Screen centering/cycling around map UI idea
Black_Elk last edited by Black_Elk
Oh nice just saw this!
Gotta say I also find that the crescent moon doesn't make me think immediately of sleep. Perhaps if going for that might try something like this... Its the spell symbol for Sleep from the old Baldur's Gate D&D games.
Basically like a closed eye. Not sure if that reads in the way you were thinking?
I'd take just the word "SKIP" if need be, since that would be very hard to confuse and only 4 letters.
@Black_Elk Ahah, I thought about it too but didn't dare propose it. I surely like it, but doubt it will be clear to non nerds.
@Black_Elk That is generally the "sleep" symbol in Baldur's Gate. Also when you rest your party.
This is great! I love the idea about unit stacks.
The term "Sleep" and it's moon symbol are already well know to gamers and therefore a good choice. (Didn't we have this discussion years ago?) Anyway, if it is OK for game like Civilization, it will be OK for TripleA.
PS: It is just a "term". No matter if the map/game intends the unit to go dormant for I hour or 100 years, Sleep just means go inactive until woken up.
Ok. I personally hate relating the night to sleep, but since it seems that everyone else likes it I guess go for it. What can I say?
Black_Elk last edited by
The insomniac icon, just all hella bloodshot beady eyeball hehe. I'm with you I suppose, but yeah I guess it's whatever, MOON, 'that spells moon' and all. Having the feature in any form is killer. Great work
Code update is submitted: https://github.com/triplea-game/triplea/pull/4960, once that is merged then the feature will be included with the next prerelease and live on the next release.
@LaFayette That's probably going a nice boost of playability. The cycling didn't works so well, as sometimes it is hard to spot what's being highlighted.
@Cernel There are still some issues, see the new bug reports opened. Though, now 'm' will select previous and 'c' will center on current. Hopefully that should help. I hope also the listing of 'units left to move', having a count of unmoved units will be of use.
I've had a lot of problems personally of forgetting to move the random sub or AA gun, with luck the 'space bar' to skip and then trying to zero out the units left to move will greatly reduce the forgotten units. If things go really right, it'll help make TripleA about who makes the fewest mistakes vs who played the better game.
In regards to shortcuts, Civilization uses
Select Next – Period
Select Previous – Comma
for the cycling through units and so does Total War and Age of Wonders series. If TripleA would do the same, I would think it would be more intuitive and make it easy to learn/control for new players.
@Frostion Good points. That needs to be balanced against precedent, essentially re-training users to no longer use the 'n' key.