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    Iron War: Europe - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • FrostionF Offline
      Frostion Admin
      last edited by Frostion

      Iron War Europe is about 99% ready to go into Beta, 99% ready to be uploaded to GitHub and become downloadable. But I feel the map is ready to get tested now, before it is uploaded to github, so here it is for people who want to try it out.

      The only thing that I know is not working on the map right now are the German “SS” resource income. This is what @CrazyG needs to help me out with 😉 You can play the map and not notice it, but some of the SS resource generating standards around the map tends to be removed by triggers right now.

      I think the way the USA looks and functions is good and makes sense, so thanks for all the input here! Without this help, USA would be a small tiny territory in the top left corner. Much better now.

      What to expect:
      There are map notes, so please read them.
      This version is called v0.0.1 (Alpha) and is 123 MB.
      Please give feedback about the first impressions, game/xml flaws, errors, misspellings and so on.

      What to expect, unhistorical wise:
      Its 1940, Poland has been invaded and Germany has the first move, just like on the iron War global map.
      France is a nation that will not surrender or turn coat.
      France will probably not fall before 1941.

      Known errors:
      Because the XML has triggers that removes many types of resources from many players who cannot use them, there is sometimes errors popping up about “not being able to remove resource “some count” as the player only has “something less””. I cant see that this is really an error, and I don’t know why this has to pop up as an error. Maybe @redrum can tell why this popup happens?

      Download:
      https://www.dropbox.com/s/iy77jy0ca46c318/iron_war_europe.zip?dl=0
      PS: You need one of the newest pre-releases to play the xml, a release that supports hidden players.

      Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

      prastleP redrumR 2 Replies Last reply Reply Quote 0
      • prastleP Offline
        prastle Moderators Admin @Frostion
        last edited by

        @frostion looks great! Also the new test lobby is up if ya want to try it live! Ill try to get it in one of the bots there with a program @roiex recommended.
        https://forums.triplea-game.org/topic/268/volunteers-needed-early-release-testing-group

        If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

        1 Reply Last reply Reply Quote 0
        • redrumR Offline
          redrum Admin @Frostion
          last edited by

          @frostion Do you have a screenshot or save game that shows the popup so I can take a look?

          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

          FrostionF 1 Reply Last reply Reply Quote 0
          • FrostionF Offline
            Frostion Admin @redrum
            last edited by RoiEX

            @redrum The popup-error I am talking about can easily be reproduced by running Iron War Europe (the version posted above) as a game where all players are “Does nothing (AI)”. During the first or start of second round the error pops up. It is obvious connected to the triggers removing fuel from players and other resources that the players can’t use and therefore should be without.

            The triggers try to remove -9999 of specific resources, but the errors states “-25” for some reason.

            I hope you can investigate and find out if this popup is really necessary, because I have seen this pop up on other maps I made that also have triggers that removes resources from players.

            Error:

            triplea.engine.version.bin:1.9
            Loading map: dragon_war, from: C:\Users\David-Corsair\triplea\downloadedMaps\dragon_war-master.zip
            Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\dragon_war-master.zip, C:\Games\TripleA\assets]
            Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
            Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
            Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
            Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
            Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
            Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
            Loading map: iron_war_europe, from: C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe
            Loading resources from the following paths: [C:\Users\David-Corsair\triplea\downloadedMaps\iron_war_europe, C:\Games\TripleA\assets]
            java.lang.IllegalArgumentException: Cant remove more than player has of resource: Fuel. current:1 toRemove: 25
            	at games.strategy.engine.data.ResourceCollection.removeResource(ResourceCollection.java:58)
            	at games.strategy.engine.data.changefactory.ChangeResourceChange.perform(ChangeResourceChange.java:42)
            	at games.strategy.engine.data.CompositeChange.perform(CompositeChange.java:49)
            	at games.strategy.engine.data.GameData.performChange(GameData.java:501)
            	at games.strategy.engine.history.History.gotoNode(History.java:122)
            	at games.strategy.triplea.ui.history.HistoryPanel.gotoNode(HistoryPanel.java:262)
            	at games.strategy.triplea.ui.history.HistoryPanel.goToEnd(HistoryPanel.java:371)
            	at games.strategy.engine.history.History.goToEnd(History.java:60)
            	at games.strategy.engine.history.HistoryWriter.addToCurrent(HistoryWriter.java:111)
            	at games.strategy.engine.history.HistoryWriter.addToAndSetCurrent(HistoryWriter.java:100)
            	at games.strategy.engine.history.HistoryWriter.startEvent(HistoryWriter.java:124)
            	at games.strategy.engine.framework.HistorySynchronizer$1.lambda$startHistoryEvent$1(HistorySynchronizer.java:64)
            	at java.awt.event.InvocationEvent.dispatch(Unknown Source)
            	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
            	at java.awt.EventQueue.access$500(Unknown Source)
            	at java.awt.EventQueue$3.run(Unknown Source)
            	at java.awt.EventQueue$3.run(Unknown Source)
            	at java.security.AccessController.doPrivileged(Native Method)
            	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
            	at java.awt.EventQueue.dispatchEvent(Unknown Source)
            	at games.strategy.engine.framework.GameRunner$1.dispatchEvent(GameRunner.java:333)
            	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
            	at java.awt.EventDispatchThread.run(Unknown Source)
            java.lang.IllegalArgumentException: Cant remove more than player has of resource: Fuel. current:1 toRemove: 25
            	at games.strategy.engine.data.ResourceCollection.removeResource(ResourceCollection.java:58)
            	at games.strategy.engine.data.changefactory.ChangeResourceChange.perform(ChangeResourceChange.java:42)
            	at games.strategy.engine.data.CompositeChange.perform(CompositeChange.java:49)
            	at games.strategy.engine.data.GameData.performChange(GameData.java:501)
            	at games.strategy.engine.history.History.gotoNode(History.java:122)
            	at games.strategy.triplea.ui.history.HistoryPanel.gotoNode(HistoryPanel.java:262)
            	at games.strategy.triplea.ui.history.HistoryPanel.goToEnd(HistoryPanel.java:371)
            	at games.strategy.engine.history.History.goToEnd(History.java:60)
            	at games.strategy.engine.history.HistoryWriter.addToCurrent(HistoryWriter.java:111)
            	at games.strategy.engine.history.HistoryWriter.addToAndSetCurrent(HistoryWriter.java:100)
            	at games.strategy.engine.history.HistoryWriter.startEvent(HistoryWriter.java:124)
            	at games.strategy.engine.framework.HistorySynchronizer$1.lambda$startHistoryEvent$1(HistorySynchronizer.java:64)
            	at java.awt.event.InvocationEvent.dispatch(Unknown Source)
            	at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
            	at java.awt.EventQueue.access$500(Unknown Source)
            	at java.awt.EventQueue$3.run(Unknown Source)
            	at java.awt.EventQueue$3.run(Unknown Source)
            	at java.security.AccessController.doPrivileged(Native Method)
            	at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
            	at java.awt.EventQueue.dispatchEvent(Unknown Source)
            	at games.strategy.engine.framework.GameRunner$1.dispatchEvent(GameRunner.java:333)
            	at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
            	at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
            	at java.awt.EventDispatchThread.run(Unknown Source)
            

            Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

            redrumR 1 Reply Last reply Reply Quote 0
            • redrumR Offline
              redrum Admin @Frostion
              last edited by

              @frostion Hmm. Do you know of any maps that clear out resources like this? It appears to be coded that way and I wonder if there is a reason or if removing all resources with triggers was never considered.

              @cernel @hepps Any thoughts?

              TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

              HeppsH FrostionF 2 Replies Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @redrum
                last edited by

                @redrum Haven't DL'd it yet.... But I'm really not a triggerman. Not sure I am fluent enough to be of any assistance. I'll take a look.

                "A joyous heart sours with the burden of expectation"
                Hepster

                1 Reply Last reply Reply Quote 0
                • FrostionF Offline
                  Frostion Admin @redrum
                  last edited by

                  @redrum I can see that other maps also have triggers like mine. I did a search in my little limited archive of XMLs for (resourceCount" value="-) and found some maps that also removes large amounts of resources from players in different circumstances. But I don’t know if the maps experience this error also. Maybe only the mapmakers know.

                  From Greyhawn wars xml:
                  <option name="resource" value="PUs"/>
                  <option name="resourceCount" value="-9999"/>
                  War of the Middel-Earth 8v8:
                  <option name="resource" value="Industry"/>
                  <option name="resourceCount" value="-1000"/>
                  Civil War: House divided:
                  <option name="resource" value="PUs"/>
                  <option name="resourceCount" value="-10000"/>

                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                  1 Reply Last reply Reply Quote 0
                  • CrazyGC Offline
                    CrazyG Moderators
                    last edited by

                    Glad to see this project got going. Hopefully my work settles down because I always enjoy Frostion's maps

                    HeppsH 1 Reply Last reply Reply Quote 1
                    • HeppsH Offline
                      Hepps Moderators @CrazyG
                      last edited by Hepps

                      @crazyg Agreed. Truly an artist in many disciplines.

                      "A joyous heart sours with the burden of expectation"
                      Hepster

                      1 Reply Last reply Reply Quote 0
                      • FrostionF Offline
                        Frostion Admin
                        last edited by

                        Thanks @CrazyG and @Hepps. I have made alle the trigggers for the "SS-Potential" units now manually (took two hours 😁), so this map here is ready to go into open beta. I would like to uploade it to GitHub but I am kind of waiting for a new TripleA engine to be released that supports hiding players at the start menu. I also have an updated Iron War global map that is ready for upload, but that xml is also making use of hidden players (the neutrals), so it is also waiting for a new game release.

                        Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                        HeppsH prastleP 2 Replies Last reply Reply Quote 1
                        • HeppsH Offline
                          Hepps Moderators @Frostion
                          last edited by

                          @frostion What is this hidden players feature you mention?

                          Is there a conversation somewhere I can reference?

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin
                            last edited by

                            @Hepps https://forums.triplea-game.org/topic/132/handling-of-ai-players-not-meant-to-be-played-github-request

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            HeppsH 1 Reply Last reply Reply Quote 0
                            • HeppsH Offline
                              Hepps Moderators @redrum
                              last edited by

                              @redrum Right... forgot about that. Thanks

                              "A joyous heart sours with the burden of expectation"
                              Hepster

                              1 Reply Last reply Reply Quote 0
                              • prastleP Offline
                                prastle Moderators Admin @Frostion
                                last edited by

                                @frostion looks GREAT! nice job!

                                If we open a quarrel between past and present, we shall find that we have lost the future! Sir Winston Churchill

                                1 Reply Last reply Reply Quote 0
                                • FrostionF Offline
                                  Frostion Admin
                                  last edited by

                                  I have now updated Iron War Europe to be in line with the Iron War world map. The update details are as follows:

                                  BETA version to v1.0.0:
                                  • Added missing sea connections that form Strait of Messina.
                                  • British Colonial-Infantry now looks different and is now more distinguishable from the normal British Colonies Infantry.
                                  • Tank-Destroyers are now listed in purchase screen before the Light, Medium and Heavy Tanks, not after.
                                  • The Anti-Air unit now costs 9 PUs, not 7.
                                  • The map uses the resource option “isDisplayedFor” to keep nation specific resources only visible to certain players.
                                  • Fuel system has been changed. Now ships and land vehicles use 1 fuel to move one territory, and planes pay half of their full potential movement in fuel when moved.
                                  • More PUs have been added to many map territories.
                                  • Other minor changes.

                                  Map maker of: Star Wars: Galactic War + Star Wars: Tatooine War + Caribbean Trade War + Dragon War + Age of Tribes + Star Trek: Dilithium War + Iron War + Iron War: Europe + Warcraft: War Heroes

                                  1 Reply Last reply Reply Quote 3
                                  • F Offline
                                    ff03k64
                                    last edited by

                                    Been playing Europe instead of the whole world. Couple of thoughts.

                                    I am playing all of one side against the AI.

                                    Seems to favor the axis quite a bit. As the allies it went to turn 15 before i was tipped the scales. As axis, i feel like i am in the winning position on turn 5, just a matter of time. I think part of that is the size of the navies.

                                    The rally points from IW could be a good addition to this map. USA had difficulties finding a place to put a new factory.

                                    Germany and USA had fairly similar colors. Germany was also similar to one of the Balkan nations, but that isn't as big of a deal, as they are allied.

                                    After like 2 turns, iron was not much of a factor for me. I don't know how much you wanted that to be a factor, but the fuel is what really limits things for me. AI seems to use more of its iron though.

                                    SS troops seem to need a higher TUV value. They are picked first for casualties.

                                    1 Reply Last reply Reply Quote 0

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