Domination 1914 No Man's Land - Official Thread
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I love that! Just those little details. Like an ironclad stare down over the BC, when the northern border was still on shaky ground, and no guarantees that Britain and the US wouldn't light it up in the North Pacific! Haha
Just seems like a great period with a lot of material to mine. And the flags and many factions with just a hint of the modern war on the horizon towards the end. Hepster had been reworking the base map and made something that I think would hold up pretty well, even if going backwards in time by like a generation. It hasn't been updated in a while, but I'm interested to see where he takes it, cause it looked like it might include some pretty clutch politic'n and play up the naval trade angle. Also I think because the period is kind of lost in this haze of historical forgetfulness that it's probably more flexible imagining different ways its might have gone down with a sprawl or a big powder keg at the end.
Anyhow not to get too off topic in this thread. I love WW1 games too. But yeah that lead up period, especially the last half of the 19th century, there's just so much there to work with. I think maybe a 4 way split could work, but it's always hard to think how to best pair off the factions. That's why I like the ideas introduced with like Bolshevik Revolution or partisan features, and new production units, and convoys and such, cause those could maybe provide the architecture to make an Ironclad Era game set in the previous generation. That'd be pretty cool
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I have been playing "Domination 1914 No Man's Land". I love this game, but there are 2 changes I would make. 1st Communists should not be allowed to venture outside the Russian borders [much like China in "WW2 Global series"]. 2nd Russia needs to be slightly weaker militarily at game start.
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Communists would be rendered useless after defeating Russia.
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@jtmayes1963 said in Domination 1914 No Man's Land - Official Thread:
I have been playing "Domination 1914 No Man's Land". I love this game, but there are 2 changes I would make. 1st Communists should not be allowed to venture outside the Russian borders [much like China in "WW2 Global series"]. 2nd Russia needs to be slightly weaker militarily at game start.
Historically, the Communists had plans to venture outside of Russia. There is an even game called Freikorps dealing with a hypothetical Communist attack on Germany in 1920.
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@rogercooper Yes, they had plans to spread communism beyond their borders, but here are some historical facts. The revolution was the reason the Russians withdrew from the war. Lennon's 1st speech when arriving in Russia was "Stop the war". Communist aggression did not begin until the invasion of Finland under Stalin. This was because they needed time to build their forces before beginning their expansion.
My point is Russia should be on the verge of collapse when America is finally able to land an effective force in Europe.
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@jtmayes1963 I don't think that is quite right. The Communist were fighting in the Ukraine and Estonia. They fought the local forces and German Freikorps. I agree it was more a case of not being strong enough yet. They would have spread their influence over more territory if they could have.
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@schulz You are aware the US and GB sent troops into Russia to fight the Communist, right?
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@majesticfeet Oh yes, they sure would have, but they weren't ready yet. That's my point.
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@jtmayes1963 Yes, not sure what that has to do with if the Russians should be allowed to venture outside of the Russian borders though.
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I'd like to mention the Polish-Soviet War, which took place from 1919 - 1921. From the article:
In General Tukhachevsky's words, "The path to the world conflagration passes over the corpse of Poland. On Vilnius-Minsk-Warsaw march" and "onward to Berlin over the corpse of Poland!".
Had Poland fallen to the Red Army, the conquest of Germany would have been very achievable. The German Army had been limited to a token size by the Versailles Treaty, and it's likely the Western democracies would have done as little to help Germany as they'd done to help Poland. (The help Poland received from the West consisted of 400 advisors.)
Soviet attempts to conquer Poland (with Germany to possibly follow) demonstrate Soviet willingness to opportunistically expand beyond Russia's traditional borders.
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@majesticfeet Revolutionaries, not Russians
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@jtmayes1963 Correct
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Yes, but they were just a token force compared to other major fronts.
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@kurtgodel7 Yeah but after Germany I am certain the other powers would notice and try to stop them
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@board-3659 I've played Russia several times against some very good strategists. It's easy to go after Germany when the communists are busy going after neutral countries and Alaska. The other powers should still be able to go after the Communists when they can. Historically, there were British and American troops in Russia fighting Bolsheviks. Although, they were pulled out due to lack of support on the homefront. In the WW2 series this is the case against China. By the way, I like this game. I'm just saying I'd like to see a game where the communists are confined to stay within the Russian borders. I guarantee it will be more challenging to play Russia.
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@jtmayes1963 The reason why the British and Americans gave up was that the whites were pathetic tbh. They had low morale and had to deal with desertion often. (also the reds had the industry so that hurt)
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@board-3659 said in Domination 1914 No Man's Land - Official Thread:
@jtmayes1963 The reason why the British and Americans gave up was that the whites were pathetic tbh. They had low morale and had to deal with desertion often. (also the reds had the industry so that hurt)
The Reds had the advantage of the central position against powerful but uncoordinated White attacks.
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This is a chart of global naval units prior to 2014. I broke this down to percentage and edited to game accordingly.
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@jtmayes1963
What is the number of figures per number of ships for each class?I also have wondered (particularly for Germany circa World War II) how many land units the Germans could have fielded per capital ship they built.
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@majesticfeet Since the game doesn't make distinction between class, I don't worry about that. I simply go by battleship, battle cruiser, cruiser, destroyer.... as the game does. As far as land percentage, I'll leave that research to you, What caught my attention when I first started playing this game is Serbia has a cruiser on the board while the US nothing navel. America had the famous White Fleet in the late 19th and early 20th Centuries.