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    • RogerCooper
      RogerCooper last edited by

      I am thinking about converting Axis & Allies & Zombies to TripleA. Obviously, the engine does not support the full rules but I would like to get some of key features in.

      One feature which seems hard to handle is the creation of zombies when infantry is killed. Any thoughts about how I could handle that? The best I could come up with be a trigger based upon large stacks but someone may have a better idea.

      redrum 1 Reply Last reply Reply Quote 1
      • redrum
        redrum Admin @RogerCooper last edited by

        @RogerCooper Can you explain a bit more about how the zombie rule works?

        RogerCooper 1 Reply Last reply Reply Quote 0
        • Hepps
          Hepps Moderators last edited by

          Trigger should work. Not sure any engine needs to be added. I would also think adding an infrastructure tag to the units would work... "when destroyed turns into"

          C 1 Reply Last reply Reply Quote 0
          • RogerCooper
            RogerCooper @redrum last edited by

            @redrum The rules for Zombies are

            1. Zombies are created when ever infantry are killed (or arise spontaneously on land)
            2. In your turn, Zombies attack at strength 1 for 1 round
            3. If you attack zombies, they defend at strength 2 for 1 round. Zombies can't hit aircraft.
              4 In a 3 sided battle, zombies are hit on 6's by any side. Zombies themselves hit the defenders on a 1/6 chance and the attackers on a 2/6 chance.
            4. For zombies to control an area, all living units must be eliminated

            For all the details see the rulebook.

            I am not sure what trigger Hepps is referring to. I don't see "whenDestroyed" trigger of any sort in TripleA. If would be good addition to the game.

            1 Reply Last reply Reply Quote 2
            • C
              Cernel Moderators @Hepps last edited by

              @Hepps It happens each combat round.

              Hepps 1 Reply Last reply Reply Quote 0
              • Hepps
                Hepps Moderators @Cernel last edited by

                @Cernel Yes I realized that after commenting. the idea of a unit changing sides mid battle would likely mean a serious overhaul to the engine.

                C 1 Reply Last reply Reply Quote 0
                • C
                  Cernel Moderators @Hepps last edited by

                  @Hepps Well since the
                  https://forums.triplea-game.org/topic/327/unit-option-when-damaged-change-into-different-unit-weakened-battleships?page=1
                  now supports also killed units (downed to 0 hitpoints), for the "turning" part only, it would just be a matter of allowing changing ownership too.
                  However, the challenge would be all the system for deciding what is being hit, especially considering that it is probably better it being not too hardcoded.
                  Maybe the biggest improvement would be the ability to impede units hitting some specific other ones (in this case air units), that should likely come out of atomizing the submarines abilities (that already make submarines unable to hit air).

                  @redrum You are probably better off just reading the rulebook.

                  1 Reply Last reply Reply Quote 0
                  • redrum
                    redrum Admin last edited by

                    Yeah, that's quite a different rule than anything else. @Cernel probably has the right idea around expanding the damagedChangesInto to at least spawn them. The most interesting rule is probably the 3 sided battle and hitting both opponents. That's pretty far from anything we have right now and would take some thought and possibly significant changes.

                    Hepps 1 Reply Last reply Reply Quote 0
                    • Hepps
                      Hepps Moderators @redrum last edited by

                      @redrum Is there anything in there about zombies being able to hide from an opponent... cause if there is... you got all of my attention. 😆 😜

                      prastle 1 Reply Last reply Reply Quote 0
                      • prastle
                        prastle Moderators Admin @Hepps last edited by

                        @Hepps Sniffs around for spies ideas ...

                        1 Reply Last reply Reply Quote 0
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