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    Iron War: Europe - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • CrazyGC Offline
      CrazyG Moderators @Frostion
      last edited by

      @Frostion
      I'll give it another shot. I was lazy on the first one

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      • FrostionF Offline
        Frostion Admin
        last edited by Frostion

        Just wanted to post a teaser. I have “populated” the map with units. I changed the colors a bit and I really like the look of this Iron War version. And there is a lot of space in most territories. What do you guys think?

        The snapshot is 6000x4500 pixels, 46 MB: https://dl.dropboxusercontent.com/u/91867373/SnapshotIWE.png
        (Open this in a new fan and let the picture load … or just download it)

        At the moment all the Balkan countries are non-playable and AI controlled. Yugoslavia is attackable (easily invaded) and Croatia (w. Bosnia) is a nation that can be liberated from Yugoslavia and will join the Axis. I think I will give Croatia PUs so that they can build a factory fast.Then Germany will not have to pay the 25 PUs for that when liberated.

        Maybe all this will change, and maybe there will be a version of Iron War Europe with a “Balkan” nation instead of all these small AI nations. But as I see it, supporting these nations could be like a mini-game inside the game. Italy supports Albania. UK supports Greece. Germany supports the other Balkan countries.

        At the moment Iraq is just an attackable AI neutral, but I have been thinking about adding them as a neutral that could maybe be bribed, and with chance rolls they could join the war on one of the sides. Could be maybe be fun 🙂

        I think that I will start out with this layout and work it into a balanced version. The map has not been tested yet, not even AI vs AI, as I need to add a lot of stuff to the XML. It will be fun to see how this map handles.

        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

        HeppsH redrumR 2 Replies Last reply Reply Quote 2
        • HeppsH Offline
          Hepps Moderators @Frostion
          last edited by Hepps

          @Frostion Looks incredible!

          "A joyous heart sours with the burden of expectation"
          Hepster

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          • redrumR Offline
            redrum Admin @Frostion
            last edited by

            @Frostion Looks great. I love the Iron War decal you have in North Africa.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • FrostionF Offline
              Frostion Admin
              last edited by Frostion

              @CrazyG
              I hope you will soon have an hour or so to spent 😉 I have tested out two SS-Potential replacement triggers, so it works with two territories right now. They work if they look like this: (Note that I have added Iraq as a player)

              0_1501630307122_IWE-All187LandTerritories.txt

                  <attachment name="conditionAttachment-A-Non-German-Axis-SS-Potential-Is-In-Territory-Tunisia" attachTo="Germany" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                      <option name="directPresenceTerritories" value="Tunisia" count="1"/>
                      <option name="unitPresence" value="SS-Potential" count="1"/>
                      <option name="players" value="Slovakia:Hungary:Romania:Bulgaria:Croatia:Finland:Italy:Albania:Iraq"/>
                  </attachment>
                  <attachment name="triggerAttachment_The_SS_is_now_recruiting_from_Tunisia" attachTo="Germany" javaClass="games.strategy.triplea.attachments.TriggerAttachment" type="player">
                      <option name="conditions" value="conditionAttachment-A-Non-German-Axis-SS-Potential-Is-In-Territory-Tunisia"/>
                      <option name="placement" value="Tunisia:SS-Potential" count="1"/>
                      <option name="players" value="Germany"/>	
                      <option name="when" value="before:SlovakiaEndTurn"/>
                      <option name="when" value="before:HungaryEndTurn"/>
                      <option name="when" value="before:RomaniaEndTurn"/>
                      <option name="when" value="before:BulgariaEndTurn"/>
                      <option name="when" value="before:CroatiaEndTurn"/>
                      <option name="when" value="before:FinlandEndTurn"/>	
                      <option name="when" value="before:ItalyEndTurn"/>
                      <option name="when" value="before:AlbaniaEndTurn"/>
                      <option name="when" value="before:IraqEndTurn"/>
                  </attachment>
              

              Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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              • FrostionF Offline
                Frostion Admin
                last edited by Frostion

                Iron War Europe is about 99% ready to go into Beta, 99% ready to be uploaded to GitHub and become downloadable. But I feel the map is ready to get tested now, before it is uploaded to github, so here it is for people who want to try it out.

                The only thing that I know is not working on the map right now are the German “SS” resource income. This is what @CrazyG needs to help me out with 😉 You can play the map and not notice it, but some of the SS resource generating standards around the map tends to be removed by triggers right now.

                I think the way the USA looks and functions is good and makes sense, so thanks for all the input here! Without this help, USA would be a small tiny territory in the top left corner. Much better now.

                What to expect:
                There are map notes, so please read them.
                This version is called v0.0.1 (Alpha) and is 123 MB.
                Please give feedback about the first impressions, game/xml flaws, errors, misspellings and so on.

                What to expect, unhistorical wise:
                Its 1940, Poland has been invaded and Germany has the first move, just like on the iron War global map.
                France is a nation that will not surrender or turn coat.
                France will probably not fall before 1941.

                Known errors:
                Because the XML has triggers that removes many types of resources from many players who cannot use them, there is sometimes errors popping up about “not being able to remove resource “some count” as the player only has “something less””. I cant see that this is really an error, and I don’t know why this has to pop up as an error. Maybe @redrum can tell why this popup happens?

                Download:
                https://www.dropbox.com/s/iy77jy0ca46c318/iron_war_europe.zip?dl=0
                PS: You need one of the newest pre-releases to play the xml, a release that supports hidden players.

                Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                prastleP redrumR 2 Replies Last reply Reply Quote 0
                • prastleP Offline
                  prastle Moderators Admin @Frostion
                  last edited by

                  @frostion looks great! Also the new test lobby is up if ya want to try it live! Ill try to get it in one of the bots there with a program @roiex recommended.
                  https://forums.triplea-game.org/topic/268/volunteers-needed-early-release-testing-group

                  If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

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                  • redrumR Offline
                    redrum Admin @Frostion
                    last edited by

                    @frostion Do you have a screenshot or save game that shows the popup so I can take a look?

                    TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                    FrostionF 1 Reply Last reply Reply Quote 0
                    • FrostionF Offline
                      Frostion Admin @redrum
                      last edited by RoiEX

                      @redrum The popup-error I am talking about can easily be reproduced by running Iron War Europe (the version posted above) as a game where all players are “Does nothing (AI)”. During the first or start of second round the error pops up. It is obvious connected to the triggers removing fuel from players and other resources that the players can’t use and therefore should be without.

                      The triggers try to remove -9999 of specific resources, but the errors states “-25” for some reason.

                      I hope you can investigate and find out if this popup is really necessary, because I have seen this pop up on other maps I made that also have triggers that removes resources from players.

                      Error:

                      triplea.engine.version.bin:1.9
                      Loading map: dragon_war, from: C:\Users\David-Corsair\triplea\downloadedMaps\dragon_war-master.zip
                      Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\dragon_war-master.zip, C:\Games\TripleA\assets]
                      Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
                      Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
                      Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
                      Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
                      Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
                      Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
                      Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
                      Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
                      java.lang.IllegalArgumentException: Cant remove more than player has of resource: Fuel. current:1 toRemove: 25
                      	at games.strategy.engine.data.ResourceCollection.removeResource(ResourceCollection.java:58)
                      	at games.strategy.engine.data.changefactory.ChangeResourceChange.perform(ChangeResourceChange.java:42)
                      	at games.strategy.engine.data.CompositeChange.perform(CompositeChange.java:49)
                      	at games.strategy.engine.data.GameData.performChange(GameData.java:501)
                      	at games.strategy.engine.history.History.gotoNode(History.java:122)
                      	at games.strategy.triplea.ui.history.HistoryPanel.gotoNode(HistoryPanel.java:262)
                      	at games.strategy.triplea.ui.history.HistoryPanel.goToEnd(HistoryPanel.java:371)
                      	at games.strategy.engine.history.History.goToEnd(History.java:60)
                      	at games.strategy.engine.history.HistoryWriter.addToCurrent(HistoryWriter.java:111)
                      	at games.strategy.engine.history.HistoryWriter.addToAndSetCurrent(HistoryWriter.java:100)
                      	at games.strategy.engine.history.HistoryWriter.startEvent(HistoryWriter.java:124)
                      	at games.strategy.engine.framework.HistorySynchronizer$1.lambda$startHistoryEvent$1(HistorySynchronizer.java:64)
                      	at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                      	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                      	at java.awt.EventQueue.access$500(Unknown Source)
                      	at java.awt.EventQueue$3.run(Unknown Source)
                      	at java.awt.EventQueue$3.run(Unknown Source)
                      	at java.security.AccessController.doPrivileged(Native Method)
                      	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                      	at java.awt.EventQueue.dispatchEvent(Unknown Source)
                      	at games.strategy.engine.framework.GameRunner$1.dispatchEvent(GameRunner.java:333)
                      	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                      	at java.awt.EventDispatchThread.run(Unknown Source)
                      java.lang.IllegalArgumentException: Cant remove more than player has of resource: Fuel. current:1 toRemove: 25
                      	at games.strategy.engine.data.ResourceCollection.removeResource(ResourceCollection.java:58)
                      	at games.strategy.engine.data.changefactory.ChangeResourceChange.perform(ChangeResourceChange.java:42)
                      	at games.strategy.engine.data.CompositeChange.perform(CompositeChange.java:49)
                      	at games.strategy.engine.data.GameData.performChange(GameData.java:501)
                      	at games.strategy.engine.history.History.gotoNode(History.java:122)
                      	at games.strategy.triplea.ui.history.HistoryPanel.gotoNode(HistoryPanel.java:262)
                      	at games.strategy.triplea.ui.history.HistoryPanel.goToEnd(HistoryPanel.java:371)
                      	at games.strategy.engine.history.History.goToEnd(History.java:60)
                      	at games.strategy.engine.history.HistoryWriter.addToCurrent(HistoryWriter.java:111)
                      	at games.strategy.engine.history.HistoryWriter.addToAndSetCurrent(HistoryWriter.java:100)
                      	at games.strategy.engine.history.HistoryWriter.startEvent(HistoryWriter.java:124)
                      	at games.strategy.engine.framework.HistorySynchronizer$1.lambda$startHistoryEvent$1(HistorySynchronizer.java:64)
                      	at java.awt.event.InvocationEvent.dispatch(Unknown Source)
                      	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
                      	at java.awt.EventQueue.access$500(Unknown Source)
                      	at java.awt.EventQueue$3.run(Unknown Source)
                      	at java.awt.EventQueue$3.run(Unknown Source)
                      	at java.security.AccessController.doPrivileged(Native Method)
                      	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
                      	at java.awt.EventQueue.dispatchEvent(Unknown Source)
                      	at games.strategy.engine.framework.GameRunner$1.dispatchEvent(GameRunner.java:333)
                      	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                      	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
                      	at java.awt.EventDispatchThread.run(Unknown Source)
                      

                      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                      redrumR 1 Reply Last reply Reply Quote 0
                      • redrumR Offline
                        redrum Admin @Frostion
                        last edited by

                        @frostion Hmm. Do you know of any maps that clear out resources like this? It appears to be coded that way and I wonder if there is a reason or if removing all resources with triggers was never considered.

                        @cernel @hepps Any thoughts?

                        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                        HeppsH FrostionF 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @redrum
                          last edited by

                          @redrum Haven't DL'd it yet.... But I'm really not a triggerman. Not sure I am fluent enough to be of any assistance. I'll take a look.

                          "A joyous heart sours with the burden of expectation"
                          Hepster

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                          • FrostionF Offline
                            Frostion Admin @redrum
                            last edited by

                            @redrum I can see that other maps also have triggers like mine. I did a search in my little limited archive of XMLs for (resourceCount" value="-) and found some maps that also removes large amounts of resources from players in different circumstances. But I don’t know if the maps experience this error also. Maybe only the mapmakers know.

                            From Greyhawn wars xml:
                            <option name="resource" value="PUs"/>
                            <option name="resourceCount" value="-9999"/>
                            War of the Middel-Earth 8v8:
                            <option name="resource" value="Industry"/>
                            <option name="resourceCount" value="-1000"/>
                            Civil War: House divided:
                            <option name="resource" value="PUs"/>
                            <option name="resourceCount" value="-10000"/>

                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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                            • CrazyGC Offline
                              CrazyG Moderators
                              last edited by

                              Glad to see this project got going. Hopefully my work settles down because I always enjoy Frostion's maps

                              HeppsH 1 Reply Last reply Reply Quote 1
                              • HeppsH Offline
                                Hepps Moderators @CrazyG
                                last edited by Hepps

                                @crazyg Agreed. Truly an artist in many disciplines.

                                "A joyous heart sours with the burden of expectation"
                                Hepster

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                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by

                                  Thanks @CrazyG and @Hepps. I have made alle the trigggers for the "SS-Potential" units now manually (took two hours 😁), so this map here is ready to go into open beta. I would like to uploade it to GitHub but I am kind of waiting for a new TripleA engine to be released that supports hiding players at the start menu. I also have an updated Iron War global map that is ready for upload, but that xml is also making use of hidden players (the neutrals), so it is also waiting for a new game release.

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  HeppsH prastleP 2 Replies Last reply Reply Quote 1
                                  • HeppsH Offline
                                    Hepps Moderators @Frostion
                                    last edited by

                                    @frostion What is this hidden players feature you mention?

                                    Is there a conversation somewhere I can reference?

                                    "A joyous heart sours with the burden of expectation"
                                    Hepster

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                                    • redrumR Offline
                                      redrum Admin
                                      last edited by

                                      @Hepps https://forums.triplea-game.org/topic/132/handling-of-ai-players-not-meant-to-be-played-github-request

                                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                      HeppsH 1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators @redrum
                                        last edited by

                                        @redrum Right... forgot about that. Thanks

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

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                                        • prastleP Offline
                                          prastle Moderators Admin @Frostion
                                          last edited by

                                          @frostion looks GREAT! nice job!

                                          If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                          1 Reply Last reply Reply Quote 0
                                          • FrostionF Offline
                                            Frostion Admin
                                            last edited by

                                            I have now updated Iron War Europe to be in line with the Iron War world map. The update details are as follows:

                                            BETA version to v1.0.0:
                                            • Added missing sea connections that form Strait of Messina.
                                            • British Colonial-Infantry now looks different and is now more distinguishable from the normal British Colonies Infantry.
                                            • Tank-Destroyers are now listed in purchase screen before the Light, Medium and Heavy Tanks, not after.
                                            • The Anti-Air unit now costs 9 PUs, not 7.
                                            • The map uses the resource option “isDisplayedFor” to keep nation specific resources only visible to certain players.
                                            • Fuel system has been changed. Now ships and land vehicles use 1 fuel to move one territory, and planes pay half of their full potential movement in fuel when moved.
                                            • More PUs have been added to many map territories.
                                            • Other minor changes.

                                            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

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