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    Map Making Q&A

    Scheduled Pinned Locked Moved Map Making
    87 Posts 12 Posters 47.2k Views 11 Watching
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    • F Offline
      ff03k64 @Cernel
      last edited by

      @Cernel Oops, POS2 is what i meant. I was actually looking at a wwiiv3 map for their movement restrictions. It looks like it is the same place then. I assume that is limited to territory value or unitproduction value then? Will unitproduction work by itself, or will i need the setting that i found by looking at china?

      C 1 Reply Last reply Reply Quote 0
      • C Offline
        Cernel Moderators @ff03k64
        last edited by

        No, territories producing units are not limited by the unit production value of the territories. They may have limits of various kind, but the same for every territory. The way you allow normal production everywhere is having factories everywhere. You can avoid all those factories displaying, with a map.properties setting.

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        • C Offline
          Cernel Moderators @Hepps
          last edited by

          @Hepps said in Map Making Q&A:

          @ff03k64 Maybe just remame the thread to General Map Making Questions

          That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).

          F 1 Reply Last reply Reply Quote 0
          • F Offline
            ff03k64 @Cernel
            last edited by

            @Cernel @Hepps IMO, what we would really need is a proper wiki, or the POS2 xml in a format that allows linking. Or if anyone actually gets around to making a tutorial xml, make it in a format that allows linking.

            For now, I am editing my first post with my questions that I think get useful answers.

            @Cernel said in Map Making Q&A:

            @Hepps said in Map Making Q&A:

            @ff03k64 Maybe just remame the thread to General Map Making Questions

            That's practically inconsistent with what we have seen so far, though. We could make a stickied "Map Making Q&A", but so far the usual process have been opening a thread for each question, or group of questions. Even if we go the way of having an eventually massive single "Q&A" topic, we'll still have people opening new threads, instead, and currently I cannot see a way to move the first posts of threads, or consolidanting entire threads into other ones (it was possible in the old WarClub forum, instead).

            LaFayetteL redrumR 2 Replies Last reply Reply Quote 1
            • LaFayetteL Offline
              LaFayette Admin @ff03k64
              last edited by LaFayette

              @ff03k64 FWIW, the current wiki really is not well put together. There is an important google doc that goes through all the steps for hosting a map, though when it comes to building one, it's a bit of a scatter/hodge. Also FWIW the current map making wiki is an amalgam of the various documentation we had in many locations, so at least it is unified. It would be great to get help improving it, I think it is globally editable, so contributions to it are welcome.

              https://github.com/triplea-game/triplea/wiki

              1 Reply Last reply Reply Quote 1
              • RogerCooperR Offline
                RogerCooper @ff03k64
                last edited by

                @ff03k64 You put an invisible factory in each territory. Look at Domination to see a scenario which does that.

                Personally, I don't like producing in any territory, I think it is unrealistic and makes the game less interesting. Taking factories and the decision to build a factory are an important part of the game.

                1 Reply Last reply Reply Quote 1
                • redrumR Offline
                  redrum Admin @ff03k64
                  last edited by

                  @ff03k64 There is an XML wiki tool here: http://www.starlords3k.com/XOB.html. That combined with the POS2 XML comments are generally the best XML resources.

                  TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                  1 Reply Last reply Reply Quote 1
                  • F Offline
                    ff03k64
                    last edited by

                    <!-- defaultType: optional, default is "Human"; options are "Human", "AI", "DoesNothing"; sets player to this type by default in the player selection window -->

                    Can you pick a specific AI for them?

                    redrumR 1 Reply Last reply Reply Quote 0
                    • redrumR Offline
                      redrum Admin @ff03k64
                      last edited by

                      @ff03k64 No, it defaults to whats considered the best AI so Hard AI right now.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      1 Reply Last reply Reply Quote 0
                      • RyansPlaceR Offline
                        RyansPlace
                        last edited by

                        How do you create a new unit option? I haven't found the file that defines them.

                        I'm attempting to add an option similar to "CanBombard" to Forts so they can fire in support of land and sea battles in an adjacent tile.

                        RogerCooperR 1 Reply Last reply Reply Quote 0
                        • RogerCooperR Offline
                          RogerCooper @RyansPlace
                          last edited by

                          @ryansplace You can look at the xml object browser. Also the Pact of Steel 2 mod has extensive comments documenting a great deal.

                          canBombard allows ships to support amphibious invasions, nothing else.

                          U 1 Reply Last reply Reply Quote 1
                          • U Offline
                            unit332 @RogerCooper
                            last edited by

                            Hey folks, help a feller out.

                            Trying to create a Trigger that changes a relationship value between two factions from Allied to War with a 20% chance between rounds 20 and 30.

                            What am I doing wrong? I know $Player$ doesn't work but I don't grasp the triggers as much as I do the rest of the coding stuff.

                            <attachment name="conditionAttachment_Covenant_Civil_War" attachTo="Sangheili" javaClass="RulesAttachment" type="player">
                            	<option name="rounds" value="20-30"/>
                            </attachment>
                            <attachment foreach="$Player$" name="triggerAttachment_Covenant_Civil_War" attachTo="Sangheili" javaClass="TriggerAttachment" type="player">
                            	<option name="conditions" value="conditionAttachment_Covenant_Civil_War"/>
                            	<option name="relationshipChange" value="Sangheili:Jiralhanae:War"/>
                            	<option name="relationshipChange" value="Sangheili:UNSC_Core:Allied"/>
                            	<option name="relationshipChange" value="Sangheili:UNSC_Colonial:Allied"/>
                            	<option name="chance" value="1:5"/>
                            	<option name="uses" value="1"/>
                            	<option name="when" value="before:jiralhanaePurchase"/>
                            </attachment>
                            
                            RogerCooperR 1 Reply Last reply Reply Quote 0
                            • RogerCooperR Offline
                              RogerCooper @unit332
                              last edited by

                              @unit332 Try removing the foreach loop and check the capitalization on everything.

                              Also for debugging purposes set the round to 1+ and the chacne to 1:1 to see if you can get the trigger to fire.

                              U 1 Reply Last reply Reply Quote 0
                              • U Offline
                                unit332 @RogerCooper
                                last edited by

                                @rogercooper Thanks!

                                1 Reply Last reply Reply Quote 0
                                • S Offline
                                  simon33
                                  last edited by

                                  So I've updated World_War_ii_Global and the version number has been bumped but I have noticed that the bots online have not been updated. Is there another step I need to take to achieve this?

                                  B 1 Reply Last reply Reply Quote 3
                                  • B Offline
                                    beelee @simon33
                                    last edited by

                                    @simon33

                                    yea the bots need to be updated. I don't think anyone around to do it right now. There's some documentation out there, but I can't find it.

                                    Basically you have to drop your firewalls to be able to do it and I didn't understand the safe way to do that.

                                    @prastle and or @Panther probably know more about it. Or maybe @Cernel

                                    You should be able to make a save of the latest map update and load that to a bot and play it that way though.

                                    1 Reply Last reply Reply Quote 2
                                    • S Offline
                                      simon33
                                      last edited by

                                      Nice workaround! The objective panel wouldn't work though.

                                      1 Reply Last reply Reply Quote 0
                                      • B Offline
                                        beelee
                                        last edited by beelee

                                        @simon33 said in Map Making Q&A:

                                        The objective panel wouldn't work though

                                        Oh well that's no good. The panel doesn't work but it'll still show up at end of turn game report ?

                                        Not ideal if so but at least one can play on the lobby that way.

                                        Edit
                                        It works locally though ? The Objectives ?

                                        S 1 Reply Last reply Reply Quote 0
                                        • S Offline
                                          simon33 @beelee
                                          last edited by

                                          @beelee said in Map Making Q&A:

                                          The panel doesn't work but it'll still show up at end of turn game report ?

                                          Correct.

                                          S 1 Reply Last reply Reply Quote 0
                                          • S Offline
                                            simon33 @simon33
                                            last edited by

                                            Oh maybe if you've updated your local map package it will look there for the objectives rather than on the bots. Not 100% sure now.

                                            B 1 Reply Last reply Reply Quote 0

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