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    Ancient Empires: 222 BC

    Scheduled Pinned Locked Moved Maps & Mods
    265 Posts 8 Posters 228.2k Views 7 Watching
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    • N Offline
      Name @Cernel
      last edited by

      @Cernel I'm not sure yet, nor I completely understood you.

      none is the default. Could I give it modifiers and/or rename it, while it still is the default on battle calculator?

      C 1 Reply Last reply Reply Quote 1
      • C Offline
        Cernel Moderators @Name
        last edited by

        @Name said in Ancient Empires: 222 BC:

        none is the default. Could I give it modifiers and/or rename it, while it still is the default on battle calculator?

        No.

        1 Reply Last reply Reply Quote 1
        • RoiEXR Offline
          RoiEX Admin
          last edited by

          @redrum
          Well there seems to be a "feature" like this for github (see), but unfortunately doesn't work here in the forum 😞

          1 Reply Last reply Reply Quote 0
          • N Offline
            Name
            last edited by

            I'm working on the notification screens, but some images refuse to load, while another in that place, same size and format, could.
            092454a4-31ca-4518-a06b-1e53f135543f-εικόνα.png

            C 1 Reply Last reply Reply Quote 0
            • C Offline
              Cernel Moderators @Name
              last edited by

              @Name How is the image called? When I collaborated on the WAW update, I discovered that images will fail to load if you have full stops in them (like "B.Transport").

              N 1 Reply Last reply Reply Quote 0
              • N Offline
                Name @Cernel
                last edited by Name

                @Cernel I've tried SocialWar.png and Social_War.png and neither worked.

                C 1 Reply Last reply Reply Quote 0
                • C Offline
                  Cernel Moderators @Name
                  last edited by

                  @Name That makes really no sense, or at least the problem is surely not in the name. No idea.

                  N 1 Reply Last reply Reply Quote 0
                  • N Offline
                    Name @Cernel
                    last edited by

                    @Cernel Found the issue.

                    SocialWar, Social_War not valid.
                    social_war, socialwar, Social_war valid.

                    So it seems it only accepts one capital letter, I guess as the first one.

                    redrumR C 2 Replies Last reply Reply Quote 1
                    • redrumR Offline
                      redrum Admin @Name
                      last edited by

                      @Name I would recommend avoiding capital letters in image and file names. The reason is different operating systems handle them differently and it can cause issues with your map if you say develop on Windows and someone on a Mac tries to download and play it.

                      TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                      N C 2 Replies Last reply Reply Quote 2
                      • N Offline
                        Name @redrum
                        last edited by Name

                        @redrum What about folder names?

                        redrumR 1 Reply Last reply Reply Quote 0
                        • redrumR Offline
                          redrum Admin @Name
                          last edited by redrum

                          @Name I would follow this structure: https://github.com/triplea-maps/the_pact_of_steel/tree/master/map

                          Personally, I don't like capital letters in the folder names either but that is the way it already is. Generally, spaces and capital letters can cause issues in folder/file names so ideally are avoided where possible.

                          TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                          1 Reply Last reply Reply Quote 1
                          • C Offline
                            Cernel Moderators @redrum
                            last edited by

                            @redrum said in Ancient Empires: 222 BC:

                            @Name I would recommend avoiding capital letters in image and file names. The reason is different operating systems handle them differently and it can cause issues with your map if you say develop on Windows and someone on a Mac tries to download and play it.

                            How about the territory names, like "Heraclea_Pontica.png" in 270BC. And that one already swaps a space for an underscore, since it is "Heraclea Pontica", in the game. Also it is even a standard way to name units, in TripleA, putting a capital letter in the middle of the name, since you cannot have spaces, and underscores look really not good. Like, in the TripleA assets themselves you have "aaGun.png".

                            1 Reply Last reply Reply Quote 0
                            • C Offline
                              Cernel Moderators @Name
                              last edited by

                              @Name said in Ancient Empires: 222 BC:

                              @Cernel Found the issue.

                              SocialWar, Social_War not valid.
                              social_war, socialwar, Social_war valid.

                              So it seems it only accepts one capital letter, I guess as the first one.

                              Just out of curiosity, can you try a single capital letter, but not in first position. I wonder if the issue is having more than a capital letter or having it not in first position.

                              I guess you are not on Windows, as I've never met something like that.

                              N 1 Reply Last reply Reply Quote 0
                              • N Offline
                                Name @Cernel
                                last edited by

                                @Cernel tried socialWar, didn't work. Could in be specific to docs/images? I'm on windows 7.

                                C 1 Reply Last reply Reply Quote 0
                                • C Offline
                                  Cernel Moderators @Name
                                  last edited by Cernel

                                  @Name So, how can you see the "aaGun.png" unit images, assuming you do.

                                  EDIT: Nevermind. As I said, in WAW I could not see images with a full stop in the notes, but I was able to see them as unit images in the game. Seems like these strange issues happen only when you want to show images in game notes, or such. No idea why.

                                  N 1 Reply Last reply Reply Quote 0
                                  • N Offline
                                    Name @Cernel
                                    last edited by

                                    @Cernel never had an issue with such. I tried something else, could be the case:

                                    <img src="socialwar.png"/> in notifications
                                    but socialWar in docs/images.

                                    It worked this way.

                                    C 1 Reply Last reply Reply Quote 0
                                    • C Offline
                                      Cernel Moderators @Name
                                      last edited by

                                      @Name Well, I believe in windows "socialWar" and "socialwar" are the same, in file names, so that works. However, it will not work in case sensitive systems and it may not work if you zip the map.

                                      However, in Windows I believe that should work if you have socialwar and socialWar, associated in all 4 possible combinations. I never had this issue you are having.

                                      1 Reply Last reply Reply Quote 0
                                      • HeppsH Offline
                                        Hepps Moderators
                                        last edited by

                                        @Name Looks tantalizing. Can't wait to see more as you continue to progress.

                                        "A joyous heart sours with the burden of expectation"
                                        Hepster

                                        N 1 Reply Last reply Reply Quote 0
                                        • N Offline
                                          Name @Hepps
                                          last edited by Name

                                          @Hepps Thanks:)

                                          Here's some progress:
                                          The Romans are in game (army roster still WIP), only with a portion of their land though.
                                          3757364c-d3cd-4a94-9625-19743f26989a-εικόνα.png

                                          I'm puzzled by the supply system. There are situations where some players will be unplayable if I reduce supplies given by territories. But over time most players stockpile more than they could ever use, since they don't move all troops all the time and are rarely near their cap. Maybe I should do away with fuel and use supplies just as a cap on total troops?

                                          Also, do I need to set up TUV for non-PU units for the AI to function properly?

                                          redrumR C 2 Replies Last reply Reply Quote 3
                                          • redrumR Offline
                                            redrum Admin @Name
                                            last edited by

                                            @Name Fuel is generally very hard to balance. The only games I'm aware have done so to any reasonable level are Civil War and Iron War. You generally need to decide what you want fuel to add to the game. I would recommend looking at Civil War if you haven't as it uses both fuel and maintenance/pop cap mechanics.

                                            Yes, you should give all units a tuv value for both the AI and for the battle calc to be more meaningful.

                                            TripleA Developer with a Passion for AI: https://forums.triplea-game.org/topic/105/ai-development-discussion-and-feedback

                                            N 2 Replies Last reply Reply Quote 2

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