TripleA Logo TripleA Forum
    • TripleA Website
    • Categories
    • Recent
    • Popular
    • Users
    • Groups
    • Tags
    • Register
    • Login

    World At War - Official Thread

    Scheduled Pinned Locked Moved Maps & Mods
    95 Posts 23 Posters 58.1k Views 24 Watching
    Loading More Posts
    • Oldest to Newest
    • Newest to Oldest
    • Most Votes
    Reply
    • Reply as topic
    Log in to reply
    This topic has been deleted. Only users with topic management privileges can see it.
    • C Offline
      Cernel Moderators
      last edited by Cernel

      Also, how about the S.Submarine transporting Infantry to a sea borne assault, or any offloads, from a hostile sea zone?

      Personally I would think that a S.Submarine that submerged shouldn't be able to offload in any case (same as when naval units retreat), but the program allows you to do this.

      Also, I've no idea if this is a wanted behaviour (guess not), or how the players are supposed to know about it, since it is not covered by the referenced ruleset nor by anything in notes. So, either ways, this should be documented in "Rules Clarifications".

      Another similar matter is that the program allows you to use a Cruiser to offload in a territory and bombard another one. I think Cruisers should be restricted to bombard only the territory they offloaded to, if they offload any units (can bombard freely if they don't offload any). It really doesn't make sense that the rules restrict you to offload to only 1 territory, but then you can go bombarding another one. Probably this should be documented too, anyways.

      Regarding documentation, nobody said anything about my previous remark on the fact that the altered turn order is effectively a rules changer relatively to spending saved income captured from other players while not controlling an own capital (you may be able to spend it on the same round you took back your capital).

      1 Reply Last reply Reply Quote 0
      • SchulzS Offline
        Schulz
        last edited by Schulz


        U 1 Reply Last reply Reply Quote 0
        • C Offline
          Cernel Moderators
          last edited by

          In this savegame, other people were playing in an automated host today, the game should have ended on Anzac round 12, if not before, by reaching the victory condition, with the liberation of Banjarmasin:
          0_1539464838321_BugReportCernel_World At War_1.9.0.0_20181013_01.tsvg

          The savegame linked above has been taken at the moment the game ended, by personal surrender of the Axis player (also, this game has been played by two of the best TripleA players).

          I tested it under similar conditions, but using TripleA 1.9.0.0.12408, and it correctly gave the notification:
          Players: Americans, Anzac, British, Chinese, Dutch, French and Russians have just won the game, with this victory: Allies achieve Unconditional Surrender Victory by reducing the enemy under 6 Capitals!

          So, I don't understand where is the problem, and I don't know what engine they were running when they should have got the victory notification, but it would be good if someone takes a look at this. It could be that a side already won at some time beforehand (but strange they both didn't notice the notification, as I asked them), and a victory notification is buried somewhere in the history log. Otherwise, this is a bug, but I think not in the map.

          1 Reply Last reply Reply Quote 0
          • U Offline
            Undying @Schulz
            last edited by Undying

            @schulz i wish they didnt change all those things too. it feels like they changed stuff based on personal opinion or opinion of a small group of players.

            the original should still be available and all other changes be available as a mod/another file.

            1 Reply Last reply Reply Quote 0
            • B Offline
              Boston
              last edited by

              Great job on this map. Learning this map has been a refreshing experience after playing NWO for a long time. I look forward to improving and exploring variations.

              Overall thoughts:

              • The round 1 battles are more volatile compared to NWO. This isn't bad; in fact, the extra volatility is useful to accelerate the game outcome, considering the map is huge.
              • Infantry, transports, and battleships are strong
              • There is substantial variation in the purchases among even strong players. over the first 5 rounds. This is in contrast to NWO where the top 5-10 players have very similar play the first 4 rounds. I'm unsure whether there is true variety, or that the map's optimal play hasn't been well explored yet. I suspect the latter.
              • People seem to prefer playing axis, but I've seen allies do better in most cases. I'm reserving judgment on map balance with perfect play on both sides.
              CrazyGC 1 Reply Last reply Reply Quote 2
              • CrazyGC Offline
                CrazyG Moderators @Boston
                last edited by

                @Boston said in World At War - Official Thread:

                People seem to prefer playing axis, but I've seen allies do better in most cases. I'm reserving judgment on map balance with perfect play on both sides

                Japan's opening moves are really difficult. My experience with this map is that it favors the allies really heavily for newer players, largely because the allies can really mess up Japan (or Italy) during the first few turns.

                If Japan executes their opening well, its a different story. I find that a Japan that goes really hard at Russia with mobile units does really well. I'd be curious to see if an expert allied player could overcome this. I have a feeling that what a person does with the USA separates good players from great players.

                1 Reply Last reply Reply Quote 1
                • L Offline
                  luhhlz
                  last edited by

                  I've been a fan of NWO and TRS for a while, and just found this map, and I love it. Kudos to sieg and all that worked on it!!

                  Also totally disagree with undying, and agree with the guy that responded to him: in the best maps, luck plays the crucial role of making the game proceed differently each time you play it. I never play low luck. Choosing when to gamble, and adapting to lucky/unlucky battle is what makes AAA fun.

                  I love how many theatres the UK/US can choose from. I also love the huge starting disparity between axis/allies income/total army size.

                  I don't know whether it's balanced yet.

                  1 Reply Last reply Reply Quote 2
                  • C Offline
                    Cernel Moderators
                    last edited by

                    I have to say, even tho I'm not a player myself, I've watched many games by now and it seems that nobody buys "Elite", but very rarely and quite marginally. While the "Marine" unit has its niche space, it looks like the "Elite" is almost pointless.

                    I wonder if the World At War players would prefer the Elite being completely removed from the game. Or maybe the defence value of both Elite and Marine increased to 3.

                    It sort of itches me when I get offered to buy pointless units; so just wondering.

                    1 Reply Last reply Reply Quote 0
                    • S Offline
                      sneakingcoward
                      last edited by

                      you should try
                      world at war variants - vXXX
                      here are infantry and paratroopers and all the things you will like.

                      1 Reply Last reply Reply Quote 1
                      • C Offline
                        Cernel Moderators
                        last edited by

                        @redrum Since the basis is Revised rules, I suppose the notes (for both games of this map) should tell that combat resolution (comprising fly overs) use Low Luck, and also fully explain how that changes the original rules, if reading the Revised rulebook and the game's notes are supposed to give you full information. The only thing that appears telling you that you are using Low Luck is the point number 1 in "Rules Clarifications", but the actual explanation only covers what you can do during Combat Movement (tho, that substantially implies that you are using Low Luck, but that is definitely not clear).

                        Reference:
                        https://forums.triplea-game.org/topic/1310/waw1940-game-is-letting-destroyers-defend-at-5

                        1 Reply Last reply Reply Quote 0
                        • W Offline
                          wasoo
                          last edited by

                          Is there a recommended grouping of countries for 6-7 players?

                          redrumR 1 Reply Last reply Reply Quote 0
                          • redrumR Offline
                            redrum Admin @wasoo
                            last edited by redrum

                            @wasoo There are some WaW team games here that you can see how nations were divided (mostly 8 player games): https://www.axisandallies.org/forums/category/33/team-games

                            Below are probably the 8 largest nations which are usually split for a 8 player game and the smaller ones then distributed among them. For Axis, you'd probably combine either the Japan nations or Germany/Italy if you only had 3 Axis players. For Allies, you'd probably have Russia, US, and UK as the 3 main players and divide up France and the other more minor nations with each of those.

                            Axis
                            Germany
                            Italy
                            Yamamoto
                            Hisaichi

                            Allies
                            Russia
                            US
                            France
                            UK

                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                            SchulzS 1 Reply Last reply Reply Quote 1
                            • SchulzS Offline
                              Schulz @redrum
                              last edited by

                              I've enhanced flags maybe someone would like to adopt them.

                              Germans_large.png
                              Germans.png
                              Germans_small.png
                              Russians_large.png
                              Russians.png
                              Russians_small.png
                              Italians_large.png
                              Italians.png
                              Italians_small.png
                              French_large.png
                              French.png
                              French_small.png
                              Yamamoto_large.png
                              Yamamoto.png
                              Yamamoto_small.png
                              Chinese_large.png
                              Chinese.png
                              Chinese_small.png
                              Hisaichi_large.png
                              Hisaichi.png
                              Hisaichi_small.png
                              British_large.png
                              British.png
                              British_small.png
                              Anzac_large.png
                              Anzac.png
                              Anzac_small.png
                              Dutch_large.png
                              Dutch.png
                              Dutch_small.png
                              Finns_large.png
                              Finns.png
                              Finns_small.png
                              Romanians_large.png
                              Romanians.png
                              Romanians_small.png
                              Thai_large.png
                              Thai.png
                              Thai_small.png
                              Americans_large.png
                              Americans.png
                              Americans_small.png

                              1 Reply Last reply Reply Quote 2
                              • L Offline
                                Lord Bevan
                                last edited by

                                got bid purchse
                                but no bid placement

                                1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @redrum
                                  last edited by

                                  @redrum said in World At War - Official Thread:

                                  Here is the map thread from the old forum for historical purposes: http://tripleadev.1671093.n2.nabble.com/WORLD-AT-WAR-tp5862407.html

                                  I cannot access this page nor find the old forum anywhere. Has it been deleted? Is the entire sourceforge TripleA forum gone? This would be a huge loss of information...

                                  ubernautU 1 Reply Last reply Reply Quote 0
                                  • ubernautU Offline
                                    ubernaut Moderators @Cernel
                                    last edited by

                                    @cernel i was surprised it was still active recently i guess we'll always have the internet archive

                                    "You should never have told me horses sleep standing up, it gave me a mental block." - Mister Ed

                                    1 Reply Last reply Reply Quote 0
                                    • Z Offline
                                      zlefin Moderators
                                      last edited by

                                      How come some nations don't get access to trucks aka Mot. Inf aka the 1/3/3 for 5 unit?

                                      S C 2 Replies Last reply Reply Quote 0
                                      • S Offline
                                        sneakingcoward @zlefin
                                        last edited by

                                        @zlefin

                                        play waw variants...here you get much more

                                        C 1 Reply Last reply Reply Quote 0
                                        • C Offline
                                          Cernel Moderators @zlefin
                                          last edited by

                                          @zlefin said in World At War - Official Thread:

                                          How come some nations don't get access to trucks aka Mot. Inf aka the 1/3/3 for 5 unit?

                                          It may be that only Sieg knows or knew the answer. I can tell you that every power is either able to purchase Mot.Inf or able to purchase Marine, and they were able to do so all the same before the version 2.0 of the game (we didn't make any changes here). Substantially, the game divides the powers into two groups: those which are able to purchase Mot.Inf but not Marine and those which are able to purchase Marine but not Mot.Inf. The former seem to be chiefly European/Atlantic powers and the latter seem to be chiefly Asian/Pacific powers.

                                          1 Reply Last reply Reply Quote 0
                                          • C Offline
                                            Cernel Moderators @sneakingcoward
                                            last edited by

                                            @sneakingcoward said in World At War - Official Thread:

                                            @zlefin

                                            play waw variants...here you get much more

                                            This is probably not a very good solution if he/she wants to play in the lobby because "World At War" is a very popular game there, whereas all variants of it are rarely if ever played.

                                            1 Reply Last reply Reply Quote 0

                                            Hello! It looks like you're interested in this conversation, but you don't have an account yet.

                                            Getting fed up of having to scroll through the same posts each visit? When you register for an account, you'll always come back to exactly where you were before, and choose to be notified of new replies (either via email, or push notification). You'll also be able to save bookmarks and upvote posts to show your appreciation to other community members.

                                            With your input, this post could be even better 💗

                                            Register Login
                                            • 1
                                            • 2
                                            • 3
                                            • 4
                                            • 5
                                            • 3 / 5
                                            • First post
                                              Last post
                                            Copyright © 2016-2018 TripleA-Devs | Powered by NodeBB Forums