generate -15 PUs; Greenskins end with 33 PUs
                      

                      Combat Hit Differential Summary :

                      Ogres : -0.38
                      Elves : -0.50
                      Greenskins : 0.25
                      

                      Savegame

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                      • Black_ElkB Offline
                        Black_Elk
                        last edited by

                        TripleA Turn Summary: Undead round 8

                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                        Game History

                        Round: 8
                        
                            Combat Move - Undead
                                1 Zombies moved from Dreadpass to Zool Twins
                                      Undead take Zool Twins from Barbarians
                                1 Bowmen moved from Lifeless Barrens to Misty Slopes
                                      Undead take Misty Slopes from Barbarians
                                1 Zombies moved from Plagued Fields to The Hinderlands
                                1 Giant-Bat moved from Lifeless Barrens to The Hinderlands
                                1 Auxiliaries moved from Forsaken Mountains to Plagued Fields
                                1 Auxiliaries, 1 Hvy-Infantry and 1 Spearmen moved from West Witching Mountains to Misty Slopes
                        
                            Combat - Undead
                                Battle in The Hinderlands
                                    Undead attack with 1 Giant-Bat and 1 Zombies
                                    Ogres defend with 1 Ogre
                                        Undead roll dice for 1 Giant-Bat and 1 Zombies in The Hinderlands, round 2 : 1/2 hits, 0.50 expected hits
                                        Ogres roll dice for 1 Ogre in The Hinderlands, round 2 : 0/1 hits, 0.50 expected hits
                                        1 Ogre owned by the Ogres lost in The Hinderlands
                                    Undead win, taking The Hinderlands from Ogres with 1 Giant-Bat and 1 Zombies remaining. Battle score for attacker is 10
                                    Casualties for Ogres: 1 Ogre
                        
                            Non Combat Move - Undead
                                1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                1 Spearmen moved from Necroloft to Forsaken Mountains
                        
                            Purchase Units - Undead
                                Note to players Undead: An Undead Wizard stands ready in Necroloft.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying....
                                Trigger Undead acquires a Wizard: Undead has 1 Wizard placed in Necroloft
                                Undead buy 5 Foods and 1 Hvy-Cavalry; Remaining resources: 4 PUs; 1 Food; 12 Wood; 1 Metal; 
                        
                            Place Units - Undead
                                1 Hvy-Cavalry placed in Necroloft
                        
                            Turn Complete - Undead
                                Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                Undead collect 39 PUs; end with 43 PUs
                                Units generate 6 Wood; Undead end with 18 Wood
                                Units generate 4 Food; Undead end with 10 Food
                                Units generate 6 Metal; Undead end with 7 Metal
                                Units generate -15 PUs; Undead end with 28 PUs
                                Undead creates 1 Zombies in Plagued Fields
                        

                        Combat Hit Differential Summary :

                        Ogres : -0.50
                        Undead : 0.50
                        

                        Savegame

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Lionia round 8

                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                          Game History

                          Round: 8
                          
                              Combat Move - Lionia
                                  1 unit repaired.
                                  1 Auxiliaries and 1 Marines moved from Crab Island to Sea Zone 65
                                  1 Auxiliaries, 1 Large-Ship and 1 Marines moved from Sea Zone 65 to Sea Zone 68
                                        Lionia take Sea Zone 66 from Pirates
                                        Lionia take Sea Zone 67 from Greenskins
                                        Lionia take Sea Zone 68 from Greenskins
                                  1 Auxiliaries and 1 Marines moved from Sea Zone 68 to Rackelton
                                  1 Air-Balloon moved from Sea Zone 65 to Sea Zone 68
                                  1 Auxiliaries moved from Crystal Strand to Samarkum
                                  3 Auxiliariess and 1 Crusaders moved from Orangerock Mountains to Grand Peaks
                                  1 Lgt-Infantry moved from Scavendeep to Scavenberg
                                        Lionia take Scavenberg from Kobolds
                                  1 Hvy-Cavalry moved from Orangerock Mountains to Scavendeep
                                  1 Red-Dragon moved from Sea Zone 46 to Hellbrook
                                  1 Crusaders moved from Cape Despair to South Witching Mountains
                                        Lionia take South Witching Mountains from Undead
                                  1 Hvy-Infantry moved from Cape Despair to Hells Crossing
                                        Lionia take Hells Crossing from Undead
                                  1 Crusaders moved from Cape Despair to Hellbrook
                                  1 Crusaders moved from Cape Despair to Hellbrook
                                  1 Auxiliaries moved from Lionport to Sea Zone 56
                                  1 Auxiliaries and 1 Small-Ship moved from Sea Zone 56 to Sea Zone 52
                                        Lionia take Sea Zone 52 from Pirates
                                  1 Auxiliaries moved from Sea Zone 52 to Bluebeard Island
                                  1 Crusaders moved from Jade Mountains to Cape Despair
                                  1 Auxiliaries moved from Lion Heights to Jade Mountains
                                  1 Spearmen moved from Greenshore to Jade Mountains
                                  1 Knights and 1 Lgt-Cavalry moved from Crystal Strand to Samarkum
                                  1 General moved from Crystal Strand to Grand Peaks
                                  1 Knights moved from Orangerock Mountains to Scavendeep
                                  1 Hvy-Cavalry moved from Lionport to Orangerock Mountains
                          
                              Combat - Lionia
                                  Battle in Bluebeard Island
                                      Some non-combat units are destroyed: 
                                  Battle in Rackelton
                                  Battle in Hellbrook
                                      Lionia attack with 2 Crusaderss and 1 Red-Dragon
                                      Murlocs defend with 2 Murlocs and 1 Murloc-Village
                                          Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 2 : 1/3 hits, 1.50 expected hits
                                          Murlocs roll dice for 2 Murlocs in Hellbrook, round 2 : 0/2 hits, 0.25 expected hits
                                          1 Murloc owned by the Murlocs lost in Hellbrook
                                          Lionia roll dice for 2 Crusaderss and 1 Red-Dragon in Hellbrook, round 3 : 2/3 hits, 1.50 expected hits
                                          Murlocs roll dice for 1 Murloc in Hellbrook, round 3 : 0/1 hits, 0.13 expected hits
                                          1 Murloc owned by the Murlocs lost in Hellbrook
                                      Some non-combat units are destroyed: 
                                      Lionia win, taking Bluebeard Island from Pirates, taking Rackelton from Greenskins, taking Hellbrook from Murlocs with 2 Crusaderss and 1 Red-Dragon remaining. Battle score for attacker is 14
                                      Casualties for Murlocs: 2 Murlocs
                                  Battle in Samarkum
                                      Lionia attack with 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry
                                      Gnolls defend with 1 Gnoll, 1 Gnoll-Village and 1 Windmill
                                          Lionia roll dice for 1 Auxiliaries, 1 Knights and 1 Lgt-Cavalry in Samarkum, round 2 : 1/3 hits, 1.25 expected hits
                                          Gnolls roll dice for 1 Gnoll in Samarkum, round 2 : 1/1 hits, 0.38 expected hits
                                          1 Gnoll owned by the Gnolls and 1 Auxiliaries owned by the Lionia lost in Samarkum
                                      Some non-combat units are destroyed: 
                                      Lionia win, taking Samarkum from Gnolls with 1 Knights and 1 Lgt-Cavalry remaining. Battle score for attacker is 2
                                      Casualties for Lionia: 1 Auxiliaries
                                      Casualties for Gnolls: 1 Gnoll
                          
                              Non Combat Move - Lionia
                                  1 Red-Dragon moved from Hellbrook to Cape Despair
                          
                              Purchase Units - Lionia
                                  Note to players Lionia: A Lionian Wizard stands ready in Lionport.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                  Trigger Lionia acquires a Wizard: Lionia has 1 Wizard placed in Lionport
                                  Lionia buy 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Small-Ship; Remaining resources: 6 PUs; 2 Food; 1 Wood; 0 Metal; 
                          
                              Place Units - Lionia
                                  1 Lgt-Infantry placed in Rackelton
                                  1 Small-Ship placed in Sea Zone 59
                                  1 Lgt-Cavalry placed in Lionport
                          
                              Turn Complete - Lionia
                                  Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                  Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                  Lionia collect 61 PUs; end with 67 PUs
                                  Units generate 12 Metal; Lionia end with 12 Metal
                                  Units generate 11 Food; Lionia end with 13 Food
                                  Units generate -15 PUs; Lionia end with 52 PUs
                                  Units generate 3 Wood; Lionia end with 4 Wood
                          

                          Combat Hit Differential Summary :

                          Gnolls : 0.63
                          Lionia : -0.25
                          Murlocs : -0.38
                          

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin
                            last edited by

                            TripleA Turn Summary: Dwarves round 8

                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                            Game History

                            Round: 8
                            
                                Combat Move - Dwarves
                                    Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                    1 Gnomes moved from Westerfoss to Dathic North
                                    1 Gnomes moved from Mount Thoril to Dol Ulum
                                    1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                    1 Auxiliaries moved from Mithrildon to Mount Thoril
                                    1 Auxiliaries moved from Faranwall to Mithrildon
                                    1 Hvy-Cavalry moved from Ironhorn to Faranwall
                                    1 Auxiliaries moved from Ironhorn to East Parnesis Desert
                                    1 Halflings moved from Halfling Meadows to Ironhorn
                                    1 Auxiliaries moved from East Parnesis Desert to Faranwall
                                    1 Gnomes moved from Wild Arids to Spectoria
                                          Dwarves take Spectoria from Murlocs
                                    1 Halflings moved from Troll Mountains to Bridge of No Return
                                          Dwarves take Bridge of No Return from Barbarians
                                    1 Halflings moved from Safe Haven to Sea Zone 28
                                    1 Halflings moved from Sea Zone 28 to East Parnesis Desert
                            
                                Combat - Dwarves
                            
                                Non Combat Move - Dwarves
                            
                                Purchase Units - Dwarves
                                    Note to players Dwarves: A Dwarven Wizard stands ready in Ironhorn.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying ....
                                    Trigger Dwarves acquires a Wizard: Dwarves has 1 Wizard placed in Ironhorn
                                    Dwarves buy 2 Monoremes, 1 Monster and 5 Woods; Remaining resources: 1 PUs; 6 Food; 1 Wood; 0 Metal; 
                            
                                Place Units - Dwarves
                                    1 Monster placed in Dol Ulum
                                    2 Monoremes placed in Sea Zone 28
                            
                                Turn Complete - Dwarves
                                    Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                    Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                    Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                    Dwarves collect 57 PUs; end with 58 PUs
                                    Units generate 9 Food; Dwarves end with 15 Food
                                    Units generate 9 Metal; Dwarves end with 9 Metal
                                    Units generate 12 Wood; Dwarves end with 18 Wood
                                    Units generate -15 PUs; Dwarves end with 43 PUs
                            

                            Combat Hit Differential Summary :

                            Savegame

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • redrumR Offline
                              redrum Admin
                              last edited by

                              TripleA Turn Summary: Elves round 8

                              TripleA Turn Summary for game: Dragon War, version: 1.2.4

                              Game History

                              Round: 8
                              
                                  Combat Move - Elves
                                      1 Lgt-Infantry moved from Rimdell Backlands to West Winterpass
                                      1 Spearmen moved from East Savanna to South Western Pontic Desert
                                      1 General moved from North Savanna to South Western Pontic Desert
                                      1 Auxiliaries and 1 Wood-Elves moved from North Savanna to South Western Pontic Desert
                              
                                  Combat - Elves
                                      Battle in West Winterpass
                                          Elves attack with 1 Lgt-Infantry
                                          Pirates defend with 1 Pirate
                                              Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 2 : 0/1 hits, 0.25 expected hits
                                              Pirates roll dice for 1 Pirate in West Winterpass, round 2 : 0/1 hits, 0.13 expected hits
                                              Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 3 : 0/1 hits, 0.25 expected hits
                                              Pirates roll dice for 1 Pirate in West Winterpass, round 3 : 0/1 hits, 0.13 expected hits
                                              Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 4 : 0/1 hits, 0.25 expected hits
                                              Pirates roll dice for 1 Pirate in West Winterpass, round 4 : 0/1 hits, 0.13 expected hits
                                              Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 5 : 0/1 hits, 0.25 expected hits
                                              Pirates roll dice for 1 Pirate in West Winterpass, round 5 : 0/1 hits, 0.13 expected hits
                                              Elves roll dice for 1 Lgt-Infantry in West Winterpass, round 6 : 0/1 hits, 0.25 expected hits
                                              Pirates roll dice for 1 Pirate in West Winterpass, round 6 : 0/1 hits, 0.13 expected hits
                                          Pirates and Elves reach a stalemate
                                      Battle in South Western Pontic Desert
                                          Elves attack with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves
                                          Gnolls defend with 1 Gnoll
                                              Elves roll dice for 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves in South Western Pontic Desert, round 2 : 1/4 hits, 1.75 expected hits
                                              Gnolls roll dice for 1 Gnoll in South Western Pontic Desert, round 2 : 0/1 hits, 0.38 expected hits
                                              1 Gnoll owned by the Gnolls lost in South Western Pontic Desert
                                          Elves win, taking South Western Pontic Desert from Gnolls with 1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves remaining. Battle score for attacker is 9
                                          Casualties for Gnolls: 1 Gnoll
                              
                                  Non Combat Move - Elves
                                      2 Lgt-Infantrys moved from Doomed Bridge to Western Pontic Desert
                                      1 Auxiliaries moved from Rimdell Inlands to Rimdell Backlands
                                      1 Transport-Ship moved from Sea Zone 9 to Sea Zone 10
                                      1 Bireme moved from Sea Zone 7 to Sea Zone 5
                                      2 Biremes moved from Sea Zone 9 to Sea Zone 8
                                      1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                      1 Auxiliaries and 1 Hvy-Infantry moved from Athondir to Sea Zone 8
                                      1 Auxiliaries, 2 Biremes, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                      1 Auxiliaries, 1 Hvy-Infantry and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                      1 Auxiliaries and 1 Crossbowmen moved from North Durlan Hills to The Outlands
                              
                                  Purchase Units - Elves
                                      Note to players Elves: An Elven Wizard stands ready in Athondir.Wizards are capable of supporting up to 10 military units in battle. These 10 units will receive attack bonuses. Wizards are also capable of flying o....
                                      Trigger Elves acquire a Wizard: Elves has 1 Wizard placed in Athondir
                                      Elves buy 1 Hvy-Infantry, 1 Marines and 1 Transport-Ship; Remaining resources: 1 PUs; 18 Food; 1 Wood; 4 Metal; 
                              
                                  Place Units - Elves
                                      1 Transport-Ship placed in Sea Zone 8
                                      1 Hvy-Infantry and 1 Marines placed in Athondir
                              
                                  Turn Complete - Elves
                                      Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                      Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                      Elves collect 40 PUs; end with 41 PUs
                                      Units generate 6 Metal; Elves end with 10 Metal
                                      Units generate 7 Food; Elves end with 25 Food
                                      Units generate 9 Wood; Elves end with 10 Wood
                                      Units generate -15 PUs; Elves end with 26 PUs
                              

                              Combat Hit Differential Summary :

                              Gnolls : -0.38
                              Elves : -2.00
                              Pirates : -0.63
                              

                              Savegame

                              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Crowton round 9

                                TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                Game History

                                Round: 9
                                
                                    Combat Move - Crowton
                                        1 Marines moved from Oldengard to Stormwood
                                        1 Auxiliaries and 1 Hvy-Cavalry moved from Baldorian Crossing to Lost Mountains
                                        1 Hvy-Cavalry moved from Baldor Castle to Lost Mountains
                                        1 Small-Ship moved from Sea Zone 26 to Sea Zone 27
                                              Crowton take Sea Zone 27 from Dwarves
                                        1 Auxiliaries, 1 General, 1 Lgt-Infantry and 1 Spearmen moved from Baldor Castle to Sea Zone 26
                                        1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Infantry and 1 Spearmen moved from Sea Zone 26 to Sea Zone 22
                                        1 Blue-Dragon moved from Sea Zone 26 to Sea Zone 22
                                        1 Wizard moved from Stormwood to Sea Zone 22
                                        1 Lgt-Cavalry moved from Stormwood to Sea Zone 22
                                        1 Auxiliaries, 1 General, 3 Large-Ships, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 22 to Sea Zone 21
                                              Crowton take Sea Zone 21 from Pirates
                                        1 Blue-Dragon moved from Sea Zone 22 to Sea Zone 21
                                        1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard moved from Sea Zone 21 to Trinity Coast
                                
                                    Combat - Crowton
                                        Battle in Lost Mountains
                                            Crowton attack with 1 Auxiliaries and 2 Hvy-Cavalrys
                                            Murlocs defend with 1 Mine and 1 Murloc
                                                Crowton roll dice for 1 Auxiliaries and 2 Hvy-Cavalrys in Lost Mountains, round 2 : 0/3 hits, 1.38 expected hits
                                                Murlocs roll dice for 1 Murloc in Lost Mountains, round 2 : 1/1 hits, 0.25 expected hits
                                                1 Auxiliaries owned by the Crowton lost in Lost Mountains
                                                Crowton roll dice for 2 Hvy-Cavalrys in Lost Mountains, round 3 : 1/2 hits, 1.00 expected hits
                                                Murlocs roll dice for 1 Murloc in Lost Mountains, round 3 : 0/1 hits, 0.25 expected hits
                                                1 Murloc owned by the Murlocs lost in Lost Mountains
                                            Crowton win, taking Lost Mountains from Murlocs with 2 Hvy-Cavalrys remaining. Battle score for attacker is 0
                                            Casualties for Crowton: 1 Auxiliaries
                                            Casualties for Murlocs: 1 Murloc
                                        Battle in Trinity Coast
                                            Crowton attack with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard
                                            Murlocs defend with 1 Murloc and 1 Murloc-Village
                                                Crowton roll dice for 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard in Trinity Coast, round 2 : 3/6 hits, 4.13 expected hits
                                                Murlocs roll dice for 1 Murloc in Trinity Coast, round 2 : 0/1 hits, 0.25 expected hits
                                                1 Murloc owned by the Murlocs lost in Trinity Coast
                                            Some non-combat units are destroyed: 
                                            Crowton win, taking Trinity Coast from Murlocs with 1 Auxiliaries, 1 General, 1 Lgt-Cavalry, 1 Lgt-Infantry, 1 Spearmen and 1 Wizard remaining. Battle score for attacker is 7
                                            Casualties for Murlocs: 1 Murloc
                                
                                    Non Combat Move - Crowton
                                        Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                        Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                
                                    Purchase Units - Crowton
                                        Crowton buy 2 Bowmens; Remaining resources: 2 PUs; 2 Food; 5 Wood; 1 Metal; 
                                
                                    Place Units - Crowton
                                        1 Bowmen placed in Baldor Castle
                                        1 Bowmen placed in Stormwood
                                
                                    Turn Complete - Crowton
                                        Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                        Crowton collect 36 PUs; end with 38 PUs
                                        Units generate 6 Food; Crowton end with 8 Food
                                        Units generate 6 Wood; Crowton end with 11 Wood
                                        Units generate 6 Metal; Crowton end with 7 Metal
                                        Units generate -15 PUs; Crowton end with 23 PUs
                                

                                Combat Hit Differential Summary :

                                Crowton : -2.50
                                Murlocs : 0.25
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Greenskins round 9

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                  Game History

                                  Round: 9
                                  
                                      Combat Move - Greenskins
                                          1 Rangers moved from Warg Caves to Sea Zone 69
                                          1 Monoreme and 1 Rangers moved from Sea Zone 69 to Sea Zone 71
                                          1 Rangers moved from Wetwood to Kallingholt
                                          1 Rangers moved from Sea Zone 71 to Surigard
                                          1 Knights moved from Ponticor to Surigard
                                          1 Auxiliaries, 1 General and 1 Monster moved from Dathic Jungle to Dathic West
                                                Greenskins take Dathic West from Murlocs
                                          2 Lgt-Cavalrys moved from Orcengor to Dusty Heights
                                          1 Auxiliaries moved from Wild Mire to Badlands
                                          1 Auxiliaries moved from Old Slavenport to Slavebridge
                                                Greenskins take Slavebridge from Gnolls
                                          1 Rangers moved from Robach to Mebach
                                                Greenskins take Mebach from Dwarves
                                  
                                      Combat - Greenskins
                                          Battle in Kallingholt
                                              Greenskins attack with 1 Rangers
                                              Murlocs defend with 1 Murloc and 1 Sawmill
                                                  Greenskins roll dice for 1 Rangers in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                  Murlocs roll dice for 1 Murloc in Kallingholt, round 2 : 0/1 hits, 0.25 expected hits
                                                  Greenskins roll dice for 1 Rangers in Kallingholt, round 3 : 0/1 hits, 0.25 expected hits
                                                  Murlocs roll dice for 1 Murloc in Kallingholt, round 3 : 1/1 hits, 0.25 expected hits
                                                  1 Rangers owned by the Greenskins lost in Kallingholt
                                              Murlocs win with 1 Murloc remaining. Battle score for attacker is -14
                                              Casualties for Greenskins: 1 Rangers
                                  
                                      Non Combat Move - Greenskins
                                  
                                      Purchase Units - Greenskins
                                          Greenskins buy 1 Bireme, 1 Bowmen and 1 Hvy-Infantry; Remaining resources: 3 PUs; 0 Food; 0 Wood; 1 Metal; 
                                  
                                      Place Units - Greenskins
                                          1 Bireme placed in Sea Zone 71
                                          1 Hvy-Infantry placed in Silverdeep
                                          1 Bowmen placed in Orcengor
                                  
                                      Turn Complete - Greenskins
                                          Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                          Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                          Greenskins collect 49 PUs; end with 52 PUs
                                          Units generate 10 Food; Greenskins end with 10 Food
                                          Units generate 6 Wood; Greenskins end with 6 Wood
                                          Units generate 9 Metal; Greenskins end with 10 Metal
                                          Units generate -15 PUs; Greenskins end with 37 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Greenskins : -0.50
                                  Murlocs : 0.50
                                  

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    TripleA Turn Summary: Undead round 9

                                    TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                    Game History

                                    Round: 9
                                    
                                        Combat Move - Undead
                                            1 Hvy-Cavalry moved from Plagued Fields to Zool Twins
                                            1 Zombies moved from The Hinderlands to Runedelf
                                                  Undead take Runedelf from Kobolds
                                            1 Giant-Bat moved from The Hinderlands to Zool Twins
                                            1 Auxiliaries moved from Misty Slopes to Lakelot
                                                  Undead take Lakelot from Gnolls
                                            1 Bowmen, 1 Hvy-Infantry and 1 Spearmen moved from Misty Slopes to Zool Twins
                                            1 Auxiliaries and 1 Zombies moved from Plagued Fields to The Hinderlands
                                            1 Spearmen moved from Forsaken Mountains to Plagued Fields
                                            1 Hvy-Cavalry moved from Necroloft to Plagued Fields
                                            1 Auxiliaries and 1 Wizard moved from Necroloft to Forsaken Mountains
                                    
                                        Combat - Undead
                                    
                                        Non Combat Move - Undead
                                    
                                        Purchase Units - Undead
                                            Undead buy 1 Giant-Bat and 1 Hvy-Cavalry; Remaining resources: 8 PUs; 0 Food; 15 Wood; 0 Metal; 
                                    
                                        Place Units - Undead
                                            1 Giant-Bat and 1 Hvy-Cavalry placed in Necroloft
                                    
                                        Turn Complete - Undead
                                            Undead collect 38 PUs; end with 46 PUs
                                            Units generate 6 Wood; Undead end with 21 Wood
                                            Units generate 5 Food; Undead end with 5 Food
                                            Units generate 3 Metal; Undead end with 3 Metal
                                            Units generate -15 PUs; Undead end with 31 PUs
                                            Undead creates 1 Zombies in Plagued Fields
                                    

                                    Combat Hit Differential Summary :

                                    Savegame

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                                    • Black_ElkB Offline
                                      Black_Elk
                                      last edited by

                                      Just realized the whole Cape Despair connection thing. I was wondering how all those dudes got up into my sector, guess it makes sense now lol. Probably should have put more effort into locking that down earlier, seems like we'll be getting rolled up now.

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Lionia round 9

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                        Game History

                                        Round: 9
                                        
                                            Combat Move - Lionia
                                                1 unit repaired.
                                                1 Air-Balloon moved from Sea Zone 68 to Warg Caves
                                                1 Auxiliaries, 1 Lgt-Infantry and 1 Marines moved from Rackelton to Warg Caves
                                                1 Large-Ship moved from Sea Zone 68 to Sea Zone 72
                                                      Lionia take Sea Zone 72 from Greenskins
                                                1 Auxiliaries and 1 Wizard moved from Lionport to Sea Zone 59
                                                1 Auxiliaries, 1 Small-Ship and 1 Wizard moved from Sea Zone 59 to Sea Zone 66
                                                1 Auxiliaries and 1 Wizard moved from Sea Zone 66 to Wetshore
                                                      Lionia take Wetshore from Murlocs
                                                3 Auxiliariess and 1 Crusaders moved from Grand Peaks to Morassia Highlands
                                                      Lionia take Morassia Highlands from Kobolds
                                                1 General moved from Grand Peaks to Morassia Highlands
                                                1 Hvy-Cavalry moved from Orangerock Mountains to Morassia Highlands
                                                1 Hvy-Cavalry and 1 Knights moved from Scavendeep to Grand Peaks
                                                1 Lgt-Infantry moved from Scavenberg to Scavendeep
                                                1 Lgt-Cavalry moved from Samarkum to Old Slavenport
                                                      Lionia take Old Slavenport from Greenskins
                                                1 Lgt-Cavalry moved from Old Slavenport to Samarkum
                                                1 Crusaders moved from South Witching Mountains to The Witching Mountains
                                                      Lionia take The Witching Mountains from Undead
                                                1 Hvy-Infantry moved from Hells Crossing to Hells Bayou
                                                      Lionia take Hells Bayou from Murlocs
                                                1 Auxiliaries moved from Bluebeard Island to Sea Zone 52
                                                1 Auxiliaries moved from Sea Zone 52 to Deadrock
                                                      Lionia take Deadrock from Pirates
                                                2 Crusaderss moved from Hellbrook to Hells Crossing
                                                1 Red-Dragon moved from Cape Despair to Grand Peaks
                                                1 Crusaders moved from Cape Despair to Hells Crossing
                                                1 Auxiliaries, 1 Crusaders and 1 Spearmen moved from Jade Mountains to Cape Despair
                                                1 Lgt-Cavalry moved from Lionport to Orangerock Mountains
                                        
                                            Combat - Lionia
                                                Battle in Warg Caves
                                                    Lionia attack with 1 Air-Balloon, 1 Auxiliaries, 1 Lgt-Infantry and 1 Marines
                                                    Greenskins defend with 1 Rangers
                                                        Lionia roll dice for 1 Air-Balloon, 1 Auxiliaries, 1 Lgt-Infantry and 1 Marines in Warg Caves, round 2 : 0/4 hits, 1.13 expected hits
                                                        Greenskins roll dice for 1 Rangers in Warg Caves, round 2 : 1/1 hits, 0.50 expected hits
                                                    1 Air-Balloon owned by the Lionia lost in Warg Caves
                                                        Lionia roll dice for 1 Auxiliaries, 1 Lgt-Infantry and 1 Marines in Warg Caves, round 3 : 1/3 hits, 1.00 expected hits
                                                        Greenskins roll dice for 1 Rangers in Warg Caves, round 3 : 1/1 hits, 0.50 expected hits
                                                        1 Auxiliaries owned by the Lionia and 1 Rangers owned by the Greenskins lost in Warg Caves
                                                    Lionia win, taking Warg Caves from Greenskins with 1 Lgt-Infantry and 1 Marines remaining. Battle score for attacker is 0
                                                    Casualties for Lionia: 1 Air-Balloon and 1 Auxiliaries
                                                    Casualties for Greenskins: 1 Rangers
                                        
                                            Non Combat Move - Lionia
                                        
                                            Purchase Units - Lionia
                                                Lionia buy 1 Air-Balloon, 1 Hvy-Cavalry, 1 Lgt-Infantry and 10 Woods; Remaining resources: 6 PUs; 0 Food; 1 Wood; 2 Metal; 
                                        
                                            Place Units - Lionia
                                                1 Lgt-Infantry placed in Rackelton
                                                1 Air-Balloon and 1 Hvy-Cavalry placed in Lionport
                                        
                                            Turn Complete - Lionia
                                                Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                Lionia collect 68 PUs; end with 74 PUs
                                                Units generate 12 Metal; Lionia end with 14 Metal
                                                Units generate 11 Food; Lionia end with 11 Food
                                                Units generate -15 PUs; Lionia end with 59 PUs
                                                Units generate 3 Wood; Lionia end with 14 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Lionia : -1.13
                                        Greenskins : 1.00
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                        1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Dwarves round 9

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                          Game History

                                          Round: 9
                                          
                                              Combat Move - Dwarves
                                                  Trigger Dwarven fishing in Sea Zone 19: Dwarves has 1 Whales placed in Sea Zone 19
                                                  1 Water-Dragon moved from Sea Zone 28 to Sea Zone 27
                                                  1 General and 3 Mariness moved from East Parnesis Desert to Sea Zone 28
                                                  1 Wizard moved from Ironhorn to Sea Zone 28
                                                  1 General, 3 Mariness, 2 Small-Ships and 1 Wizard moved from Sea Zone 28 to Sea Zone 20
                                                  1 General, 3 Mariness and 1 Wizard moved from Sea Zone 20 to Glassville
                                                  1 Lgt-Cavalry moved from Dathiwatch to Drake Peninsula
                                                        Dwarves take Drake Peninsula from Murlocs
                                                  1 Gnomes moved from Dathic North to Dathiwatch
                                                  1 Gnomes moved from Spectoria to Mount Chaos
                                                        Dwarves take Mount Chaos from Murlocs
                                                  1 Halflings moved from Bridge of No Return to Spectoria
                                                  1 Halflings moved from Ironhorn to Sea Zone 28
                                                  1 Auxiliaries moved from Ironhorn to Sea Zone 28
                                                  1 Halflings and 1 Monoreme moved from Sea Zone 28 to Sea Zone 27
                                                  1 Halflings moved from Sea Zone 27 to Lone Island
                                                  1 Auxiliaries and 3 Monoremes moved from Sea Zone 28 to Sea Zone 27
                                                  1 Hvy-Cavalry moved from Dol Ulum to Garwald
                                                        Dwarves take Garwald from Crowton
                                                  1 Auxiliaries moved from Mount Thoril to Dol Ulum
                                                  1 Auxiliaries moved from Mithrildon to Mount Thoril
                                                  1 Auxiliaries moved from West Parnesis Desert to Mithrildon
                                                  2 Auxiliariess and 1 Halflings moved from East Parnesis Desert to Faranwall
                                                  1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                                  1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                          
                                              Combat - Dwarves
                                                  Dwarves creates battle in territory Sea Zone 19
                                                  Battle in Sea Zone 19
                                                      Dwarves attack with 1 Monoreme and 1 Whales
                                                      Crowton defend with 1 Small-Ship
                                                          Dwarves roll dice for 1 Monoreme in Sea Zone 19, round 2 : 0/1 hits, 0.63 expected hits
                                                          Crowton roll dice for 1 Small-Ship in Sea Zone 19, round 2 : 1/1 hits, 0.38 expected hits
                                                          1 Monoreme owned by the Dwarves lost in Sea Zone 19
                                                      Crowton win, taking Sea Zone 19 from Dwarves with 1 Small-Ship remaining. Battle score for attacker is -10
                                                      Casualties for Dwarves: 1 Monoreme
                                                  Battle in Sea Zone 27
                                                      Dwarves attack with 1 Auxiliaries, 4 Monoremes and 1 Water-Dragon
                                                      Crowton defend with 1 Small-Ship
                                                          Dwarves roll dice for 4 Monoremes and 1 Water-Dragon in Sea Zone 27, round 2 : 5/5 hits, 3.00 expected hits
                                                          Crowton roll dice for 1 Small-Ship in Sea Zone 27, round 2 : 0/1 hits, 0.25 expected hits
                                                      1 Small-Ship owned by the Crowton lost in Sea Zone 27
                                                      Dwarves win, taking Sea Zone 27 from Crowton with 4 Monoremes and 1 Water-Dragon remaining. Battle score for attacker is 9
                                                      Casualties for Crowton: 1 Small-Ship
                                                  Battle in Lone Island
                                                  Battle in Glassville
                                                      Dwarves attack with 1 General, 3 Mariness and 1 Wizard
                                                      Crowton defend with 1 Marines and 1 Village
                                                          Dwarves roll dice for 1 General, 3 Mariness and 1 Wizard in Glassville, round 2 : 3/5 hits, 3.25 expected hits
                                                          Crowton roll dice for 1 Marines in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                                          1 Marines owned by the Crowton and 1 Marines owned by the Dwarves lost in Glassville
                                                      Dwarves win, taking Lone Island from Pirates, taking Glassville from Crowton with 1 General, 2 Mariness and 1 Wizard remaining. Battle score for attacker is 0
                                                      Casualties for Dwarves: 1 Marines
                                                      Casualties for Crowton: 1 Marines
                                          
                                              Non Combat Move - Dwarves
                                                  1 Auxiliaries moved from Sea Zone 27 to West Parnesis Desert
                                          
                                              Purchase Units - Dwarves
                                                  Dwarves buy 2 Monoremes and 2 Monsters; Remaining resources: 3 PUs; 1 Food; 0 Wood; 1 Metal; 
                                          
                                              Place Units - Dwarves
                                                  2 Monoremes placed in Sea Zone 28
                                                  1 Monster placed in Glassville
                                                  1 Monster placed in Dol Ulum
                                          
                                              Turn Complete - Dwarves
                                                  Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                                  Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                                  Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                                  Dwarves collect 62 PUs; end with 65 PUs
                                                  Units generate 8 Food; Dwarves end with 9 Food
                                                  Units generate 9 Metal; Dwarves end with 10 Metal
                                                  Units generate 12 Wood; Dwarves end with 12 Wood
                                                  Units generate -15 PUs; Dwarves end with 50 PUs
                                          

                                          Combat Hit Differential Summary :

                                          Crowton : 1.25
                                          Dwarves : 1.13
                                          

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • redrumR Offline
                                            redrum Admin
                                            last edited by

                                            TripleA Turn Summary: Elves round 9

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.4

                                            Game History

                                            Round: 9
                                            
                                                Combat Move - Elves
                                                    Trigger Elven fishing in Sea Zone 10: Elves has 1 Fish placed in Sea Zone 10
                                                    1 Auxiliaries moved from Rimdell Backlands to White Slopes
                                                          Elves take White Slopes from Murlocs
                                                    1 Auxiliaries moved from Durlan South Coast to Sea Zone 9
                                                    1 Auxiliaries and 1 Transport-Ship moved from Sea Zone 9 to Sea Zone 11
                                                          Elves take Sea Zone 11 from Pirates
                                                    1 Auxiliaries moved from Sea Zone 11 to Blood Island
                                                    1 Transport-Ship moved from Sea Zone 10 to Sea Zone 9
                                                    1 Bireme moved from Sea Zone 9 to Sea Zone 8
                                                    1 Wood-Elves moved from Oorsik Forest to Sea Zone 8
                                                    1 Auxiliaries, 1 Hvy-Infantry, 1 Marines and 1 Wizard moved from Athondir to Sea Zone 8
                                                    1 Hvy-Infantry, 1 Marines, 1 Transport-Ship and 1 Wizard moved from Sea Zone 8 to Sea Zone 9
                                                    1 Auxiliaries, 1 Bireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9
                                                    1 Auxiliaries, 1 Hvy-Infantry, 1 Marines, 1 Wizard and 1 Wood-Elves moved from Sea Zone 9 to Durlan South Coast
                                                    1 Auxiliaries and 1 Crossbowmen moved from The Outlands to Doomed Bridge
                                                    1 Lgt-Infantry moved from Western Pontic Desert to Ponticor
                                                          Elves take Ponticor from Greenskins
                                                    1 Auxiliaries, 1 General, 1 Spearmen and 1 Wood-Elves moved from South Western Pontic Desert to Pontic Desert
                                                          Elves take Pontic Desert from Gnolls
                                                    1 Lgt-Infantry moved from Western Pontic Desert to Pontic Desert
                                            
                                                Combat - Elves
                                                    Battle in Blood Island
                                            
                                                Non Combat Move - Elves
                                            
                                                Purchase Units - Elves
                                                    Elves buy 1 Marines and 1 Trireme; Remaining resources: 2 PUs; 16 Food; 0 Wood; 5 Metal; 
                                            
                                                Place Units - Elves
                                                    1 Trireme placed in Sea Zone 9
                                                    1 Marines placed in Athondir
                                            
                                                Turn Complete - Elves
                                                    Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                                    Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                                    Elves collect 46 PUs; end with 48 PUs
                                                    Units generate 12 Food; Elves end with 28 Food
                                                    Units generate 9 Metal; Elves end with 14 Metal
                                                    Units generate 9 Wood; Elves end with 9 Wood
                                                    Units generate -15 PUs; Elves end with 33 PUs
                                            

                                            Combat Hit Differential Summary :

                                            Savegame

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            1 Reply Last reply Reply Quote 0

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