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    Domination 1914 No Man's Land - Official Thread

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    • K Offline
      KurtGodel7 Lobby Moderators @redrum
      last edited by

      @redrum

      @redrum said in Domination 1914 No Man's Land - Official Thread:

      @wassmuss Not sure what you mean? What new version?

      There have been some new versions floating around lately. In one, the cost of heavy guns is reduced. Once you get rail guns tech they defend on a 6. Just now I played a different version where Russia had been given a few extra units to start. I'm not a fan of this version pollution. You think you're playing the normal version, only to find that the version you're actually playing has altered game balance in ways which might hurt you.

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators Lobby Moderators @KurtGodel7
        last edited by

        @kurtgodel7 I suggest anyone to write down (in here) the full and exact game name of the game in question, so that it may be verified if the name might be confusing in some way.

        Unfortunately, TripleA has the egregious problem of allowing whatever number of different games to have the exact same name if they belong to different maps.

        Reference:
        https://github.com/triplea-game/triplea/issues/7005

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        • N Offline
          NGMC @Wassmuss
          last edited by

          @wassmuss The version i played was created by caoyu. I agree that all modifications were too defensive heavy. I told him so. It is a shame he didn't name it differently.

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          • redrumR Offline
            redrum Admin
            last edited by

            Any mod of NML should have a different name so its clear. If the user continues to create mods of existing maps without changing the name then please let mods know so they can address the issue.

            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

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            • Z Offline
              zlefin Lobby Moderators
              last edited by

              A bug was found: apparently Italy can't build tanks even after armour has been researched. I verified the bug is present, at least in v 2.5.22294 and with the currentl v of NML.

              I edited the original post to put that in the bugs section, since apparently I can do that.

              To fix the bug: search the file for
              value="conditionAttachmenttankA"/>
              there are two instances of that, select the one that is a few lines below
              <attachment name="triggerAttachmentItalyT5"

              and modify it to say
              value="conditionAttachmenttankI"/>

              that is, with an I instead of an A at the end of the conditionattachmenttank

              So whoever's in charge of the map now can update it at some point with that fix.

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              • ice1I Offline
                ice1
                last edited by ice1

                deleted post

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                • SchulzS Offline
                  Schulz
                  last edited by

                  It has been years since I played NM.

                  Is there anything left we could still improve regarding balance, graphics, techs, etc.? Or is it in a perfect state right now?

                  Would anyone be interested in a toggleable alternative skin with more realistic land shapes? I have a 9800 px draft map. I got rid of the exaggerated land curves (looking at you, Spain!). Europe is also slightly enlarged to fit more units while keeping the rest of the landmasses far less distorted.

                  Here's a comparison of the scale of the two versions:

                  olcek.png

                  RogerCooperR 1 Reply Last reply Reply Quote 1
                  • RogerCooperR Offline
                    RogerCooper @Schulz
                    last edited by

                    @Schulz I was recently playing Domination 1914 and I saw two problems.

                    The way the Russian Revolution is handled is very ahistorical. They are there at the start in 1914 and have their main base in Siberia, which historically held against the Bolsheviks for longest. They should pop up in the middle of the war instead.

                    The other issue is that Americans have trouble entering the war. The AI builds ships and planes but few ground forces. Faster but more expensive transports might help.

                    The world map is good either way.

                    SchulzS 1 Reply Last reply Reply Quote 2
                    • SchulzS Offline
                      Schulz @RogerCooper
                      last edited by Schulz

                      @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides.

                      I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map.

                      There used to be a tech that gave transports +2 movement, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.

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                      • SchulzS Offline
                        Schulz
                        last edited by Schulz

                        • Gas cost should be lowered to 3 with working woman tech, as it was supposed to be. Zeppelin cost could be lowered to 15 with this tech as well.

                        • Naval tech tokens should be cheaper.

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