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    Map Making Q&A

    Scheduled Pinned Locked Moved Map Making
    87 Posts 12 Posters 47.2k Views 11 Watching
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    • B Offline
      beelee @prastle
      last edited by

      @prastle and I thought I was the drunk one :beaming_face_with_smiling_eyes:

      sorry I'll self ban for 12 hours 🙂 probably more:)

      HeppsH 1 Reply Last reply Reply Quote 1
      • HeppsH Offline
        Hepps Moderators @beelee
        last edited by

        @beelee

        You can see what units come out of my home town...

        Keiths production.png

        "A joyous heart sours with the burden of expectation"
        Hepster

        1 Reply Last reply Reply Quote 2
        • F Offline
          ff03k64
          last edited by

          @Hepps Based on something one of these two said in another thread, I am hoping you can shed some light on using dice other than 6 sided. The POS xml says that using something other than 6-sided can have unusual results.

          HeppsH 1 Reply Last reply Reply Quote 0
          • HeppsH Offline
            Hepps Moderators @ff03k64
            last edited by Hepps

            @ff03k64 I can't exactly remember the specific situations... but one is covered in the AA attacks section of POS... where if you have units with different dice sides for AA results and they are not specified as separate types of AA fire... then it will yield strange results...

            maxAAattacks values: sets how many times this unit may fire its AA guns. Defaults to -1, which means infinite. If not infinite, then aa guns can stack.
            (If you have multiple aa of the same type-group in a territory, and they have different attack values or dicesides, and different maxAAattacks, then what happens is that the engine will roll for the best attack/diceSides and for the best maxAAattacks, even if that is two different units
            For example, if you have an aa gun that has infinite attacks and rolls a 4/20, and you have another gun with only one attack and rolls 3/6, then you will end up rolling infinite times at 3/6. This might be fixed in the future.)

            "A joyous heart sours with the burden of expectation"
            Hepster

            F 1 Reply Last reply Reply Quote 3
            • F Offline
              ff03k64 @Hepps
              last edited by

              @Hepps So if everything has the same dice sides, it shouldn't matter?

              Thanks!

              HeppsH 1 Reply Last reply Reply Quote 0
              • HeppsH Offline
                Hepps Moderators @ff03k64
                last edited by

                @ff03k64 Yes. You should be fine. There was one other thing I remember being an issue... but I cannot remember what it was specifically.

                Odds are if you run into it we will hear about it. 😃

                "A joyous heart sours with the burden of expectation"
                Hepster

                F 1 Reply Last reply Reply Quote 0
                • F Offline
                  ff03k64 @Hepps
                  last edited by

                  @Hepps Sounds like a good way to find issues!
                  Mainly just wanted to make sure it wasn't a huge thing that would keep me from wanting to use anything besides d6. I want to do lots of upgrades, and it is hard to do upgrades with only d6.

                  HeppsH 1 Reply Last reply Reply Quote 2
                  • HeppsH Offline
                    Hepps Moderators @ff03k64
                    last edited by

                    @ff03k64 Yep... a lot of the map making process is "bug hunting".

                    So (speaking from experience) it is important to build your basic XML and then work on additions an alterations one at a time. Then be saving them in individual folders so each time something breaks the game... you know exactly where the issue occurred.

                    "A joyous heart sours with the burden of expectation"
                    Hepster

                    1 Reply Last reply Reply Quote 2
                    • LaFayetteL Offline
                      LaFayette Admin
                      last edited by

                      FWIW, the 'git clone' format is readable by the game engine. Probably a bit much to bite off, but git can help. Essentially first create a folder, use 'windows for git' and first command is 'git init' and check in the folder. Then clone 'pact of steel' somewhere, or download the git repo for it, and copy all of the folders into your new map folder. Check that in. Then modify, and check it in after each modification. Since git remembers each check in, you can go back to a previous state quite readily. It's probably a bit much in terms of the git-fu, but that workflow is available as an option and avoids making backups each time you modify anything.

                      1 Reply Last reply Reply Quote 1
                      • F Offline
                        ff03k64
                        last edited by

                        Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.

                        Will i need a copy of each unit that I make in each color? Or will I be able to have default units that then have the color applied to them based on the color of the nation that they belong to?

                        HeppsH C 2 Replies Last reply Reply Quote 0
                        • HeppsH Offline
                          Hepps Moderators @ff03k64
                          last edited by Hepps

                          @ff03k64 You have to colour them

                          "A joyous heart sours with the burden of expectation"
                          Hepster

                          1 Reply Last reply Reply Quote 1
                          • LaFayetteL Offline
                            LaFayette Admin
                            last edited by

                            I was toying around with a feature just yesterday to have the code apply colors to the units for you. It did not go too well though 😞

                            JavaFx makes it feasible, it's a more modern UI technology for Java, but we're quite some way from being able to use it for unit drawing.

                            F 1 Reply Last reply Reply Quote 1
                            • F Offline
                              ff03k64 @LaFayette
                              last edited by

                              @LaFayette @Hepps That's unfortunate, Seeing as how so far the game is automatically assigning colors to each nation, i was hoping it would do that for the units too.

                              RogerCooperR HeppsH 2 Replies Last reply Reply Quote 1
                              • RogerCooperR Offline
                                RogerCooper @ff03k64
                                last edited by

                                @ff03k64 You can use identical units for each country and remind the player to display unit flags.

                                C 1 Reply Last reply Reply Quote 1
                                • HeppsH Offline
                                  Hepps Moderators @ff03k64
                                  last edited by

                                  @ff03k64 Easiest thing to do is to find the units in an existing map you want to use... copy the unit folders from that game... then copy the country colours from that same map inside the 'Map Properties' folder. Ta Da!!! you should have country and unit colours that match.

                                  If you are using other units from other games where the colours don't match up... I can walk you through how to adjust them to match.

                                  "A joyous heart sours with the burden of expectation"
                                  Hepster

                                  1 Reply Last reply Reply Quote 1
                                  • C Offline
                                    Cernel Moderators @RogerCooper
                                    last edited by

                                    @RogerCooper said in General Map Making Questions!:

                                    @ff03k64 You can use identical units for each country and remind the player to display unit flags.

                                    Better using icons.

                                    1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @ff03k64
                                      last edited by

                                      @ff03k64 said in General Map Making Questions!:

                                      Based on this post by @LaFayette, I realized that I am going to have to make new icons for my units eventually.

                                      ?

                                      What I understand out of that, is that he is just removing the Puppet_States, the Australians and the Canadians (I only agree with the Puppet_States removal, tho I would rather rename them as Finns, as I believe this nation should figure in the basic assets).

                                      So, I'm not sure what you mean and, on top of that, I understood you were making a contemporary scenario; so WW2 units would be quite off anyways.

                                      LaFayetteL 1 Reply Last reply Reply Quote 0
                                      • F Offline
                                        ff03k64
                                        last edited by

                                        Next question. Can you have a shot down transport (air) drop its troops (or like half of them) instead of kill them?

                                        redrumR 1 Reply Last reply Reply Quote 0
                                        • redrumR Offline
                                          redrum Admin @ff03k64
                                          last edited by

                                          @ff03k64 I don't believe there is anyway to currently do that.

                                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                          1 Reply Last reply Reply Quote 0
                                          • F Offline
                                            ff03k64
                                            last edited by ff03k64

                                            How do I allow any territory produce units? Looking in POS xml is not super simple.

                                            C RogerCooperR 2 Replies Last reply Reply Quote 0

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