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    Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)

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    • Black_ElkB Offline
      Black_Elk
      last edited by

      TripleA Turn Summary: Lionia round 1

      TripleA Turn Summary for game: Dragon War, version: 1.2.5

      Game History

      Round: 1
      
          Combat Move - Lionia
              1 Lgt-Cavalry moved from Freegrass to Lion Heights
                    Lionia take Lion Heights from Barbarians
              1 Hvy-Infantry and 1 Spearmen moved from Lionport to Sea Zone 56
              1 Hvy-Infantry, 1 Large-Ship and 1 Spearmen moved from Sea Zone 56 to Sea Zone 53
                    Lionia take Sea Zone 54 from Pirates
                    Lionia take Sea Zone 53 from Pirates
              1 Hvy-Infantry and 1 Spearmen moved from Sea Zone 53 to Farhaven
              1 Lgt-Infantry moved from Millshire to Seatopian Hills
                    Lionia take Seatopian Hills from Murlocs
      
          Combat - Lionia
              Battle in Farhaven
                  Lionia attack with 1 Hvy-Infantry and 1 Spearmen
                  Barbarians defend with 1 Barbarian, 1 Barbarian-Village and 1 Mine
                      Lionia roll dice for 1 Hvy-Infantry and 1 Spearmen in Farhaven, round 2 : 1/2 hits, 0.88 expected hits
                      Barbarians roll dice for 1 Barbarian in Farhaven, round 2 : 1/1 hits, 0.38 expected hits
                      1 Spearmen owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Farhaven
                  Some non-combat units are destroyed: 
                  Lionia win, taking Farhaven from Barbarians with 1 Hvy-Infantry remaining. Battle score for attacker is 0
                  Casualties for Lionia: 1 Spearmen
                  Casualties for Barbarians: 1 Barbarian
      
          Non Combat Move - Lionia
      
          Turn Complete - Lionia
              Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
              Lionia collect 21 PUs; end with 21 PUs
              Units generate 6 Metal; Lionia end with 6 Metal
              Units generate 6 Food; Lionia end with 6 Food
              Units generate -15 PUs; Lionia end with 6 PUs
              Units generate 6 Wood; Lionia end with 6 Wood
      

      Combat Hit Differential Summary :

      Lionia regular : 0.13
      Barbarians regular : 0.63
      

      Savegame

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      • Black_ElkB Offline
        Black_Elk
        last edited by

        TripleA Turn Summary: Dwarves round 1

        TripleA Turn Summary for game: Dragon War, version: 1.2.5

        Game History

        Round: 1
        
            Combat Move - Dwarves
                1 Lgt-Cavalry moved from Dol Ulum to Adamant Mines
                      Dwarves take Adamant Mines from Kobolds
                1 Spearmen moved from Ironhorn to Greyhood Holdings
                      Dwarves take Greyhood Holdings from Murlocs
                1 Monoreme moved from Sea Zone 31 to Sea Zone 28
                      Dwarves take Sea Zone 28 from Pirates
                1 Lgt-Infantry moved from Ironhorn to Sea Zone 28
                1 Lgt-Infantry moved from Sea Zone 28 to Safe Haven
                1 Hvy-Infantry moved from Ironhorn to East Parnesis Desert
                      Dwarves take East Parnesis Desert from Kobolds
        
            Combat - Dwarves
                Battle in Safe Haven
        
            Non Combat Move - Dwarves
        
            Turn Complete - Dwarves
                Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                Dwarves collect 24 PUs; end with 24 PUs
                Units generate 5 Food; Dwarves end with 5 Food
                Units generate 6 Wood; Dwarves end with 6 Wood
                Units generate -15 PUs; Dwarves end with 9 PUs
                Units generate 6 Metal; Dwarves end with 6 Metal
        

        Combat Hit Differential Summary :

        Savegame

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        • Black_ElkB Offline
          Black_Elk
          last edited by

          TripleA Turn Summary: Elves round 1

          TripleA Turn Summary for game: Dragon War, version: 1.2.5

          Game History

          Round: 1
          
              Combat Move - Elves
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Athondir to Sea Zone 8
                  1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 8 to Sea Zone 6
                        Elves take Sea Zone 7 from Pirates
                        Elves take Sea Zone 6 from Pirates
                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Oorsik Forest
                  1 Lgt-Cavalry moved from Durlan Steppes to South Savanna
                        Elves take West Savanna from Kobolds
                        Elves take South Savanna from Kobolds
                  1 Lgt-Infantry and 1 Spearmen moved from Durlan North Coast to North Durlan Hills
          
              Combat - Elves
                  Battle in Oorsik Forest
                      Elves attack with 1 Hvy-Infantry and 1 Lgt-Infantry
                      Kobolds defend with 1 Kobold and 1 Sawmill
                          Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 2 : 0/2 hits, 0.88 expected hits
                          Kobolds roll dice for 1 Kobold in Oorsik Forest, round 2 : 0/1 hits, 0.38 expected hits
                          Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 3 : 0/2 hits, 0.88 expected hits
                          Kobolds roll dice for 1 Kobold in Oorsik Forest, round 3 : 0/1 hits, 0.38 expected hits
                          Elves roll dice for 1 Hvy-Infantry and 1 Lgt-Infantry in Oorsik Forest, round 4 : 1/2 hits, 0.88 expected hits
                          Kobolds roll dice for 1 Kobold in Oorsik Forest, round 4 : 0/1 hits, 0.38 expected hits
                          1 Kobold owned by the Kobolds lost in Oorsik Forest
                      Elves win, taking Oorsik Forest from Kobolds with 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                      Casualties for Kobolds: 1 Kobold
          
              Non Combat Move - Elves
          
              Turn Complete - Elves
                  Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                  Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                  Elves collect 20 PUs; end with 20 PUs
                  Units generate 3 Metal; Elves end with 3 Metal
                  Units generate 4 Food; Elves end with 4 Food
                  Units generate 6 Wood; Elves end with 6 Wood
                  Units generate -15 PUs; Elves end with 5 PUs
          

          Combat Hit Differential Summary :

          Kobolds regular : -1.13
          Elves regular : -1.63
          

          Savegame

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          • Black_ElkB Offline
            Black_Elk
            last edited by

            Thanks man, appreciate the assist. Got it going now. Back to evil

            redrumR 1 Reply Last reply Reply Quote 1
            • redrumR Offline
              redrum Admin @Black_Elk
              last edited by

              @Black_Elk Np, we still need to add a bit more hints to let players know the username/password have moved to engine preferences so thanks for being the guinea pig 🙂

              I'm a little scared to open the save and see how the double AI turns per round go and if they end up attacking lots of places.

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              1 Reply Last reply Reply Quote 1
              • FrostionF Offline
                Frostion Admin
                last edited by Frostion

                @redrum If you have messed around with something that has to do with TUV of units and how AI reacts to it, then you could probably expect a big change in AI behaviour. I have given a lot of units tuv and first after this I found out that the AI perhaps did not react to tuv of all units.

                Are you both playing with very latest pre-release?

                edit: and does the AI act differently depending on which computer/TripleA build of yours has let the AI take its turns?

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                redrumR 1 Reply Last reply Reply Quote 0
                • redrumR Offline
                  redrum Admin @Frostion
                  last edited by redrum

                  @Frostion Yeah we are both playing with 1.10.13985 and different engine versions could have different AI improvements/fixes so it definitely matters. I'm fairly sure if you play a game with the current 1.9 stable vs the latest pre-release you'd get completely different AI behavior based on a lot of the fixes I've put in recently around TUV and isInfra type units.

                  The AI should see the TUV of at least all of the units that can be in combat. Non-combat units like resource generators, factories, etc, the TUV currently isn't taken into account. The AI essentially just sees 'factories' for isInfra units that can build units and gives the territories they are in more value to attack/defend but not based on their TUV (so a 200 TUV and a 1 TUV factory are worth the same in the AI's mind). This obviously isn't ideal but the non-combat isInfra type units logic hasn't been expanded to really handle anything beyond basic revised/v3 factories.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                  • FrostionF Offline
                    Frostion Admin
                    last edited by

                    You are welcome to propose specific TUV settings for the Dragons if you observe sub optimal behaviour in regards to them. 😊 Good luck in the War against the Good.

                    Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin
                      last edited by

                      TripleA Turn Summary: Crowton round 2

                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                      Game History

                      Round: 2
                      
                          Combat Move - Crowton
                              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                              1 Lgt-Cavalry and 1 Lgt-Infantry moved from Iceburn to Glassville
                              1 Spearmen moved from Northern Baldoria to Baldor Castle
                                    Crowton take Baldor Castle from Barbarians
                              1 Auxiliaries moved from Stormwood to Oldengard
                      
                          Combat - Crowton
                              Battle in Glassville
                                  Crowton attack with 1 Lgt-Cavalry and 1 Lgt-Infantry
                                  Pirates defend with 1 Pirate and 1 Village
                                      Crowton roll dice for 1 Lgt-Cavalry and 1 Lgt-Infantry in Glassville, round 2 : 1/2 hits, 0.63 expected hits
                                      Pirates roll dice for 1 Pirate in Glassville, round 2 : 1/1 hits, 0.13 expected hits
                                      1 Pirate owned by the Pirates and 1 Lgt-Infantry owned by the Crowton lost in Glassville
                                  Crowton win, taking Glassville from Pirates with 1 Lgt-Cavalry remaining. Battle score for attacker is -1
                                  Casualties for Crowton: 1 Lgt-Infantry
                                  Casualties for Pirates: 1 Pirate
                      
                          Non Combat Move - Crowton
                      
                          Turn Complete - Crowton
                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                              Crowton collect 21 PUs; end with 24 PUs
                              Units generate 6 Wood; Crowton end with 12 Wood
                              Units generate -15 PUs; Crowton end with 9 PUs
                              Units generate 5 Food; Crowton end with 10 Food
                              Units generate 3 Metal; Crowton end with 6 Metal
                      

                      Combat Hit Differential Summary :

                      Crowton regular : 0.38
                      Pirates regular : 0.88
                      

                      Savegame

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                      • redrumR Offline
                        redrum Admin
                        last edited by

                        TripleA Turn Summary: Greenskins round 2

                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                        Game History

                        Round: 2
                        
                            Combat Move - Greenskins
                                    Some non-combat units are destroyed: 
                                1 Lgt-Infantry and 1 Spearmen moved from Godheim Pass to Godheim
                                1 Lgt-Infantry moved from East Winterpass to Sea Zone 68
                                1 Lgt-Infantry moved from Sea Zone 68 to Buccan Refuge
                                      Greenskins take Buccan Refuge from Pirates
                                1 Auxiliaries moved from Orcengor to Kargol Keep
                                      Greenskins take Kargol Keep from Pirates
                                1 Lgt-Cavalry moved from Bleak Borderlands to Eastern Pontic Desert
                                      Greenskins take Eastern Pontic Desert from Gnolls
                                1 Lgt-Cavalry moved from Eastern Pontic Desert to Surigard
                                      Greenskins take Surigard from Barbarians
                                1 Hvy-Infantry moved from Dusty Mountains to Orcengor
                                1 Rangers moved from Warg Caves to Orcengor
                        
                            Combat - Greenskins
                                Battle in Godheim
                                    Greenskins attack with 1 Lgt-Infantry and 1 Spearmen
                                    Ogres defend with 1 Mine and 1 Ogre
                                        Greenskins roll dice for 1 Lgt-Infantry and 1 Spearmen in Godheim, round 2 : 2/2 hits, 0.75 expected hits
                                        Ogres roll dice for 1 Ogre in Godheim, round 2 : 1/1 hits, 0.38 expected hits
                                        1 Ogre owned by the Ogres and 1 Spearmen owned by the Greenskins lost in Godheim
                                    Greenskins win, taking Godheim from Ogres with 1 Lgt-Infantry remaining. Battle score for attacker is 1
                                    Casualties for Greenskins: 1 Spearmen
                                    Casualties for Ogres: 1 Ogre
                        
                            Non Combat Move - Greenskins
                        
                            Turn Complete - Greenskins
                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                Greenskins collect 27 PUs; end with 31 PUs
                                Units generate -15 PUs; Greenskins end with 16 PUs
                                Units generate 3 Food; Greenskins end with 6 Food
                                Units generate 6 Metal; Greenskins end with 9 Metal
                                Units generate 3 Wood; Greenskins end with 6 Wood
                        

                        Combat Hit Differential Summary :

                        Ogres regular : 0.63
                        Greenskins regular : 1.25
                        

                        Savegame

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                        • redrumR Offline
                          redrum Admin
                          last edited by

                          TripleA Turn Summary: Undead round 2

                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                          Game History

                          Round: 2
                          
                              Combat Move - Undead
                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Bog of Eternal Stench to East Witching Mountains
                                        Undead take East Witching Mountains from Gnolls
                                  1 Lgt-Cavalry moved from Hinderland Zone 9 to North Hinderlands
                                        Undead take North Hinderlands from Ogres
                                  1 Lgt-Cavalry moved from North Hinderlands to Hinderland Zone 8
                                        Undead take Hinderland Zone 8 from Ogres
                                  1 Lgt-Infantry moved from Decaying Soils to Hinderland Zone 7
                                        Undead take Hinderland Zone 7 from Ogres
                                  1 Zombies moved from The Hinderlands to Hinderland Zone 3
                                        Undead take Hinderland Zone 3 from Ogres
                                  1 Spearmen moved from Forsaken Mountains to Lifeless Barrens
                                        Undead take Lifeless Barrens from Barbarians
                          
                              Combat - Undead
                          
                              Non Combat Move - Undead
                          
                              Turn Complete - Undead
                                  Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft
                                  Undead collect 24 PUs; end with 26 PUs
                                  Units generate 6 Wood; Undead end with 12 Wood
                                  Units generate 3 Food; Undead end with 6 Food
                                  Units generate 3 Metal; Undead end with 6 Metal
                                  Units generate -15 PUs; Undead end with 11 PUs
                                  Undead creates 1 Zombies in The Hinderlands
                          

                          Combat Hit Differential Summary :

                          Savegame

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                          • redrumR Offline
                            redrum Admin @Frostion
                            last edited by

                            @Frostion Well I think the double neutral turns are pretty rough given how it went round 1. In particular, the Pirates probably need adjusted so that their ships have less movement as having 3 move ship and moving twice in a round means they can reach a very long distance (see some of the neutral sniping Villages). Overall, not sure how I'm feeling about the neutral double turn as it really gives them a lot of movement. Also the Water Dragon spawn is pretty scary as it now has 3 other pirates ships with it. Luckily its TUV is so high (140) that the AI is afraid to do anything with it at least so far.

                            Dragon TUV probably should be cut in half otherwise it makes the AI too afraid to do anything with them. Somewhere around 50-100 is probably more reasonable.

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                            • Black_ElkB Offline
                              Black_Elk
                              last edited by

                              TripleA Turn Summary: Lionia round 2

                              TripleA Turn Summary for game: Dragon War, version: 1.2.5

                              Game History

                              Round: 2
                              
                                  Combat Move - Lionia
                                      1 Lgt-Cavalry moved from Lion Heights to Jade Mountains
                                            Lionia take Jade Mountains from Barbarians
                                      1 Hvy-Infantry moved from Farhaven to Sea Zone 53
                                      1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 53 to Sea Zone 45
                                            Lionia take Sea Zone 52 from Pirates
                                            Lionia take Sea Zone 46 from Pirates
                                            Lionia take Sea Zone 45 from Pirates
                                      1 Hvy-Infantry moved from Sea Zone 45 to Illyria
                                      1 Lgt-Infantry moved from Seatopian Hills to Millshire
                                      1 Lgt-Infantry moved from Lionport to Lionian Outback
                              
                                  Combat - Lionia
                                      Battle in Illyria
                                          Some non-combat units are destroyed: 
                                      Battle in Lionian Outback
                                          Lionia attack with 1 Lgt-Infantry
                                          Barbarians defend with 1 Barbarian and 1 Cattle
                                              Lionia roll dice for 1 Lgt-Infantry in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                              Barbarians roll dice for 1 Barbarian in Lionian Outback, round 2 : 1/1 hits, 0.38 expected hits
                                          1 Lgt-Infantry owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Outback
                                          Barbarians win, taking Illyria from Barbarians with no units remaining. Battle score for attacker is 0
                                          Casualties for Lionia: 1 Lgt-Infantry
                                          Casualties for Barbarians: 1 Barbarian
                              
                                  Non Combat Move - Lionia
                              
                                  Turn Complete - Lionia
                                      Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                      Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                      Lionia collect 24 PUs; end with 30 PUs
                                      Units generate 6 Metal; Lionia end with 12 Metal
                                      Units generate 4 Food; Lionia end with 10 Food
                                      Units generate -15 PUs; Lionia end with 15 PUs
                                      Units generate 6 Wood; Lionia end with 12 Wood
                              

                              Combat Hit Differential Summary :

                              Lionia regular : 0.63
                              Barbarians regular : 0.63
                              

                              Savegame

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                              • Black_ElkB Offline
                                Black_Elk
                                last edited by

                                TripleA Turn Summary: Dwarves round 2

                                TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                Game History

                                Round: 2
                                
                                    Combat Move - Dwarves
                                        1 Lgt-Infantry moved from Safe Haven to Sea Zone 28
                                        1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 28 to Sea Zone 26
                                              Dwarves take Sea Zone 27 from Pirates
                                              Dwarves take Sea Zone 26 from Pirates
                                        1 Lgt-Infantry moved from Sea Zone 26 to Maragorn
                                        1 Lgt-Infantry moved from Faranwall to Mithrildon
                                        1 Hvy-Infantry moved from East Parnesis Desert to West Parnesis Desert
                                              Dwarves take West Parnesis Desert from Kobolds
                                        1 Auxiliaries moved from Ironhorn to Kumbadur Hills
                                        1 Gnomes moved from Gnomen Lowland to Dol Ulum
                                        1 Halflings moved from Halfling Meadows to Gnomen Lowland
                                        1 Spearmen moved from Greyhood Holdings to Ironhorn
                                
                                    Combat - Dwarves
                                        Battle in Maragorn
                                        Battle in Dol Ulum
                                            Dwarves attack with 1 Gnomes
                                            Pirates defend with 1 Fort, 1 Pirate and 1 Village
                                                Dwarves roll dice for 1 Gnomes in Dol Ulum, round 2 : 0/1 hits, 0.25 expected hits
                                                Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 2 : 0/1 hits, 0.38 expected hits
                                                Dwarves roll dice for 1 Gnomes in Dol Ulum, round 3 : 0/1 hits, 0.25 expected hits
                                                Pirates roll dice for 1 Fort and 1 Pirate in Dol Ulum, round 3 : 1/1 hits, 0.38 expected hits
                                                1 Gnomes owned by the Dwarves lost in Dol Ulum
                                            Pirates win, taking Maragorn from Kobolds with 1 Fort and 1 Pirate remaining. Battle score for attacker is -7
                                            Casualties for Dwarves: 1 Gnomes
                                        Battle in Mithrildon
                                            Dwarves attack with 1 Lgt-Infantry
                                            Kobolds defend with 1 Kobold and 1 Kobold-Village
                                                Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                Kobolds roll dice for 1 Kobold in Mithrildon, round 2 : 0/1 hits, 0.38 expected hits
                                                Dwarves roll dice for 1 Lgt-Infantry in Mithrildon, round 3 : 0/1 hits, 0.38 expected hits
                                                Kobolds roll dice for 1 Kobold in Mithrildon, round 3 : 1/1 hits, 0.38 expected hits
                                            1 Lgt-Infantry owned by the Dwarves lost in Mithrildon
                                            Kobolds win with 1 Kobold remaining. Battle score for attacker is -9
                                            Casualties for Dwarves: 1 Lgt-Infantry
                                
                                    Non Combat Move - Dwarves
                                
                                    Purchase Units - Dwarves
                                        Dwarves buy 1 Lgt-Infantry; Remaining resources: 0 PUs; 1 Food; 5 Wood; 2 Metal; 
                                
                                    Place Units - Dwarves
                                        1 Lgt-Infantry placed in Ironhorn
                                
                                    Turn Complete - Dwarves
                                        Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows
                                        Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn
                                        Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland
                                        Dwarves collect 24 PUs; end with 24 PUs
                                        Units generate 5 Food; Dwarves end with 6 Food
                                        Units generate 9 Wood; Dwarves end with 14 Wood
                                        Units generate -15 PUs; Dwarves end with 9 PUs
                                        Units generate 6 Metal; Dwarves end with 8 Metal
                                

                                Combat Hit Differential Summary :

                                Kobolds regular : 0.25
                                Pirates regular : 0.25
                                Dwarves regular : -1.25
                                

                                Savegame

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                                • Black_ElkB Offline
                                  Black_Elk
                                  last edited by

                                  TripleA Turn Summary: Elves round 2

                                  TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                  Game History

                                  Round: 2
                                  
                                      Combat Move - Elves
                                          1 Lgt-Cavalry moved from South Savanna to North Savanna
                                                Elves take North Savanna from Kobolds
                                          1 Lgt-Infantry and 1 Spearmen moved from North Durlan Hills to The Outlands
                                                Elves take The Outlands from Murlocs
                                          1 Auxiliaries moved from Athondir to Deldrach
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Forest to Sea Zone 6
                                          1 Bireme, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 6 to Sea Zone 5
                                                Elves take Sea Zone 5 from Pirates
                                          1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 5 to Rimdell
                                  
                                      Combat - Elves
                                          Battle in Rimdell
                                  
                                      Non Combat Move - Elves
                                  
                                      Turn Complete - Elves
                                          Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest
                                          Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir
                                          Elves collect 25 PUs; end with 30 PUs
                                          Units generate 3 Metal; Elves end with 6 Metal
                                          Units generate 7 Food; Elves end with 11 Food
                                          Units generate 6 Wood; Elves end with 12 Wood
                                          Units generate -15 PUs; Elves end with 15 PUs
                                  

                                  Combat Hit Differential Summary :

                                  Savegame

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                                  • Black_ElkB Offline
                                    Black_Elk
                                    last edited by

                                    Wow yeah haha. Those guys got around for sure

                                    1 Reply Last reply Reply Quote 0
                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      TripleA Turn Summary: Crowton round 3

                                      TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                      Game History

                                      Round: 3
                                      
                                          Combat Move - Crowton
                                              Trigger Crowton fishing in Sea Zone 22: Crowton has 1 Fish placed in Sea Zone 22
                                              1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oldengard to Dolmarsh
                                              1 Lgt-Cavalry moved from Glassville to Faraway
                                                    Crowton take Faraway from Barbarians
                                              1 Auxiliaries moved from Stormwood to Sea Zone 22
                                              1 Auxiliaries moved from Sea Zone 22 to Turtle Rock
                                                    Crowton take Turtle Rock from Pirates
                                      
                                          Combat - Crowton
                                              Battle in Dolmarsh
                                                  Crowton attack with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry
                                                  Barbarians defend with 1 Barbarian and 1 Sawmill
                                                      Crowton roll dice for 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry in Dolmarsh, round 2 : 1/3 hits, 1.13 expected hits
                                                      Barbarians roll dice for 1 Barbarian in Dolmarsh, round 2 : 0/1 hits, 0.38 expected hits
                                                      1 Barbarian owned by the Barbarians lost in Dolmarsh
                                                  Crowton win, taking Dolmarsh from Barbarians with 1 Auxiliaries, 1 Hvy-Infantry and 1 Lgt-Infantry remaining. Battle score for attacker is 9
                                                  Casualties for Barbarians: 1 Barbarian
                                      
                                          Non Combat Move - Crowton
                                              Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19
                                              Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville
                                      
                                          Purchase Units - Crowton
                                              Crowton buy 1 Small-Ship; Remaining resources: 0 PUs; 8 Food; 7 Wood; 4 Metal; 
                                      
                                          Place Units - Crowton
                                              1 Small-Ship placed in Sea Zone 22
                                      
                                          Turn Complete - Crowton
                                              Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood
                                              Crowton collect 24 PUs; end with 24 PUs
                                              Units generate 9 Wood; Crowton end with 16 Wood
                                              Units generate -15 PUs; Crowton end with 9 PUs
                                              Units generate 5 Food; Crowton end with 13 Food
                                              Units generate 3 Metal; Crowton end with 7 Metal
                                      

                                      Combat Hit Differential Summary :

                                      Crowton regular : -0.13
                                      Barbarians regular : -0.38
                                      

                                      Savegame

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                      • redrumR Offline
                                        redrum Admin
                                        last edited by

                                        TripleA Turn Summary: Greenskins round 3

                                        TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                        Game History

                                        Round: 3
                                        
                                            Combat Move - Greenskins
                                                1 Auxiliaries moved from Kargol Keep to Bleak Wall
                                                1 Lgt-Cavalry moved from Surigard to Bleak Wall
                                                1 Lgt-Infantry moved from Buccan Refuge to Sea Zone 68
                                                1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 68 to Sea Zone 70
                                                      Greenskins take Sea Zone 69 from Pirates
                                                      Greenskins take Sea Zone 70 from Pirates
                                                1 Lgt-Infantry moved from Sea Zone 70 to Bleak Wall
                                                1 Rangers moved from Orcengor to Godheim Reach
                                                      Greenskins take Godheim Reach from Ogres
                                                1 Rangers moved from Warg Caves to Orcengor
                                                1 Auxiliaries and 1 Hvy-Infantry moved from Orcengor to Godheim Pass
                                        
                                            Combat - Greenskins
                                                Battle in Bleak Wall
                                                    Greenskins attack with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry
                                                    Pirates defend with 1 Pirate
                                                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 2 : 0/3 hits, 0.88 expected hits
                                                        Pirates roll dice for 1 Pirate in Bleak Wall, round 2 : 0/1 hits, 0.13 expected hits
                                                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 3 : 0/3 hits, 0.88 expected hits
                                                        Pirates roll dice for 1 Pirate in Bleak Wall, round 3 : 0/1 hits, 0.13 expected hits
                                                        Greenskins roll dice for 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry in Bleak Wall, round 4 : 2/3 hits, 0.88 expected hits
                                                        Pirates roll dice for 1 Pirate in Bleak Wall, round 4 : 0/1 hits, 0.13 expected hits
                                                        1 Pirate owned by the Pirates lost in Bleak Wall
                                                    Greenskins win, taking Bleak Wall from Pirates with 1 Auxiliaries, 1 Lgt-Cavalry and 1 Lgt-Infantry remaining. Battle score for attacker is 8
                                                    Casualties for Pirates: 1 Pirate
                                        
                                            Non Combat Move - Greenskins
                                        
                                            Purchase Units - Greenskins
                                                Greenskins buy 1 Monster; Remaining resources: 6 PUs; 0 Food; 4 Wood; 7 Metal; 
                                        
                                            Place Units - Greenskins
                                                1 Monster placed in Orcengor
                                        
                                            Turn Complete - Greenskins
                                                Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves
                                                Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor
                                                Greenskins collect 27 PUs; end with 33 PUs
                                                Units generate -15 PUs; Greenskins end with 18 PUs
                                                Units generate 3 Food; Greenskins end with 3 Food
                                                Units generate 6 Metal; Greenskins end with 13 Metal
                                                Units generate 3 Wood; Greenskins end with 7 Wood
                                        

                                        Combat Hit Differential Summary :

                                        Pirates regular : -0.38
                                        Greenskins regular : -0.63
                                        

                                        Savegame

                                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                        • redrumR Offline
                                          redrum Admin
                                          last edited by

                                          TripleA Turn Summary: Undead round 3

                                          TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                          Game History

                                          Round: 3
                                          
                                              Combat Move - Undead
                                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from East Witching Mountains to Sea Zone 48
                                                  1 Hvy-Infantry, 1 Large-Ship and 1 Lgt-Infantry moved from Sea Zone 48 to Sea Zone 53
                                                        Undead take Sea Zone 47 from Pirates
                                                        Undead take Sea Zone 52 from Pirates
                                                        Undead take Sea Zone 53 from Pirates
                                                  1 Hvy-Infantry and 1 Lgt-Infantry moved from Sea Zone 53 to Farhaven
                                                  1 Lgt-Cavalry moved from Hinderland Zone 8 to Hinderland Zone 4
                                                        Undead take Hinderland Zone 6 from Ogres
                                                        Undead take Hinderland Zone 4 from Ogres
                                                  1 Lgt-Infantry moved from Hinderland Zone 7 to Hinderland Zone 5
                                                        Undead take Hinderland Zone 5 from Ogres
                                                  1 Spearmen moved from Lifeless Barrens to Misty Slopes
                                                        Undead take Misty Slopes from Gnolls
                                                  1 Auxiliaries moved from Necroloft to Forsaken Mountains
                                                  1 Zombies moved from Hinderland Zone 3 to The Hinderlands
                                          
                                              Combat - Undead
                                                  Battle in Farhaven
                                          
                                              Non Combat Move - Undead
                                          
                                              Purchase Units - Undead
                                                  Undead buy 1 Large-Ship; Remaining resources: 0 PUs; 3 Food; 6 Wood; 4 Metal; 
                                          
                                              Place Units - Undead
                                                  1 Large-Ship placed in Sea Zone 49
                                          
                                              Turn Complete - Undead
                                                  Undead collect 31 PUs; end with 31 PUs
                                                  Units generate 6 Wood; Undead end with 12 Wood
                                                  Units generate 3 Food; Undead end with 6 Food
                                                  Units generate 6 Metal; Undead end with 10 Metal
                                                  Units generate -15 PUs; Undead end with 16 PUs
                                                  Undead creates 1 Zombies in The Hinderlands
                                          

                                          Combat Hit Differential Summary :

                                          Savegame

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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                                          • Black_ElkB Offline
                                            Black_Elk
                                            last edited by

                                            TripleA Turn Summary: Lionia round 3

                                            TripleA Turn Summary for game: Dragon War, version: 1.2.5

                                            Game History

                                            Round: 3
                                            
                                                Combat Move - Lionia
                                                    1 Auxiliaries moved from Lionport to Freegrass
                                                          Lionia take Freegrass from Pirates
                                                    1 Crusaders moved from Jade Mountains to Cape Despair
                                                    1 Hvy-Infantry moved from Illyria to Sea Zone 45
                                                    1 Hvy-Infantry and 1 Large-Ship moved from Sea Zone 45 to Sea Zone 41
                                                          Lionia take Sea Zone 44 from Pirates
                                                          Lionia take Sea Zone 41 from Pirates
                                                    1 Hvy-Infantry moved from Sea Zone 41 to Crystal Strand
                                                    1 Lgt-Cavalry moved from Jade Mountains to Cape Despair
                                                    1 Lgt-Infantry moved from Millshire to Avalonia
                                            
                                                Combat - Lionia
                                                    Battle in Crystal Strand
                                                    Battle in Cape Despair
                                                        Lionia attack with 1 Crusaders and 1 Lgt-Cavalry
                                                        Murlocs defend with 1 Murloc
                                                            Lionia roll dice for 1 Crusaders and 1 Lgt-Cavalry in Cape Despair, round 2 : 1/2 hits, 0.88 expected hits
                                                            Murlocs roll dice for 1 Murloc in Cape Despair, round 2 : 0/1 hits, 0.25 expected hits
                                                            1 Murloc owned by the Murlocs lost in Cape Despair
                                                        Lionia win, taking Crystal Strand from Gnolls, taking Cape Despair from Murlocs with 1 Crusaders and 1 Lgt-Cavalry remaining. Battle score for attacker is 7
                                                        Casualties for Murlocs: 1 Murloc
                                            
                                                Non Combat Move - Lionia
                                            
                                                Purchase Units - Lionia
                                                    Lionia buy 1 Large-Ship; Remaining resources: 4 PUs; 7 Food; 6 Wood; 10 Metal; 
                                            
                                                Place Units - Lionia
                                                    1 Large-Ship placed in Sea Zone 56
                                            
                                                Turn Complete - Lionia
                                                    Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport
                                                    Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains
                                                    Lionia collect 23 PUs; end with 27 PUs
                                                    Units generate 6 Food; Lionia end with 13 Food
                                                    Units generate -15 PUs; Lionia end with 12 PUs
                                                    Units generate 6 Wood; Lionia end with 12 Wood
                                                    Units generate 3 Metal; Lionia end with 13 Metal
                                            

                                            Combat Hit Differential Summary :

                                            Murlocs regular : -0.25
                                            Lionia regular : 0.13
                                            

                                            Savegame

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