Dragon War 1.2.5 redrum (Evil) vs Black_Elk (Good)
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TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Elves 1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6 1 Wood-Elves moved from Oorsik Forest to Sea Zone 6 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6 2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 2 Elves take Sea Zone 2 from Pirates 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Rimdell 1 Auxiliaries and 1 General moved from Athondir to Sea Zone 8 1 Auxiliaries, 1 General and 1 Trireme moved from Sea Zone 8 to Sea Zone 9 Elves take Sea Zone 9 from Pirates 1 General moved from Sea Zone 9 to Durlan North Coast 1 Auxiliaries moved from Sea Zone 9 to Durlan North Coast 1 Auxiliaries moved from Durlan Ranges to North Durlan Hills 2 Auxiliariess moved from Durlan Steppes to South Durlan Hills 1 Lgt-Infantry and 1 Spearmen moved from Doomed Passage to Northern Wilds Elves take Northern Wilds from Gnolls Combat - Elves Battle in Rimdell Elves attack with 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess Murlocs defend with 1 Murloc and 1 Sheep Elves roll dice for 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess in Rimdell, round 2 : 2/4 hits, 1.88 expected hits Murlocs roll dice for 1 Murloc in Rimdell, round 2 : 1/1 hits, 0.25 expected hits 1 Murloc owned by the Murlocs and 1 Lgt-Infantry owned by the Elves lost in Rimdell Elves win, taking Rimdell from Murlocs with 1 Hvy-Infantry and 2 Wood-Elvess remaining. Battle score for attacker is -2 Casualties for Elves: 1 Lgt-Infantry Casualties for Murlocs: 1 Murloc Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Trireme; Remaining resources: 8 PUs; 17 Food; 4 Wood; 1 Metal; Place Units - Elves 1 Trireme placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 33 PUs; end with 41 PUs Units generate 3 Metal; Elves end with 4 Metal Units generate 5 Food; Elves end with 22 Food Units generate 9 Wood; Elves end with 13 Wood Units generate -15 PUs; Elves end with 26 PUsCombat Hit Differential Summary :
Murlocs regular : 0.75 Elves regular : 0.13 -
Yeah I think my best chance left is one the young brown, but it seems to be hanging just a move out of reach hehe. If evil takes the Red Blue and White I imagine good gets flattened pretty quick style
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TripleA Turn Summary: Crowton round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 6 Combat Move - Crowton 1 unit repaired. Some non-combat units are destroyed: Some non-combat units are destroyed: 1 Lgt-Cavalry moved from Garwald to Mount Thoril Crowton take Mount Thoril from Kobolds 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Adamant Mines to Dol Ulum Crowton take Dol Ulum from Dwarves 1 General and 1 Marines moved from Maragorn to Sea Zone 26 1 General, 1 Marines and 2 Small-Ships moved from Sea Zone 26 to Sea Zone 31 Crowton take Sea Zone 27 from Dwarves Crowton take Sea Zone 28 from Dwarves Crowton take Sea Zone 31 from Dwarves 2 Auxiliariess moved from Stormwood to Sea Zone 25 2 Auxiliariess and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 31 2 Auxiliariess, 1 General and 1 Marines moved from Sea Zone 31 to Safe Haven 1 Blue-Dragon moved from Maragorn to Sea Zone 31 1 Large-Ship moved from Sea Zone 34 to Sea Zone 25 1 Auxiliaries moved from Stormwood to Sea Zone 25 1 Auxiliaries and 1 Large-Ship moved from Sea Zone 25 to Sea Zone 26 1 Auxiliaries moved from Sea Zone 26 to Mithrildon Crowton take Mithrildon from Kobolds 1 Transport-Ship moved from Sea Zone 34 to Sea Zone 25 1 Red-Dragon moved from Adamant Mines to Gnomen Lowland Combat - Crowton Battle in Safe Haven Battle in Gnomen Lowland Crowton attack with 1 Red-Dragon Dwarves defend with 2 Gnomess, 1 Halflings and 1 Sawmill Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 2 : 1/1 hits, 0.50 expected hits Dwarves roll dice for 2 Gnomess and 1 Halflings in Gnomen Lowland, round 2 : 0/3 hits, 0.38 expected hits 1 Gnomes owned by the Dwarves lost in Gnomen Lowland Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 3 : 0/1 hits, 0.50 expected hits Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 3 : 0/2 hits, 0.25 expected hits Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 4 : 1/1 hits, 0.50 expected hits Dwarves roll dice for 1 Gnomes and 1 Halflings in Gnomen Lowland, round 4 : 1/2 hits, 0.25 expected hits Units damaged: 1 Red-Dragon owned by the Crowton 1 Gnomes owned by the Dwarves lost in Gnomen Lowland Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 5 : 0/1 hits, 0.50 expected hits Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 5 : 0/1 hits, 0.13 expected hits Crowton roll dice for 1 Red-Dragon in Gnomen Lowland, round 6 : 1/1 hits, 0.50 expected hits Dwarves roll dice for 1 Halflings in Gnomen Lowland, round 6 : 0/1 hits, 0.13 expected hits 1 Halflings owned by the Dwarves lost in Gnomen Lowland Crowton win, taking Safe Haven from Dwarves with 1 Red-Dragon remaining. Battle score for attacker is 21 Casualties for Dwarves: 2 Gnomess and 1 Halflings Non Combat Move - Crowton Trigger Small-Ship in Glassville: Crowton has 1 Small-Ship placed in Sea Zone 19 Trigger Small-Ship in Glassville: Crowton has 1 Marines placed in Glassville 1 Red-Dragon moved from Gnomen Lowland to Dol Ulum Purchase Units - Crowton Crowton buy 2 Hvy-Infantrys; Remaining resources: 0 PUs; 17 Food; 22 Wood; 3 Metal; Place Units - Crowton 2 Hvy-Infantrys placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 42 PUs; end with 42 PUs Units generate 5 Food; Crowton end with 22 Food Units generate 12 Wood; Crowton end with 34 Wood Units generate 6 Metal; Crowton end with 9 Metal Units generate -15 PUs; Crowton end with 27 PUsCombat Hit Differential Summary :
Crowton regular : 0.50 Dwarves regular : -0.13 -
TripleA Turn Summary: Greenskins round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 6 Combat Move - Greenskins 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Rangers moved from Bahar Longcliff to Silverdeep 1 Rangers moved from Godheim Reach to Silverdeep 1 Auxiliaries moved from Dusty Mountains to Dusty Heights Greenskins take Dusty Heights from Gnolls 1 Auxiliaries, 1 Monster and 1 Mortar moved from Dusty Mountains to Dathic South 1 Knights moved from Orcengor to Dathic South 1 Auxiliaries moved from Orcengor to Dusty Mountains 2 Rangerss moved from South Goronmok to Dusty Mountains 1 General moved from South Goronmok to Orcengor 1 Rangers moved from Warg Caves to Orcengor Combat - Greenskins Battle in Silverdeep Greenskins attack with 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss Ogres defend with 1 Castle, 1 Mine, 2 Ogres and 1 Ogre-Village Greenskins roll dice for 1 Auxiliaries, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Rangerss in Silverdeep, round 2 : 2/5 hits, 1.88 expected hits Ogres roll dice for 1 Castle and 2 Ogres in Silverdeep, round 2 : 2/2 hits, 1.25 expected hits 1 Lgt-Infantry owned by the Greenskins, 1 Auxiliaries owned by the Greenskins and 2 Ogres owned by the Ogres lost in Silverdeep Greenskins captures one of Ogres capitals Some non-combat units are destroyed: Greenskins win, taking Silverdeep from Ogres with 1 Hvy-Infantry and 2 Rangerss remaining. Battle score for attacker is 4 Casualties for Greenskins: 1 Auxiliaries and 1 Lgt-Infantry Casualties for Ogres: 2 Ogres Battle in Dathic South Greenskins attack with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar Murlocs defend with 1 Murloc and 1 Sawmill Greenskins roll dice for 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar in Dathic South, round 2 : 3/4 hits, 2.00 expected hits Murlocs roll dice for 1 Murloc in Dathic South, round 2 : 0/1 hits, 0.13 expected hits 1 Murloc owned by the Murlocs lost in Dathic South Greenskins win, taking Dathic South from Murlocs with 1 Auxiliaries, 1 Knights, 1 Monster and 1 Mortar remaining. Battle score for attacker is 7 Casualties for Murlocs: 1 Murloc Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Hvy-Cavalry; Remaining resources: 5 PUs; 3 Food; 13 Wood; 3 Metal; Place Units - Greenskins 1 Hvy-Cavalry placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 33 PUs; end with 38 PUs Units generate 9 Wood; Greenskins end with 22 Wood Units generate 9 Metal; Greenskins end with 12 Metal Units generate -15 PUs; Greenskins end with 23 PUs Units generate 3 Food; Greenskins end with 6 FoodCombat Hit Differential Summary :
Murlocs regular : -0.13 Ogres regular : 0.75 Greenskins regular : 1.13 -
TripleA Turn Summary: Undead round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 6 Combat Move - Undead 1 Lgt-Infantry and 3 Zombiess moved from The Hinderlands to Runedelf 1 Large-Ship and 1 Small-Ship moved from Sea Zone 49 to Sea Zone 52 1 Lgt-Cavalry moved from Plagued Fields to Runedelf 1 Zombies moved from Misty Slopes to Lakelot Undead take Lakelot from Gnolls 1 Auxiliaries moved from Misty Slopes to Dreadpass Undead take Dreadpass from Barbarians 1 General and 1 Spearmen moved from West Witching Mountains to North Witching Mountains Undead take North Witching Mountains from Gnolls 1 Giant-Bat moved from West Witching Mountains to Runedelf 1 Zombie-Plague moved from Misty Slopes to North Witching Mountains 1 Auxiliaries moved from Forsaken Mountains to Lifeless Barrens Combat - Undead Battle in Runedelf Undead attack with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess Kobolds defend with 1 Kobold Undead roll dice for 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess in Runedelf, round 2 : 3/6 hits, 1.75 expected hits Kobolds roll dice for 1 Kobold in Runedelf, round 2 : 0/1 hits, 0.38 expected hits 1 Kobold owned by the Kobolds lost in Runedelf Undead win, taking Runedelf from Kobolds with 1 Giant-Bat, 1 Lgt-Cavalry, 1 Lgt-Infantry and 3 Zombiess remaining. Battle score for attacker is 9 Casualties for Kobolds: 1 Kobold Non Combat Move - Undead Purchase Units - Undead Undead buy 1 Knights and 1 Large-Ship; Remaining resources: 5 PUs; 0 Food; 4 Wood; 5 Metal; Place Units - Undead 1 Large-Ship placed in Sea Zone 49 1 Knights placed in Necroloft Turn Complete - Undead Trigger Auxiliaries in Necroloft: Undead has 1 Auxiliaries placed in Necroloft Undead collect 40 PUs; end with 45 PUs Units generate 5 Food; Undead end with 5 Food Units generate 6 Wood; Undead end with 10 Wood Units generate 6 Metal; Undead end with 11 Metal Units generate -15 PUs; Undead end with 30 PUs Undead creates 1 Zombies in North Witching MountainsCombat Hit Differential Summary :
Kobolds regular : -0.38 Undead regular : 1.25 -
TripleA Turn Summary: Lionia round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Lionia 1 Lgt-Infantry moved from Kingwood to Avalonia 1 Auxiliaries, 1 General and 1 Hvy-Cavalry moved from Lionport to Lionian Plains 1 Auxiliaries moved from Freegrass to Caves of the Giant Lion Lionia take Caves of the Giant Lion from Barbarians 1 Auxiliaries moved from Freegrass to Lion Heights Lionia take Lion Heights from Pirates 1 Crusaders moved from Jade Mountains to Greenshore Lionia take Greenshore from Barbarians 1 Large-Ship moved from Sea Zone 45 to Sea Zone 44 1 Crusaders moved from Hellbrook to Sea Zone 44 1 Crusaders and 1 Large-Ship moved from Sea Zone 44 to Sea Zone 42 Lionia take Sea Zone 42 from Pirates 1 Crusaders moved from Sea Zone 42 to Old Slavenport Combat - Lionia Battle in Old Slavenport Battle in Lionian Plains Lionia attack with 1 Auxiliaries, 1 General and 1 Hvy-Cavalry Barbarians defend with 1 Barbarian Lionia roll dice for 1 Auxiliaries, 1 General and 1 Hvy-Cavalry in Lionian Plains, round 2 : 2/3 hits, 1.75 expected hits Barbarians roll dice for 1 Barbarian in Lionian Plains, round 2 : 1/1 hits, 0.38 expected hits 1 Auxiliaries owned by the Lionia and 1 Barbarian owned by the Barbarians lost in Lionian Plains Lionia win, taking Old Slavenport from Gnolls, taking Lionian Plains from Barbarians with 1 General and 1 Hvy-Cavalry remaining. Battle score for attacker is 2 Casualties for Lionia: 1 Auxiliaries Casualties for Barbarians: 1 Barbarian Non Combat Move - Lionia Purchase Units - Lionia Lionia buy 1 Knights; Remaining resources: 0 PUs; 12 Food; 19 Wood; 2 Metal; Place Units - Lionia 1 Knights placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 26 PUs (3 lost to blockades); end with 26 PUs Units generate 12 Wood; Lionia end with 31 Wood Units generate 4 Food; Lionia end with 16 Food Units generate -15 PUs; Lionia end with 11 PUs Units generate 3 Metal; Lionia end with 5 MetalCombat Hit Differential Summary :
Lionia regular : 0.25 Barbarians regular : 0.63 -
TripleA Turn Summary: Dwarves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Dwarves 1 Auxiliaries and 1 General moved from Ironhorn to Sea Zone 31 1 Auxiliaries, 1 General and 1 Monoreme moved from Sea Zone 31 to Sea Zone 36 Dwarves take Sea Zone 36 from Pirates 1 Auxiliaries and 1 General moved from Sea Zone 36 to Grimholt 1 Spearmen moved from Sinfjord to Sea Zone 32 1 Lgt-Infantry moved from Troglodyte Coast to Sea Zone 32 1 Lgt-Infantry and 1 Monoreme moved from Sea Zone 32 to Sea Zone 36 1 Lgt-Infantry moved from Sea Zone 36 to Lost Furlongs 1 Small-Ship and 1 Spearmen moved from Sea Zone 32 to Sea Zone 36 1 Spearmen moved from Sea Zone 36 to Duskwick 1 Gnomes moved from Dol Ulum to Mount Thoril Dwarves take Mount Thoril from Kobolds 1 Halflings moved from Dol Ulum to Gnomen Lowland 1 Gnomes moved from Gnomen Lowland to Halfling Meadows 1 Halflings moved from Halfling Meadows to Ironhorn 1 Halflings moved from Ironhorn to East Parnesis Desert Combat - Dwarves Battle in Duskwick Some non-combat units are destroyed: Battle in Lost Furlongs Battle in Grimholt Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 2 Mariness; Remaining resources: 0 PUs; 2 Food; 18 Wood; 14 Metal; Place Units - Dwarves 2 Mariness placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 31 PUs; end with 31 PUs Units generate 6 Food; Dwarves end with 8 Food Units generate 12 Wood; Dwarves end with 30 Wood Units generate -15 PUs; Dwarves end with 16 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 5
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 5 Combat Move - Elves 1 Wood-Elves moved from Oorsik Tirith to Sea Zone 6 1 Hvy-Infantry and 1 Lgt-Infantry moved from Oorsik Island to Sea Zone 6 1 Wood-Elves moved from Oorsik Forest to Sea Zone 6 2 Biremes, 1 Hvy-Infantry, 1 Lgt-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Wood-Elves moved from Sea Zone 8 to Deldrach 1 Auxiliaries and 1 General moved from Athondir to Deldrach 2 Auxiliariess moved from Durlan Steppes to Deldrach 1 Wood-Elves moved from Sea Zone 8 to Deldrach Non Combat Move - Elves 1 Auxiliaries moved from Durlan Ranges to The Outlands 1 Lgt-Infantry moved from Doomed Passage to Doomed Bridge 1 Spearmen moved from Doomed Passage to Doomed Bridge Purchase Units - Elves Elves buy 1 Marines and 1 Trireme; Remaining resources: 0 PUs; 11 Food; 3 Wood; 0 Metal; Place Units - Elves 1 Trireme placed in Sea Zone 8 1 Marines placed in Athondir Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 29 PUs; end with 29 PUs Units generate 3 Metal; Elves end with 3 Metal Units generate 4 Food; Elves end with 15 Food Units generate 9 Wood; Elves end with 12 Wood Units generate -15 PUs; Elves end with 14 PUsCombat Hit Differential Summary :
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@Black_Elk I think you played the wrong save

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@redrum obviously your attack on Gnomen Lowlands, a peaceful area of small folk, was so unfair that your round 6 got cancelled!

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TripleA Turn Summary: Lionia round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 6 Combat Move - Lionia 1 Hvy-Cavalry moved from Lionian Plains to Lionian Outback Lionia take Lionian Outback from Barbarians 1 Lgt-Infantry moved from Avalonia to Gemrock Mines Lionia take Gemrock Mines from Murlocs 1 Auxiliaries moved from Caves of the Giant Lion to Farhaven Lionia take Farhaven from Undead 1 Auxiliaries moved from Lion Heights to Greenshore Lionia take Greenshore from Barbarians 2 Crusaderss moved from Crystal Strand to Samarkum 1 Large-Ship moved from Sea Zone 41 to Sea Zone 45 1 Crusaders moved from Jade Mountains to Sea Zone 45 1 Crusaders moved from Sea Zone 45 to South Witching Mountains Lionia take South Witching Mountains from Murlocs Combat - Lionia Battle in Samarkum Lionia attack with 2 Crusaderss Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Windmill and 1 Young-Brown-Dragon Lionia roll dice for 2 Crusaderss in Samarkum, round 2 : 0/2 hits, 0.50 expected hits Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 2 : 1/2 hits, 0.75 expected hits 1 Crusaders owned by the Lionia lost in Samarkum Lionia roll dice for 1 Crusaders in Samarkum, round 3 : 0/1 hits, 0.25 expected hits Gnolls roll dice for 1 Gnoll and 1 Young-Brown-Dragon in Samarkum, round 3 : 2/2 hits, 0.75 expected hits 1 Crusaders owned by the Lionia lost in Samarkum Gnolls win with 1 Gnoll and 1 Young-Brown-Dragon remaining. Battle score for attacker is -18 Casualties for Lionia: 2 Crusaderss Non Combat Move - Lionia Purchase Units - Lionia Lionia buy 1 Lgt-Cavalry; Remaining resources: 0 PUs; 13 Food; 27 Wood; 1 Metal; Place Units - Lionia 1 Lgt-Cavalry placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 31 PUs (3 lost to blockades); end with 31 PUs Units generate 9 Metal; Lionia end with 10 Metal Units generate 9 Wood; Lionia end with 36 Wood Units generate 8 Food; Lionia end with 21 Food Units generate -15 PUs; Lionia end with 16 PUsCombat Hit Differential Summary :
Gnolls regular : 1.50 Lionia regular : -0.75 -
TripleA Turn Summary: Dwarves round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 6 Combat Move - Dwarves Dwarves captures one of Kobolds capitals Some non-combat units are destroyed: 1 Gnomes and 1 Halflings moved from Halfling Meadows to Ironhorn 1 Auxiliaries and 1 General moved from Troll Mountains to Sea Zone 32 1 Spearmen moved from East Dolmor to Sea Zone 32 1 Auxiliaries moved from Troll Mountains to Sea Zone 32 1 Lgt-Infantry moved from West Dolmor to Gillshore Dwarves take Gillshore from Kobolds 1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 32 to Sea Zone 41 Dwarves take Sea Zone 36 from Pirates Dwarves take Sea Zone 37 from Pirates 1 Auxiliaries, 2 Monoremes and 1 Spearmen moved from Sea Zone 32 to Sea Zone 37 1 Auxiliaries moved from Sea Zone 37 to Drake Peninsula 1 Spearmen moved from Sea Zone 37 to Dathic Coast 1 Auxiliaries and 1 General moved from Sea Zone 41 to Crystal Strand Combat - Dwarves Battle in Drake Peninsula Battle in Dathic Coast Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Knights; Remaining resources: 6 PUs; 15 Food; 27 Wood; 2 Metal; Place Units - Dwarves 1 Knights placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Trigger Gnomes in Gnomen Lowland: Dwarves has 1 Gnomes placed in Gnomen Lowland Dwarves collect 19 PUs (7 lost to blockades); end with 25 PUs Units generate 7 Food; Dwarves end with 22 Food Units generate 9 Wood; Dwarves end with 36 Wood Units generate -15 PUs; Dwarves end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Elves round 6
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 6 Combat Move - Elves 1 Hvy-Infantry and 2 Wood-Elvess moved from Rimdell to Sea Zone 2 2 Biremes, 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 2 to Sea Zone 6 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 6 to Strydon Wetlands Elves take Strydon Wetlands from Ogres 1 Wood-Elves moved from Oorsik Forest to Sea Zone 8 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Auxiliaries, 1 Trireme and 1 Wood-Elves moved from Sea Zone 8 to Sea Zone 9 1 Auxiliaries and 1 Wood-Elves moved from Sea Zone 9 to Durlan North Coast 1 Auxiliaries moved from North Durlan Hills to Volodar Point Elves take Volodar Point from Murlocs 1 Auxiliaries and 1 General moved from Durlan North Coast to Volodar Point 2 Auxiliariess moved from South Durlan Hills to Durlan Ranges Combat - Elves Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Trireme; Remaining resources: 10 PUs; 19 Food; 4 Wood; 0 Metal; Place Units - Elves 1 Trireme placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 32 PUs; end with 42 PUs Units generate 3 Metal; Elves end with 3 Metal Units generate 5 Food; Elves end with 24 Food Units generate 9 Wood; Elves end with 13 Wood Units generate -15 PUs; Elves end with 27 PUsCombat Hit Differential Summary :
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Lol I guess I must have time machined it back and not even realized. I think I got the right one off just now
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TripleA Turn Summary: Crowton round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 7 Combat Move - Crowton 1 unit repaired. Trigger Crowton fishing in Sea Zone 19: Crowton has 1 Whales placed in Sea Zone 19 1 Blue-Dragon moved from Sea Zone 31 to Sea Zone 37 1 Red-Dragon moved from Dol Ulum to Dathic Coast 1 Auxiliaries moved from Safe Haven to Sea Zone 31 1 Auxiliaries and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37 Crowton take Sea Zone 32 from Dwarves Crowton take Sea Zone 36 from Dwarves 1 Auxiliaries moved from Sea Zone 37 to Dathic Coast 1 Auxiliaries, 1 General and 1 Marines moved from Safe Haven to Sea Zone 31 1 Auxiliaries, 1 General, 1 Large-Ship, 1 Marines and 1 Small-Ship moved from Sea Zone 31 to Sea Zone 37 1 Auxiliaries, 1 General and 1 Marines moved from Sea Zone 37 to Drake Peninsula 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Infantry and 1 Spearmen moved from Dol Ulum to Gnomen Lowland 1 Lgt-Cavalry moved from Mount Thoril to Gnomen Lowland 1 Marines moved from Glassville to Sea Zone 19 1 Marines and 1 Small-Ship moved from Sea Zone 19 to Sea Zone 29 Crowton take Sea Zone 20 from Pirates Crowton take Sea Zone 23 from Pirates Crowton take Sea Zone 29 from Pirates 1 Marines moved from Sea Zone 29 to Whitebone Island 1 Large-Ship moved from Sea Zone 26 to Sea Zone 31 1 Auxiliaries and 2 Hvy-Infantrys moved from Stormwood to Sea Zone 25 1 Auxiliaries, 2 Hvy-Infantrys and 1 Transport-Ship moved from Sea Zone 25 to Sea Zone 31 1 Auxiliaries and 2 Hvy-Infantrys moved from Sea Zone 31 to Safe Haven Combat - Crowton Battle in Whitebone Island Some non-combat units are destroyed: Battle in Sea Zone 37 Crowton attack with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships Dwarves defend with 2 Monoremes Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 2 : 0/4 hits, 1.75 expected hits Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 2 : 1/2 hits, 1.00 expected hits Units damaged: 1 Blue-Dragon owned by the Crowton Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 3 : 1/4 hits, 1.75 expected hits Dwarves roll dice for 2 Monoremes in Sea Zone 37, round 3 : 1/2 hits, 1.00 expected hits Units damaged: 1 Blue-Dragon owned by the Crowton 1 Monoreme owned by the Dwarves lost in Sea Zone 37 Crowton roll dice for 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships in Sea Zone 37, round 4 : 3/4 hits, 1.75 expected hits Dwarves roll dice for 1 Monoreme in Sea Zone 37, round 4 : 1/1 hits, 0.50 expected hits Units damaged: 1 Blue-Dragon owned by the Crowton 1 Monoreme owned by the Dwarves lost in Sea Zone 37 Crowton win, taking Whitebone Island from Pirates, taking Sea Zone 37 from Dwarves with 1 Blue-Dragon, 1 Large-Ship and 2 Small-Ships remaining. Battle score for attacker is 20 Casualties for Dwarves: 2 Monoremes Battle in Drake Peninsula Crowton attack with 1 Auxiliaries, 1 General and 1 Marines Dwarves defend with 1 Auxiliaries and 1 Sheep Crowton roll dice for 1 Auxiliaries, 1 General and 1 Marines in Drake Peninsula, round 2 : 3/3 hits, 1.63 expected hits Dwarves roll dice for 1 Auxiliaries in Drake Peninsula, round 2 : 0/1 hits, 0.25 expected hits 1 Auxiliaries owned by the Dwarves lost in Drake Peninsula Crowton win, taking Drake Peninsula from Dwarves with 1 Auxiliaries, 1 General and 1 Marines remaining. Battle score for attacker is 7 Casualties for Dwarves: 1 Auxiliaries Battle in Gnomen Lowland Crowton attack with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen Dwarves defend with 1 Gnomes and 1 Sawmill Crowton roll dice for 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen in Gnomen Lowland, round 2 : 1/6 hits, 2.25 expected hits Dwarves roll dice for 1 Gnomes in Gnomen Lowland, round 2 : 0/1 hits, 0.25 expected hits 1 Gnomes owned by the Dwarves lost in Gnomen Lowland Crowton win, taking Gnomen Lowland from Dwarves with 2 Auxiliariess, 1 Hvy-Infantry, 1 Lgt-Cavalry, 1 Lgt-Infantry and 1 Spearmen remaining. Battle score for attacker is 7 Casualties for Dwarves: 1 Gnomes Battle in Dathic Coast Crowton attack with 1 Auxiliaries and 1 Red-Dragon Dwarves defend with 1 Sheep and 1 Spearmen Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 2 : 0/2 hits, 0.75 expected hits Dwarves roll dice for 1 Spearmen in Dathic Coast, round 2 : 0/1 hits, 0.25 expected hits Crowton roll dice for 1 Auxiliaries and 1 Red-Dragon in Dathic Coast, round 3 : 1/2 hits, 0.75 expected hits Dwarves roll dice for 1 Spearmen in Dathic Coast, round 3 : 0/1 hits, 0.25 expected hits 1 Spearmen owned by the Dwarves lost in Dathic Coast Crowton win, taking Dathic Coast from Dwarves with 1 Auxiliaries and 1 Red-Dragon remaining. Battle score for attacker is 9 Casualties for Dwarves: 1 Spearmen Non Combat Move - Crowton 1 Red-Dragon moved from Dathic Coast to Sea Zone 37 Purchase Units - Crowton Crowton buy 1 Marines, 1 Monster and 1 Transport-Ship; Remaining resources: 0 PUs; 9 Food; 24 Wood; 5 Metal; Place Units - Crowton 1 Transport-Ship placed in Sea Zone 25 1 Marines and 1 Monster placed in Stormwood Turn Complete - Crowton Trigger Auxiliaries in Stormwood: Crowton has 1 Auxiliaries placed in Stormwood Crowton collect 49 PUs; end with 49 PUs Units generate 10 Food; Crowton end with 19 Food Units generate 15 Wood; Crowton end with 39 Wood Units generate 6 Metal; Crowton end with 11 Metal Units generate -15 PUs; Crowton end with 34 PUsCombat Hit Differential Summary :
Crowton regular : -1.63 Dwarves regular : -0.50 -
TripleA Turn Summary: Greenskins round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 7 Combat Move - Greenskins 1 Rangers moved from Silverdeep to Dathic West Greenskins take Dathic West from Murlocs 1 Rangers moved from Dathic West to Dathic Jungle Greenskins take Dathic Jungle from Murlocs 1 Rangers moved from Dathic Jungle to Dathic East 1 Hvy-Infantry moved from Silverdeep to Low Mocrag Greenskins take Low Mocrag from Ogres 1 Rangers moved from Silverdeep to Robach Greenskins take Robach from Dwarves 1 Auxiliaries moved from Dathic South to Dathic East 1 Monster moved from Dathic South to Dathic East 1 Auxiliaries moved from Dusty Heights to Old Slavenport Greenskins take Old Slavenport from Gnolls 1 Knights moved from Dathic South to Old Slavenport 1 Mortar moved from Dathic South to Badlands Greenskins take Badlands from Gnolls 1 Auxiliaries moved from Dusty Mountains to Dusty Heights 1 Rangers moved from Dusty Mountains to Old Slavenport 1 Rangers moved from Dusty Mountains to Old Slavenport 1 Rangers moved from Orcengor to Old Slavenport 1 General moved from Orcengor to Dusty Heights 1 Hvy-Cavalry moved from Orcengor to Dusty Heights 1 Auxiliaries moved from Orcengor to Dusty Mountains 1 Rangers moved from Warg Caves to Orcengor Combat - Greenskins Battle in Dathic East Greenskins attack with 1 Auxiliaries, 1 Monster and 1 Rangers Murlocs defend with 1 Murloc Greenskins roll dice for 1 Auxiliaries, 1 Monster and 1 Rangers in Dathic East, round 2 : 1/3 hits, 0.88 expected hits Murlocs roll dice for 1 Murloc in Dathic East, round 2 : 0/1 hits, 0.13 expected hits 1 Murloc owned by the Murlocs lost in Dathic East Greenskins win, taking Dathic East from Murlocs with 1 Auxiliaries, 1 Monster and 1 Rangers remaining. Battle score for attacker is 7 Casualties for Murlocs: 1 Murloc Non Combat Move - Greenskins Purchase Units - Greenskins Greenskins buy 1 Crow-Swarm and 1 Knights; Remaining resources: 5 PUs; 0 Food; 20 Wood; 2 Metal; Place Units - Greenskins 1 Crow-Swarm and 1 Knights placed in Orcengor Turn Complete - Greenskins Trigger Rangers in Warg Caves: Greenskins has 1 Rangers placed in Warg Caves Trigger Auxiliaries in Orcengor: Greenskins has 1 Auxiliaries placed in Orcengor Greenskins collect 30 PUs (10 lost to blockades); end with 35 PUs Units generate 5 Food; Greenskins end with 5 Food Units generate 9 Wood; Greenskins end with 29 Wood Units generate 9 Metal; Greenskins end with 11 Metal Units generate -15 PUs; Greenskins end with 20 PUsCombat Hit Differential Summary :
Murlocs regular : -0.13 Greenskins regular : 0.13 -
TripleA Turn Summary: Undead round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 7 Combat Move - Undead 1 General, 1 Spearmen and 1 Zombies moved from North Witching Mountains to Hexmire 1 Large-Ship and 1 Small-Ship moved from Sea Zone 52 to Sea Zone 45 Undead take Sea Zone 46 from Lionia 1 Zombies moved from Lakelot to Zool Twins 1 Auxiliaries moved from Dreadpass to Zool Twins 1 Lgt-Infantry moved from Runedelf to Zool Twins 1 Zombies moved from Runedelf to Sinfjord Undead take Sinfjord from Dwarves 1 Zombies moved from Runedelf to Sinfjord 1 Lgt-Cavalry moved from Runedelf to Zool Twins 1 Zombies moved from Runedelf to Zool Twins 1 Knights moved from Necroloft to Sea Zone 49 1 Knights and 1 Large-Ship moved from Sea Zone 49 to Sea Zone 46 1 Knights moved from Sea Zone 46 to Greenshore Combat - Undead Battle in Hexmire Undead attack with 1 General, 1 Spearmen and 1 Zombies Gnolls defend with 1 Gnoll, 1 Gnoll-Village, 1 Sawmill and 1 Sheep Undead roll dice for 1 General, 1 Spearmen and 1 Zombies in Hexmire, round 2 : 2/3 hits, 1.50 expected hits Gnolls roll dice for 1 Gnoll in Hexmire, round 2 : 0/1 hits, 0.50 expected hits 1 Gnoll owned by the Gnolls lost in Hexmire Some non-combat units are destroyed: Undead win, taking Hexmire from Gnolls with 1 General, 1 Spearmen and 1 Zombies remaining. Battle score for attacker is 9 Casualties for Gnolls: 1 Gnoll Battle in Greenshore Undead attack with 1 Knights Lionia defend with 1 Auxiliaries and 1 Sawmill Undead roll dice for 1 Knights in Greenshore, round 2 : 1/1 hits, 0.63 expected hits Lionia roll dice for 1 Auxiliaries in Greenshore, round 2 : 0/1 hits, 0.25 expected hits 1 Auxiliaries owned by the Lionia lost in Greenshore Undead win, taking Greenshore from Lionia with 1 Knights remaining. Battle score for attacker is 7 Casualties for Lionia: 1 Auxiliaries Battle in Sea Zone 45 Undead attack with 1 Large-Ship and 1 Small-Ship Lionia defend with 1 Large-Ship Undead roll dice for 1 Large-Ship and 1 Small-Ship in Sea Zone 45, round 2 : 0/2 hits, 0.88 expected hits Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 2 : 1/1 hits, 0.50 expected hits 1 Small-Ship owned by the Undead lost in Sea Zone 45 Undead roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits Lionia roll dice for 1 Large-Ship in Sea Zone 45, round 3 : 1/1 hits, 0.50 expected hits 1 Large-Ship owned by the Undead and 1 Large-Ship owned by the Lionia lost in Sea Zone 45 Lionia win with no units remaining. Battle score for attacker is -9 Casualties for Undead: 1 Large-Ship and 1 Small-Ship Casualties for Lionia: 1 Large-Ship Battle in Zool Twins Undead attack with 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess Kobolds defend with 1 Kobold Undead roll dice for 1 Auxiliaries, 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess in Zool Twins, round 2 : 1/5 hits, 1.50 expected hits Kobolds roll dice for 1 Kobold in Zool Twins, round 2 : 1/1 hits, 0.38 expected hits 1 Auxiliaries owned by the Undead and 1 Kobold owned by the Kobolds lost in Zool Twins Undead win, taking Zool Twins from Kobolds with 1 Lgt-Cavalry, 1 Lgt-Infantry and 2 Zombiess remaining. Battle score for attacker is 2 Casualties for Undead: 1 Auxiliaries Casualties for Kobolds: 1 Kobold Non Combat Move - Undead 1 Auxiliaries moved from Lifeless Barrens to Misty Slopes 1 Zombie-Plague moved from North Witching Mountains to Greenshore 1 Giant-Bat moved from Runedelf to Misty Slopes Purchase Units - Undead Undead buy 1 Large-Ship and 1 Mortar; Remaining resources: 6 PUs; 1 Food; 0 Wood; 1 Metal; Place Units - Undead 1 Large-Ship placed in Sea Zone 49 1 Mortar placed in Necroloft Turn Complete - Undead Undead collect 42 PUs; end with 48 PUs Units generate 6 Food; Undead end with 7 Food Units generate 15 Wood; Undead end with 15 Wood Units generate 3 Metal; Undead end with 4 Metal Units generate -15 PUs; Undead end with 33 PUs Undead creates 1 Zombies in GreenshoreCombat Hit Differential Summary :
Kobolds regular : 0.63 Gnolls regular : -0.50 Lionia regular : 0.75 Undead regular : 0.00 -
TripleA Turn Summary: Lionia round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 7 Combat Move - Lionia 1 Auxiliaries moved from Farhaven to Wilderpoint Lionia take Wilderpoint from Barbarians 1 Crusaders moved from Jade Mountains to Jade Rivers Lionia take Jade Rivers from Barbarians 1 Hvy-Cavalry moved from Lionian Outback to Freegrass 1 General and 1 Knights moved from Lionport to Freegrass 2 Auxiliariess moved from Lionport to Freegrass 1 Lgt-Infantry moved from Gemrock Mines to Avalonia Combat - Lionia Non Combat Move - Lionia Purchase Units - Lionia Lionia buy 1 Trebuchet; Remaining resources: 4 PUs; 19 Food; 28 Wood; 8 Metal; Place Units - Lionia 1 Trebuchet placed in Lionport Turn Complete - Lionia Trigger Auxiliaries in Lionport: Lionia has 1 Auxiliaries placed in Lionport Trigger Crusaders in Jade Mountains: Lionia has 1 Crusaders placed in Jade Mountains Lionia collect 32 PUs (3 lost to blockades); end with 36 PUs Units generate 9 Metal; Lionia end with 17 Metal Units generate 8 Food; Lionia end with 27 Food Units generate -15 PUs; Lionia end with 21 PUs Units generate 6 Wood; Lionia end with 34 WoodCombat Hit Differential Summary :
-
TripleA Turn Summary: Dwarves round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 7 Combat Move - Dwarves 1 Halflings moved from Halfling Meadows to Ironhorn 1 Auxiliaries and 1 General moved from Crystal Strand to Sea Zone 41 1 Auxiliaries, 1 General and 1 Small-Ship moved from Sea Zone 41 to Sea Zone 45 1 Auxiliaries and 1 General moved from Sea Zone 45 to Greenshore Combat - Dwarves Battle in Greenshore Dwarves attack with 1 Auxiliaries and 1 General Undead defend with 1 Knights, 1 Sawmill, 1 Zombie-Plague and 1 Zombies Dwarves roll dice for 1 Auxiliaries and 1 General in Greenshore, round 2 : 1/2 hits, 1.00 expected hits Undead roll dice for 1 Knights, 1 Zombie-Plague and 1 Zombies in Greenshore, round 2 : 1/3 hits, 1.38 expected hits 1 Auxiliaries owned by the Dwarves and 1 Zombies owned by the Undead lost in Greenshore Dwarves roll dice for 1 General in Greenshore, round 3 : 1/1 hits, 0.63 expected hits Undead roll dice for 1 Knights and 1 Zombie-Plague in Greenshore, round 3 : 2/2 hits, 1.13 expected hits 1 General owned by the Dwarves and 1 Knights owned by the Undead lost in Greenshore Undead win with 1 Zombie-Plague remaining. Battle score for attacker is -9 Casualties for Dwarves: 1 Auxiliaries and 1 General Casualties for Undead: 1 Knights and 1 Zombies Non Combat Move - Dwarves Purchase Units - Dwarves Dwarves buy 1 Crossbowmen; Remaining resources: 2 PUs; 19 Food; 33 Wood; 0 Metal; Place Units - Dwarves 1 Crossbowmen placed in Ironhorn Turn Complete - Dwarves Trigger Halflings in Halfling Meadows: Dwarves has 1 Halflings placed in Halfling Meadows Trigger Auxiliaries in Ironhorn: Dwarves has 1 Auxiliaries placed in Ironhorn Dwarves collect 15 PUs (4 lost to blockades); end with 17 PUs Units generate 5 Food; Dwarves end with 24 Food Units generate 3 Wood; Dwarves end with 36 Wood Units generate -15 PUs; Dwarves end with 2 PUsCombat Hit Differential Summary :
Dwarves regular : 0.38 Undead regular : 0.50 -
TripleA Turn Summary: Elves round 7
TripleA Turn Summary for game: Dragon War, version: 1.2.5
Game History
Round: 7 Combat Move - Elves 1 Hvy-Infantry and 2 Wood-Elvess moved from Strydon Wetlands to Sea Zone 6 1 Wood-Elves moved from Oorsik Forest to Sea Zone 6 2 Biremes, 1 Hvy-Infantry and 3 Wood-Elvess moved from Sea Zone 6 to Sea Zone 8 1 Hvy-Infantry and 2 Wood-Elvess moved from Sea Zone 8 to Deldrach 1 Wood-Elves moved from Sea Zone 8 to Deldrach 1 Auxiliaries moved from Athondir to Sea Zone 8 1 Auxiliaries and 1 Trireme moved from Sea Zone 8 to Sea Zone 9 1 Auxiliaries and 3 Triremes moved from Sea Zone 9 to Sea Zone 11 Elves take Sea Zone 11 from Pirates 1 Auxiliaries and 1 Wood-Elves moved from Durlan North Coast to Sea Zone 11 2 Auxiliariess and 1 General moved from Volodar Point to Sea Zone 11 4 Auxiliariess, 1 General and 1 Wood-Elves moved from Sea Zone 11 to Blood Hills 2 Auxiliariess moved from Durlan Ranges to The Outlands Combat - Elves Battle in Blood Hills Non Combat Move - Elves Purchase Units - Elves Elves buy 1 Bireme; Remaining resources: 14 PUs; 22 Food; 5 Wood; 0 Metal; Place Units - Elves 1 Bireme placed in Sea Zone 8 Turn Complete - Elves Trigger Wood-Elves in Oorsik Forest: Elves has 1 Wood-Elves placed in Oorsik Forest Trigger Auxiliaries in Athondir: Elves has 1 Auxiliaries placed in Athondir Elves collect 30 PUs; end with 44 PUs Units generate 3 Metal; Elves end with 3 Metal Units generate 4 Food; Elves end with 26 Food Units generate 9 Wood; Elves end with 14 Wood Units generate -15 PUs; Elves end with 29 PUsCombat Hit Differential Summary :
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