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    Domination 1914 No Man's Land - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
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    • N Offline
      NGMC @Wassmuss
      last edited by

      @wassmuss The version i played was created by caoyu. I agree that all modifications were too defensive heavy. I told him so. It is a shame he didn't name it differently.

      1 Reply Last reply Reply Quote 1
      • redrumR Offline
        redrum Admin
        last edited by

        Any mod of NML should have a different name so its clear. If the user continues to create mods of existing maps without changing the name then please let mods know so they can address the issue.

        TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

        1 Reply Last reply Reply Quote 0
        • Z Offline
          zlefin Lobby Moderators
          last edited by

          A bug was found: apparently Italy can't build tanks even after armour has been researched. I verified the bug is present, at least in v 2.5.22294 and with the currentl v of NML.

          I edited the original post to put that in the bugs section, since apparently I can do that.

          To fix the bug: search the file for
          value="conditionAttachmenttankA"/>
          there are two instances of that, select the one that is a few lines below
          <attachment name="triggerAttachmentItalyT5"

          and modify it to say
          value="conditionAttachmenttankI"/>

          that is, with an I instead of an A at the end of the conditionattachmenttank

          So whoever's in charge of the map now can update it at some point with that fix.

          1 Reply Last reply Reply Quote 2
          • ice1I Offline
            ice1
            last edited by ice1

            deleted post

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            • SchulzS Offline
              Schulz
              last edited by

              It has been years since I played NM.

              Is there anything left we could still improve regarding balance, graphics, techs, etc.? Or is it in a perfect state right now?

              Would anyone be interested in a toggleable alternative skin with more realistic land shapes? I have a 9800 px draft map. I got rid of the exaggerated land curves (looking at you, Spain!). Europe is also slightly enlarged to fit more units while keeping the rest of the landmasses far less distorted.

              Here's a comparison of the scale of the two versions:

              olcek.png

              RogerCooperR 1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @Schulz
                last edited by

                @Schulz I was recently playing Domination 1914 and I saw two problems.

                The way the Russian Revolution is handled is very ahistorical. They are there at the start in 1914 and have their main base in Siberia, which historically held against the Bolsheviks for longest. They should pop up in the middle of the war instead.

                The other issue is that Americans have trouble entering the war. The AI builds ships and planes but few ground forces. Faster but more expensive transports might help.

                The world map is good either way.

                SchulzS 1 Reply Last reply Reply Quote 2
                • SchulzS Offline
                  Schulz @RogerCooper
                  last edited by Schulz

                  @RogerCooper I think the ahistorical presence of the Bolsheviks in Siberia makes the game more interesting and provides more options to both sides.

                  I haven't played against the AI in a long time. All I remember is that the AI is worse at handling naval stuff, not necessarily specific to the Americans on this map.

                  There used to be a tech that gave transports +2 movement, but it was nerfed to +1. Not sure if that would make any difference to the American AI's behavior.

                  1 Reply Last reply Reply Quote 1
                  • SchulzS Offline
                    Schulz
                    last edited by Schulz

                    • Gas cost should be lowered to 3 with working woman tech, as it was supposed to be. Zeppelin cost could be lowered to 15 with this tech as well.

                    • Naval tech tokens should be cheaper.

                    N 1 Reply Last reply Reply Quote 0
                    • N Offline
                      NGMC @Schulz
                      last edited by

                      @Schulz Late plane tech is too powerful with the range of those planes affecting fleets. The tech should work like creeping barrage and upgrade existing planes to 3/4/3 rather than creating a new unit. This, of course, would also apply to all future plane purchases. Also, if this change were implemented, the cost of planes should only reduce to 8 with working women, rather than 7.

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                      • SchulzS Offline
                        Schulz
                        last edited by

                        Late fighters are balanced around with other units and techs.

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