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    splitted USA - need help

    Scheduled Pinned Locked Moved Map Making
    14 Posts 5 Posters 2.4k Views 5 Watching
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    • redrumR Offline
      redrum Admin @Numetalfan
      last edited by

      @Numetalfan You should be able to upload the XML file to a post in this thread so we can take a look.

      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

      1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @Numetalfan
        last edited by

        @Numetalfan So, what I guess is that you have removed the "Americans" player and added two players "Americans_west" and "Americans_east". However, somewhere in your xml you still have at least one occurrence of "Americans", that now refers to no actually defined player. So, just make a search for simply "Americans" in you document, and remove all occurrences you find of it.

        1 Reply Last reply Reply Quote 1
        • N Offline
          Numetalfan
          last edited by

          WW2v3-1941-splittedUSA.xml

          Hi all,

          thanks for the suport. I attached the file to this post

          1 Reply Last reply Reply Quote 0
          • N Offline
            Numetalfan
            last edited by

            @Cernel: It still doesn't work.
            Could you take a look at the file?

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Numetalfan
              last edited by

              @Numetalfan I didn't test the game, but just did what I suggested to do.

              I see in the xml there are several istances of simply "Americans", namely:

              <playerProduction player="Americans" frontier="production"/>
              <playerRepair player="Americans" frontier="repair"/>
              <attachment name="techAttachment" attachTo="Americans" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
              (the above figures twice)
              <option name="capital" value="Americans"/>

              Since "Americans" doesn't actually exist, all those instances need to be erased, and the related code being rewritten accordingly.

              As I didn't modify or test the game, there may be other issues with it.

              1 Reply Last reply Reply Quote 2
              • N Offline
                Numetalfan
                last edited by

                here we go again,

                the topic is still valid for me, that's what I did:

                1. re-naming

                former Americans are now USA and Americans_east

                <playerList>
                <!-- Player Turn Order -->

                <player name="USA" optional="false"/>
                <player name="Americans_west" optional="false"/>
                

                and

                <!-- Allied Alliance -->
                <alliance player="USA" alliance="Allies"/>
                <alliance player="Americans_west" alliance="Allies"/>
                </playerList>

                is this OK? would Americans_east and Americans_west also work?

                1. modifying

                this are the changes in the .xml file

                <!-- Americans_west Game Sequence -->
                <step name="american_westTech" delegate="tech" player="Americans_west"/>
                <step name="american_westTechActivation" delegate="tech_activation" player="Americans_west "/>
                <step name="american_westPurchase" delegate="purchase" player="Americans_west"/>
                <step name="american_westCombatMove" delegate="move" player="Americans_west"/>
                <step name="american_westBattle" delegate="battle" player="Americans_west"/>
                <step name="american_westNonCombatMove" delegate="move" player="Americans_west" display="Non Combat Move"/>
                <step name="american_westPlace" delegate="place" player="Americans_west"/>
                <step name="american_westEndTurn" delegate="endTurn" player="Americans_west"/>
                <!-- Chinese/USA Game Sequence -->
                <step name="americanTech" delegate="tech" player="USA"/>
                <step name="americanTechActivation" delegate="tech_activation" player="USA"/>
                <step name="americanPurchase" delegate="purchase" player="USA"/>
                <step name="chinesePurchase" delegate="purchaseNoPU" player="Chinese"/>
                <step name="americanCombatMove" delegate="move" player="USA"/>
                <step name="americanBattle" delegate="battle" player="USA"/>
                <step name="americanNonCombatMove" delegate="move" player="USA" display="Non Combat Move"/>
                <step name="chineseCombatMove" delegate="move" player="Chinese"/>
                <step name="chineseBattle" delegate="battle" player="Chinese"/>
                <step name="chineseNonCombatMove" delegate="move" player="Chinese" display="Non Combat Move"/>
                <step name="americanPlace" delegate="place" player="USA"/>
                <step name="chinesePlace" delegate="place" player="Chinese"/>
                <step name="chineseEndTurn" delegate="endTurnNoPU" player="Chinese">
                <stepProperty name="skipPosting" value="true"/>
                </step>
                <step name="USAEndTurn" delegate="endTurn" player="USA">
                <stepProperty name="turnSummaryPlayers" value="USA:Chinese"/>
                </step>
                <!-- End Round -->
                <step name="endRoundStep" delegate="endRound"/>
                </sequence>
                </gamePlay>

                frontier="production"/>
                <playerProduction player="Americans_west" frontier="production"/>
                <playerProduction player="Chinese" frontier="production"/>
                <playerProduction player="USA" frontier="production"/>
                ...
                <playerRepair player="Chinese" frontier="repair"/>
                <playerRepair player="USA" frontier="repair"/>
                <playerRepair player="Americans_west" frontier="repair"/>
                </production>

                <attachmentList>
                ...
                <!-- USA -->
                <attachment name="techAttachment" attachTo="USA" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                <option name="superSub" value="false"/>
                <option name="jetPower" value="false"/>
                <option name="shipyards" value="false"/>
                <option name="aARadar" value="false"/>
                <option name="longRangeAir" value="false"/>
                <option name="heavyBomber" value="false"/>
                <option name="improvedArtillerySupport" value="false"/>
                <option name="rocket" value="false"/>
                <option name="paratroopers" value="false"/>
                <option name="increasedFactoryProduction" value="false"/>
                <option name="warBonds" value="false"/>
                <option name="mechanizedInfantry" value="false"/>
                </attachment>
                !-- Americans_west -->
                <attachment name="techAttachment" attachTo="Americans_west" javaClass="games.strategy.triplea.attachments.TechAttachment" type="player">
                <option name="superSub" value="false"/>
                <option name="jetPower" value="false"/>
                <option name="shipyards" value="false"/>
                <option name="aARadar" value="false"/>
                <option name="longRangeAir" value="false"/>
                <option name="heavyBomber" value="false"/>
                <option name="improvedArtillerySupport" value="false"/>
                <option name="rocket" value="false"/>
                <option name="paratroopers" value="false"/>
                <option name="increasedFactoryProduction" value="false"/>
                <option name="warBonds" value="false"/>
                <option name="mechanizedInfantry" value="false"/>
                </attachment>
                ..

                <territoryOwner territory="Eastern United States" owner="USA"/>
                <territoryOwner territory="Brazil" owner="USA"/>
                <territoryOwner territory="Panama" owner="USA"/>
                <territoryOwner territory="Greenland" owner="USA"/>
                <territoryOwner territory="West Indies" owner="USA"/>
                <!-- American_west Owned Territories -->
                <territoryOwner territory="Alaska" owner="Americans_west"/>
                <territoryOwner territory="Central United States" owner="Americans_west"/>
                <territoryOwner territory="Hawaiian Islands" owner="Americans_west"/>
                <territoryOwner territory="Mexico" owner="Americans_west"/>
                <territoryOwner territory="Midway" owner="Americans_west"/>
                <territoryOwner territory="Philippine Islands" owner="Americans_west"/>
                <territoryOwner territory="Wake Island" owner="Americans_west"/>
                <territoryOwner territory="Western United States" owner="Americans_west"/>
                </ownerInitialize>

                ...
                <!--US Capitol-->
                <attachment name="territoryAttachment" attachTo="Eastern United States" javaClass="games.strategy.triplea.attachments.TerritoryAttachment" type="territory">
                <option name="production" value="12"/>
                <option name="unitProduction" value="12"/>
                <option name="capital" value="USA"/>
                <option name="victoryCity" value="1"/>
                </attachment>

                ...

                <!-- USA Unit Placements -->
                <unitPlacement unitType="factory" territory="Eastern United States" quantity="1" owner="USA"/>
                <unitPlacement unitType="aaGun" territory="Eastern United States" quantity="1" owner="USA"/>
                <unitPlacement unitType="infantry" territory="Eastern United States" quantity="1" owner="USA"/>
                <unitPlacement unitType="artillery" territory="Eastern United States" quantity="1" owner="USA"/>
                <unitPlacement unitType="fighter" territory="Eastern United States" quantity="1" owner="USA"/>
                <unitPlacement unitType="bomber" territory="Eastern United States" quantity="1" owner="USA"/>
                <unitPlacement unitType="transport" territory="10 Sea Zone" quantity="1" owner="USA"/>
                <unitPlacement unitType="destroyer" territory="10 Sea Zone" quantity="1" owner="USA"/>
                <unitPlacement unitType="cruiser" territory="10 Sea Zone" quantity="1" owner="USA"/>
                <!-- American_west Unit Placements -->
                <unitPlacement unitType="infantry" territory="Alaska" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="infantry" territory="Central United States" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="infantry" territory="Hawaiian Islands" quantity="2" owner="Americans_west"/>
                <unitPlacement unitType="fighter" territory="Hawaiian Islands" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="infantry" territory="Midway" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="infantry" territory="Philippine Islands" quantity="2" owner="Americans_west"/>
                <unitPlacement unitType="infantry" territory="Wake Island" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="factory" territory="Western United States" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="aaGun" territory="Western United States" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="infantry" territory="Western United States" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="fighter" territory="Western United States" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="bomber" territory="Western United States" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="destroyer" territory="44 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="fighter" territory="44 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="carrier" territory="44 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="transport" territory="50 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="destroyer" territory="50 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="battleship" territory="53 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="transport" territory="56 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="destroyer" territory="56 Sea Zone" quantity="1" owner="Americans_west"/>
                <unitPlacement unitType="Cruiser" territory="56 Sea Zone" quantity="1" owner="Americans_west"/>
                </unitInitialize>

                ...

                  <resourceGiven player="USA" resource="PUs" quantity="17"/>
                  <resourceGiven player="Americans_west" resource="PUs" quantity="27"/>
                
                  <resourceGiven player="USA" resource="techTokens" quantity="0"/>
                

                <resourceGiven player="Americans_west" resource="techTokens" quantity="0"/>
                </resourceInitialize>
                </initialize>

                Any mistakes here?

                finally I modified the National Objectives:

                <i>USA: The Arsenal of Democracy-</i><br>
                +5 PUs if Allies control Sicily.<br>
                +5 PUs if Allies control Morocco, Algeria,Lybia, Egypt.<br>
                +5 PUs if Allies control 2 of France,Northwestern Europe, Norway.<br>
                <br>
                <i>Americans_west: The Pacific war-</i><br>
                +5 PUs if Allies control Philippine Islands.<br>
                +3 PUs if Allies control 3 of Caroline Islands,Okinawa, Iwo Jima, Formosa.<br>
                +3 PUs if Allies control 3 of Midway, Wake Island, Hawaiian Islands, Solomon Islands.<br>
                <br>

                in detail:

                <!-- USA Objectives -->
                <attachment name="objectiveAttachment1" attachTo="USA" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="objectiveValue" value="5"/>
                <option name="alliedOwnershipTerritories" value="France:Northwestern Europe:Norway" count="2"/>
                </attachment>
                <attachment name="objectiveAttachment2" attachTo="USA" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="objectiveValue" value="5"/>
                <option name="alliedOwnershipTerritories" value="Sicily" count="1"/>
                </attachment>
                <attachment name="objectiveAttachment3" attachTo="USA" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="objectiveValue" value="5"/>
                <option name="alliedOwnershipTerritories" value="Morocco:Algeria:Lybia:Egypt" count="4"/>
                </attachment>
                <!-- American_west Objectives -->
                <attachment name="objectiveAttachment1" attachTo="Americans_west" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="objectiveValue" value="5"/>
                <option name="alliedOwnershipTerritories" value="Caroline Islands:Okinawa:Iwo Jima:Formosa" count="3"/>
                </attachment>
                <attachment name="objectiveAttachment2" attachTo="Americans_west" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="objectiveValue" value="5"/>
                <option name="alliedOwnershipTerritories" value="Philippine Islands" count="1"/>
                </attachment>
                <attachment name="objectiveAttachment3" attachTo="Americans_west" javaClass="games.strategy.triplea.attachments.RulesAttachment" type="player">
                <option name="objectiveValue" value="3"/>
                <option name="alliedOwnershipTerritories" value="Midway:Wake Island:Hawaiian Islands:Solomon Islands" count="3"/>
                </attachment>

                any mistakes here?
                note: I splitted Algeria and Morocco into two countries. Sicily is also a new territory.

                Thanks

                1 Reply Last reply Reply Quote 0
                • N Offline
                  Numetalfan
                  last edited by

                  topic closed, everything works so far. US WEST capitol was the last missing puzzle tile.

                  1 Reply Last reply Reply Quote 1
                  • N Offline
                    Numetalfan
                    last edited by SilverBullet

                    Hi all,

                    the split US scenario is finished.

                    I would like to publish it, so that everybody who is interested can download and play it.
                    Would do I have to do? the zip file is about 13 MB large. how to send it to the download center?

                    B 1 Reply Last reply Reply Quote 1
                    • B Online
                      beelee @Numetalfan
                      last edited by

                      @Numetalfan Here is Frostion's guide

                      https://docs.google.com/document/d/1FfF7N0srp9QG0_if5D-c1d1Aa1QTttdhxgm1GBh3pI4/edit

                      N 1 Reply Last reply Reply Quote 2
                      • N Offline
                        Numetalfan @beelee
                        last edited by

                        @beelee

                        Hi, I did all steps including upload and changing ownership

                        can you check this? Hope I've done all correctly

                        1 Reply Last reply Reply Quote 2

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