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    Total World War (TWW) 2.7.7.2

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    • wirkey
      wirkey Moderators @Hepps last edited by

      @hepps got a new bug

      In Rnd 1 when Japan attacks UK in SZ 148 both parties carrier have two hitpoints, although you can't see it when choosing casualties. Really weird.

      b844e4c3-a305-49c8-903a-52c6aafb5c52-image.png

      autosaveAfterJapanCombatMove.tsvg

      1 Reply Last reply Reply Quote 0
      • F
        fredericktex last edited by

        Hi guys, I know I am late to the party, but I really really really enjoyed playing TWW - I discovered it and TripleA about three weeks ago. I've played 3 separate games against the AI and as I got better, I realized the AI is absolute trash on this complex of a map.

        Is there a successor to TWW? I have both versions of TA and I don't see TWW on V 2.7, but that seems to be on purpose.

        I'd also love to play against another human if anyone has any interested. I'm a noob here, so excuse any breach or protocol...but I would appreciate being pointed in the right direction...Cheers.

        1 Reply Last reply Reply Quote 2
        • B
          beelee last edited by beelee

          @fredericktex

          Hi

          Welcome to the site 🙂

          I think @malmessi might be looking for a game

          Edit
          Ahh I see you are in contact with him 🙂

          F 1 Reply Last reply Reply Quote 1
          • F
            fredericktex @beelee last edited by

            @beelee Thanks, mate!

            I've seen GD mentioned as the next project after TWW several times in this post - what map is this? Also, I suspect it's version 2.7?

            B 1 Reply Last reply Reply Quote 1
            • B
              beelee @fredericktex last edited by

              @fredericktex

              yea Hepps not been on in a few years now so I doubt that project ever gets finished.

              I'll shamelessly plug this G 40 mod that you might like 🙂

              https://www.axisandallies.org/forums/topic/36945/axis-allies-global-1940-house-rules-expansion

              F ubernaut 2 Replies Last reply Reply Quote 2
              • F
                fredericktex @beelee last edited by

                @beelee - Thanks for suggesting this. It looks very complicated based on the 90 page manual lol

                The reason I picked TWW was for the expanded options for factories and the expanded territories. I remember playing A&A waaaaaaaay back in my sea-faring days and it always felt like doom stacks were important to win, but my memory my not serve me here (been over 20 years!).

                Are the new introduced rules and units meant to provide more strategic depth and get away from the classic doom-stacking I remember?

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                • B
                  beelee @fredericktex last edited by

                  @fredericktex

                  yea it provides more strategic options and tactical ways to achieve them. It is quite complex but Imo, not as much as TWW.

                  TWW looks way cool but it just blows my small cranium to pieces 🙂

                  F 1 Reply Last reply Reply Quote 2
                  • F
                    fredericktex @beelee last edited by fredericktex

                    @beelee - TWW was a bit overwhelming and once I got the hang of it, I realized the AI was unable to mount an effective strategy if you played smartly. Once I bombed all of German factories, research centers, air craft plants, barracks, etc., they were very rarely replaced or even defended against from strat-bombing. They made feeble attempts to replace mostly the barracks, but nothing else. Japan also stacked transports - an ungodly amount of them - to the tune of 50+ in one game. Germany would do the same with destroyers - one game after taking out ALL of his factory types, he had something like 48 destroyers in the Baltic and just left them there. Never tried to get them in the Atlantic to stop my invasion of France.

                    I highly recommend the game, even if it's a bit of a grind to learn. I would also recommend printing the manual since you will need to reference it for the tech-tree and unit terrain-based buffs and nerfs. It is really well polished, but there are some weird bugs that can easily be corrected with the edit mode.

                    Edit: If you do play, you have to know how to use the Combat Engineers. I can't tell you how many times I forgot to move them to a territory with plans to build a plant, and then forgot to do so. I mean, I could just roll back the Non-Combat Movement phase and fix it, but man, it happened way more than I care to admit. In fact, I would take notes during turns so when I came back I wouldn't forget my strategies and make so many bone-headed mistakes.

                    TheDog 1 Reply Last reply Reply Quote 2
                    • B
                      beelee last edited by

                      @fredericktex

                      Yea the AI doesn't do well with the more complex games. There are a few that it does pretty good on. @TheDog has a list of them but I can't seem to find it right now.

                      Anyway, I see you got a game going with malmessi so have fun with it 🙂

                      1 Reply Last reply Reply Quote 3
                      • TheDog
                        TheDog @fredericktex last edited by

                        @fredericktex
                        Shameless plug for a good AI map, only 15 page manual.
                        https://forums.triplea-game.org/topic/3326/1941-global-command-decision-official-thread

                        You will need TripleA 2.7 to play it.

                        Also checkout these
                        https://forums.triplea-game.org/topic/3741/curated-best-top-maps-triplea-guides

                        F 1 Reply Last reply Reply Quote 3
                        • F
                          fredericktex @TheDog last edited by

                          @thedog Many thanks, mate!

                          I did recently try to download GCD but think I got bit by closing the map download screen when the progress bar hit 100% lol

                          Looks very interesting, I shall try it out this weekend.

                          TheDog 1 Reply Last reply Reply Quote 1
                          • ubernaut
                            ubernaut Moderators @beelee last edited by

                            @beelee somehow i have never tried this variation is there a map?

                            @fredericktex yeah they were working on a ww1 two style map but it was never finished unfortunately 😞

                            1 Reply Last reply Reply Quote 0
                            • TheDog
                              TheDog @fredericktex last edited by

                              @fredericktex
                              Be aware, displayed percentage download is NOT working as intended, have a coffee, it takes minutes to download)

                              This is a TripleA engine problem it, affects all big/new maps.

                              F 1 Reply Last reply Reply Quote 1
                              • F
                                fredericktex @TheDog last edited by

                                @thedog - Yeah, thanks for that reminder. I saw the note you posted after chatting with the boys here and realized what I did wrong. Cheers.

                                1 Reply Last reply Reply Quote 1
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